This document discusses the applications and limitations of virtual reality (VR) and augmented reality (AR) technologies. It outlines several potential fields of use for VR/AR, including gaming, entertainment, education, and business applications. The document also examines factors like immersion, comfort, and ease of use for different VR platforms. Finally, it argues that VR can enhance lives by providing more engaging experiences, and that the technology should be developed with a user-centric approach.
48. 48Azmandian, M., Hancock, M., Benko, H., Ofek, E. & Wilson, (2016) A. Hapticretargeting: Dynamic repurposing of passivehaptics for enhanced virtual reality experiences.
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Detection Thresholds for Redirected Walking, Prof. Dr. Frank Steinicke, Dr. Gerd Bruder
Cognitive ResourceDemands of Redirected Walking, Gerd Bruder, Paul Lubos, Frank Steinicke
IEEE Transactions on Visualization and Computer Graphics (TVCG), page(accepted) - 2015