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Unternehmen/Arbeitsplatz
Hamburg Germany
Beruf
Designer & Researcher
Branche
Design
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codingconduct.cc
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An aspiring architect in the cathedral of human understanding. Researcher and designer working on persuasive and gameful design
Tags
gamification
gameful design
game studies
games
play
design
autonomy
digra
goffman
rpg
playful design
frame analysis
user experience
game design
persuasion
mmorpg
digrafdg
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video games
gamefulness
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playful
convergence culture
ux
behavorial
economics
roleplaying
affordances
heritage
museum
production studies
health behavior change
aesthetics of friction
curiosity
designing for curiosity
playful offices
uxlondon
keyings
frames
gls
playfulness
interaction design
marketing
ethics
gameful
aoir
ir11
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internet
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ueberzeugung
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Öffentlichkeit
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serious
seriousgames
educamp
ilmenau
2008
educamp08
persuasive games
behaviour change techniques
cbcconf18
safe action
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embarrassment
enjoyment
bizplay17
onboarding
bizplay
planning games
participatory planning
urban games
urban simulation
ludic city
playable city
playful city
motivational affordances
ica17
gamification research
museum design
exhibition design
#mou2017
experience design
playremixed
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higher education
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learning
gamestorming
meetings
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shared ground
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calvinism
glicko
difficulty balancing
human computation game
trueskill
elo
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humanities
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boundary-work
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idle games
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design science
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theory
machine learning
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living games
larp
marketing strategy
strategic communication
public relations
work
self-determination theory
serious games
chi2016
method
design method
platform studies
moneygames
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game education
gdc16
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unity
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game engines
emotion
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erving goffman
emotion regulation
interaction tension
gaminomics
socio-material theories
socio-materiality
voluntariness
digra2015
hxr2015
hxr
problem framing
reactance
upworthy
uxistudio2015
uxistudio
motivation
engagement
motivational design
ux london
eudaimonia
#cegss
interdisciplinarity
gamification2013
gameit13
gameoncdu
online education
online learning
mooc
computer games
cybernetics
foucault
kittler
archaelogy
mcluhan
claus pias
thomas malaby
gaming
game research
gls13
classroom
policy-making
politics
itu
technology ethics
paideia
paidia
game-based learning
games learning society
#gls8
definition
mindtrek
#lift12
gaming the system
intention
lift12
lift
user research
behavior change
ixd12
#ixd12
fh potsdam
digra11
digra2011
hci
forthewin
community management
cms11
webdirections at media
wdx
camp digital
good school
pitfalls
digital shoreditch
dragons
republica
rp11
3minform
google
mastery
tech talk
meaning
dgpuk
rahmen-analyse
rahmen
frame
media use
fandom
virtualisation
pen-and-paper
virtual community
public service
web20
universal access
playful10
gamepocalypse
thisisplayful
hamburg
2010
summer school
transmedia worldmaking
transmedia storytelling
farmville
fun theory
foursquare
rule design
uxce10
interconnectivity
cloud computing
centralization
patterns
wudhh
wud
spass
wud09hh
wud09
spiele regeln regeldesign
change management
unconference
e-democracy
government
berlininoctober
sns
bios09
nudging
rb11
reboot11
iak09
webdesign
verhaltenskoenomie
rp09
law
recht
Öffentliches
governance
welt
virtuelle
world
virtual
2.0
öffentliches
grundversorgung
inklusion
e-inclusion
data
portability
verhaltenskonomie
szenen
jugendszenen
2007
studies
game-based
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Personal Information
Unternehmen/Arbeitsplatz
Hamburg Germany
Beruf
Designer & Researcher
Branche
Design
Webseite
codingconduct.cc
Info
An aspiring architect in the cathedral of human understanding. Researcher and designer working on persuasive and gameful design
Tags
gamification
gameful design
game studies
games
play
design
autonomy
digra
goffman
rpg
playful design
frame analysis
user experience
game design
persuasion
mmorpg
digrafdg
fdg
video games
gamefulness
persuasive design
playful
convergence culture
ux
behavorial
economics
roleplaying
affordances
heritage
museum
production studies
health behavior change
aesthetics of friction
curiosity
designing for curiosity
playful offices
uxlondon
keyings
frames
gls
playfulness
interaction design
marketing
ethics
gameful
aoir
ir11
media convergence
internet
fun
ux design
persuasivetechnology
influence
ueberzeugung
persuasive
usability
web
regulierung
Öffentlichkeit
gut
online-rollenspiel
rollenspiel
game
serious
seriousgames
educamp
ilmenau
2008
educamp08
persuasive games
behaviour change techniques
cbcconf18
safe action
negotiable consequence
embarrassment
enjoyment
bizplay17
onboarding
bizplay
planning games
participatory planning
urban games
urban simulation
ludic city
playable city
playful city
motivational affordances
ica17
gamification research
museum design
exhibition design
#mou2017
experience design
playremixed
remixplay
higher education
education
learning
gamestorming
meetings
meeting design
shared ground
convergence
medienkonvergenz
konvergenz
protestant work ethic
productivity
wellbeing
calvinism
glicko
difficulty balancing
human computation game
trueskill
elo
crowdsourcing
human computation
player rating
procedural rhetoric
fdgdigra
humanities
clicker games
boundary-work
incremental games
idle games
real games
design science
creative ai
theory
machine learning
ai
living games
larp
marketing strategy
strategic communication
public relations
work
self-determination theory
serious games
chi2016
method
design method
platform studies
moneygames
tampere
business models
game education
gdc16
gdc
unity
unreal
edusummit
game engines
emotion
emotion display
erving goffman
emotion regulation
interaction tension
gaminomics
socio-material theories
socio-materiality
voluntariness
digra2015
hxr2015
hxr
problem framing
reactance
upworthy
uxistudio2015
uxistudio
motivation
engagement
motivational design
ux london
eudaimonia
#cegss
interdisciplinarity
gamification2013
gameit13
gameoncdu
online education
online learning
mooc
computer games
cybernetics
foucault
kittler
archaelogy
mcluhan
claus pias
thomas malaby
gaming
game research
gls13
classroom
policy-making
politics
itu
technology ethics
paideia
paidia
game-based learning
games learning society
#gls8
definition
mindtrek
#lift12
gaming the system
intention
lift12
lift
user research
behavior change
ixd12
#ixd12
fh potsdam
digra11
digra2011
hci
forthewin
community management
cms11
webdirections at media
wdx
camp digital
good school
pitfalls
digital shoreditch
dragons
republica
rp11
3minform
google
mastery
tech talk
meaning
dgpuk
rahmen-analyse
rahmen
frame
media use
fandom
virtualisation
pen-and-paper
virtual community
public service
web20
universal access
playful10
gamepocalypse
thisisplayful
hamburg
2010
summer school
transmedia worldmaking
transmedia storytelling
farmville
fun theory
foursquare
rule design
uxce10
interconnectivity
cloud computing
centralization
patterns
wudhh
wud
spass
wud09hh
wud09
spiele regeln regeldesign
change management
unconference
e-democracy
government
berlininoctober
sns
bios09
nudging
rb11
reboot11
iak09
webdesign
verhaltenskoenomie
rp09
law
recht
Öffentliches
governance
welt
virtuelle
world
virtual
2.0
öffentliches
grundversorgung
inklusion
e-inclusion
data
portability
verhaltenskonomie
szenen
jugendszenen
2007
studies
game-based
Mehr anzeigen