SlideShare ist ein Scribd-Unternehmen logo
Mind Games
Cognitive Approaches to
Video Game Studies
Felix Schröter, University of Hamburg
felix.schroeter@uni-hamburg.de
!
AG Games Workshop

„Cutting Edges and Dead Ends“
April 11-12, 2014

Centre for Digital Cultures, Lüneburg
Introduction
http://www.stihi.ru/pics/2011/07/15/7199.jpg
Introduction
Claim
A cognitive approach to video game studies can be used
(1) as a theoretical framework for describing player’s
cognitive, emotional, and bodily responses to video
games, and can
(2) inform the analysis of video games as artifacts
designed to elicit such responses.
Cognitive… what!?
4
Gregersen, A. L. (2014): „Cognition“. In:
Wolf, M.J.P. / Perron, B. (Eds.): The
Routledge Companion to Video Game
Studies. New York: Routledge, pp. 417-426.
Cognitive… what!?
5
Cognitive Game Studies
Premise
Models of how we perceive, comprehend and emotionally
engage with media can inform their systematical analysis.
Cognitive Game Studies
Cognitive Games Studies
Cognitive Game Studies
!
• Emotions: Frome 2006, Grodal 2003, Perron 2012

• Embodiment: Klevjer 2007, Gregersen 2008, Gregersen/Grodal 2009

• Gameplay patterns: Lindley/Sennersten 2008, Betts 2011

• Game design: Lankoski 2010, Isbister 2006
Cognitive approaches to video games:
Five Arguments
• Ecological models of cognitive (film) theory are universal.

• Many models of cognitive media studies can tackle the video game‘s
interactivity.

• Cognitive theory can help explain character engagement and emotions.

• Bodily turn in cognitive theory coincides with game studies’ embodiment
discourse.

• Models of cognitive psychology / emotion theory are used in game design.
Thank you!
Felix Schröter
felix.schroter@uni-hamburg.de
@felixjs
www.felixschroeter.de
www.cognitivegamestudies.com
www.facebook.com/cognitivegamestudies
References
• Betts, Tom (2011): "Pattern
Recognition: Gameplay as Negotiating
Procedural Form". In: Proceedings of
Digra 2011 Conference: Think Design
Play.!
• Frome, Jonathan (2006): Why Films
Make Us Cry But Video Games Don’t:
Emotions in Traditional and Interactive
Media. Madison, WI, University of
Wisconsin-Madison, dissertation.!
• Gregersen, Andreas L. (2008): Core
Cognition and Embodied Agency in
Gaming: Towards a Framework for
Analysing Structure and Function of
Computer Games. Kopenhagen,
Kobenhavns Universitet, dissertation.!
• Gregersen, A. L. (2014): „Cognition“.
In: Wolf, M.J.P. / Perron, B. (Eds.):
The Routledge Companion to Video
Game Studies. New York: Routledge,
pp. 417-426.!
• Gregersen, Andreas L. / Grodal,
Torben (2009): "Embodiment and
Interface". In: Perron, Bernard / Wolf,
Mark J. P. (Eds.): The Video Game
Theory Reader 2. New York, NY:
Routledge, pp. 65–83.
17
• Grodal, Torben (2003): "Stories for
Eye, Ear, and Muscles: Video
Games, Media, and Embodied
Experiences". In: Wolf, Mark J. P. /
Perron, Bernard (Eds.): The Video
Game Theory Reader. New York,
NY: Routledge, pp. 129–155.!
• Grodal, Torben (2009): Embodied
Visions: Evolution, Emotion,
Culture, and Film. New York, NY:
Oxford University Press.!
• Isbister, Katherine (2006): Better
Game Characters by Design. A
Psychological Approach. San
Francisco: Morgan Kaufmann
Publishers.!
• Klevjer, Rune (2007): What is the
Avatar? Fiction and Embodiment in
Avatar-Based Singleplayer
Computer Games. PhD Thesis,
University of Bergen. Online: http://
folk.uib.no/smkrk/docs/
RuneKlevjer_What%20is%20the
%20Avatar_finalprint.pdf!
• Lankoski, Petri (2010): Character-
Driven Game Design. A Design
Approach and Its Foundations in
Character Engagement. Online:
https://www.taik.fi/kirjakauppa/
images/
05b242aa4f26a8e03f8499599462f5f2
.pdf. !
• Lindley, Craig A. / Sennersten,
Charlotte C. (2008): "Game Play
Schemas. From Player Analysis to
Adaptive Game Mechanics". In:
International Journal of Computer
Games Technology 2008, pp. 1–7.
Online: http://
downloads.hindawi.com/journals/ijcgt/
2008/216784.pdf.!
• Perron, Bernard (2012): Silent Hill.
The Terror Engine. Ann Arbor, MI:
University of Michigan Press.!

Weitere ähnliche Inhalte

Ähnlich wie Mind Games. Cognitive Approaches to Video Game Studies

Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu
Antoine Taly
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
Vanissa Wanick
 
Geraldine shikora power point
Geraldine shikora power pointGeraldine shikora power point
Geraldine shikora power point
gshikora
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
Mirjam Eladhari
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
Rojola
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
Sherry Jones
 
Lightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle CleaningLightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle Cleaning
Katrin Becker
 
E vita
E vitaE vita
Masters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminarMasters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminar
Ville Kankainen
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
_
 
effects of gaming on human lifes
effects of gaming on human lifeseffects of gaming on human lifes
effects of gaming on human lifes
Mayank Diwakar
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docx
galerussel59292
 
Assessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docxAssessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docx
galerussel59292
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
Sebastian Deterding
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
Antoine Taly
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
Sherry Jones
 
Defining games studies
Defining games studiesDefining games studies
Defining games studies
Marcus Leaning
 
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsSocio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Rui Prada
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
Mirjam Eladhari
 

Ähnlich wie Mind Games. Cognitive Approaches to Video Game Studies (20)

Apprendre par le jeu
Apprendre par le jeu Apprendre par le jeu
Apprendre par le jeu
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
 
Geraldine shikora power point
Geraldine shikora power pointGeraldine shikora power point
Geraldine shikora power point
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Lightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle CleaningLightning Bugs & Spectacle Cleaning
Lightning Bugs & Spectacle Cleaning
 
E vita
E vitaE vita
E vita
 
Masters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminarMasters thesis presentation on Physical | Digital seminar
Masters thesis presentation on Physical | Digital seminar
 
Paratextual Studies and Video Games
Paratextual Studies and Video GamesParatextual Studies and Video Games
Paratextual Studies and Video Games
 
effects of gaming on human lifes
effects of gaming on human lifeseffects of gaming on human lifes
effects of gaming on human lifes
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
 
Assessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docxAssessment 1- Short essayInstructionsEssay Topic U.docx
Assessment 1- Short essayInstructionsEssay Topic U.docx
 
Assessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docxAssessment 1- Short essayInstructionsEssay Topic .docx
Assessment 1- Short essayInstructionsEssay Topic .docx
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
Defining games studies
Defining games studiesDefining games studies
Defining games studies
 
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsSocio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 

Mehr von Felix Schröter

Multimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character DesignMultimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character Design
Felix Schröter
 
Game Studies und Psychoanalyse
Game Studies und PsychoanalyseGame Studies und Psychoanalyse
Game Studies und Psychoanalyse
Felix Schröter
 
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
Felix Schröter
 
Awesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of AweAwesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of Awe
Felix Schröter
 
The Game of Game of Thrones
The Game of Game of ThronesThe Game of Game of Thrones
The Game of Game of Thrones
Felix Schröter
 
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim VideospielenAffective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Felix Schröter
 
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
Felix Schröter
 
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale MenschenbilderSimulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
Felix Schröter
 
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
Felix Schröter
 
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Felix Schröter
 
So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.
Felix Schröter
 
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Felix Schröter
 
Die Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose MasterarbeitDie Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose Masterarbeit
Felix Schröter
 

Mehr von Felix Schröter (13)

Multimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character DesignMultimodal Metaphors and Game Character Design
Multimodal Metaphors and Game Character Design
 
Game Studies und Psychoanalyse
Game Studies und PsychoanalyseGame Studies und Psychoanalyse
Game Studies und Psychoanalyse
 
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
'Just follow the meta, stupid!' Mathematische Spieltheorie und kompetitives M...
 
Awesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of AweAwesome! Video Game Aesthetics and the Moment of Awe
Awesome! Video Game Aesthetics and the Moment of Awe
 
The Game of Game of Thrones
The Game of Game of ThronesThe Game of Game of Thrones
The Game of Game of Thrones
 
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim VideospielenAffective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen
 
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
"I want to live!" Tech Demos für Videospielengines als Animationskurzfilme
 
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale MenschenbilderSimulierte Spielfiguren und/oder/als mediale Menschenbilder
Simulierte Spielfiguren und/oder/als mediale Menschenbilder
 
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
No World in Conflict? Konfligierende Menschenbilder im Computerspiel.
 
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spi...
 
So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.So ist richtig. Moralische Dilemmata in Videspielen.
So ist richtig. Moralische Dilemmata in Videspielen.
 
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
Die Figur im Spiel. Entwicklung eines nutzerorientierten Analysemodells für C...
 
Die Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose MasterarbeitDie Figur im Spiel. Expose Masterarbeit
Die Figur im Spiel. Expose Masterarbeit
 

Kürzlich hochgeladen

Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptxKesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
artenzmartenkai
 
How to Create a New Article in Knowledge App in Odoo 17
How to Create a New Article in Knowledge App in Odoo 17How to Create a New Article in Knowledge App in Odoo 17
How to Create a New Article in Knowledge App in Odoo 17
Celine George
 
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.pptFEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
JenezarieTarra1
 
Odoo 17 Social Marketing - Lead Generation On Facebook
Odoo 17 Social Marketing - Lead Generation On FacebookOdoo 17 Social Marketing - Lead Generation On Facebook
Odoo 17 Social Marketing - Lead Generation On Facebook
Celine George
 
Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17
Celine George
 
C# Interview Questions PDF By ScholarHat.pdf
C# Interview Questions PDF By ScholarHat.pdfC# Interview Questions PDF By ScholarHat.pdf
C# Interview Questions PDF By ScholarHat.pdf
Scholarhat
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
Celine George
 
FINAL MATATAG Kindergarten CG 2023 pdf
FINAL MATATAG Kindergarten CG 2023   pdfFINAL MATATAG Kindergarten CG 2023   pdf
FINAL MATATAG Kindergarten CG 2023 pdf
maricelrudela
 
modul ajar kelas x bahasa inggris 24/254
modul ajar kelas x bahasa inggris 24/254modul ajar kelas x bahasa inggris 24/254
modul ajar kelas x bahasa inggris 24/254
NurFitriah45
 
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ..."DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
thanhluan21
 
A beginner’s guide to project reviews - everything you wanted to know but wer...
A beginner’s guide to project reviews - everything you wanted to know but wer...A beginner’s guide to project reviews - everything you wanted to know but wer...
A beginner’s guide to project reviews - everything you wanted to know but wer...
Association for Project Management
 
JavaScript Interview Questions PDF By ScholarHat
JavaScript Interview  Questions PDF By ScholarHatJavaScript Interview  Questions PDF By ScholarHat
JavaScript Interview Questions PDF By ScholarHat
Scholarhat
 
modul ajar kelas x bahasa inggris 2024-2025
modul ajar kelas x bahasa inggris 2024-2025modul ajar kelas x bahasa inggris 2024-2025
modul ajar kelas x bahasa inggris 2024-2025
NurFitriah45
 
Power of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
Power of Ignored Skills: Change the Way You Think and Decide by Manoj TripathiPower of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
Power of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
Pankaj523992
 
Parent PD Design for Professional Development .docx
Parent PD Design for Professional Development .docxParent PD Design for Professional Development .docx
Parent PD Design for Professional Development .docx
AntonioJarligoCompra
 
E-learning Odoo 17 New features - Odoo 17 Slides
E-learning Odoo 17  New features - Odoo 17 SlidesE-learning Odoo 17  New features - Odoo 17 Slides
E-learning Odoo 17 New features - Odoo 17 Slides
Celine George
 
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
Cátedra Banco Santander
 
How To Update One2many Field From OnChange of Field in Odoo 17
How To Update One2many Field From OnChange of Field in Odoo 17How To Update One2many Field From OnChange of Field in Odoo 17
How To Update One2many Field From OnChange of Field in Odoo 17
Celine George
 
How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17
Celine George
 
The Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdfThe Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdf
luzmilaglez334
 

Kürzlich hochgeladen (20)

Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptxKesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
Kesadaran_Berbangsa_dan_Bernegara_Nasion.pptx
 
How to Create a New Article in Knowledge App in Odoo 17
How to Create a New Article in Knowledge App in Odoo 17How to Create a New Article in Knowledge App in Odoo 17
How to Create a New Article in Knowledge App in Odoo 17
 
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.pptFEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
FEELINGS AND EMOTIONS INSIDE OUT MOVIE.ppt
 
Odoo 17 Social Marketing - Lead Generation On Facebook
Odoo 17 Social Marketing - Lead Generation On FacebookOdoo 17 Social Marketing - Lead Generation On Facebook
Odoo 17 Social Marketing - Lead Generation On Facebook
 
Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17
 
C# Interview Questions PDF By ScholarHat.pdf
C# Interview Questions PDF By ScholarHat.pdfC# Interview Questions PDF By ScholarHat.pdf
C# Interview Questions PDF By ScholarHat.pdf
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
 
FINAL MATATAG Kindergarten CG 2023 pdf
FINAL MATATAG Kindergarten CG 2023   pdfFINAL MATATAG Kindergarten CG 2023   pdf
FINAL MATATAG Kindergarten CG 2023 pdf
 
modul ajar kelas x bahasa inggris 24/254
modul ajar kelas x bahasa inggris 24/254modul ajar kelas x bahasa inggris 24/254
modul ajar kelas x bahasa inggris 24/254
 
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ..."DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
"DANH SÁCH THÍ SINH XÉT TUYỂN SỚM ĐỦ ĐIỀU KIỆN TRÚNG TUYỂN ĐẠI HỌC CHÍNH QUY ...
 
A beginner’s guide to project reviews - everything you wanted to know but wer...
A beginner’s guide to project reviews - everything you wanted to know but wer...A beginner’s guide to project reviews - everything you wanted to know but wer...
A beginner’s guide to project reviews - everything you wanted to know but wer...
 
JavaScript Interview Questions PDF By ScholarHat
JavaScript Interview  Questions PDF By ScholarHatJavaScript Interview  Questions PDF By ScholarHat
JavaScript Interview Questions PDF By ScholarHat
 
modul ajar kelas x bahasa inggris 2024-2025
modul ajar kelas x bahasa inggris 2024-2025modul ajar kelas x bahasa inggris 2024-2025
modul ajar kelas x bahasa inggris 2024-2025
 
Power of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
Power of Ignored Skills: Change the Way You Think and Decide by Manoj TripathiPower of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
Power of Ignored Skills: Change the Way You Think and Decide by Manoj Tripathi
 
Parent PD Design for Professional Development .docx
Parent PD Design for Professional Development .docxParent PD Design for Professional Development .docx
Parent PD Design for Professional Development .docx
 
E-learning Odoo 17 New features - Odoo 17 Slides
E-learning Odoo 17  New features - Odoo 17 SlidesE-learning Odoo 17  New features - Odoo 17 Slides
E-learning Odoo 17 New features - Odoo 17 Slides
 
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
Cómo crear video-tutoriales con ScreenPal (2 de julio de 2024)
 
How To Update One2many Field From OnChange of Field in Odoo 17
How To Update One2many Field From OnChange of Field in Odoo 17How To Update One2many Field From OnChange of Field in Odoo 17
How To Update One2many Field From OnChange of Field in Odoo 17
 
How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17
 
The Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdfThe Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdf
 

Mind Games. Cognitive Approaches to Video Game Studies

  • 1. Mind Games Cognitive Approaches to Video Game Studies Felix Schröter, University of Hamburg felix.schroeter@uni-hamburg.de ! AG Games Workshop
 „Cutting Edges and Dead Ends“ April 11-12, 2014
 Centre for Digital Cultures, Lüneburg
  • 3. Introduction Claim A cognitive approach to video game studies can be used (1) as a theoretical framework for describing player’s cognitive, emotional, and bodily responses to video games, and can (2) inform the analysis of video games as artifacts designed to elicit such responses.
  • 4. Cognitive… what!? 4 Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.
  • 6. Cognitive Game Studies Premise Models of how we perceive, comprehend and emotionally engage with media can inform their systematical analysis.
  • 9. Cognitive Game Studies ! • Emotions: Frome 2006, Grodal 2003, Perron 2012 • Embodiment: Klevjer 2007, Gregersen 2008, Gregersen/Grodal 2009 • Gameplay patterns: Lindley/Sennersten 2008, Betts 2011 • Game design: Lankoski 2010, Isbister 2006 Cognitive approaches to video games:
  • 10. Five Arguments • Ecological models of cognitive (film) theory are universal. • Many models of cognitive media studies can tackle the video game‘s interactivity. • Cognitive theory can help explain character engagement and emotions. • Bodily turn in cognitive theory coincides with game studies’ embodiment discourse. • Models of cognitive psychology / emotion theory are used in game design.
  • 12. References • Betts, Tom (2011): "Pattern Recognition: Gameplay as Negotiating Procedural Form". In: Proceedings of Digra 2011 Conference: Think Design Play.! • Frome, Jonathan (2006): Why Films Make Us Cry But Video Games Don’t: Emotions in Traditional and Interactive Media. Madison, WI, University of Wisconsin-Madison, dissertation.! • Gregersen, Andreas L. (2008): Core Cognition and Embodied Agency in Gaming: Towards a Framework for Analysing Structure and Function of Computer Games. Kopenhagen, Kobenhavns Universitet, dissertation.! • Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.! • Gregersen, Andreas L. / Grodal, Torben (2009): "Embodiment and Interface". In: Perron, Bernard / Wolf, Mark J. P. (Eds.): The Video Game Theory Reader 2. New York, NY: Routledge, pp. 65–83. 17 • Grodal, Torben (2003): "Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences". In: Wolf, Mark J. P. / Perron, Bernard (Eds.): The Video Game Theory Reader. New York, NY: Routledge, pp. 129–155.! • Grodal, Torben (2009): Embodied Visions: Evolution, Emotion, Culture, and Film. New York, NY: Oxford University Press.! • Isbister, Katherine (2006): Better Game Characters by Design. A Psychological Approach. San Francisco: Morgan Kaufmann Publishers.! • Klevjer, Rune (2007): What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. PhD Thesis, University of Bergen. Online: http:// folk.uib.no/smkrk/docs/ RuneKlevjer_What%20is%20the %20Avatar_finalprint.pdf! • Lankoski, Petri (2010): Character- Driven Game Design. A Design Approach and Its Foundations in Character Engagement. Online: https://www.taik.fi/kirjakauppa/ images/ 05b242aa4f26a8e03f8499599462f5f2 .pdf. ! • Lindley, Craig A. / Sennersten, Charlotte C. (2008): "Game Play Schemas. From Player Analysis to Adaptive Game Mechanics". In: International Journal of Computer Games Technology 2008, pp. 1–7. Online: http:// downloads.hindawi.com/journals/ijcgt/ 2008/216784.pdf.! • Perron, Bernard (2012): Silent Hill. The Terror Engine. Ann Arbor, MI: University of Michigan Press.!