Folien zum Live-Online-Vortrag von Dr. Katja Bett und Konrad Fassnacht mit anschließender Live-Online-Diskussion für die Social Media Akademie in Mannheim (März 2012). Moderation: Ralph Scheurer-Lee.
Blended Learning im Aufwind: Wie die Personalentwicklung davon profitieren kannKatja Bett
Blended Learning: Wie die Personalentwicklung vom gekonnten Mix profitieren kann. Anreicherungsmodus, Hybride Modus, virtueller Modus. Die Rolle von Webinaren. Veränderung der Rolle der Trainer und Konzeptentwickler.
Vortrag von Claudia Lienert am Unic Fokus SharePoint 2013 am 16. Mai 2013 zum Thema „SharePoint 2013 – Neue Arbeitsweisen, Social Features und Content-Migration“.
Folien zum Live-Online-Vortrag von Dr. Katja Bett und Konrad Fassnacht mit anschließender Live-Online-Diskussion für die Social Media Akademie in Mannheim (März 2012). Moderation: Ralph Scheurer-Lee.
Blended Learning im Aufwind: Wie die Personalentwicklung davon profitieren kannKatja Bett
Blended Learning: Wie die Personalentwicklung vom gekonnten Mix profitieren kann. Anreicherungsmodus, Hybride Modus, virtueller Modus. Die Rolle von Webinaren. Veränderung der Rolle der Trainer und Konzeptentwickler.
Vortrag von Claudia Lienert am Unic Fokus SharePoint 2013 am 16. Mai 2013 zum Thema „SharePoint 2013 – Neue Arbeitsweisen, Social Features und Content-Migration“.
Schaubilder aus der Veranstaltung vom 09.06.2010
Viele Elemente (Bilder) sind verlinkt, so dass direkt zu den entsprechenden Inhalten gesprungen werden kann.
Die Präsentation kann leider nicht unter Creative-Commons-Lizenz gestellt werden, da einige kommerzielle Grafiken genutzt wurden. Ich (Oliver Tacke) darf diese zwar verwenden und hier veröffentlichen, nicht jedoch zur weiteren Nutzung freigeben.
bvob-Herbsttagung 2012 - Impulsvortrag von Dr. Katja BettKatja Bett
Impulsvortrag im Workshop 2
„Corporate Learning 2.0 – schon normal oder noch Zukunftsmusik? von Dr. Katja Bett zum Thema Social Web = Wandel der Trainerrolle
From Social Like to Business Leading Mit Business Web Mehrwert schaffenMichael Krusche
Steuern Sie gemeinsam mit Ihren Kunden, Partnern und Mitarbeitern Ihre kooperativen Ab-läufe gezielt und nachhaltig. Setzen Sie Social Business Plattformen ein, um an den Erfahrun-gen aller zu partizipieren und klare Verantwortlichkeiten sowie Verbindlichkeiten herzustellen. Informieren Sie alle Beteiligten über Ihren Projekt- oder Geschäftsfortschritt, reagieren Sie flexibel auf neue Anforderungen und erschließen Sie unentdeckte Kreativpotentiale, um damit geplant Mehrwert zu schaffen. Dazu werden zu den Anforderungen Ihres Geschäftsmodells die passenden Vorgehensweise der prozessualen- und Web 2.0-Welt ausgewählt und zu einer Kooperationsplattform orchestriert. Der Einsatz von Open-Source-Plattformen liefert Ihnen einen schnellen ROI.
Social Business ist Change Business. Durch die Nutzung von Social Software wird das Unternehmen transparenter, Prozesse müssen angepasst werden, Hierarchien verlieren an Bedeutung. Dieser tiefgreifende Wandel ist komplex, benötigt Zeit und muss gesteuert werden. Wir berichten aus der Praxis, wie wir die Einführung von Social Business bei der Robert Bosch GmbH in den vergangenen beiden Jahren mitgestaltet haben, und zeigen auf, was andere Unternehmen für sich daraus ableiten können.
Schaubilder aus der Veranstaltung vom 09.06.2010
Viele Elemente (Bilder) sind verlinkt, so dass direkt zu den entsprechenden Inhalten gesprungen werden kann.
Die Präsentation kann leider nicht unter Creative-Commons-Lizenz gestellt werden, da einige kommerzielle Grafiken genutzt wurden. Ich (Oliver Tacke) darf diese zwar verwenden und hier veröffentlichen, nicht jedoch zur weiteren Nutzung freigeben.
bvob-Herbsttagung 2012 - Impulsvortrag von Dr. Katja BettKatja Bett
Impulsvortrag im Workshop 2
„Corporate Learning 2.0 – schon normal oder noch Zukunftsmusik? von Dr. Katja Bett zum Thema Social Web = Wandel der Trainerrolle
From Social Like to Business Leading Mit Business Web Mehrwert schaffenMichael Krusche
Steuern Sie gemeinsam mit Ihren Kunden, Partnern und Mitarbeitern Ihre kooperativen Ab-läufe gezielt und nachhaltig. Setzen Sie Social Business Plattformen ein, um an den Erfahrun-gen aller zu partizipieren und klare Verantwortlichkeiten sowie Verbindlichkeiten herzustellen. Informieren Sie alle Beteiligten über Ihren Projekt- oder Geschäftsfortschritt, reagieren Sie flexibel auf neue Anforderungen und erschließen Sie unentdeckte Kreativpotentiale, um damit geplant Mehrwert zu schaffen. Dazu werden zu den Anforderungen Ihres Geschäftsmodells die passenden Vorgehensweise der prozessualen- und Web 2.0-Welt ausgewählt und zu einer Kooperationsplattform orchestriert. Der Einsatz von Open-Source-Plattformen liefert Ihnen einen schnellen ROI.
Social Business ist Change Business. Durch die Nutzung von Social Software wird das Unternehmen transparenter, Prozesse müssen angepasst werden, Hierarchien verlieren an Bedeutung. Dieser tiefgreifende Wandel ist komplex, benötigt Zeit und muss gesteuert werden. Wir berichten aus der Praxis, wie wir die Einführung von Social Business bei der Robert Bosch GmbH in den vergangenen beiden Jahren mitgestaltet haben, und zeigen auf, was andere Unternehmen für sich daraus ableiten können.
(in German) Vortrag wurde auf der Veranstaltung "Lernen-Arbeiten-Wissen" des Delan vor Ort am 28.08.2007 in Wiesbaden bei der Hessen Agentur gehalten. Weitere Infos dazu: http://tinyurl.com/38vktj
Digitaler Wandel im B2B - Wie kann Social Media im B2B erfolgreich eingesetzt...Heike Simmet
Social Media werden im Zuge des digitalen Wandels auch im B2B unverzichtbar. Eine echte Wertschöpfung im Social Media Marketing kann vor allem durch die Integration der Kunden erzielt werden. Hochwertige Inhalte im B2B-Content Marketing entscheiden über den Erfolg. Bei der Einführung von Social Media ist eine stufenweise Vorgehensweise sinnvoll. Bestehende Akzeptanzbarrieren müssen abgebaut werden, denn die Dynamik sozialer Vernetzungen nimmt in Zukunft deutlich zu.
Digitaler Wandel im B2B Wie kann Social Media im B2B erfolgreich eingesetzt...Prof. Dr. Heike Simmet
Die Welt wird digital - Geschäftsmodelle im B2B ebenso. Social Media spielen hierbei mittlerweile eine zentrale Rolle. Doch wie kann man im B2B eine echte Wertschöpfung durch Social Media erzielen?
BarCamp Darmstadt: Kommunikation im B2B und der Social Workplacenetmedianer GmbH
Bei der Enterprise 2.0 Einführung geht es immer um eins: Um den Menschen. Diese Präsentation enthält den strategischen roten Faden, sowie Studien, eine Case Study und ein technisches Beispiel. Der Vortrag wurde von Bianca Gade am 20. November 2010 auf dem BarCamp in Darmstadt gehalten.
Mitarbeitermotivation - Akzeptanz für Social Softwarenetmedianer GmbH
Hat Ihr Unternehmen vor einiger Zeit mit der Einführung von Social Software begonnen? Nun stellen Sie plötzlich fest, dass nur die Wenigsten auch damit arbeiten? Mit diesem Problem sind Sie nicht allein: Wem es nicht gelingt, die Mitarbeiter vom Mehrwert des kollaborativen Arbeitens zu überzeugen, bei dem kann das Projekt schnell ins Kippen geraten. Doch es gibt Lösungswege, um die Akzeptanz der Mitarbeiter zu gewinnen.
Die Referenten
• Siegfried Lautenbacher, Geschäftsführer von Beck et al. Services
• Tobias Mitter, Gesellschafter und Director Consulting bei netmedia
• Michael Würdemann, World Wide Social Business Executive Consultant bei IBM
Erfahrungsschatz für interne Social Media Projekte: Mitarbeiterblogs bei der...Alexander Derno
Vortrag auf der Next Corporate Communications 2012 in St. Gallen zu Angang und Wirtschaftsanalyse von Social Media in der internen Kommunikation. Enterprise 2.0
Bei den Praxistagen erhalten Sie am 21. und 22. November 2013 Antworten auf Ihre Fragen rund um digitale Mitarbeiter- und Unternehmenskommunikation, Wissensmanagement und Content-Generierung für Social Media Tools in der Internen Kommunikation und neue Wege der Zusammenarbeit in der Internen Kommunikation.
Welche Rolle spielt beispielsweise die Unternehmenskultur bei der Einführung eines Social Intranets?
Welche Unternehmenskultur eignet sich besonders für die erfolgreiche Nutzung eines Social Intranets?
Erfahrene Interne Kommunikations- und Social Intranet-Experten arbeiten in den Workshops zwei Tage mit den Teilnehmern an ihren Top-Themen.
Keynotes von Referenten angesehener Unternehmen eröffnen die beiden Workshop-Tage.
Die Praxistage bieten außerdem die Möglichkeit, sich mit Kollegen fachlich auszutauschen und zu vernetzen.
Sie möchten die Vorteile von Web 2.0 für Ihr Unternehmen nutzen? Dieses kompakte Booklet gibt Ihnen einen überschaubaren Überblick über beliebte und sinnvolle Tools samt Einsatzmöglichkeiten
Ähnlich wie Weblogs, Wikis, Podcasts - opportunities for companies (20)
Profitabler Einsatz von Web 2.0 in der Gesundheitswirtschaft Social Media - quo vadis?
Vortrag auf dem FHM- Symposium Gesundheitswirtschaft / Bielefeld 15.11.12
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In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
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In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.
<number>
In early 1999, an 18-year-old by the name of Shawn Fanning began to develop an idea as he talked with friends about the difficulties of finding MP3’s quickly and easily. He thought that there should be a way to create a program made up of three simple functions: a search engine dedicated to finding MP3 files, the ability to trade MP3’s directly without need for a centralized server, and Internet Relay Chat (IRC) so that MP3 fans could send chat messages to one another as they traded files. Fanning wrote the program, and based on the immense popularity of a beta version, decided to drop out of college and move to Silicon Valley with a couple of friends to start up the company the world has come to know as Napster.