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A Contribution to Collaborative 
Learning Using iPads for 
School Children 
Benedikt Kienleitner, Martin Ebner 
4th European Immersive Education Summit
http://www.facebook.com/ 
martin.ebner 
http://www.martinebner.at 
https://twitter.com/#!/ 
mebner 
http:// 
elearningblog. 
tugraz.at
Research goal 
.. is to use digital devices to connect the 
learners to strongly assist communication 
between peers. The fundamental idea is 
to develop a prototype-application where 
learners can actively engage into 
collaborative work.
Theoretical Background 
• Collaborative Learning 
• Educational Games 
• Mobile Devices in Classroom
Idea 
Overcome to major issues: 
• Missing feedback for teachers (Overview about pupil’s 
performance) 
• Lack of collaboration (Mobile devices tend to act as 
stand-alone devices)
Cloud / Webplatform act as central 
database 
Learner 
iPad 
Learner 
iPad 
Learner 
iPad 
Learner 
iPad 
Teacher 
Define questions/answers 
Main Architecture I 
Download 
exercises 
Play the game
Main Architecture II
User Interface - Start Screen
User Interface - Login Form
User Interface - Start Game Screen
User Interface - Join Game Screen
User Interface - Main Screen
User Interface - Main Screen
First Field Study 
Setting: 
• Two primary schools / second classes with 15/18 
pupils 
• Two trials (groups of two and groups of four) 
• Participatory observation
Observed aspects 
• Children understood quickly the concept, were 
motivated 
• Game was easy to use, enjoyable 
• Steady communication between learners happened 
• Children cooperated very well 
• Connection failures, connection process difficult, 
password problems, drag & drop problems of letters
Results of Interviews 
Question Mean 
1. Did you like to play togehter? 1 
2. Was the app easy to use? 1-2 
3. Did you learn new words? 1 
4. Was the difficulty of the game (words) ok? 1-3 
5. Would you like to play again? 1
Children’s performance 
groups of two 
groups of four
Summary 
• App fostered communication and collaboration 
• Given the right setting, children support each other 
and work together 
• The presentation as a game is more enjoyable 
• There are few technical difficulties that need to be 
addressed.
http://schule.tugraz.at
Slides available at: http://elearningblog.tugraz.at 
SOCIAL LEARNING 
Computer and Information Services 
Graz University of Technology 
Graz University of Technology 
Martin Ebner 
martin.ebner@tugraz.at 
http://elearning.tugraz.at 
mebner

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A Contribution to Collaborative Learning Using iPads for School Children

  • 1. A Contribution to Collaborative Learning Using iPads for School Children Benedikt Kienleitner, Martin Ebner 4th European Immersive Education Summit
  • 2. http://www.facebook.com/ martin.ebner http://www.martinebner.at https://twitter.com/#!/ mebner http:// elearningblog. tugraz.at
  • 3. Research goal .. is to use digital devices to connect the learners to strongly assist communication between peers. The fundamental idea is to develop a prototype-application where learners can actively engage into collaborative work.
  • 4. Theoretical Background • Collaborative Learning • Educational Games • Mobile Devices in Classroom
  • 5. Idea Overcome to major issues: • Missing feedback for teachers (Overview about pupil’s performance) • Lack of collaboration (Mobile devices tend to act as stand-alone devices)
  • 6. Cloud / Webplatform act as central database Learner iPad Learner iPad Learner iPad Learner iPad Teacher Define questions/answers Main Architecture I Download exercises Play the game
  • 8. User Interface - Start Screen
  • 9. User Interface - Login Form
  • 10. User Interface - Start Game Screen
  • 11. User Interface - Join Game Screen
  • 12. User Interface - Main Screen
  • 13. User Interface - Main Screen
  • 14. First Field Study Setting: • Two primary schools / second classes with 15/18 pupils • Two trials (groups of two and groups of four) • Participatory observation
  • 15. Observed aspects • Children understood quickly the concept, were motivated • Game was easy to use, enjoyable • Steady communication between learners happened • Children cooperated very well • Connection failures, connection process difficult, password problems, drag & drop problems of letters
  • 16. Results of Interviews Question Mean 1. Did you like to play togehter? 1 2. Was the app easy to use? 1-2 3. Did you learn new words? 1 4. Was the difficulty of the game (words) ok? 1-3 5. Would you like to play again? 1
  • 17. Children’s performance groups of two groups of four
  • 18. Summary • App fostered communication and collaboration • Given the right setting, children support each other and work together • The presentation as a game is more enjoyable • There are few technical difficulties that need to be addressed.
  • 20. Slides available at: http://elearningblog.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner martin.ebner@tugraz.at http://elearning.tugraz.at mebner