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What is             , why did we do it
and what are we learning creating and using it?
Prof. Dr. Karsten D. Wolf
Didactical Design of Interactive Learning Environments
Faculty 12 – Educational Sciences & Pedagogy
build
public
entities

           Seymour Papert
             Father of Logo
            Constructionist
                cc by Karsten D. Wolf 2008
browser




          1993 - 2002
learner

browser




          1993 - 2002
CMS


learner

browser




          1993 - 2002
author

                        CMS


learner

browser




          1993 - 2002
http://www.everlearn.info
Ansicht
Bearbeiten
F2F 1        All: Kickoff
PS 1    1.1 Student: Experience report
        1.2 Peer: Commentary
        1.3 Tutor: Feedback commentary
PS 2    2.1 All: Goal building - Critique of current teaching
        2.2 T: Summary / Conclusion
            Building of groups
        2.3 Group: Familiarize with SoLe
        2.4 G: Rough planning
        2.5 T (+P): Feedback
PS 3    3.1 G: Detailed planning + Development of materials
        3.2 T (+P): In-Process-Feedback
F2F 2   3.3 P (+T/L): Peer Review
PS 4    4.1 S: Self-Assessment (von PS 3)
        4.2 T (+G): Feedback
        4.3 S: Reflect Self-Assessment
Face to Face meetings
Word
EverLearn




            Blackboard
PS 2


PS 3
T                      Tier 3

    T       Tier 1       T       Tier 2    ST       ST                 Tier 2

S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S   Tier 1   S S S S S                    Tier 1
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
S S S S S            S S S S S            S S S S S
                     S S S S S            S S S S S




                                                         © Prof. Dr. Karsten D. Wolf 2006
T                     T                     T



    ST       ST           ST       ST           ST       ST


1   1    1   1    1   1   1    1   1    1   1   1    1   1    1
1   1    1   1    1   1   1    1   1    1   1   1    1   1    1
1   1    1   1    1   1   1    1   1    1   1   1    1   1    1
1   1    1   1    1   1   1    1   1    1   1   1    1   1    1
1   1    1   1    1   1   1    1   1    1   1   1    1   1    1


2   2    2   2    2   2   2    2   2    2   2   2    2   2    2
2   2    2   2    2   2   2    2   2    2   2   2    2   2    2
2   2    2   2    2   2   2    2   2    2   2   2    2   2    2
2   2    2   2    2   2   2    2   2    2   2   2    2   2    2
2   2    2   2    2   2   2    2   2    2   2   2    2   2    2


3   3    3   3    3   3   3    3   3    3   3   3    3   3    3
3   3    3   3    3   3   3    3   3    3   3   3    3   3    3
3   3    3   3    3   3   3    3   3    3   3   3    3   3    3
3   3    3   3    3   3   3    3   3    3   3   3    3   3    3
3   3    3   3    3   3   3    3   3    3   3   3    3   3    3

Phase 1               Phase 2                   Phase 3
                                                                  © Prof. Dr. Karsten D. Wolf 2006
cc by Karsten D. Wolf 2008
Expression


             cc by Karsten D. Wolf 2008
Expression
    Remixing

             cc by Karsten D. Wolf 2008
Expression
     Remixing
Hybrid LE
             cc by Karsten D. Wolf 2008
novice user centered interface elements

   grid layouting and check&drag editing
   ïŹle conversion & inline image editing

      in-place editing & conïŹguration

        color coded action buttons

      content attached discussions

     drop-down conïŹg of internal links
be
    novice user centered interface elements
      to
 s ed
u
        grid layouting and check&drag editing
        ïŹle conversion & inline image editing

          in-place editing & conïŹguration

              color coded action buttons

           content attached discussions

         drop-down conïŹg of internal links
fun & diïŹƒculty
4 basic rules of novice user computer interaction

(i) The more time-consuming an action is, and the less
      the user feels savvy in doing it, the less will he try it
      again, if it fails the ïŹrst time.
(ii) If some action cannot be done immediately and
      easily, it is neither done now nor later.
(iii) The more important an action is, the easier it has to
      be to accomplish.
(iv) To get people engaged, a system has to be as easy
      and non-frustrating to use as possible

                    Wolf/StÀdtler 2006
participation and problem solving ability

                           Chat                            Wortumfang
                                      ForeneintrÀge
                        Nachrichten                        erstellte Texte

 ProblemlösefÀhigkeit       .34*         .47**                   .54***
     AIT-G (vorher)        (.021)        (.002)                 (<.001)

 ProblemlösefÀhigkeit        .03          .28*                  .43**
     AIT-G (nachher)       (.425)        (.048)                 (.005)




                                            Wolf/Prasser 2006
participation and problem solving ability

                           Chat                            Wortumfang
                                      ForeneintrÀge
                        Nachrichten                        erstellte Texte

 ProblemlösefÀhigkeit       .34*         .47**                   .54***
     AIT-G (vorher)        (.021)        (.002)                 (<.001)

 ProblemlösefÀhigkeit        .03          .28*                  .43**
     AIT-G (nachher)       (.425)        (.048)                 (.005)




                                            Wolf/Prasser 2006
Didactics of Participation
     University 2.0?




                         cc by Karsten D. Wolf 2008
E.L. Deci                                                     R. M. Ryan
                                                 University of Rochester
                                             Self-determination theory



    basic needs

    autonomy
    competence
    relatedness

    ➙ long term motivation & learning interest

    Deci/Ryan 2000
                                                  cc by Karsten D. Wolf 2008
John Seely Brown
                                                         Xerox Parc
                                            Cognitive Apprenticeship


culture of participation

recreation to become a form of re-creation
(remix, tinkering, sharing) based on productive
inquiry situated in communities of co-creation

learning about ➙ learning to be

        http://mitworld.mit.edu/video/419/
                                              cc by Karsten D. Wolf 2008
Henry Jenkins
                                                 MIT
                                  New Media Literacy




new media literacy

affiliations
expressions
collaborative problem solving
circulations


                                cc by Karsten D. Wolf 2008
Goals: Teaching and research

‱ User Generated Content

‱ Drop dead easy to use (
the other 80%)


  ‱ Content providers: high productivity & less training needed


  ‱ Learners: technically challenged users can participate 100%


‱ Didactical prototyping

‱ Research tool („Pasteur‘s Quadrant“, process analysis, HCI etc.)




                                                                  © Prof. Dr. Karsten D. Wolf 2007
Is participation a long tail phenomenon?




                                           cc by Karsten D. Wolf 2008
100




cumulative % of content
                          75




                                   A very few
                          50




                          25




                           0        25     50     75     100      125




                                % of authors ranked by contribution
                                                               cc by Karsten D. Wolf 2008
do very much
                              100




    cumulative % of content
                              75




                                      Sehr Wenige
                              50




                              25




                               0        25     50     75     100      125




                                    % of authors ranked by contribution
                                                                   cc by Karsten D. Wolf 2008
equal
                          100

                                                               participation
                                                               of all authors
cumulative % of content
                          75




                          50




                          25




                           0        25     50     75     100         125




                                % of authors ranked by contribution
                                                                  cc by Karsten D. Wolf 2008
100
                                                                  equal
                                                               participation
                                                                   gap
cumulative % of content
                          75




                          50




                          25




                           0        25     50     75     100         125




                                % of authors ranked by contribution
                                                                  cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
4000 top Wikipedia authors

                  should be more
                 homogenous than
                             all of 1435 EverLearn
                                  course users




                                        cc by Karsten D. Wolf 2008
4000 top Wikipedia authors

                  should be more
                 homogenous than
                             all of 1435 EverLearn
                                  course users




                                        cc by Karsten D. Wolf 2008
4000 top Wikipedia authors

                  should be more
                 homogenous than
                             all of 1435 EverLearn
                                  course users




                                        cc by Karsten D. Wolf 2008
% of productive actions




Wolf, Karsten D. (2008): Gender und New Media Literacy: ZugÀnge oder Barrieren beim E-Learning
% of productive actions




        11% vs. 0,1% in Wikipedia



Wolf, Karsten D. (2008): Gender und New Media Literacy: ZugÀnge oder Barrieren beim E-Learning
cc by Karsten D. Wolf 2008
lesson in participation:
didactical design pays oïŹ€



                       cc by Karsten D. Wolf 2008
2008
Helge StÀdtler 2008
Helge StÀdtler 2008
technical: make it easy

social: make it a small
accountable community

motivational: build up interest
and develop meaningful taks

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Soton2008 Everlearn4 Cblt

  • 1. What is , why did we do it and what are we learning creating and using it? Prof. Dr. Karsten D. Wolf Didactical Design of Interactive Learning Environments Faculty 12 – Educational Sciences & Pedagogy
  • 2. build public entities Seymour Papert Father of Logo Constructionist cc by Karsten D. Wolf 2008
  • 3. browser 1993 - 2002
  • 4. learner browser 1993 - 2002
  • 5. CMS learner browser 1993 - 2002
  • 6. author CMS learner browser 1993 - 2002
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  • 16. F2F 1 All: Kickoff PS 1 1.1 Student: Experience report 1.2 Peer: Commentary 1.3 Tutor: Feedback commentary PS 2 2.1 All: Goal building - Critique of current teaching 2.2 T: Summary / Conclusion Building of groups 2.3 Group: Familiarize with SoLe 2.4 G: Rough planning 2.5 T (+P): Feedback PS 3 3.1 G: Detailed planning + Development of materials 3.2 T (+P): In-Process-Feedback F2F 2 3.3 P (+T/L): Peer Review PS 4 4.1 S: Self-Assessment (von PS 3) 4.2 T (+G): Feedback 4.3 S: Reflect Self-Assessment
  • 17. Face to Face meetings
  • 18. Word EverLearn Blackboard
  • 20. T Tier 3 T Tier 1 T Tier 2 ST ST Tier 2 S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S Tier 1 S S S S S Tier 1 S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S © Prof. Dr. Karsten D. Wolf 2006
  • 21. T T T ST ST ST ST ST ST 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Phase 1 Phase 2 Phase 3 © Prof. Dr. Karsten D. Wolf 2006
  • 22. cc by Karsten D. Wolf 2008
  • 23. Expression cc by Karsten D. Wolf 2008
  • 24. Expression Remixing cc by Karsten D. Wolf 2008
  • 25. Expression Remixing Hybrid LE cc by Karsten D. Wolf 2008
  • 26. novice user centered interface elements grid layouting and check&drag editing ïŹle conversion & inline image editing in-place editing & conïŹguration color coded action buttons content attached discussions drop-down conïŹg of internal links
  • 27. be novice user centered interface elements to s ed u grid layouting and check&drag editing ïŹle conversion & inline image editing in-place editing & conïŹguration color coded action buttons content attached discussions drop-down conïŹg of internal links
  • 29. 4 basic rules of novice user computer interaction (i) The more time-consuming an action is, and the less the user feels savvy in doing it, the less will he try it again, if it fails the ïŹrst time. (ii) If some action cannot be done immediately and easily, it is neither done now nor later. (iii) The more important an action is, the easier it has to be to accomplish. (iv) To get people engaged, a system has to be as easy and non-frustrating to use as possible Wolf/StĂ€dtler 2006
  • 30. participation and problem solving ability Chat Wortumfang ForeneintrĂ€ge Nachrichten erstellte Texte ProblemlösefĂ€higkeit .34* .47** .54*** AIT-G (vorher) (.021) (.002) (<.001) ProblemlösefĂ€higkeit .03 .28* .43** AIT-G (nachher) (.425) (.048) (.005) Wolf/Prasser 2006
  • 31. participation and problem solving ability Chat Wortumfang ForeneintrĂ€ge Nachrichten erstellte Texte ProblemlösefĂ€higkeit .34* .47** .54*** AIT-G (vorher) (.021) (.002) (<.001) ProblemlösefĂ€higkeit .03 .28* .43** AIT-G (nachher) (.425) (.048) (.005) Wolf/Prasser 2006
  • 32. Didactics of Participation University 2.0? cc by Karsten D. Wolf 2008
  • 33. E.L. Deci R. M. Ryan University of Rochester Self-determination theory basic needs autonomy competence relatedness ➙ long term motivation & learning interest Deci/Ryan 2000 cc by Karsten D. Wolf 2008
  • 34. John Seely Brown Xerox Parc Cognitive Apprenticeship culture of participation recreation to become a form of re-creation (remix, tinkering, sharing) based on productive inquiry situated in communities of co-creation learning about ➙ learning to be http://mitworld.mit.edu/video/419/ cc by Karsten D. Wolf 2008
  • 35. Henry Jenkins MIT New Media Literacy new media literacy affiliations expressions collaborative problem solving circulations cc by Karsten D. Wolf 2008
  • 36. Goals: Teaching and research ‱ User Generated Content ‱ Drop dead easy to use (
the other 80%) ‱ Content providers: high productivity & less training needed ‱ Learners: technically challenged users can participate 100% ‱ Didactical prototyping ‱ Research tool („Pasteur‘s Quadrant“, process analysis, HCI etc.) © Prof. Dr. Karsten D. Wolf 2007
  • 37. Is participation a long tail phenomenon? cc by Karsten D. Wolf 2008
  • 38. 100 cumulative % of content 75 A very few 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2008
  • 39. do very much 100 cumulative % of content 75 Sehr Wenige 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2008
  • 40. equal 100 participation of all authors cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2008
  • 41. 100 equal participation gap cumulative % of content 75 50 25 0 25 50 75 100 125 % of authors ranked by contribution cc by Karsten D. Wolf 2008
  • 42. cc by Karsten D. Wolf 2008
  • 43. cc by Karsten D. Wolf 2008
  • 44. cc by Karsten D. Wolf 2008
  • 45. cc by Karsten D. Wolf 2008
  • 46. 4000 top Wikipedia authors should be more homogenous than all of 1435 EverLearn course users cc by Karsten D. Wolf 2008
  • 47. 4000 top Wikipedia authors should be more homogenous than all of 1435 EverLearn course users cc by Karsten D. Wolf 2008
  • 48. 4000 top Wikipedia authors should be more homogenous than all of 1435 EverLearn course users cc by Karsten D. Wolf 2008
  • 49. % of productive actions Wolf, Karsten D. (2008): Gender und New Media Literacy: ZugĂ€nge oder Barrieren beim E-Learning
  • 50. % of productive actions 11% vs. 0,1% in Wikipedia Wolf, Karsten D. (2008): Gender und New Media Literacy: ZugĂ€nge oder Barrieren beim E-Learning
  • 51. cc by Karsten D. Wolf 2008
  • 52. lesson in participation: didactical design pays oïŹ€ cc by Karsten D. Wolf 2008
  • 53. 2008
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  • 60. technical: make it easy social: make it a small accountable community motivational: build up interest and develop meaningful taks