Personal Information
Unternehmen/Arbeitsplatz
Trondheim Area, Norway Norway
Beruf
Researcher, developer and enthusiast in Educational Technology
Branche
Technology / Software / Internet
Webseite
mikhailfominykh.com
Info
I am a researcher, developer and enthusiast in the area of technology-enhanced learning. I hold a researcher position at the Norwegian University of Science and Technology - NTNU, Norway. At NTNU and previously at other organizations, I have been working as a project coordinator or as a technical coordinator in several nationally- and EU-funded projects, including AR-FOR-EU https://codereality.net/, DC4LT https://www.dc4lt.eu/, DETEL https://ea-tel.eu/de-tel/.
I developed an original AR training concept, which was implemented in the Horizon 2020 WEKIT project (2015-2019), working at Europlan UK ltd. I am now one of the directors at a tech startup WEKIT ECS https://wekit-ecs.com/
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technology-enhanced learning
virtual reality
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augmented reality
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vacademia
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education
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second life; military simulation
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2009
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Personal Information
Unternehmen/Arbeitsplatz
Trondheim Area, Norway Norway
Beruf
Researcher, developer and enthusiast in Educational Technology
Branche
Technology / Software / Internet
Webseite
mikhailfominykh.com
Info
I am a researcher, developer and enthusiast in the area of technology-enhanced learning. I hold a researcher position at the Norwegian University of Science and Technology - NTNU, Norway. At NTNU and previously at other organizations, I have been working as a project coordinator or as a technical coordinator in several nationally- and EU-funded projects, including AR-FOR-EU https://codereality.net/, DC4LT https://www.dc4lt.eu/, DETEL https://ea-tel.eu/de-tel/.
I developed an original AR training concept, which was implemented in the Horizon 2020 WEKIT project (2015-2019), working at Europlan UK ltd. I am now one of the directors at a tech startup WEKIT ECS https://wekit-ecs.com/
Tags
technology-enhanced learning
virtual reality
virtual worlds
augmented reality
research
vacademia
3d virtual environments
second life
wekit
learning
educational technology
wearable technology
education
immersive learning
education and training
3d recording
educational visualizations
conference presentation
phd
research project
cooperation technology
collaboration
ntnu
norway
3d collaborative virtual environments
workplace learning
european projects
oculus rift
3d virtual worlds
slide design
simulation
creativity
vocational training
vr
experiential learning
emergency management
horizon 2020
jtelss14
army
2013
sharing
virtual world
3d content
learning environments
2019
osaka
ieeevr
unemployment
imtel
training
summer school
elearning
eatel
tel
psychology
biofeedback
2017
ar
hololens
cognitive behavior training
educational media
eu project
research proposal
young researchers
ilrn
role-playing
eu
content curation
malta
2014
knowledge
3d virtual recording
threshold concepts
tacit knowledge
cave
immersion
ieee
uio
image processing
disseminating
kinect
course design
cultural awareness
online communities
cocreat
virtual research arena
edmedia
code reality
ar-for-eu
pandemic
lockdown
webinar
computer science
edtech
japan
immersive job taste
experience capturing
wearable sensors
virtual internship
fiskevr
nav
siie
keynote
industry4
industry4.0
codereality
university
mixed reality
jtelss18
hong kong
conference
jtelss
jtelss17
assessment
industry
meditation
cbt
relaxation
distance education
professional counseling
immersive virtual environments
therapeutic training
eu funding
jtelss16
europlan
aksaray university
lecture
himolde
professional training
edcrunch
erasmus+
overview
survey
public speaking
virtual hospital
nurse training
operating room
collaborative learning
medical education
medical training
eye
fet
tool
web 2.0
social media
web strategy
russia
высшая школа экономики
электронное обучение
ВШЭ
виртуальные миры
e-learning
technology
poznan
tna
visionair
participation
visualization
crystallization
community memory repository
community memory
activities
head-mounted display
motion tracking
multimedia
graphics
stream processing
springer
university course
criwg
boundary objects
new zealand
cscw
second life; military simulation
second life; military simulation
second life; military simulation
technology-
kazan
virtual whiteboard
educational content
social constructivism
reflective learning
jtelss13
tutorial
co-creation
low-cost
lecturing
rese
camo
iste
virtcast
virtual campus
research project presentation
virtual cities
cultural heritage
serious games
active worlds
global learn 2010
moodle
collaborative
3d
virtual
worlds
case
study
city
yoshkarola
2009
collaborativelearning
3dvirtualworlds
casestudy
virtualcity
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