Germany’s biggest PC gaming magazine GameStar has lost more than 200.000 readers over the past years. But the gamers have not vanished, they just gather at different places. And these places are often overseen or even ignored by most market attendants. An inside view into the games media industry and into the heads of gamers with some surprising facts and figures.
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Where have all the GameStar readers gone
1. Where have all the
GameStar-readers gone?
And what that means
for the games industry.
2. Why is he talking about this?
Heiko Klinge, Editor-in-chief Making Games
• Playing Games since the age of 5
• Writing for GameStar since November 2000
• Founding /GameStar/dev (which later became
Making Games) in August 2005
• Responsible for all B2B-Activities of
IDG Entertainment since 2008
• A guy who loves playing games and therefore
thought, that he‘s still young (at least at heart)
3. GameStar: Sold copies 2005 – 2013
0
50000
100000
150000
200000
250000
300000
350000 20051
20053
20061
20063
20071
20073
20081
20083
20091
20093
20101
20103
20111
20113
20121
20123
20131
GameStar
PC Games
Heiko Klinge, Editor-in-chief Making Games
4. What the f*ck has happened?????
Heiko Klinge, Editor-in-chief Making Games
5. Age of GameStar-Readers in February 2009
0,0
1,0
2,0
3,0
4,0
5,0
6,0
7,0
8,0
Prozent
Alter
Altersverteilung in Prozent
Heiko Klinge, Editor-in-chief Making Games
13. YouTube:
»Biggest YT-Network in Germany.
No. 22 worldwide«
Video Views (YouTube Analytics)
147 Channels
6,125 Mio. Subscribers
118 Mio. Video Views (p.m.)
>1,9 Milliarden Video Views (ytd)
GameStar & Friends
Heiko Klinge, Editor-in-chief Making Games
14. And no, it isn‘t just Core- and AAA-Games
Heiko Klinge, Editor-in-chief Making Games
15. And no, it isn‘t just a media thing
Heiko Klinge, Editor-in-chief Making Games
16. Young Gamers want their game (not games in general)
Battlefield 3 on gamestar.de:
• 31 Features and Articles
• 699 News
• 104 Videos (51 Editorial Videos)
Drakensang Online on gamestar.de:
• 8 Features and Articles
• 22 News
• 13 Videos (5 Editorial Videos)
Heiko Klinge, Editor-in-chief Making Games
17. Young Gamers want their information on demand
Wikia
• 50,000+ VIDEO GAME
WIKIS
• 3M AVERAGE GLOBAL
MONTHLY
CONTRIBUTIONS
• 2.8M GLOBAL
AVERAGE DAILY
VISITORS
• 556M GLOBAL PAGE
VIEWS
Heiko Klinge, Editor-in-chief Making Games
18. Young Gamers want their information on demand
Heiko Klinge, Editor-in-chief Making Games
19. Young Gamers want their information to be mobile
Heiko Klinge, Editor-in-chief Making Games
20. Mobile is catching up quickly
IDG Entertainment
(apps + mobile sites):
• ~ 3,1 Million Visits (04/2013)
• More than 6,4 Million Page
Impressions (04/2013)
• Agof Mobile Facts 2012-II:
162.000 Unique Mobile User!
• But: It‘s not an »And«,
it‘s an »Or«
Heiko Klinge, Editor-in-chief Making Games
0
1000000
2000000
3000000
4000000
5000000
6000000
7000000
Apr
12
Mai
12
Jun
12
Jul
12
Aug
12
Sep
12
Okt
12
Nov
12
Dez
12
Jan
13
Feb
13
Mrz
13
Visits PI
21. Young Gamers want to see (instead of reading)
Heiko Klinge, Editor-in-chief Making Games
22. Young Gamers want to see (instead of reading)
Heiko Klinge, Editor-in-chief Making Games
23. Young Gamers want entertainment
Heiko Klinge, Editor-in-chief Making Games
24. Young gamers DO entertainment!
Heiko Klinge, Editor-in-chief Making Games
25. And yes, even game developers can be entertaining
Heiko Klinge, Editor-in-chief Making Games
26. Young gamers want personality
Heiko Klinge, Editor-in-chief Making Games
27. Young gamers want to be in touch
~ 11 Tweets
1 Blog Post
Every Day!
Heiko Klinge, Editor-in-chief Making Games
28. And what does that mean for IDG?
Print 2010 Online 2010
Heiko Klinge, Editor-in-chief Making Games
29. And what does that mean for IDG?
Heiko Klinge, Editor-in-chief Making Games
Print 2013 Online 2013
GamePro
Apps
mobil.gamestar
GameStar
&
GamePro
iPad App
Mobile 2013
GameStar
Apps
GamePro
Playmassive
GameStar
Playnation
making games
Onlinewelten Gronkh
Making
Games
iPad App
30. And what does that mean for you?
• Invest in marketing and community management! ASAP!
• Find your Bill Roper … or Olliver Heins
• Get out there and get popular
• Use every single communication channel
• Choose the right platforms
• Use the media … but do it in a smart way
• Long term content instead of short term PR news
• Get in touch with your audience
• Stay in touch with your audience
• Deliver content, not only games
• Be honest to your customers
• And most of all: Stay true to yourselves
• (You still need a good game though)
Be a person, be a brand … be a hobby, be everywhere
Heiko Klinge, Editor-in-chief Making Games
31. Our Takeaway: High5 – now on YouTube
Heiko Klinge, Editor-in-chief Making Games