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Ssb values 20140806
- 1. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 1
Planning game project
SSB VAL-U
Project
to support entrepreneurship and
socioeconomic development
via (serious/planning) games
Development / adaption
Deployment / roll out
Evaluation
Prof. Ulrich Holzbaur
Aalen University
Central University of Technology, Bloemfontein
Steinbeis Transfer Centre for Applied Management, Aalen
- 2. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 2
Planning game project
SSB VAL-U
Research questions:
How can games support entrepreneurship?
How can games support Sustainable Development?
How can you develop and deploy a game for a special purpose?
Special research on:
Experiential methods
Education for SD
Experience and culture
Games for ESD
- 3. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 3
Games
teaching and experiment
planning game,
management game,
simulation game
serious games
wargames
Model of the real world
Simulation & Decision
Controlled experiment
Next, let us lower the sales
figures and measure his stress
symptoms
- 4. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 4
Planning Games
Planning Game
Initial Conditions = Starting Position
Decisions to be made
Dynamics = Rule
Conceptual Basis
Dynamics and decision
Didactics/ pedagogy
Planning game is more than hard + soft – ware
- 5. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 5
Planning games
Role based games
Instructions based games
Board-based and other haptic games
Computer based games
Facts Self
Problem solving
Your role is ...
You are ....
You are responsible for
...
You will be evaluated ...
You may ...
- 6. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 6
Planning Games
Wargames and strategic games
The Settlers of Catan, Check, …..
Economic Simulation Games with graphic visualization
Beer, Zoo Tycoon, …
Number-Based Economic Simulation Games
TOPSIM, FondManager, ….
Internet Based Games
MARGA, TOPSIM, StockMarketTraining
Management Simulations
Project management, in-basket
Paper and Board Simulation
Factory, MicroEcoNomy
Haptic games and simulation
MicroEcoNomy, SSB, Leonardo-bridge. LEGO-tower
- 7. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 7
Games for
Sustainable Development
Sustainable Development in a global context (Rio+10)
Economy
Environment
Social
Sustainable Development
Economic aspect
Creating value(s)
Short term vs. long term
Social + environmental aspects
Stakeholders
Holistic thinking
Sustainable development
Continuity
Risk
Impact
- 8. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 8
Öko² - oeko2
Game for Sustainable Development
Board based concept 1997 - 2001
Computer/ web based implementation 1992 - 2004
Implementation with NWU Serious Games Group 2014 - 2016
- 9. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 9
educational games
for entrepreneurship
Entrepreurship education
University and school:
Special course within the curriculum
Embedded method within courses on special subjects
Support for Startups and future entrepreneurs
Facts, methods, skills
Motivation
Basic skills for the unemployed
Evaluation of
Future entrepreneurs
Attitude, skills and knowledge
Business plans
Feasibilty, Risk, Strategy
Acquisition, motivation and training
for future entrepreneurs
- 10. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 10
Planning games
match entrepreneurship skills
Planning games provide an optimal match for the competences needed
by entrepreneurs:
Give the potential entrepreneur the
Facts and Knowledge
Problem solving competence
Social Competence and Intercultural Competence
Personal Competence and self-esteem
Ethical Competence
which are needed to
Plan: start a company and make the right decisions
Communicate: get the money, personnell and customers
Manage: run the company
Control the operations and establish the management systems
Decide optimally in routine and critical situations
Business Simulations allow to identify misplanning and risks
- 11. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 11
Steps in
game development
Purpose and Didactics
Conditions for use, level, skills
Hardware/ software/ paper/ trainer
Modeling of real world and training situation
Design/ Software design / Paper layout
Implementation
Selection for the specific purpose
Adaptation to the learning situation
Preparation (didactics)
Briefing
Game
Debriefing
Evaluation
- 12. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 12
Modelling:
real world and training
design and
implementation
of planning game
modeling of the real
world and of the
training situation
use of planning game
for education /training
real world
knowledge
model and
experiences
trainer/ coach
planning game
(software, text, graphics)
real world model for training
training model
real
world
trainee
real world experiences
- 13. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 13
SSB – project
VAL-U educational game system
Joint project of
Aalen University
(Concept: Prof. Holzbaur + 2 B-Theses + 10 Projects -> 3000 hrs)
CUT Bloemfontein
(Ownership for ZA development and deployment
Prof. Holzbaur as an extraordinary professor at faulty of management)
Open for partners and cooperation
Integrate Education for
Entrepreneurship
Sustainable Development / CSR
- 14. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 14
VAL-U
Entrepreneurship education
Based on the concept of value(s)
Economic value
Ethical values
Education for
Entrepreneurship
Corporate Social Responsibility
VALue + yoU
You create values
Your value(s)
- 15. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 15
VAL-U – entrepreneurship
VALUES
value
by action
entrepreneurial
values:
strategy and society
valuing people and culture
creating value for the customer
adding monetary value
the concept of value creation
- 16. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 16
Levels
Level vaue aspect entrepreneurship contents
6 adding value to society Business plan development, forecast and
research, bringing the plan to action
5 entrepreneurial values Sustainable development, corporate social
responsibility, strategic planning, competition,
entrepreneurship
4 valuing people and culture Project management, teamwork and leadership,
networking, soft skills and culture
3 creating value for the market Marketing and sales, risk management, supply
and demand, quality and research, stakeholders
2 adding monetary value Accounting, cost analysis, interest and taxes,
investment and financing, funding
1 the concept of value creation Elementary economics: product prize and
financial gain, procurement, production and
sales
- 17. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 17
Levels
Level entrepreneurship contents basic training concept
6 Business plan development, forecast, research Business game - Board based game
5 Sustainable development, corporate social
responsibility, strategic planning, competition
Albuchmühle – Role based game
4 Project management, teamwork and leadership Leonardo – haptic game
Skills - board based game
3 Marketing and sales, risk management, supply and
demand, quality and research, stakeholders
Micro Eco Nomy - Board based game
2 Accounting, cost analysis, financing, funding Bilancia - Board based game
1 Elementary economics: product prize and financial
gain, procurement, production and sales
Micro Eco Nomy - Board based game
- 18. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 18
Levels
Level basic training concept
6 Business game - Board based game
5 Albuchmühle – Role based game
4 Leonardo, LegoTower - haptic action games
3 Micro Eco Nomy Market
2 Bilancia - Board based game
1 Micro Eco Nomy - Board based game
- 19. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 19
Level 1:
Micro Eco Nomy
The game is based on the following materials:.
Board (company) one for each company
Procurement (in-store) + production + sales (out-Store) + cash
Markets: materials + products
Bank
Money
Firm accounts for each company
Income statement and
game balance sheet for each company
Materials that represent the production
- 20. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 20
Micro Eco Nomy
Board based game
Start: loan
Buy
money
Procure
ment
SalesProduction
- 21. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 21
Micro Eco Nomy
Produce
Sell
Pay
interest
plus fixed costs
money
Procure
ment
SalesProduction
- 22. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 22
Game board level 1
- 23. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 23
Board
- 24. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 24
Board
?
- 25. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 25
Micro Eco Nomy
- 26. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 26
Game board level 2:
accounting
- 27. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 27
Level 4:
Lego Tower
The planning game:
LEGO tower
Project management
Planning
Estimation
Implementation
Controlling
Magic triad
Height
Resources and Staff
Time
The project
Adapt the Game
Plan the Event
Organise
Evaluate the Event
- 28. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 28
Lego Tower
a planning game
- 29. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 29
- 30. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 30
Level 4:
Leonardo Bridge
Integrate Engineering with Management skills
- 31. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 31
Level 4 + 5:
management skills role based games
Number factory
Players “produce” numbers
Each player has different
Information
Role and responsibility
Planning takes place on different levels:
Production (to calculate the numbers)
Organization (push-pull, R&D, )
Communication (rules, culture)
Albuchmühle
Players plan the future for a mill
Core aspects:
Marketing
Environmental and risk management
Players have hidden agendas
Your role is ...
You are ....
You are responsible for ...
You will be evaluated ...
You may ...
You want to ...
You are planning to ...
- 32. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 32
VAL-U and Sustainable Development
Socioeconomic development via
Entrepreneurhip creating employment
Improved understanding of value creation chain
Improved governance and value orientation
Education for sustainable development via
Integration of ethical values into the training
- 33. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 33
Educational game development project
naming / branding
VAL-U
VALue + yoU
Educational game
Education for
Entrepreneurship
Sustainable development
Six levels
SSB
Success in Small Business
Development and deploy-
ment (rollout) project
Various
Phases and Maturity levels
Target groups and activities
Outcomes and deliverables
- 34. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 34
Project role players
- 35. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 35
Work Breakdown Structure
4-dimensional cube:
Levels / Games
Components (board+materials)
Development/deployment tasks
Application
- 36. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 36
Develop and Deploy
For the overall concept and each level
For each field of application
there are several tasks
Overall
concept
Game Trainig
Materials
Train the
Trainer
Docu-
men-tation
Conceptualise and design
Adapt: pedagogy + didactics,
culture + experience + fun
special context
Desigin, produce and distribute
Champion the Implementation
Supervise and evaluate
Publish and distrubute
- 37. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 37
The Project
phase 0 initial development 2008-02 – 2013-09
M1 SSB general decision 2013-09
phase 1 further development 2013-10 – 2014-07
M2 SSB project decision 2014-07
plan for phase two 2014-07 – 2014-09
M3 SSB phase two concept 2014-08
publication SSB/values/concept 2014-08 – 2014-11
phase 2 further development and funds acquisition 2014-10 – 2015-02
M4 SSB scope, budget and funding review 2014-10
First train the trainer and test runs 2014-10
plan for phase three 2015-05*
phase 3 full development 2015/16 – 2016/18*
marketing / partnering 2015/16 – 2016/18*
phase 4 Full rollout and training, scientific documentation 2016/18*
- 38. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 38
Rollout Plan Structure
6
5
4
3
2
1
- 39. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 40
Project Team
Project Champion
Concept development
Project management
Development /deployment team members for each of the Levels
Intercultural / Organizational Culture
Education, Pedagogy
Service Learning