Diese Präsentation wurde erfolgreich gemeldet.
Die SlideShare-Präsentation wird heruntergeladen. ×

A Contribution to Collaborative Learning Using iPads for School Children

Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Nächste SlideShare
Plickers
Plickers
Wird geladen in …3
×

Hier ansehen

1 von 20 Anzeige

A Contribution to Collaborative Learning Using iPads for School Children

Herunterladen, um offline zu lesen

Presentation at 4th European Immersive Education Summit, Vienna 2014

Presentation at 4th European Immersive Education Summit, Vienna 2014

Anzeige
Anzeige

Weitere Verwandte Inhalte

Diashows für Sie (19)

Ähnlich wie A Contribution to Collaborative Learning Using iPads for School Children (20)

Anzeige

Weitere von Martin Ebner (20)

Aktuellste (20)

Anzeige

A Contribution to Collaborative Learning Using iPads for School Children

  1. 1. A Contribution to Collaborative Learning Using iPads for School Children Benedikt Kienleitner, Martin Ebner 4th European Immersive Education Summit
  2. 2. http://www.facebook.com/ martin.ebner http://www.martinebner.at https://twitter.com/#!/ mebner http:// elearningblog. tugraz.at
  3. 3. Research goal .. is to use digital devices to connect the learners to strongly assist communication between peers. The fundamental idea is to develop a prototype-application where learners can actively engage into collaborative work.
  4. 4. Theoretical Background • Collaborative Learning • Educational Games • Mobile Devices in Classroom
  5. 5. Idea Overcome to major issues: • Missing feedback for teachers (Overview about pupil’s performance) • Lack of collaboration (Mobile devices tend to act as stand-alone devices)
  6. 6. Cloud / Webplatform act as central database Learner iPad Learner iPad Learner iPad Learner iPad Teacher Define questions/answers Main Architecture I Download exercises Play the game
  7. 7. Main Architecture II
  8. 8. User Interface - Start Screen
  9. 9. User Interface - Login Form
  10. 10. User Interface - Start Game Screen
  11. 11. User Interface - Join Game Screen
  12. 12. User Interface - Main Screen
  13. 13. User Interface - Main Screen
  14. 14. First Field Study Setting: • Two primary schools / second classes with 15/18 pupils • Two trials (groups of two and groups of four) • Participatory observation
  15. 15. Observed aspects • Children understood quickly the concept, were motivated • Game was easy to use, enjoyable • Steady communication between learners happened • Children cooperated very well • Connection failures, connection process difficult, password problems, drag & drop problems of letters
  16. 16. Results of Interviews Question Mean 1. Did you like to play togehter? 1 2. Was the app easy to use? 1-2 3. Did you learn new words? 1 4. Was the difficulty of the game (words) ok? 1-3 5. Would you like to play again? 1
  17. 17. Children’s performance groups of two groups of four
  18. 18. Summary • App fostered communication and collaboration • Given the right setting, children support each other and work together • The presentation as a game is more enjoyable • There are few technical difficulties that need to be addressed.
  19. 19. http://schule.tugraz.at
  20. 20. Slides available at: http://elearningblog.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner martin.ebner@tugraz.at http://elearning.tugraz.at mebner

×