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Formal and Informal Collaborative
    Learning in 3D Virtual Campuses
            Mikhail Fominykh and Ekaterina Prasolova-Førland
          Norwegian University of Science and Technology, Norway


                                Peter Leong
                     University of Hawaii-Manoa, USA


      The Sixth International Conference on Collaboration Technologies
                              August 27–29, 2012
                                Sapporo, Japan

1
3D Virtual Worlds and Virtual
    Campuses
     o Why 3D Virtual Worlds
       –   Three dimensional
       –   Sense of presence
       –   Collaboration
       –   Visualization and creativity
       –   3D content manipulation
     o Why Virtual Campuses
       – Authentic environment
       – Learning tools and facilities

2
Formal and Informal Learning in 3D
    Virtual Campuses
     o Formal
       – Blended or virtual courses
       – Lectures, discussions, exams, and more
     o Informal
       – Virtual tours, scavenger hunts, role playing, and
         games
       – Rich interactions, authentic content and culture,
         identity play, simulation, community presence
       – Visualization, and content production


3
Case Study across Two Virtual
    Campuses
     o RQ
       – How to design a 3D virtual campus?
     o Goal
       – Develop implications for virtual campus design to
         facilitate formal and informal learning
     o Analysis framework
       – Learner
       – Place
       – Artifact

4
Study settings

     o Participants
       – 37 Students (Cooperation Technology course at NTNU)
       – Presenters and attendees
     o Activities
       – 3D Visualization of the major curriculum topics
       – Two events in two virtual campuses
     o Observation
       – Design of Virtual Campus facilities for different
         learning modes

5
Virtual Campus of NTNU

     o Facilities
       –   Reconstructions of campus buildings
       –   3D educational visualizations (student projects)
       –   Virtual Science Fair
       –   Meeting and working places
     o Activities
       –   Virtual tours
       –   Cooperation technology course projects/role plays
       –   Research project presentations
       –   International seminars
6
Virtual Campus of NTNU




7
Role-playing presentation of a student
    project




8
Role-playing presentation of a student
    project




9
Cooperation seminar in the virtual
     campus of NTNU
      o Formal learning
        – Seminar (five virtual presentations of EU projects)
        – Question-and-answer session
      o Results
        +   Geographical independence
        +   The novelty and excitement
        +   The comfort of use for the lecturer and the audience
        –   Technical problems
        –   Attention distractions both inside and outside the
            virtual environment
10
Cooperation seminar in the virtual
     campus of NTNU




11
Implications for facilitating formal
     learning in 3D virtual campuses
      o Learner
        – More active use of the avatar, such as moving around,
          body language, visual effects, changing appearance
      o Place
        – Minimalistic appearance to avoid disruption of attention
        – Structure facilitating better deployment of the 3D space
          and flexible moving and grouping of avatars and tools
      o Artifact
        – Integrating social tools normally used by the students
        – In-world tools for interactivity, e.g. quizzes and polling
12
Virtual Campus of COE UHM

      o Facilities
        – Reconstructions of campus buildings
        – Authentic Hawaiian places and simulations
        – New fictitious social spaces
      o Activities
        – Courses/seminars
        – Conference sessions
        – Virtual graduation ceremonies



13
Virtual Campus of COE UHM




14
Wist-Everly Hall complex




15
Holomua Learning Area




16
Dockside coffee shop




17
Official launch of COE SL Island




18
Virtual Graduation Ceremonies




19
Guided tour to the virtual campus of
     COE UHM
      o Informal learning
        – Virtual tour (guided tour)
        – Feedback in student blogs
      o Results
        – 11 themes including general impressions, campus
          atmosphere & infrastructure, learning, experimental
          teaching, Hawaiian culture, navigation problems,
          etc.
        – Majority felt immersive Hawaiian sense of place


20
Guided tour to the virtual campus of
     COE UHM




21
Implications for facilitating informal
     learning: 3 major themes
      o Appreciation for strong Hawaiian sense
        of place
      o Recognition of need for social spaces
      o Frustration with navigation problems




22
Implications for facilitating informal
     learning in 3D virtual campuses
      o Learner
        – Improve navigation - teleportation & thematic areas
        – Spaces for social & community building
      o Place
        – Appearance - replica & fictitious places
        – Structure - buildings connected by paths & teleports
        – Roles - demonstration/exhibition, social/workplace,
          information space, virtual stage
      o Artifact
        – Some SL tutorials & Hawaiian-theme artifacts
        – Need to develop tools to support course activities
23
Future Work

      o Formal and informal educational
        activities in 3D virtual campuses
        – Important to sustain a balance between formal and
          informal learning
        – Adjusting for specific formal or informal approaches
          in both academic and corporate settings
        – Exploring and extending implications to apply for
          virtual campuses, classrooms, offices, conference
          facilities, and other types of environments developed
          on different platforms

24
Thank you!


             Mikhail Fominykh
           mikhail.fominykh@svt.ntnu.no
      https://my.secondlife.com/Mihail.Palace
         http://slideshare.net/mfominykh/

      Ekaterina Prasolova-Førland
                ekaterip@idi.ntnu.no
     https://my.secondlife.com/Amaritis.Miranda

                 Peter Leong
                peterleo@hawaii.edu
       https://my.secondlife.com/Ikaika.Miles




25

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Formal and Informal Collaborative Learning in 3D Virtual Campuses

  • 1. Formal and Informal Collaborative Learning in 3D Virtual Campuses Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology, Norway Peter Leong University of Hawaii-Manoa, USA The Sixth International Conference on Collaboration Technologies August 27–29, 2012 Sapporo, Japan 1
  • 2. 3D Virtual Worlds and Virtual Campuses o Why 3D Virtual Worlds – Three dimensional – Sense of presence – Collaboration – Visualization and creativity – 3D content manipulation o Why Virtual Campuses – Authentic environment – Learning tools and facilities 2
  • 3. Formal and Informal Learning in 3D Virtual Campuses o Formal – Blended or virtual courses – Lectures, discussions, exams, and more o Informal – Virtual tours, scavenger hunts, role playing, and games – Rich interactions, authentic content and culture, identity play, simulation, community presence – Visualization, and content production 3
  • 4. Case Study across Two Virtual Campuses o RQ – How to design a 3D virtual campus? o Goal – Develop implications for virtual campus design to facilitate formal and informal learning o Analysis framework – Learner – Place – Artifact 4
  • 5. Study settings o Participants – 37 Students (Cooperation Technology course at NTNU) – Presenters and attendees o Activities – 3D Visualization of the major curriculum topics – Two events in two virtual campuses o Observation – Design of Virtual Campus facilities for different learning modes 5
  • 6. Virtual Campus of NTNU o Facilities – Reconstructions of campus buildings – 3D educational visualizations (student projects) – Virtual Science Fair – Meeting and working places o Activities – Virtual tours – Cooperation technology course projects/role plays – Research project presentations – International seminars 6
  • 8. Role-playing presentation of a student project 8
  • 9. Role-playing presentation of a student project 9
  • 10. Cooperation seminar in the virtual campus of NTNU o Formal learning – Seminar (five virtual presentations of EU projects) – Question-and-answer session o Results + Geographical independence + The novelty and excitement + The comfort of use for the lecturer and the audience – Technical problems – Attention distractions both inside and outside the virtual environment 10
  • 11. Cooperation seminar in the virtual campus of NTNU 11
  • 12. Implications for facilitating formal learning in 3D virtual campuses o Learner – More active use of the avatar, such as moving around, body language, visual effects, changing appearance o Place – Minimalistic appearance to avoid disruption of attention – Structure facilitating better deployment of the 3D space and flexible moving and grouping of avatars and tools o Artifact – Integrating social tools normally used by the students – In-world tools for interactivity, e.g. quizzes and polling 12
  • 13. Virtual Campus of COE UHM o Facilities – Reconstructions of campus buildings – Authentic Hawaiian places and simulations – New fictitious social spaces o Activities – Courses/seminars – Conference sessions – Virtual graduation ceremonies 13
  • 14. Virtual Campus of COE UHM 14
  • 18. Official launch of COE SL Island 18
  • 20. Guided tour to the virtual campus of COE UHM o Informal learning – Virtual tour (guided tour) – Feedback in student blogs o Results – 11 themes including general impressions, campus atmosphere & infrastructure, learning, experimental teaching, Hawaiian culture, navigation problems, etc. – Majority felt immersive Hawaiian sense of place 20
  • 21. Guided tour to the virtual campus of COE UHM 21
  • 22. Implications for facilitating informal learning: 3 major themes o Appreciation for strong Hawaiian sense of place o Recognition of need for social spaces o Frustration with navigation problems 22
  • 23. Implications for facilitating informal learning in 3D virtual campuses o Learner – Improve navigation - teleportation & thematic areas – Spaces for social & community building o Place – Appearance - replica & fictitious places – Structure - buildings connected by paths & teleports – Roles - demonstration/exhibition, social/workplace, information space, virtual stage o Artifact – Some SL tutorials & Hawaiian-theme artifacts – Need to develop tools to support course activities 23
  • 24. Future Work o Formal and informal educational activities in 3D virtual campuses – Important to sustain a balance between formal and informal learning – Adjusting for specific formal or informal approaches in both academic and corporate settings – Exploring and extending implications to apply for virtual campuses, classrooms, offices, conference facilities, and other types of environments developed on different platforms 24
  • 25. Thank you! Mikhail Fominykh mikhail.fominykh@svt.ntnu.no https://my.secondlife.com/Mihail.Palace http://slideshare.net/mfominykh/ Ekaterina Prasolova-Førland ekaterip@idi.ntnu.no https://my.secondlife.com/Amaritis.Miranda Peter Leong peterleo@hawaii.edu https://my.secondlife.com/Ikaika.Miles 25

Hinweis der Redaktion

  1. The COE Island was officially launched on March 4, 2011 with a ribbon-cutting ceremony, a simulcast in SL and real life of faculty presentations about SL uses in the classroom, and a virtual Polynesian dance performance
  2. ETEC hosted a virtual graduation ceremony on Friday, May 6, 2011. Several media outlets picked up the story.