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State-of-the-Art: German
Museums on the Social Web.
 1. Social Media for Museum
    Education Projects
 2. Benefits and Effects for Self-
    directed and Collaborative Learning
    with Social Media in Museums
Weimarpedia
•   blended learning project
•   school classes (age 10-16 years)
•   several museums and historical sights
•   dealing with topics of the Weimar Classic at
    school and onsite with different digital
    technologies (e.g. Internet, iPads, wiki)
Project details
• started in 2009 and ends this year
• aim is to connect school learning with
  museum visits
• 20 groups per year
• 2,5 employees of the Klassik Stiftung and 4
  employees of the Bauhaus University Weimar
• to guarantee a personal and contextualized
  experience with a combination of offsite and
  onsite learning
Project course

• downloadable course materials for school
  learning
• visit in Weimar lasts between 3 and 5 days
• Questionnaire, guided tour, creative work
  (photo-stories, films, radio plays), wiki articles
Weimarpedia
Weimarpedia
Weimarpedia
Weimarpedia
The Wiki
• students write, add or modify articles on their
  ipads
• a permanent beta version is not established
  yet
• content design, website structure or
  participatory elements within the wiki are still
  being discussed
• a collective knowledge archive
ArchäoLOGIN
• blended learning project for the exhibit
  “Fundgeschichten”
• school classes (age 10-16 years)
• use of digital technology (iPad and a Blog) to
  guarantee self-directed and collaborative
  learning about the different objects and their
  stories.
Project details
• started in April and ended in November 2011
• idea to improve the traditional school visits at
  museums and to teach students how to retrieve
  relevant information about museum objects, how
  to use an iPad and a blog and last but not least
  how to publish an article online
• 2 employees
• to guarantee a personal and contextualized
  experience with a combination of traditional
  analysis and new publishing methods for articles
Project course

•   two parts (2 hours)
•   small groups of 4 people
•   learn more about a specific object
•   gathered information is brought together and
    the students start writing their articles
ArchäoLOGIN
ArchäoLOGIN
ArchäoLOGIN
ArchäoLOGIN
The Blog
• students write, add or modify articles on their
  iPads
• blog is not being used as a communication
  tool (no comments, no exchange, no
  blogosphere)
• a collective knowledge archive
Conclusion
• collaboration within blended learning projects
  is onsite-related
• hardly any participatory elements online
  (comment- or share-functions, chats etc.)
• potential of social media is not exploited
• social media is utilized to document and
  archive results
• no learning/ knowledge-building online
Potential Benefits and Effects for Learning
     with Social Media in Museums
• “understanding”, “learning” and “knowledge”
  as individual results
• documentation, observation and evaluation
• easy to guarantee communication,
  information, personalization, networking and
  exchange
• active participation and collaboration to foster
  engagement, involvement and motivation to
  guarantee learning online

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Social media in museum education

  • 1. State-of-the-Art: German Museums on the Social Web. 1. Social Media for Museum Education Projects 2. Benefits and Effects for Self- directed and Collaborative Learning with Social Media in Museums
  • 2. Weimarpedia • blended learning project • school classes (age 10-16 years) • several museums and historical sights • dealing with topics of the Weimar Classic at school and onsite with different digital technologies (e.g. Internet, iPads, wiki)
  • 3. Project details • started in 2009 and ends this year • aim is to connect school learning with museum visits • 20 groups per year • 2,5 employees of the Klassik Stiftung and 4 employees of the Bauhaus University Weimar • to guarantee a personal and contextualized experience with a combination of offsite and onsite learning
  • 4. Project course • downloadable course materials for school learning • visit in Weimar lasts between 3 and 5 days • Questionnaire, guided tour, creative work (photo-stories, films, radio plays), wiki articles
  • 9. The Wiki • students write, add or modify articles on their ipads • a permanent beta version is not established yet • content design, website structure or participatory elements within the wiki are still being discussed • a collective knowledge archive
  • 10. ArchäoLOGIN • blended learning project for the exhibit “Fundgeschichten” • school classes (age 10-16 years) • use of digital technology (iPad and a Blog) to guarantee self-directed and collaborative learning about the different objects and their stories.
  • 11. Project details • started in April and ended in November 2011 • idea to improve the traditional school visits at museums and to teach students how to retrieve relevant information about museum objects, how to use an iPad and a blog and last but not least how to publish an article online • 2 employees • to guarantee a personal and contextualized experience with a combination of traditional analysis and new publishing methods for articles
  • 12. Project course • two parts (2 hours) • small groups of 4 people • learn more about a specific object • gathered information is brought together and the students start writing their articles
  • 17. The Blog • students write, add or modify articles on their iPads • blog is not being used as a communication tool (no comments, no exchange, no blogosphere) • a collective knowledge archive
  • 18. Conclusion • collaboration within blended learning projects is onsite-related • hardly any participatory elements online (comment- or share-functions, chats etc.) • potential of social media is not exploited • social media is utilized to document and archive results • no learning/ knowledge-building online
  • 19. Potential Benefits and Effects for Learning with Social Media in Museums • “understanding”, “learning” and “knowledge” as individual results • documentation, observation and evaluation • easy to guarantee communication, information, personalization, networking and exchange • active participation and collaboration to foster engagement, involvement and motivation to guarantee learning online