Personal Information
Unternehmen/Arbeitsplatz
Sheffield, United Kingdom United Kingdom
Beruf
VR &AR Trend Analyst & Futurist, Academic, Ph.D., Game Executive/Producer/Designer/Mentor
Webseite
gamedesignstudies.online
Info
When you look at my career path you can see I am a non-conformist. I have navigated my way through being a literature student on to working in game development and academic research, seamlessly adapting from one side of the table to the next. I have left highly secure jobs to pursue my passion and interest, in an ultimate quest to continually develop myself and think out of the box.
That's why I am hard to classify: I am at once a game designer, a scholar, a line manager, a product lead, a scrum manager, a PhD or Master's thesis supervisor, a creative director, a consultant, a mentor, a hobbyist programmer, and an innovator.
My expertise has been recognized through a number of invited ...
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Präsentationen
(12)
Alle anzeigen
Gefällt mir
(91)
Alle anzeigen
Elemental Experiential Design & Immersive Storytelling
Kent Bye
•
Vor 5 Jahren
Drawing Futures Together. Diagrams for the Design of Scenarios of Liveable Cities
serena pollastri
•
Vor 8 Jahren
Key Digital Trends for 2016
Ogilvy Consulting
•
Vor 7 Jahren
Activate Tech and Media Outlook 2016
Activate
•
Vor 7 Jahren
Foresight metaskills
Neil Houghton
•
Vor 11 Jahren
Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
Erin Hoffman-John
•
Vor 7 Jahren
Design in Tech Report 2015
Kleiner Perkins
•
Vor 7 Jahren
2015 Internet Trends Report
Kleiner Perkins
•
Vor 7 Jahren
3 Design Hacks to Make Your Presentations Look More Professional
BrightCarbon
•
Vor 7 Jahren
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
Vor 7 Jahren
Cross Impact Analysis: Finding Emerging Opportunities
Peter Leighton
•
Vor 9 Jahren
Scenario Building Workshop - How to Build and Use Scenarios
Adam Vigdor Gordon
•
Vor 14 Jahren
Foresight scenario planning
atelier t*h
•
Vor 10 Jahren
A swift introduction to Swift
Giordano Scalzo
•
Vor 8 Jahren
Game Studio Management: Making It Great
Jesse Schell
•
Vor 7 Jahren
3 years with Clojure
Michael Klishin
•
Vor 8 Jahren
Slidedocs: Spread Ideas with Effective Visual Documents
Duarte, Inc.
•
Vor 8 Jahren
Gameful Design for Online Learning
Sebastian Deterding
•
Vor 9 Jahren
5 tips for user research ppt
Laura Klein
•
Vor 9 Jahren
Maximizing Monetization in Free to Play Games
emily_greer
•
Vor 10 Jahren
Making Core Games in HTML5
Henric Suuronen
•
Vor 10 Jahren
Paying To Win
Ben Cousins
•
Vor 11 Jahren
Metrics Driven Design by Joshua Porter
Andrew Chen
•
Vor 11 Jahren
Outside the Box (One critical question)
Sebastian Deterding
•
Vor 11 Jahren
Scrum & Kanban for Social Games
Wooga
•
Vor 11 Jahren
DESIGN BRIEF: What's Your Engagement Style?
Amy Jo Kim
•
Vor 11 Jahren
Principles and patterns of social games
Staffan Björk
•
Vor 12 Jahren
Gamification Workshop 2010
Amy Jo Kim
•
Vor 12 Jahren
101130 lol-ravenwood
Chris Morrison
•
Vor 12 Jahren
Wooga Next Generation Social Games
Chris Morrison
•
Vor 12 Jahren
Creating Start-Up Success
Alexander Osterwalder
•
Vor 12 Jahren
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Virtual Goods Summit
•
Vor 13 Jahren
Gaia - Managing Dual Currencies
Virtual Goods Summit
•
Vor 13 Jahren
Taking Virtual Economies to the Next Level
William Grosso
•
Vor 12 Jahren
Everything about Social Games
Charles Pyo
•
Vor 12 Jahren
Gamer 2.0, Exploring the use of Gaming, Community and Social Media
Karen O'Brien
•
Vor 13 Jahren
japan social games
Dc Collier
•
Vor 12 Jahren
How to plan a virtual goods sales business model
Juho Hamari
•
Vor 12 Jahren
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Jane McGonigal
•
Vor 12 Jahren
The Real Life Social Network v2
Paul Adams
•
Vor 12 Jahren
What the F**k is Social Media NOW?
Martafy!
•
Vor 12 Jahren
Make your social games virile!
Sriram Krishnan
•
Vor 12 Jahren
Startup Metrics for Pirates (SF, Jan 2010)
Dave McClure
•
Vor 13 Jahren
Facebook Social Games
Hiten Shah
•
Vor 12 Jahren
Seductive Interactions (Idea 09 Version)
Stephen Anderson
•
Vor 13 Jahren
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
Vor 12 Jahren
Customer Development Methodology
Venture Hacks
•
Vor 14 Jahren
Minimum Desirable Product
Andrew Chen
•
Vor 12 Jahren
Arch Viral: Creating Social Apps for Social Platforms (Lance Tokuda, Startonomics SF 2008)
Dealmaker Media
•
Vor 14 Jahren
Viral Marketing Theory
Emakina
•
Vor 15 Jahren
Casual Game Design: Designing Play for the Gamer in All of Us
Greg Trefry
•
Vor 12 Jahren
Word Of Mouth Marketing Techniques WOMM
kameran
•
Vor 15 Jahren
Why Do People Buy Virtual Goods? Ten Attributes That Influence Item Desirability
Vili Lehdonvirta
•
Vor 12 Jahren
Top 10 Social Gaming Metrics
jefftee
•
Vor 13 Jahren
Monetizing Social Games - RockYou at GDC
shayrockyou
•
Vor 12 Jahren
The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311
Nicole Lazzaro
•
Vor 12 Jahren
Metagame Design
Amy Jo Kim
•
Vor 12 Jahren
What Is A Business Model
Alexander Osterwalder
•
Vor 12 Jahren
Inner Workings of Virtual Goods Economies
Margaret Wallace
•
Vor 12 Jahren
Building Big Social Games
Amitt Mahajan
•
Vor 13 Jahren
Yes - 50 scientifically proven ways to be persuasive
Jussi Laakkonen
•
Vor 14 Jahren
How to launch your product with Social Media
Traffichoney
•
Vor 13 Jahren
Social Fest 10 7 09 Deck V2
Traffichoney
•
Vor 13 Jahren
Managing a Virtual Economy
William Grosso
•
Vor 13 Jahren
Virtual Goods: Why & How They Work
Amy Jo Kim
•
Vor 13 Jahren
First 100k users are always the hardest
Rashmi Sinha
•
Vor 13 Jahren
Olivier Blanchard Basics Of Social Media Roi
Olivier Blanchard
•
Vor 13 Jahren
Rebirth of Slick: Why Design Is Cool and Why It Will Make People Love Your Company
Kelsey Ruger
•
Vor 13 Jahren
Designing Your Reputation System
Bryce Glass
•
Vor 14 Jahren
Lessons learned from SNS games at PopCap
James Gwertzman
•
Vor 13 Jahren
Design and UX in an Agile Process
M. Jackson Wilkinson
•
Vor 14 Jahren
Casual gaming metrics applied to social gaming
MediaShifters
•
Vor 13 Jahren
STC09 Social Media and User Experience
Eric Grandeo
•
Vor 13 Jahren
Data Driven Design Research Personas
Todd Zaki Warfel
•
Vor 15 Jahren
Death To Personas! Long Live Personas!
Elizabeth Bacon
•
Vor 14 Jahren
Developing with the Twitter API
Contrast Contrast
•
Vor 13 Jahren
The Interaction Design Of APIs
Alex Payne
•
Vor 13 Jahren
The Art & Science of Seductive Interactions
Stephen Anderson
•
Vor 13 Jahren
My Top Ten Tweets from GDC
Nicole Lazzaro
•
Vor 13 Jahren
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
Nicole Lazzaro
•
Vor 13 Jahren
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Jane McGonigal
•
Vor 13 Jahren
Playing On: Interface Lessons from Games.
John Mark Josling
•
Vor 13 Jahren
Social Media Personality Types
adrian chan
•
Vor 14 Jahren
Power to the Players
Amy Jo Kim
•
Vor 14 Jahren
Fun in Functional 2009
Amy Jo Kim
•
Vor 14 Jahren
The Future Of Social Networks
Charlene Li
•
Vor 14 Jahren
Social Media Influencers Predictions 2009 By Trendsspotting
Taly Weiss
•
Vor 14 Jahren
User Experience of Reality
Jane McGonigal
•
Vor 14 Jahren
Video Gaming Trends
Jerome Sudan
•
Vor 14 Jahren
Designing Communities101507
Christina Wodtke
•
Vor 15 Jahren
Make An Alternate Reality Game!
Jane McGonigal
•
Vor 14 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Sheffield, United Kingdom United Kingdom
Beruf
VR &AR Trend Analyst & Futurist, Academic, Ph.D., Game Executive/Producer/Designer/Mentor
Webseite
gamedesignstudies.online
Info
When you look at my career path you can see I am a non-conformist. I have navigated my way through being a literature student on to working in game development and academic research, seamlessly adapting from one side of the table to the next. I have left highly secure jobs to pursue my passion and interest, in an ultimate quest to continually develop myself and think out of the box.
That's why I am hard to classify: I am at once a game designer, a scholar, a line manager, a product lead, a scrum manager, a PhD or Master's thesis supervisor, a creative director, a consultant, a mentor, a hobbyist programmer, and an innovator.
My expertise has been recognized through a number of invited ...