This presentation looks at the assessment concepts underpinning the Mobler app and focusses on the implications of using mobile devices for assessing the students' learning in higher education. These slides were presented at the Eduhub SIG E-Assessment Meeting Nov. 26, 2015.
Lessons Learnt from using the Mobler App: From Test Questions Towards Mobile Formative Assessments
1. Faculty of Arts and Social Sciences, DLF Blended Learning Center
Lessons Learnt from using the Mobler App:
From Test Questions
Towards Mobile Formative Assessments
Marion R. Gruber & Christian Glahn
with support of Olga Tartakovski (IPMZ)
SIG E-Assessment 2015
2. Faculty of Arts and Social Sciences, DLF Blended Learning Center
Our Main E-Assessment Challenge
Need for reliable and scalable assessment of
student learning
Summative assessments are not reflecting the
formative nature of learning
• Blended Learning
• Flipped Classroom
3. Faculty of Arts and Social Sciences, DLF Blended Learning Center
How can we extend our students’ learning time?
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Design Principles for Mobile Learning Apps
• Integration with the overall learning process
• Extend and enrich the student’s learning
experience
• Create and bridge into richer learning settings
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Mobler App
for iOS and Android
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Additional Features
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Supported Question Types
• Single and Multiple Choice
• Sorting Questions
• Cloze Questions
• Basic Numeric Questions
• (KPrim Questions Work in Progress)
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System Architecture
(Glahn, 2013)
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System Architecture
(Glahn, 2013)
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Data Cockpit for Lecturers
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Course Layout in Ilias
Course
Active
Question pool
Inactive
Question pool
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Why Question Pools and not Tests?
• Tests have an intrinsic testing function
• Inherent logic of questions and responses
• Result oriented
• Inner structure
• Question Pools have an organising function
• Collections of questions
• Not result oriented
• External structure
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Types of Possible Assessments
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Possible Assessment Forms
Gaps
Rhythm
15. Faculty of Arts and Social Sciences, DLF Blended Learning Center
Possible Assessment Forms
Gaps
Rhythm
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Endless Opportunities for
Learning Designs!
http://de.slideshare.net/phish108/2013-mobile-blendedlearningmoblercardsen
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Re-purposing of existing
Learning Resources!
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This sounds too good to be true ...
19. Faculty of Arts and Social Sciences, DLF Blended Learning Center
We gave Mobler to University Students
• Introductory lecture on „Mass Communication and Media
Research“ (PuK I&II) at the UZH IPMZ
• 410 participants, of which 125 used the app frequently
• 13,192 answered questions in the app
• Evaluated the student behaviour
• Listened to the students feedback
• Summative evaluation after the end of the pilot
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The Learning Design
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Smart Phone Adoption
72%
26%
2%
iOS
Android
Windows
n=50
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Mobile Device Ownership and Use
The students use several mobile devices
• 92% Laptops
• 48% Tablets
• 64% use 3 or more devices on a regular basis
n=50 (multiple responses )
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Common Practices
Daily used apps and services
• 94% texting
• 74% online search
• 72% social networking
• 62% news and blogs
• 61% e-mail
• 52% photos
Weekly used apps and services
• 52% navigation
• 52% telephony
• 50% camera
• 44% videos
n=50 (multiple responses)
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Mobile Technologies are like
Pen and Paper to our Students
http://jeffberezny.com/2014/02/18/why-ephemeral-social-networks-are-here-to-stay/
25. Faculty of Arts and Social Sciences, DLF Blended Learning Center
How did the students use Mobler?
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Application Usage
Weekly app sessions during the term (n=125)
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Didactical Factors (6 point Likert-scale)
• No unnecessary workload was created (µ = 5.9)
• Useful addition to online and lecture hall activities
(µ = 5.5)
• The app should replace conventional online
activities (µ = 3.4)
• Would use the app only if it was compulsory
(µ = 1.5)
• More frequent use if deeper integration with the
curriculum (µ = 3.2)
n=37
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Usage Context
n=37
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Motivational factors
• Helps to learn more frequently (57%)
• Motivates them to learn more intensively (51%)
• Recommend using the app to fellow students (91%)
• Use improved app in other courses (86%)
n=37
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Conclusions
• The majority of today’s students learn in a multi-device ecology
• Gamification elements were completely irrelevant
• Mobile learning activities can enrich the learning experiences
beyond having access to functions on a smart phone
• Bite-sized learning on smart phones supports learners in bridging
learning into uncommon learning settings (e.g., public transport)
• The students appreciate the mobile app, but don’t consider it as a
replacement for other learning solutions
• The students value the authorized content provided for learning
• Many students wait until the last moment to initiate their learning
31. Faculty of Arts and Social Sciences, DLF Blended Learning Center
Present and Future Steps
• Ongoing improvements based on the students’ feedback
• Broader LMS Support (i.e. Moodle support)
• Second pilot with in PuK I&II at the UZH
• First pilot in Banking at the HTW Chur
• Second round of evaluations in January 2016
32. Faculty of Arts and Social Sciences, DLF Blended Learning Center
Thank you!
Mag. Dr. Marion R. Gruber
Universität Zürich, Philosophische Fakultät, DLF
marion.gruber@phil.uzh.ch
@em3rg3 @UZHphilDLF
M.A. Olga Tartakovski
Universität Zürich, Philosophische Fakultät, IPMZ,
o.tartakovski@ipmz.uzh.ch
Dr. Christian Glahn
HTW Chur, Blended Learning Center
christian.glahn@htwchur.ch
@phish108 @htwblc