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Maker Education

  1. Maker Education – just MAKE it! Martin Ebner (Sandra Schön & Maria Grandl) This work is licensed under a Creative Commons Attribution 4.0 International License.
  2. martin.ebner!/ mebner http:// elearningblog. https:// profile/Martin_Ebner2
  3. Feedback
  4. Do you know the Red Flag Acts?
  6. The most draconic restrictions and speed limits were imposed by the 1865 act (the "Red Flag Act"), which required all road locomotives, which included automobiles, to travel at a maximum of 4 mph (6.4 km/h) in the country and 2 mph (3.2 km/h) in the city, as well as requiring a man carrying a red flag to walk in front of road vehicles hauling multiple wagons.
  7. Infrastructure Rules, specifications, instructions Teachers Mobility Autonomous driving Life without no more possible
  8. Digital Technologies are much more complex
  9. In the age of artificial intelligence, robots, virtual reality, autonomous driving, even virtual sex and exploding (digital) applications, so called digital-mature and -responsible citizens are needed. Digitale Mündigkeit Bildungskonzil Heldenberg (2017)
  10. L3T’s make it Maker Education
  11. Some Milestones of Maker Movement 1998 university course „How to Make (Almost) Anything“ 2000 2010 2006 TechShop, the first makerspace and the first MAKER faire 2014 first Maker faire in the White House, U.S.A. 2009 first hackerspace 2005 Magazine MAKE - first issue 2002 first fablab
  12. Ancestors, Roots and Influencers of Making in Education 20th century reformist and progressive educators, which favor physical materials and experiences in education - e.g. Maria Montessori, Célestin Freinet, John Dewey since 1960ies constructionism by Papert, his ideas and colleagues 1990ies educational policies featuring creativity, innovation, and STEM since 2000ies development of tools development of fablabs, 1980ies constructional and digital educational gadgets und tools
  13. Maker Tools in Education apps hardware (Arduino, Rasperry Pi, Makey Makey) robotics (including drones) 3D Printer programming analog devices and tools
  14. real tools inexpensive modern flexible facilitator enabler co-creator varied job constructionist creative inventor developing competencies active learner sense of achievement Reasons for Making in Education
  15. Creative (digital) work
  16. Principles of Maker Education Learning through construction
  17. result: a concrete product Principles of Maker Education
  18. Creative - failure allowed Principles of Maker Education
  19. also digital tools Principles of Maker Education
  20. self-organised learning & peer learning Principles of Maker Education
  21. with adults on the same level Principles of Maker Education
  22. inter- disciplinary Principles of Maker Education
  23. improve the world Principles of Maker Education
  24. MakerDays for Kids Maker Education for large groups open work/free work interdisciplinary collaborative learning low-threshold gender-sensitive u.a. nachzulesen in Schön, Ebner & Narr (2016): Making-Aktivitäten mit Kindern und Jugendlichen. Handbuch zum kreativen digitalen Gestalten. Schön, Ebner & Reip (2016): Kreative digitale Arbeit mit Kindern in einer viertägigen offenen Werkstatt. URL:
  25. MakerDays for Kids Die MAKER DAYS for kids were first held in Bad Reichenhall (GER) in 2015. Das Konzept der MAKER DAYS for kids was awarded as innovative media pedagogy implementation with the „Dieter Baacke-Preis“. MOOC „Making“ – Creative digital design with children on the platform
  26. MakerDays for Kids 2018 - 2021 @ TU Graz
  27. MakerDays for Kids ca. 260m2 with more than 15 Stationen
  28. digital fabrication / modeling corner 3D-printer, Vinyl Cutter
  29. digital fabrication / modeling corner
  30. soldering area
  31. robotic club Ozobots & Thymio
  32. coding club / physical computing BBC micro:bit, Calliope mini & MakeyMakey
  33. manufacturing Turtle stich :-) programable sewing machine
  34. tinkering
  35. media lab Innovative technologies
  36. media lab Cardboard, light- painting
  37. Idea Lounge
  38. LEGO-town Our city is being: - built - mobile - child-friendly - environmentally friendly
  39. LEGO-town
  40. Some results
  41. participants
  42. STEAM education needs young academics
  43. STEAM education needs young women academics
  44. products A total of 126 workshops (14% by peers) were held and 468 (digital) "products" were created. This means that one participant achieved an average of 4.3 results during the MAKER DAYS.
  45. effects on self-efficacy & creativity Quelle: CC BY 4.0 DOIT –, H2020-770063 - DOIT-Handbuch: https:// _Designs_fur_und_mit_jungen_sozialen_Innovatorinnen_von_6_bis_16 self-efficacy creativity
  46. … how it is going on?
  47. … we are also bringing it to the curriculum for teacher candidates
  48. Curriculum for primary school teachers compulsory for all with main topic media (region Styria)
  49. school subject „Handworking“ compulsory for about 25% in Austria (region Styria)
  50. Institute of Industrial Management and Innovation Research - Prof. Christian Ramsauer I new space to foster product innovation for students, startups and partner companies + 800 m² Slides by Mathias Friessnig
  51. Institute of Industrial Management and Innovation Research - Prof. Christian Ramsauer IBL 5 Floor layout and functions to enforcing innovation across Makers, Industry and Research §  FabLab Graz will transform to a product development hub for students, startups and 15 industrial partners §  Strategies and new methods to increase cooperation between Makers, Industry and Research are developed and applied within a bmwfw research project. Communication Kitchen, coffee, sofas, brainstorming Reception Lockers Multifunction Co-working, stage, video wall, 3D printers, assembly room, lecture room, tools Research zone Meeting rooms Dust Room - laser cutters, CNC milling, tools Clean Room - electronics, 3D printing, vinyl cutter/ printer Prototyping (FabLab) Administration, login Slides by Mathias Friessnig
  52. … and finally we are bringing Maker Education to adults (teachers)
  53. Learning to code (PocketCode)
  54. Making Young Social Innovators
  55. Computational Thinking
  56. Digital literacy is defined as understanding and using digital technologies to shape the everyday life of tomorrow. Forderung Bildungskonzil Heldenberg (2017)
  57. Graz University of Technology EDUCATIONAL 
 TECHNOLOGY Graz University 
 of Technology Martin Ebner 
 (Bildungsinformatiker) Slides available at: This work is licensed under a 
 Creative Commons Attribution 
 4.0 International License. @mebner Yes, we care :-)