14. Evaluation
„Does playing the game lead to
a better learning-outcome than
learning in a tradiditonal way?“
http://www.flickr.com/photos/munir/4048592684
15. Design of the Study:
• Winter term 2010/2011
• Lecture Structural Analysis
• pre- and posttest design
• 159 students in general / 90 took part on
all tests
17. Pretest Posttest Delta Plays Highscore
6,1 pt 6,4 pt 0,4 pt 19 7314
Average of all students
18. Pretest Posttest Delta Plays Highscore
5,5 pt 5,9 pt 0,4 pt 5 4436
Average of non-playing group
(<10 times) students (n=40)
Pretest Posttest Delta Plays Highscore
6,5 pt 6,9 pt 0,3 pt 30 9617
Average of playing group
students (n=50)
19. Group n Significance p
all 90 0,069
non-playing 40 0,191
playing 50 0,110
No significance
20. Question rating
Graphical design and interface 1,31
In-game navigation 1,74
Game instructions and help 1,56
Design of the degree of difficulty 1,91
Provide time per level 2,06
Evaluation form
21. Results:
• General increasing of knowledge
(independent of playing the game)
• High learner satisfaction
• Students with a higher pre-knowlegde
played the game more often
http://www.flickr.com/photos/quintanaroo/339854463
22. „It seems that motivated and dedicated
students are more elated to play.“
http://www.flickr.com/photos/vizzzual-dot-com/2175221420
23. Slides available at: http://elearningblog.tugraz.at
@
SOCIAL LEARNING
Computer and Information Services
Graz University of Technology
Graz University of Technology
Martin Ebner
mebner http://elearningblog.tugraz.at
http://elearning.tugraz.at