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© get performance | www.get-performance.com | Seite 1
Engagement by Design
© get performance | pik AG | Holbeinstrasse 34 | CH 8008 Zürich | Wolfgang Rathert | T +41 44 422 55 11 | office (at) get-performance.com | www.get-performance.com
Wolfgang Rathert #hruBerlin2015
How to create a High 2. July 2015
Performance "Flow Culture"
through Gamification
© get performance | www.get-performance.com | Seite 2
© get performance | www.get-performance.com | Seite 3
Covering the complete career lifecycle in
Human Capital Management (HCM).
© get performance | www.get-performance.com | Seite 4
PERFORMANCE
THROUGH
DESIGN.
TALENT
MANAGEMENT
REINVENTED.
LIFE-FRIENDLY
WORKING.
EXPANDING
YOUR
POTENTIAL.
BOOST YOUR
CAREER.
NEURO-
LEADERSHIP
COACHING.
REACH
PASSIVE
CANDIDATES
ON SOCIAL
MEDIA.
WE MAKE
WORK FUN.
THINK
PERSONAL.
WE
RECRUTAIN
YOUNG
TALENTS.
IT-RECRUITING
RETHOUGHT.
ASSESSING
BRAINS.
You are
here…
© get performance | www.get-performance.com | Seite 5
Wolfgang Rathert, lic.oec. HSG
Read more about:
Gamification & Serious Games
www.get-performance.com
Interactive Event Design
Smart-Business-Events.com
Myself
wolfgangrathert.com
You want to inspire and mobilize people?
Not an easy task. Less than ever in times of
multitasking and 'always-on'.
Whether in leadership, change or customer loyalty: If
you want to activate people, you need their
MOTIVATION and ATTENTION – two valuable and
notoriously scarce resources…
Therefore: Leave the beaten tracks and put aside
worn-out instruments. Rely on intrinsic motivation and
authentic interest – and on "Engagement by Design".
Discover the silver bullet that
catches your target group's attention.
Wolfgang Rathert
pik AG
Holbeinstrasse 34
CH 8008 Zurich
Switzerland
T. +41 (44) 422 55 55
EngagementbyDesign
© get performance | www.get-performance.com | Seite 6
Why
Engagement
does matter:
© get performance | www.get-performance.com | Seite 7 https://hbr.org/web/infographic/2013/11/workplace-engagement-around-the-world
Workplace Engagement around the World
© get performance | www.get-performance.com | Seite 8 https://hbr.org/web/infographic/2013/11/workplace-engagement-around-the-world
Workplace Engagement around the World
© get performance | www.get-performance.com | Seite 9
The Payoffs of engaged Employees
http://www.gallup.com/services/176657/engagement-work-effect-performance-continues-tough-economic-times.aspx
© get performance | www.get-performance.com | Seite 10
How to
engage
people?
© get performance | www.get-performance.com | Seite 11
"Pull"
Strategy
"Push"
Strategy
© get performance | www.get-performance.com | Seite 12
Flow…!
How to generate Flow
self-
determined
competent
focused
on a goal
© get performance | www.get-performance.com | Seite 13
Flow…!
How to generate Flow
self-
determined
Autonomy
competent
Mastery+
focused
on a goal
Purpose+ =
© get performance | www.get-performance.com | Seite 14
Status
Access
Power
Stuff
Relatedness
Autonomy
Mastery
Purpose
© get performance | www.get-performance.com | Seite 15
Where
to look for
Engagement?
© get performance | www.get-performance.com | Seite 16
www.mrtoledano.com/Gamers/
© get performance | www.get-performance.com | Seite 17
© get performance | www.get-performance.com | Seite 18
8'000 plants
775 Mio. $
340'000 years
every second
in 5 days
EVERY DAY
Engagement in numbers:
© get performance | www.get-performance.com | Seite 19
Spoiler #1
Gamification does
NOT
turn everything
into a Game
© get performance | www.get-performance.com | Seite 20
Engagement through need satisfaction
Chief
Engagement
Officer
(you)
Processes
Target Group
Needs
Relatedness
Autonomy
Mastery
Purpose
interactions
satisfiesdesigns
© get performance | www.get-performance.com | Seite 21
How context design can change behavior
http://www.thefuntheory.com/piano-staircase http://youtu.be/2lXh2n0aPyw
© get performance | www.get-performance.com | Seite 22
Gamification =
Engagement
by Design
© get performance | www.get-performance.com | Seite 23
Gamification you may know
Frequent Flyer Programs
© get performance | www.get-performance.com | Seite 24
Gamification you may know
http://www.spiegel.de/auto/aktuell/sprit-sparen-durch-spiele-fuer-autofahrer-a-842225.html
© get performance | www.get-performance.com | Seite 25
Spoiler #2
Simply adding
Point, Badges and
Leaderboards
is not enough
© get performance | www.get-performance.com | Seite 26
Status
Access
Power
Stuff
as
MEDIUM
for
feedback
Relatedness
Autonomy
Mastery
Purpose
as
MOTIVE
sustainable design
uses both:
© get performance | www.get-performance.com | Seite 27
Building Blocks
of
effective
Gamification
© get performance | www.get-performance.com | Seite 28
Spass / Fun
© get performance | www.get-performance.com | Seite 29
8KindsofFun.com (Marc LeBlanc)
 Sensation
Game as sense-pleasure
 Fantasy
Game as make-believe
 Narrative
Game as unfolding story
 Challenge
Game as obstacle course
 Fellowship
Game as social framework
 Discovery
Game as uncharted territory
 Expression
Game as soap box
 Submission
Game as mindless pastime
www.8kindsoffun.com
© get performance | www.get-performance.com | Seite 30
What can be fun: 4Keys2Fun (Nicole Lazzaro)
Easy fun
curiosity, imagination,
exploration, surprise,
creativity
Serious fun
excitement by providing
meaning and value by
changing and improving the
player and the world
Hard fun
fiero (pride), epic win,
challenge, accomplishment,
mastery
People fun
collaboration, competition,
social bonding, interaction
www.nicolelazzaro.com/the4-keys-to-fun/
© get performance | www.get-performance.com | Seite 31
User Types
© get performance | www.get-performance.com | Seite 32
Richard Bartle's Typologie
People
Interacting
Acting
http://mud.co.uk/richard/hcds.htm
"Achievers"
Defined by a focus on:
attaining status, achieving
preset goals quickly and/or
completely
Engaged by:
Achievements, performance
Explorer
Defined by a focus on:
Exploring, discover the
unknown
Engaged by:
Obfuscated achievements,
surprise
Self expression
Defined by a focus on:
winning, rank, direct peer-
to-peer competition
Engaged by:
Leaderboards, ranks
Content
Socializer
Defined by a focus on:
Building and
maintaining a network
of friends and social
contacts
Engaged by:
Newsfeeds, chats,
friends lists
© get performance | www.get-performance.com | Seite 33
Key Engagement Activities for Gamification
Explore
Express
Compete
Collaborate
Give
Help
Comment
Like
Share
Greet
Collect
Rate
View
Review
Vote
Curate
Win
Challenge
Showoff
Compare Taunt
Create
Design Customize
Choose
Purchase
Decorate
Build
Describe
Content
People
Interacting
Acting
Source:AmyJoKim
collaborate explore
expresscompete
© get performance | www.get-performance.com | Seite 34
Story / User Journey
© get performance | www.get-performance.com | Seite 35
Stay within the Flow Channel
© get performance | www.get-performance.com | Seite 36
Moti-
vation
Action
Feed-
back
The motor of gamification: Engagement Loop
positive emotions
I WANT TO DO MORE!
increased ability
I CAN DO MORE!
Call-to-Action
THERE IS MORE TO DO!
© get performance | www.get-performance.com | Seite 37
Taking users to the next level: Progression Loop
Design appropriate engagement loops for
each level
© get performance | www.get-performance.com | Seite 38
Whyin my opinion there is
no alternative
to Gamification
© get performance | www.get-performance.com | Seite 39
Generation X
© get performance | www.get-performance.com | Seite 40
Generation Y+
© get performance | www.get-performance.com | Seite 41
Gamification is applied biology
© get performance | www.get-performance.com | Seite 42
Big Data
© get performance | www.get-performance.com | Seite 43
Game on:
Design your
own process
© get performance | www.get-performance.com | Seite 44
Pick a Problem
Something you want to
improve by changing
people's behavior
© get performance | www.get-performance.com | Seite 45
Add some "Fun"
Be creative.
Use the FunCards* for
inspiration.
Download the FunCards here
© get performance | www.get-performance.com | Seite 46 http://youtu.be/Xw4DTcinBss
Bonus: Gamification of Sex – have fun 
© get performance | www.get-performance.com | Seite 47
Wolfgang Rathert, lic.oec. HSG
Read more about:
Gamification & Serious Games
www.get-performance.com
Interactive Event Design
Smart-Business-Events.com
Myself
wolfgangrathert.com
You want to inspire and mobilize people?
Not an easy task. Less than ever in times of
multitasking and 'always-on'.
Whether in leadership, change or customer loyalty: If
you want to activate people, you need their
MOTIVATION and ATTENTION – two valuable and
notoriously scarce resources…
Therefore: Leave the beaten tracks and put aside
worn-out instruments. Rely on intrinsic motivation and
authentic interest – and on "Engagement by Design".
Discover the silver bullet that
catches your target group's attention.
Wolfgang Rathert
pik AG
Holbeinstrasse 34
CH 8008 Zurich
Switzerland
T. +41 (44) 422 55 55
EngagementbyDesign
© get performance | www.get-performance.com | Seite 48
Thank you!
Where can you
start, and take the
role of a CEO*?*Chief Engagement Officer

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Engagement by Design - How to create a High Performance Flow Culture through Gamification

  • 1. © get performance | www.get-performance.com | Seite 1 Engagement by Design © get performance | pik AG | Holbeinstrasse 34 | CH 8008 Zürich | Wolfgang Rathert | T +41 44 422 55 11 | office (at) get-performance.com | www.get-performance.com Wolfgang Rathert #hruBerlin2015 How to create a High 2. July 2015 Performance "Flow Culture" through Gamification
  • 2. © get performance | www.get-performance.com | Seite 2
  • 3. © get performance | www.get-performance.com | Seite 3 Covering the complete career lifecycle in Human Capital Management (HCM).
  • 4. © get performance | www.get-performance.com | Seite 4 PERFORMANCE THROUGH DESIGN. TALENT MANAGEMENT REINVENTED. LIFE-FRIENDLY WORKING. EXPANDING YOUR POTENTIAL. BOOST YOUR CAREER. NEURO- LEADERSHIP COACHING. REACH PASSIVE CANDIDATES ON SOCIAL MEDIA. WE MAKE WORK FUN. THINK PERSONAL. WE RECRUTAIN YOUNG TALENTS. IT-RECRUITING RETHOUGHT. ASSESSING BRAINS. You are here…
  • 5. © get performance | www.get-performance.com | Seite 5 Wolfgang Rathert, lic.oec. HSG Read more about: Gamification & Serious Games www.get-performance.com Interactive Event Design Smart-Business-Events.com Myself wolfgangrathert.com You want to inspire and mobilize people? Not an easy task. Less than ever in times of multitasking and 'always-on'. Whether in leadership, change or customer loyalty: If you want to activate people, you need their MOTIVATION and ATTENTION – two valuable and notoriously scarce resources… Therefore: Leave the beaten tracks and put aside worn-out instruments. Rely on intrinsic motivation and authentic interest – and on "Engagement by Design". Discover the silver bullet that catches your target group's attention. Wolfgang Rathert pik AG Holbeinstrasse 34 CH 8008 Zurich Switzerland T. +41 (44) 422 55 55 EngagementbyDesign
  • 6. © get performance | www.get-performance.com | Seite 6 Why Engagement does matter:
  • 7. © get performance | www.get-performance.com | Seite 7 https://hbr.org/web/infographic/2013/11/workplace-engagement-around-the-world Workplace Engagement around the World
  • 8. © get performance | www.get-performance.com | Seite 8 https://hbr.org/web/infographic/2013/11/workplace-engagement-around-the-world Workplace Engagement around the World
  • 9. © get performance | www.get-performance.com | Seite 9 The Payoffs of engaged Employees http://www.gallup.com/services/176657/engagement-work-effect-performance-continues-tough-economic-times.aspx
  • 10. © get performance | www.get-performance.com | Seite 10 How to engage people?
  • 11. © get performance | www.get-performance.com | Seite 11 "Pull" Strategy "Push" Strategy
  • 12. © get performance | www.get-performance.com | Seite 12 Flow…! How to generate Flow self- determined competent focused on a goal
  • 13. © get performance | www.get-performance.com | Seite 13 Flow…! How to generate Flow self- determined Autonomy competent Mastery+ focused on a goal Purpose+ =
  • 14. © get performance | www.get-performance.com | Seite 14 Status Access Power Stuff Relatedness Autonomy Mastery Purpose
  • 15. © get performance | www.get-performance.com | Seite 15 Where to look for Engagement?
  • 16. © get performance | www.get-performance.com | Seite 16 www.mrtoledano.com/Gamers/
  • 17. © get performance | www.get-performance.com | Seite 17
  • 18. © get performance | www.get-performance.com | Seite 18 8'000 plants 775 Mio. $ 340'000 years every second in 5 days EVERY DAY Engagement in numbers:
  • 19. © get performance | www.get-performance.com | Seite 19 Spoiler #1 Gamification does NOT turn everything into a Game
  • 20. © get performance | www.get-performance.com | Seite 20 Engagement through need satisfaction Chief Engagement Officer (you) Processes Target Group Needs Relatedness Autonomy Mastery Purpose interactions satisfiesdesigns
  • 21. © get performance | www.get-performance.com | Seite 21 How context design can change behavior http://www.thefuntheory.com/piano-staircase http://youtu.be/2lXh2n0aPyw
  • 22. © get performance | www.get-performance.com | Seite 22 Gamification = Engagement by Design
  • 23. © get performance | www.get-performance.com | Seite 23 Gamification you may know Frequent Flyer Programs
  • 24. © get performance | www.get-performance.com | Seite 24 Gamification you may know http://www.spiegel.de/auto/aktuell/sprit-sparen-durch-spiele-fuer-autofahrer-a-842225.html
  • 25. © get performance | www.get-performance.com | Seite 25 Spoiler #2 Simply adding Point, Badges and Leaderboards is not enough
  • 26. © get performance | www.get-performance.com | Seite 26 Status Access Power Stuff as MEDIUM for feedback Relatedness Autonomy Mastery Purpose as MOTIVE sustainable design uses both:
  • 27. © get performance | www.get-performance.com | Seite 27 Building Blocks of effective Gamification
  • 28. © get performance | www.get-performance.com | Seite 28 Spass / Fun
  • 29. © get performance | www.get-performance.com | Seite 29 8KindsofFun.com (Marc LeBlanc)  Sensation Game as sense-pleasure  Fantasy Game as make-believe  Narrative Game as unfolding story  Challenge Game as obstacle course  Fellowship Game as social framework  Discovery Game as uncharted territory  Expression Game as soap box  Submission Game as mindless pastime www.8kindsoffun.com
  • 30. © get performance | www.get-performance.com | Seite 30 What can be fun: 4Keys2Fun (Nicole Lazzaro) Easy fun curiosity, imagination, exploration, surprise, creativity Serious fun excitement by providing meaning and value by changing and improving the player and the world Hard fun fiero (pride), epic win, challenge, accomplishment, mastery People fun collaboration, competition, social bonding, interaction www.nicolelazzaro.com/the4-keys-to-fun/
  • 31. © get performance | www.get-performance.com | Seite 31 User Types
  • 32. © get performance | www.get-performance.com | Seite 32 Richard Bartle's Typologie People Interacting Acting http://mud.co.uk/richard/hcds.htm "Achievers" Defined by a focus on: attaining status, achieving preset goals quickly and/or completely Engaged by: Achievements, performance Explorer Defined by a focus on: Exploring, discover the unknown Engaged by: Obfuscated achievements, surprise Self expression Defined by a focus on: winning, rank, direct peer- to-peer competition Engaged by: Leaderboards, ranks Content Socializer Defined by a focus on: Building and maintaining a network of friends and social contacts Engaged by: Newsfeeds, chats, friends lists
  • 33. © get performance | www.get-performance.com | Seite 33 Key Engagement Activities for Gamification Explore Express Compete Collaborate Give Help Comment Like Share Greet Collect Rate View Review Vote Curate Win Challenge Showoff Compare Taunt Create Design Customize Choose Purchase Decorate Build Describe Content People Interacting Acting Source:AmyJoKim collaborate explore expresscompete
  • 34. © get performance | www.get-performance.com | Seite 34 Story / User Journey
  • 35. © get performance | www.get-performance.com | Seite 35 Stay within the Flow Channel
  • 36. © get performance | www.get-performance.com | Seite 36 Moti- vation Action Feed- back The motor of gamification: Engagement Loop positive emotions I WANT TO DO MORE! increased ability I CAN DO MORE! Call-to-Action THERE IS MORE TO DO!
  • 37. © get performance | www.get-performance.com | Seite 37 Taking users to the next level: Progression Loop Design appropriate engagement loops for each level
  • 38. © get performance | www.get-performance.com | Seite 38 Whyin my opinion there is no alternative to Gamification
  • 39. © get performance | www.get-performance.com | Seite 39 Generation X
  • 40. © get performance | www.get-performance.com | Seite 40 Generation Y+
  • 41. © get performance | www.get-performance.com | Seite 41 Gamification is applied biology
  • 42. © get performance | www.get-performance.com | Seite 42 Big Data
  • 43. © get performance | www.get-performance.com | Seite 43 Game on: Design your own process
  • 44. © get performance | www.get-performance.com | Seite 44 Pick a Problem Something you want to improve by changing people's behavior
  • 45. © get performance | www.get-performance.com | Seite 45 Add some "Fun" Be creative. Use the FunCards* for inspiration. Download the FunCards here
  • 46. © get performance | www.get-performance.com | Seite 46 http://youtu.be/Xw4DTcinBss Bonus: Gamification of Sex – have fun 
  • 47. © get performance | www.get-performance.com | Seite 47 Wolfgang Rathert, lic.oec. HSG Read more about: Gamification & Serious Games www.get-performance.com Interactive Event Design Smart-Business-Events.com Myself wolfgangrathert.com You want to inspire and mobilize people? Not an easy task. Less than ever in times of multitasking and 'always-on'. Whether in leadership, change or customer loyalty: If you want to activate people, you need their MOTIVATION and ATTENTION – two valuable and notoriously scarce resources… Therefore: Leave the beaten tracks and put aside worn-out instruments. Rely on intrinsic motivation and authentic interest – and on "Engagement by Design". Discover the silver bullet that catches your target group's attention. Wolfgang Rathert pik AG Holbeinstrasse 34 CH 8008 Zurich Switzerland T. +41 (44) 422 55 55 EngagementbyDesign
  • 48. © get performance | www.get-performance.com | Seite 48 Thank you! Where can you start, and take the role of a CEO*?*Chief Engagement Officer

Hinweis der Redaktion

  1. http://www.gallup.com/poll/165269/worldwide-employees-engaged-work.aspx , http://www.gallup.com/topic/employee_engagement.aspx KEY FINDINGS FROM GALLUP’S Q12 META-ANALYSIS OF 1.4 MILLION EMPLOYEES Gallup research conducted in 2012 — which examined 49,928 business or work units and included about 1.4 million employees in 192 organizations, across 49 industries, and in 34 countries — makes clear that employee engagement strongly relates to key organizational outcomes in any economic climate. And even during difficult economic times, employee engagement is an important competitive differentiator for organizations.
  2. http://www.gallup.com/poll/165269/worldwide-employees-engaged-work.aspx , http://www.gallup.com/topic/employee_engagement.aspx KEY FINDINGS FROM GALLUP’S Q12 META-ANALYSIS OF 1.4 MILLION EMPLOYEES Gallup research conducted in 2012 — which examined 49,928 business or work units and included about 1.4 million employees in 192 organizations, across 49 industries, and in 34 countries — makes clear that employee engagement strongly relates to key organizational outcomes in any economic climate. And even during difficult economic times, employee engagement is an important competitive differentiator for organizations.
  3. KEY FINDINGS FROM GALLUP’S Q12 META-ANALYSIS OF 1.4 MILLION EMPLOYEES Gallup research conducted in 2012 — which examined 49,928 business or work units and included about 1.4 million employees in 192 organizations, across 49 industries, and in 34 countries — makes clear that employee engagement strongly relates to key organizational outcomes in any economic climate. And even during difficult economic times, employee engagement is an important competitive differentiator for organizations.
  4. SAPS: Translation
  5. Why is everybody so excited about gamification? Here is the reason why:
  6. SAPS: Translation
  7. like the eskimos have lots of names for snow, game designers have a differenciated concept of "fun"
  8. Source: Amy Jo Kim
  9. like the eskimos have lots of names for snow, game designers have a differenciated concept of "fun"
  10. Generation Y, Vertrautheit mit den Mechanismen von Führung und Motivation in Games
  11. http://www.highfatfitness.net/eng/2013/10/25/more-motivation/ Gamification wirkt auf der Ebene des Gehirns.