Este cuestionario tiene como objetivo indagar sobre la configuración de posibles comunidades de práctica interesadas en la integración de TIC en las prácticas educativas dentro de las instituciones educativas. Consiste en 8 preguntas sobre temas como la planeación curricular en torno a TIC, espacios de reunión de profesores, recursos para apoyar la integración de TIC y evolución de tareas desarrolladas en clase. La reflexión final señala que la integración de TIC en la labor docente requiere de
Presentation given at "15. Handelsblatt Jahrestagung Banken-Technologie.
2. und 3. December 2009, Frankfurt am Main, Germany". Thoughts on Enterprise 2.0 / SaaS impact on Banking.
El documento presenta el currículum vitae de Diego, que tiene experiencia como PMI/PMP, Prince 2 Practitioner, ITIL V3 Expert, Business Analyst, Project Manager y Service Manager. Trabajó para varias empresas como Fujitsu, Business Integration BT, HP y Compaq en posiciones como Program & Project Manager, PMO & Project Manager y Senior Solution Architect.
El documento contiene 7 preguntas para la alumna Eliana Castillo sobre mezclas asfálticas y pavimentos. Las preguntas cubren temas como la definición de mezcla asfáltica, sus propiedades y clasificaciones, factores en el diseño de pavimentos, métodos de diseño de mezclas, controles de calidad durante la construcción, y tipos de fallas en pavimentos. La alumna deberá responder cada pregunta de manera individual.
Este cuestionario tiene como objetivo indagar sobre la configuración de posibles comunidades de práctica interesadas en la integración de TIC en las prácticas educativas dentro de las instituciones educativas. Consiste en 8 preguntas sobre temas como la planeación curricular en torno a TIC, espacios de reunión de profesores, recursos para apoyar la integración de TIC y evolución de tareas desarrolladas en clase. La reflexión final señala que la integración de TIC en la labor docente requiere de
Presentation given at "15. Handelsblatt Jahrestagung Banken-Technologie.
2. und 3. December 2009, Frankfurt am Main, Germany". Thoughts on Enterprise 2.0 / SaaS impact on Banking.
El documento presenta el currículum vitae de Diego, que tiene experiencia como PMI/PMP, Prince 2 Practitioner, ITIL V3 Expert, Business Analyst, Project Manager y Service Manager. Trabajó para varias empresas como Fujitsu, Business Integration BT, HP y Compaq en posiciones como Program & Project Manager, PMO & Project Manager y Senior Solution Architect.
El documento contiene 7 preguntas para la alumna Eliana Castillo sobre mezclas asfálticas y pavimentos. Las preguntas cubren temas como la definición de mezcla asfáltica, sus propiedades y clasificaciones, factores en el diseño de pavimentos, métodos de diseño de mezclas, controles de calidad durante la construcción, y tipos de fallas en pavimentos. La alumna deberá responder cada pregunta de manera individual.
Wir sind das Netz – Kommunikationspsychologische Faktoren für den Erfolg in s...Webmontag MRN
"Wir sind das Netz" – Kommunikationspsychologische Faktoren für den Erfolg in sozialen Netzwerken von Kai-Uwe Weidlich, Medien Institut, am 7. Februar 2011 beim 7. Webmontag.talk in Manhheim.
Este documento presenta una investigación sobre el impacto de la publicidad digital en las tendencias de consumo de los jóvenes. El objetivo es analizar cómo afecta la publicidad digital creada por la empresa MVS más Servicios a los jóvenes de 17 a 25 años en sus decisiones de compra. Se aplicaron encuestas a 366 jóvenes de la Universidad Politécnica para medir el efecto de diferentes elementos publicitarios digitales. Los resultados mostraron que la publicidad digital influye en las tendencias de consumo de los jóvenes, concluyendo que la
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In just one sentence, it pitches the idea of using Haiku Deck to easily create engaging slideshow presentations.
El documento habla sobre el diseño de presentaciones de PowerPoint. Explica cómo aplicar temas, configurar el fondo y los colores, usar estilos rápidos, numerar diapositivas, trabajar con patrones de diapositivas, y crear y modificar diseños de diapositiva.
Ganzheitliche Betriebsorganisation für Fertigungsunternehmen im Webguest1099bb
Eine moderne, schlanke Produktion braucht ein ebenso modernes, effizientes Planungssystem.
Entscheidend dabei ist die ganzheitliche
Einbeziehung aller produktionsrelevanten
Faktoren und Unternehmensbereiche – durchgängig über alle Phasen des Produktionsprozesses hinweg. Die effiziente Vernetzung der Daten sowie umfangreiche Automatisierungen
beschleunigen und optimieren die
Prozesse in der Planung, bei der Produktion in der Werkshalle sowie in der Verwaltung der Daten. Die webbasierte PPS-Software WEBWARE Produktion erfüllt nicht nur diese
hohen Anforderungen, sondern geht mit innovativer Technologie noch einen bedeutenden Schritt weiter.
This document contains a series of questions asking "What are they doing?" or "What's she/he doing?" followed by short descriptions of various activities people and characters are engaged in such as singing, waiting for a bus, listening to music, driving and talking on the phone, cooking a meal, dancing ballet, exercising, drinking beer, eating a hamburger, getting dressed, making a bed, surfing the internet, playing guitar, doing homework, playing computer games, writing, riding bikes, doing housework, eating pasta, reading a novel, taking a shower, speaking, playing tennis, texting, walking on the beach, teaching in Africa, watching TV, and sleeping in bed.
El documento describe 6 señalamientos en una carretera de Jalisco que dirigen a los vehículos hacia una autopista de cuota con rumbo a Aguascalientes, sin mencionar una ruta alternativa gratuita que pasa por la ciudad de Encarnación de Díaz. Esto perjudica la economía local al desviar el tráfico. Se concluye que los señalamientos fueron retirados a propósito para beneficiar a la autopista de cuota.
Tu empresa debe desarrollar el proyecto "A" para un importante cliente. El proyecto tiene carácter urgente y debe completarse en menos de un mes, que son equivalentes a 30 días naturales.
A recent direction in Business Process Management studied methodologies to control the execution of Business Processes under several sources of uncertainty in order to always get to the end by satisfying all constraints. Current approaches encode business processes into temporal constraint networks or timed game automata in order to exploit their related strategy synthesis algorithms. However, the proposed encodings can only synthesize single-strategies and fail to handle loops. To overcome these limits I will discuss a recent approach based on supervisory control. The approach considers structured business processes with resources, parallel and mutually exclusive branches, loops, and uncertainty. I will discuss an encoding into finite state automata and prove that their concurrent behavior models exactly all possible executions of the process. After that, I will introduce tentative commitment constraints as a new class of constraints restricting the executions of a process. Finally, I will discuss a tree decomposition of the process that plays a central role in modular supervisory control.
In his ignite talk „The Digital Transformation of Education: A Hyper-Disruptive Era through Blockchain and Generative AI,“ Dr. Alexander Pfeiffer delves into the intricate challenges and potential benefits associated with integrating blockchain technologies and generative AI into the educational landscape. He scrutinizes consensus algorithms and explores sustainable methods of operating blockchain systems, while also examining how smart contracts and transactions can be tailored to meet the specific needs of the educational sector. Alexander underscores the importance of establishing secure digital identities and ensuring robust data protection, while simultaneously casting a critical eye on potential risks and vulnerabilities. The topic of digital identities, facilitated through tokenization, forms a bridge between storing data using blockchain-based databases and the increasingly urgent need for content verification of AI-generated material.
Alexander explores the profound alterations occurring in teaching methodologies, assignment creation, and evaluation processes, shedding light on the hyper-disruptive impact these changes are having on both research and practical applications in education. The production of textual content by educators and students is analyzed with a focus on ensuring clear traceability of content sources and editors, and its proper citation, a critical aspect in the responsible use of AI. In addition to generative text and graphics, AI plays a crucial role in future learning and assignment practices, particularly through adaptive game-based learning and assessment. Alexander will provide a brief glimpse into his game „Gallery-Defender,“ a prototype demonstrating how AI and blockchain can be effectively implemented in serious gaming scenarios.
Furthermore, he emphasizes the imperative for ongoing education and professional development for educational personnel, advocating for a proactive stance in addressing the (legal) challenges associated with AI-generated images and text. This ignite talk aims to provide a balanced and critically reflective perspective on hyper-disruptive technologies, setting the stage for further discourse and exploration in the subsequent discussion.
The simulation of melee combat is central to many contemporary and traditional strategic games and simulations. In order to elevate this element of play from mere exercises of stats-comparison and dice rolling to a meaningful experience of play, strategy games rely on a rich plethora of cultural motives as deciding factors of their mechanic design. On the example of Samurai-themed skirmishing games, my talk elaborates on the impact that (popular) culture and other inspirations have on gaming experiences. It provides concrete examples from Japanese history, its traditional cinema, and postmodern Western reflections of Japanese cultural practices. Based on these insights, it compares four tabletop strategy games, muses on which phenomena they have adapted in their mechanics, and asks why or why not they may succeed in capturing a cultural essence via their rules.
Ultimately, this comparative approach shall serve to decipher the interplay of dice mechanics and aesthetic properties as the longing for a dramatic ideal in tabletop gaming and encourage participants to reflect on the idea in a subsequent, shared gaming experience.
How does a development team expand on an already existing game?
We will look at the two community driven and committee led expansions to the abandoned Tabletop game 'GuildBall' and explore the stages of development that the game went through. The art and lore driven approach employed will show us how rough sketches and concept ideas become a fully fledged ruleset and ultimately miniatures that can be put on the table. We will also explore pitfalls in rules design like over complicating abilities, the lack of streamlining across the game or simply creating expansions who break the game instead of the mold.
The document discusses Ben Calvert-Lee's work developing miniatures for tabletop games. It begins with an introduction to Ben's background and current role as a freelance lead sculptor. It then outlines the typical development pipeline for miniatures, from initial concepts and artwork to production. The document also discusses different miniature production methods. A case study details Ben's process for developing the Tengu faction for a game, including exploring species archetypes and incorporating unexpected developments into the designs.
In recent years, we have experienced an exponential growth in the amount of data generated by IoT devices. Data have to be processed strict low latency constraints, that cannot be addressed by conventional computing paradigm and architectures. On top of this, if we consider that we recently hit the limit codified by the Moore’s law, satisfying low-latency requirements of modern applications will become even more challenging in the future. In this talk, we discuss challenges and possibilities of heterogeneous distributed systems in the Post-Moore era.
In the modern world, we are permanently using, leveraging, interacting with, and relying upon systems of ever higher sophistication, ranging from our cars, recommender systems in eCommerce, and networks when we go online, to integrated circuits when using our PCs and smartphones, security-critical software when accessing our bank accounts, and spreadsheets for financial planning and decision making. The complexity of these systems coupled with our high dependency on them implies both a non-negligible likelihood of system failures, and a high potential that such failures have significant negative effects on our everyday life. For that reason, it is a vital requirement to keep the harm of emerging failures to a minimum, which means minimizing the system downtime as well as the cost of system repair. This is where model-based diagnosis comes into play.
Model-based diagnosis is a principled, domain-independent approach that can be generally applied to troubleshoot systems of a wide variety of types, including all the ones mentioned above. It exploits and orchestrates techniques for knowledge representation, automated reasoning, heuristic problem solving, intelligent search, learning, stochastics, statistics, decision making under uncertainty, as well as combinatorics and set theory to detect, localize, and fix faults in abnormally behaving systems.
In this talk, we will give an introduction to the topic of model-based diagnosis, point out the major challenges in the field, and discuss a selection of approaches from our research addressing these challenges. For instance, we will present methods for the optimization of the time and memory performance of diagnosis systems, show efficient techniques for a semi-automatic debugging by interacting with a user or expert, and demonstrate how our algorithms can be effectively leveraged in important application domains such as scheduling or the Semantic Web.
Wir sind das Netz – Kommunikationspsychologische Faktoren für den Erfolg in s...Webmontag MRN
"Wir sind das Netz" – Kommunikationspsychologische Faktoren für den Erfolg in sozialen Netzwerken von Kai-Uwe Weidlich, Medien Institut, am 7. Februar 2011 beim 7. Webmontag.talk in Manhheim.
Este documento presenta una investigación sobre el impacto de la publicidad digital en las tendencias de consumo de los jóvenes. El objetivo es analizar cómo afecta la publicidad digital creada por la empresa MVS más Servicios a los jóvenes de 17 a 25 años en sus decisiones de compra. Se aplicaron encuestas a 366 jóvenes de la Universidad Politécnica para medir el efecto de diferentes elementos publicitarios digitales. Los resultados mostraron que la publicidad digital influye en las tendencias de consumo de los jóvenes, concluyendo que la
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In just one sentence, it pitches the idea of using Haiku Deck to easily create engaging slideshow presentations.
El documento habla sobre el diseño de presentaciones de PowerPoint. Explica cómo aplicar temas, configurar el fondo y los colores, usar estilos rápidos, numerar diapositivas, trabajar con patrones de diapositivas, y crear y modificar diseños de diapositiva.
Ganzheitliche Betriebsorganisation für Fertigungsunternehmen im Webguest1099bb
Eine moderne, schlanke Produktion braucht ein ebenso modernes, effizientes Planungssystem.
Entscheidend dabei ist die ganzheitliche
Einbeziehung aller produktionsrelevanten
Faktoren und Unternehmensbereiche – durchgängig über alle Phasen des Produktionsprozesses hinweg. Die effiziente Vernetzung der Daten sowie umfangreiche Automatisierungen
beschleunigen und optimieren die
Prozesse in der Planung, bei der Produktion in der Werkshalle sowie in der Verwaltung der Daten. Die webbasierte PPS-Software WEBWARE Produktion erfüllt nicht nur diese
hohen Anforderungen, sondern geht mit innovativer Technologie noch einen bedeutenden Schritt weiter.
This document contains a series of questions asking "What are they doing?" or "What's she/he doing?" followed by short descriptions of various activities people and characters are engaged in such as singing, waiting for a bus, listening to music, driving and talking on the phone, cooking a meal, dancing ballet, exercising, drinking beer, eating a hamburger, getting dressed, making a bed, surfing the internet, playing guitar, doing homework, playing computer games, writing, riding bikes, doing housework, eating pasta, reading a novel, taking a shower, speaking, playing tennis, texting, walking on the beach, teaching in Africa, watching TV, and sleeping in bed.
El documento describe 6 señalamientos en una carretera de Jalisco que dirigen a los vehículos hacia una autopista de cuota con rumbo a Aguascalientes, sin mencionar una ruta alternativa gratuita que pasa por la ciudad de Encarnación de Díaz. Esto perjudica la economía local al desviar el tráfico. Se concluye que los señalamientos fueron retirados a propósito para beneficiar a la autopista de cuota.
Tu empresa debe desarrollar el proyecto "A" para un importante cliente. El proyecto tiene carácter urgente y debe completarse en menos de un mes, que son equivalentes a 30 días naturales.
A recent direction in Business Process Management studied methodologies to control the execution of Business Processes under several sources of uncertainty in order to always get to the end by satisfying all constraints. Current approaches encode business processes into temporal constraint networks or timed game automata in order to exploit their related strategy synthesis algorithms. However, the proposed encodings can only synthesize single-strategies and fail to handle loops. To overcome these limits I will discuss a recent approach based on supervisory control. The approach considers structured business processes with resources, parallel and mutually exclusive branches, loops, and uncertainty. I will discuss an encoding into finite state automata and prove that their concurrent behavior models exactly all possible executions of the process. After that, I will introduce tentative commitment constraints as a new class of constraints restricting the executions of a process. Finally, I will discuss a tree decomposition of the process that plays a central role in modular supervisory control.
In his ignite talk „The Digital Transformation of Education: A Hyper-Disruptive Era through Blockchain and Generative AI,“ Dr. Alexander Pfeiffer delves into the intricate challenges and potential benefits associated with integrating blockchain technologies and generative AI into the educational landscape. He scrutinizes consensus algorithms and explores sustainable methods of operating blockchain systems, while also examining how smart contracts and transactions can be tailored to meet the specific needs of the educational sector. Alexander underscores the importance of establishing secure digital identities and ensuring robust data protection, while simultaneously casting a critical eye on potential risks and vulnerabilities. The topic of digital identities, facilitated through tokenization, forms a bridge between storing data using blockchain-based databases and the increasingly urgent need for content verification of AI-generated material.
Alexander explores the profound alterations occurring in teaching methodologies, assignment creation, and evaluation processes, shedding light on the hyper-disruptive impact these changes are having on both research and practical applications in education. The production of textual content by educators and students is analyzed with a focus on ensuring clear traceability of content sources and editors, and its proper citation, a critical aspect in the responsible use of AI. In addition to generative text and graphics, AI plays a crucial role in future learning and assignment practices, particularly through adaptive game-based learning and assessment. Alexander will provide a brief glimpse into his game „Gallery-Defender,“ a prototype demonstrating how AI and blockchain can be effectively implemented in serious gaming scenarios.
Furthermore, he emphasizes the imperative for ongoing education and professional development for educational personnel, advocating for a proactive stance in addressing the (legal) challenges associated with AI-generated images and text. This ignite talk aims to provide a balanced and critically reflective perspective on hyper-disruptive technologies, setting the stage for further discourse and exploration in the subsequent discussion.
The simulation of melee combat is central to many contemporary and traditional strategic games and simulations. In order to elevate this element of play from mere exercises of stats-comparison and dice rolling to a meaningful experience of play, strategy games rely on a rich plethora of cultural motives as deciding factors of their mechanic design. On the example of Samurai-themed skirmishing games, my talk elaborates on the impact that (popular) culture and other inspirations have on gaming experiences. It provides concrete examples from Japanese history, its traditional cinema, and postmodern Western reflections of Japanese cultural practices. Based on these insights, it compares four tabletop strategy games, muses on which phenomena they have adapted in their mechanics, and asks why or why not they may succeed in capturing a cultural essence via their rules.
Ultimately, this comparative approach shall serve to decipher the interplay of dice mechanics and aesthetic properties as the longing for a dramatic ideal in tabletop gaming and encourage participants to reflect on the idea in a subsequent, shared gaming experience.
How does a development team expand on an already existing game?
We will look at the two community driven and committee led expansions to the abandoned Tabletop game 'GuildBall' and explore the stages of development that the game went through. The art and lore driven approach employed will show us how rough sketches and concept ideas become a fully fledged ruleset and ultimately miniatures that can be put on the table. We will also explore pitfalls in rules design like over complicating abilities, the lack of streamlining across the game or simply creating expansions who break the game instead of the mold.
The document discusses Ben Calvert-Lee's work developing miniatures for tabletop games. It begins with an introduction to Ben's background and current role as a freelance lead sculptor. It then outlines the typical development pipeline for miniatures, from initial concepts and artwork to production. The document also discusses different miniature production methods. A case study details Ben's process for developing the Tengu faction for a game, including exploring species archetypes and incorporating unexpected developments into the designs.
In recent years, we have experienced an exponential growth in the amount of data generated by IoT devices. Data have to be processed strict low latency constraints, that cannot be addressed by conventional computing paradigm and architectures. On top of this, if we consider that we recently hit the limit codified by the Moore’s law, satisfying low-latency requirements of modern applications will become even more challenging in the future. In this talk, we discuss challenges and possibilities of heterogeneous distributed systems in the Post-Moore era.
In the modern world, we are permanently using, leveraging, interacting with, and relying upon systems of ever higher sophistication, ranging from our cars, recommender systems in eCommerce, and networks when we go online, to integrated circuits when using our PCs and smartphones, security-critical software when accessing our bank accounts, and spreadsheets for financial planning and decision making. The complexity of these systems coupled with our high dependency on them implies both a non-negligible likelihood of system failures, and a high potential that such failures have significant negative effects on our everyday life. For that reason, it is a vital requirement to keep the harm of emerging failures to a minimum, which means minimizing the system downtime as well as the cost of system repair. This is where model-based diagnosis comes into play.
Model-based diagnosis is a principled, domain-independent approach that can be generally applied to troubleshoot systems of a wide variety of types, including all the ones mentioned above. It exploits and orchestrates techniques for knowledge representation, automated reasoning, heuristic problem solving, intelligent search, learning, stochastics, statistics, decision making under uncertainty, as well as combinatorics and set theory to detect, localize, and fix faults in abnormally behaving systems.
In this talk, we will give an introduction to the topic of model-based diagnosis, point out the major challenges in the field, and discuss a selection of approaches from our research addressing these challenges. For instance, we will present methods for the optimization of the time and memory performance of diagnosis systems, show efficient techniques for a semi-automatic debugging by interacting with a user or expert, and demonstrate how our algorithms can be effectively leveraged in important application domains such as scheduling or the Semantic Web.
Function-as-a-Service (FaaS) is the latest paradigm of cloud computing in which developers deploy their codes as serverless functions, while the entire underlying platform and infrastructure is completely managed by cloud providers. Each cloud provider offers a huge set of cloud services and many libraries to simplify development and deployment, but only inside their clouds, often in a single cloud region. With such „help“ of cloud providers, users are locked to use resources and services of the selected cloud provider, which are often limited. Moreover, such heterogeneous and distributed environment of multiple cloud regions and providers challenge scientists to engineer cloud applications, often in a form of serverless workflows. In this talk, I will present our design principle „code once, run everywhere, with everything“. In particular, I will present challenges and our approaches and techniques how to program, model, orchestrate, and run distributed serverless workflow applications in federated FaaS.
This document summarizes a presentation on machine learning and fluid network planes. It begins with an agenda and introduction to fluid network planes and instances. It then discusses the role of machine learning in fluid network planes, including applications such as optimization, virtual network embedding problems, run-time operations, and intent-based closed-loop automation. Recent research is presented on machine learning-based YouTube QoE estimation using real 4G/5G network traces to predict video quality and inform control actions. Results are shown comparing 4G and 5G networks in terms of radio parameters, stalling events, handovers, and video resolutions under different mobility conditions.
The dynamics of networks enables the function of a variety of systems we rely on every day, from gene regulation and metabolism in the cell to the distribution of electric power and communication of information. Understanding, steering and predicting the function of interacting nonlinear dynamical systems, in particular if they are externally driven out of equilibrium, relies on obtaining and evaluating suitable models, posing at least two major challenges. First, how can we extract key structural system features of networks if only time series data provide information about the dynamics of (some) units? Second, how can we characterize nonlinear responses of nonlinear multi-dimensional systems externally driven by fluctuations, and consequently, predict tipping points at which normal operational states may be lost? Here we report recent progress on nonlinear response theory extended to predict tipping points and on model-free inference of network structural features from observed dynamics.
When it comes to integrating digital technologies into the classroom in higher education, many teachers face similar challenges. Nevertheless, it is difficult for teachers to share experiences because it is usually not possible to transfer successful teaching scenarios directly from one area to another, as subject-specific characteristics make it difficult to reuse them. To address this problem, instructional scenarios can be described as patterns that have been used previously in educational contexts. Patterns can capture proven teaching strategies and describe instructional scenarios in a consistent structure that can be reused. Because priorities for content, methods, and tools are different in each domain, a consensus-tested taxonomy was first developed with the goal of modeling a domain-independent database to collect digital instructional practices. In addition, this presentation will present preliminary insights into a data-driven approach to identifying effective instructional practices from interdisciplinary data as patterns. A web-based application will be developed for this that can both collect teaching/learning scenarios and individually extract scenarios from patterns for a learning platform.
The document discusses performance characterization across a computing continuum from the edge to the cloud. It evaluates the performance of video encoding and machine learning tasks on different devices. For video encoding, older single-board computers had significantly higher encoding times than other resources but provided lower data transfer times. For machine learning, training a convolutional neural network took much longer than a simpler model. Cloud and fog resources generally outperformed edge devices for more complex tasks. The document recommends offloading large or complex tasks to more powerful resources when possible.
East-west oriented photovoltaic power system is a new trend in orienting photovoltaic system. This lecture presents an evaluation of east–west oriented photovoltaic power system. A comparison between east–west oriented photovoltaic system and south oriented photovoltaic system in terms of cost of energy and technical requirement is conducted is presented in this lecture. In addition to that, the benefits of using east–west oriented photovoltaic system are discussed in this paper.
The document discusses using randomized recurrent neural networks and signature-based methods for machine learning in finance. It proposes splitting the input-output map of a dynamical system into a "reservoir" part and a linear "readout" part. The signature of the input signal provides a natural candidate for the reservoir, as it is point-separating and linear functions on the signature can approximate continuous functionals via the universal approximation theorem. The goal of the talk is to prove how dynamical systems can be approximated using randomized recurrent networks, with precise convergence rates, and to view randomized deep networks through this lens.
We live in a “digital” world, the separation between physical and virtual makes (almost) no sense anymore. Here, the Corona pandemic has also acted as an accelerator/magnifier demonstrating that the future of our digital society is here with all its possibilities, but also shortcomings.
In his talk, Hannes Werthner will briefly reflect on the history of computer science, and then discuss the need for an interdisciplinary response to these shortcomings. Such an answer is the Digital Humanism, which looks at this interplay of technology and humankind, it analyzes, and, most importantly, tries to influence the complex interplay of technology and humankind, for a better society and life. In the second part he will discuss this approach, and show what was achieved since its first workshop in 2019, and what lies ahead.
In the latest years, we have witnessed a growing number of media transmitted and stored on computers and mobile devices. For this reason, there is an actual need to employ smart compression algorithms to reduce the size of our media files. However, such techniques are often responsible for severe reduction of user perceived quality. In this talk we present several approaches we have developed to restore degraded images and videos to match their original quality, making use of Generative Adversarial Networks. The aim of the talk is to highlight the main features of our research work, including the advantages of our solution, the current challenges and the possible directions for future improvements.
Recommendation systems today are widely used across many applications such as in multimedia content platforms, social networks, and ecommerce, to provide suggestions to users that are most likely to fulfill their needs, thereby improving the user experience. Academic research, to date, largely focuses on the performance of recommendation models in terms of ranking quality or accuracy measures, which often don’t directly translate into improvements in the real-world. In this talk, we present some of the most interesting challenges that we face in the personalization efforts at Netflix. The goal of this talk is to sunshine challenging research problems in industrial recommendation systems and start a conversation about exciting areas of future research.
The document discusses the evolution to 5G networks and their benefits. It covers 5G principles like enhanced mobile broadband, massive machine-type communication, and ultra-reliable low-latency communications. Statistics are provided on 5G subscriptions, deployments, and expected growth in mobile data traffic. Use cases like smart cities, VR/AR, and autonomous vehicles are described. The presentation outlines Ericsson's 5G experience and global footprint.