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A Contribution to Collaborative 
Learning Using iPads for 
School Children 
Benedikt Kienleitner, Martin Ebner 
4th Europe...
http://www.facebook.com/ 
martin.ebner 
http://www.martinebner.at 
https://twitter.com/#!/ 
mebner 
http:// 
elearningblog...
Research goal 
.. is to use digital devices to connect the 
learners to strongly assist communication 
between peers. The ...
Theoretical Background 
• Collaborative Learning 
• Educational Games 
• Mobile Devices in Classroom
Idea 
Overcome to major issues: 
• Missing feedback for teachers (Overview about pupil’s 
performance) 
• Lack of collabor...
Cloud / Webplatform act as central 
database 
Learner 
iPad 
Learner 
iPad 
Learner 
iPad 
Learner 
iPad 
Teacher 
Define ...
Main Architecture II
User Interface - Start Screen
User Interface - Login Form
User Interface - Start Game Screen
User Interface - Join Game Screen
User Interface - Main Screen
User Interface - Main Screen
First Field Study 
Setting: 
• Two primary schools / second classes with 15/18 
pupils 
• Two trials (groups of two and gr...
Observed aspects 
• Children understood quickly the concept, were 
motivated 
• Game was easy to use, enjoyable 
• Steady ...
Results of Interviews 
Question Mean 
1. Did you like to play togehter? 1 
2. Was the app easy to use? 1-2 
3. Did you lea...
Children’s performance 
groups of two 
groups of four
Summary 
• App fostered communication and collaboration 
• Given the right setting, children support each other 
and work ...
http://schule.tugraz.at
Slides available at: http://elearningblog.tugraz.at 
SOCIAL LEARNING 
Computer and Information Services 
Graz University o...
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A Contribution to Collaborative Learning Using iPads for School Children

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Presentation at 4th European Immersive Education Summit, Vienna 2014

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A Contribution to Collaborative Learning Using iPads for School Children

  1. 1. A Contribution to Collaborative Learning Using iPads for School Children Benedikt Kienleitner, Martin Ebner 4th European Immersive Education Summit
  2. 2. http://www.facebook.com/ martin.ebner http://www.martinebner.at https://twitter.com/#!/ mebner http:// elearningblog. tugraz.at
  3. 3. Research goal .. is to use digital devices to connect the learners to strongly assist communication between peers. The fundamental idea is to develop a prototype-application where learners can actively engage into collaborative work.
  4. 4. Theoretical Background • Collaborative Learning • Educational Games • Mobile Devices in Classroom
  5. 5. Idea Overcome to major issues: • Missing feedback for teachers (Overview about pupil’s performance) • Lack of collaboration (Mobile devices tend to act as stand-alone devices)
  6. 6. Cloud / Webplatform act as central database Learner iPad Learner iPad Learner iPad Learner iPad Teacher Define questions/answers Main Architecture I Download exercises Play the game
  7. 7. Main Architecture II
  8. 8. User Interface - Start Screen
  9. 9. User Interface - Login Form
  10. 10. User Interface - Start Game Screen
  11. 11. User Interface - Join Game Screen
  12. 12. User Interface - Main Screen
  13. 13. User Interface - Main Screen
  14. 14. First Field Study Setting: • Two primary schools / second classes with 15/18 pupils • Two trials (groups of two and groups of four) • Participatory observation
  15. 15. Observed aspects • Children understood quickly the concept, were motivated • Game was easy to use, enjoyable • Steady communication between learners happened • Children cooperated very well • Connection failures, connection process difficult, password problems, drag & drop problems of letters
  16. 16. Results of Interviews Question Mean 1. Did you like to play togehter? 1 2. Was the app easy to use? 1-2 3. Did you learn new words? 1 4. Was the difficulty of the game (words) ok? 1-3 5. Would you like to play again? 1
  17. 17. Children’s performance groups of two groups of four
  18. 18. Summary • App fostered communication and collaboration • Given the right setting, children support each other and work together • The presentation as a game is more enjoyable • There are few technical difficulties that need to be addressed.
  19. 19. http://schule.tugraz.at
  20. 20. Slides available at: http://elearningblog.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner martin.ebner@tugraz.at http://elearning.tugraz.at mebner

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