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Game Designers Address Popular Misconceptions
1.
© 2010 Related
Designs
2.
Your Referees
Dirk Riegert Matthias Nock Creative Director Senior Game Designer Head of Game Design Years in industry: 8 Years in industry: 6 Years in company: 8 Years in company: 4 © 2010 Related Designs
3.
Overview
• Founded in 1995 • More than 25 projects released • Leading German developement studio for PC Strategy Games • Located in Mainz - Germany • 50+ Employees In-house © 2010 Related Designs
4.
Philosophy
• Game developement in time, budget and quality • Innovative high-class technology • Professional Project Management • An experienced and highly motivated team © 2010 Related Designs
5.
Projects – 2000
- 2003 2000 – 2003: Becoming strategy experts • Developing 3+ A-titles for national publishers • Classic RTS (Real-Time-Strategy) Games 2000 2003 2003 © 2010 Related Designs
6.
Projects – ANNO
1701 / 1701 A.D. 2004 – 2009: The ANNO years ● Developing first AAA title for Sunflowers ● Team Size was ramped up from 10 to 40+ ● Best selling PC game in 2006 in Germany (Media Control) ● Avg. Press Ratio: 89% in Germany ● Avg. int. Press Ratio: 78% (gamerankings.com) ● Collected more than 50 Awards © 2010 Related Designs
7.
Projects – ANNO
1404 / Dawn of Discovery 2004 – 2009: The ANNO years ● Developing second AAA title for Ubisoft ● Released in June 2009 ● Avg. Ratio: 90% in Germany ● Avg. int. Press Ratio: 83% (gamerankings.com) ● Collected more than 50 Awards again including the Red Dot Design Award and other high profile awards © 2010 Related Designs
8.
Popular Misconceptions
About Game Design © 2010 Related Designs
9.
Introduction
Three questions I‘ll try to answer • What is a Game Designer? • What are Game Designers doing all day long? • What kind of misconceptions are there about Game Design? © 2010 Related Designs
10.
What is a
Game Designer? Looking at Clichés • Game Designers are artists • Game Designers live in an ivory tower • Game Designers rule the development team • Game Designers are waiting to be kissed by the muse • Game Designers play games all day long „Can you believe we get payed to do this?“ © 2010 Related Designs
11.
What is a
Game Designer? What is a Game Designer ? • What is a Game? • What is Game Design? • What is a Game Designer? © 2010 Related Designs
12.
What is a
Game Designer? What is a Game? • A game is not a painting • A game is not a story • A game is not a puzzle • A game is not a toy © 2010 Related Designs
13.
What is a
Game Designer? What is a Game? • A game is a balanced system • A game is a set of rules • A game is a cause for interaction • A game is a source for emotions all kind of emotions… © 2010 Related Designs
14.
What is a
Game Designer? A definition „ A game is a system in which players engage an artificial conflict, defined by rules that conflict rules, results in a quantifiable outcome outcome.“ Katie Salen/Eric Zimmerman whAt???????11 © 2010 Related Designs
15.
What is a
Game Designer? What is Game Design? „Game Design is the act of deciding what a game should be.“ Jesse Schell • it is not one decision but hundreds and thousands of them • You don`t need special tools • You don`t have to be able to programm or to draw • You don`t just make decisions and move on • You`re not the only one to decide © 2010 Related Designs
16.
What is a
Game Designer? What is a Game Designer? • He is a creater of interactive systems • He is moderator and dictator at the same time • He listens, encourages, challenges and constitutes • He is someone the team trusts to make the right decisions © 2010 Related Designs
17.
What is Game
Designer? A matter of will and a question of confidence Who are you? I am a Game Designer! Really? You‘re sure? I am a Game Designer! So you design stuff? I am a Game Designer! You mean you play games? I am a Game Designer Designer! Sorry, who are you again? © 2010 Related Designs
18.
What are Game
Designers doing? What are Game Designers doing all day long ? • What is a typical day in the office like? • What are his skills? • What are his tasks? © 2010 Related Designs
19.
What are Game
Designers doing all day long? Looking at a typical day in the office 10:00 a.m. 11:30 a.m. 14:00 p.m. 15:30 p.m. 17:30 p.m. 19:00 p.m. 19:30 p.m. © 2010 Related Designs
20.
What are Game
Designers doing all day long? Designers must listen to the Team to 3rd Parties Management Producer Programmers Marketing Game Graphic Artists Designer Community Level Designers Press Quality Assurance Outsourcing Partners © 2010 Related Designs
21.
What are Game
Designers doing all day long? What kind of skills does a Game Designer need? Primary Skills: • Communication • Documentaion • Management • Creativity • Public Speaking • Analysis © 2010 Related Designs
22.
What are Game
Designers doing all day long? What kind of skills does a Game Designer need? Secondary Skills: • Brainstorming techniques • General knowledge • Visual Arts • Music and Sound Design • Cinematography • Psychology © 2010 Related Designs
23.
What are Game
Designers doing all day long? What are a Game Designer`s most important tasks? • identify the game`s meaning • set up the game rules • properly document the design • build game assets • specificate and iterate the design • balance the game • improve the gameplay experience © 2010 Related Designs
24.
What kind of
misconceptions are there about? Misconceptions about Game Design • A lot of people try to become Game Designers for the wrong reason • Game Design is not about having genius ideas • or about bossing around the team • It is not a stage to shine • It is a professional work enviroment • and a money making business © 2010 Related Designs
25.
What kind of
misconceptions are there about? 1st Misconception: Mistaking Game Designers for artists • Some Game Designers love to be seen as artists • then why isn`t it called Game Artist? • Maybe there is a reason for that • Maybe even a good reason • A Designer should not take art as an excuse • for a lack of logic or the absence of skill © 2010 Related Designs
26.
What kind of
misconceptions are there about? 2nd Misconception: Refusal of Project Management • Some Game Designers hate Project Management • They think Game Design can‘t be planned • This maybe comes from dreaming of being an artist • but it‘s wrong! • Solid planning creates free space for Designers • Good Project Management enables good Game Design © 2010 Related Designs
27.
What kind of
misconceptions are there about? 3rd Misconception: Loss of focus • Some Game Designers fear not knowing enough • They try to know all areas of developement • They end up with a lot of dangerous half-truths • instead of focusing on the core of Game design • as a fundamental discipline for itself • They lack of focus © 2010 Related Designs
28.
What kind of
misconceptions are there about? 4rth Misconception: Overestimation of fun • Many Game Designers think fun is the most important characteristic of a game • This is a gamer‘s perspective • Game Designers love to pretend they‘re gamers • but they‘re not! • With the rise of F2P games it‘s hard to deny • first comes the money, then comes the fun © 2010 Related Designs
29.
The End
Literature Rules of Play Katie Salen and Eric Zimmerman 2004 - THE Book about Game Design - Fundamental work of reference - maybe too theoretical to begin with The Art of Game Design Jesse Schell 2008 - My favorite book about Game Design - clear and colorful language - lots of useful insights © 2010 Related Designs
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