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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
© 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 248
Sign Language Interpreter
Mr. R. Augustian Isaac1, S. Sri Gayathri2
1Assistant Professor, Dept. of Computer Science and Engineering, SRM Institute of Science and Technology,
Chennai, India
2B. Tech, Dept. of Computer Science and Engineering, SRM Institute of Science and Technology, Chennai, India
------------------------------------------------------------------------***-------------------------------------------------------------------------
Abstract—Sign language, a language that involves hand
gestures, postures and body movements, has beenthefirstand
only language of millions of people for ages. But in order for
them to communicate with others, the other party is also
required to know their language. In this rapidly changing
world, the technological advancements pull everyone into the
digital lifestyle. Thus, giving rise to the problem of
communication through the internet, for the deaf and mute
people, who are familiar only with the sign language they
know. Here comes the necessity to build a sign language
recognition system, through which the computer can be made
to recognize and interpret sign language and translate it for
the required task. This can be done using the concepts of
machine learning and human computer interaction (HCI).
Key words—Human Computer Interaction, Hidden Markov
Models, Dataset, Hand gestures, Camera capture, Artificial
Neural Networks.
1. INTRODUCTION
There are more than 70 million people who are hearing or
speech impaired. Sign languages help the deaf and mute
community communicate using postures or body
movements, eyes, eyebrows, hand gestures, that are used in
different combinations to differentiate among lexical
distinction, structure of grammar, etc. Thus, it’s evident that
visual observation is essential for recognizingsign language.
Recognizing sign language by human interpreters might not
be a very challenging task as all that’s required is for the
interpreter to learn the particular sign language. But gone
are the days where people could livewithouttheinfluence of
digitalization. With the exponential growth in technology,
even the day-to-day tasks require the use of internet, thus
making it a compulsion for people to stay aware and
updated. But not everyone is able to deal with this, for
instance, the deaf and mute community.Andmachine,unlike
humans, cannot recognize sign language aseasilyashumans
do. This is because a visual interface is needed for the
computer to process and interpret it.
This project aims at solvingtheabovementionedproblemby
building a sign languageinterpreter. Thisinterpreterenables
a computer to recognize the signs used in American Sign
Language (ASL) and convert the interpreted data to text for
further use. Gesture recognition is done using camera
capture, where the input given are the images of
signs/gestures of the language. The processingisdoneusing
Human Computer Interaction (HCI). Human computer
interaction is the discipline that mainly focuses on the
interaction between people and computers. It is an up-and-
coming concept in the field of computerscience.Itpavesway
for many new inventions capable of making human lives
easier to live.
2. EXISTING SOLUTION
Sensor based approach:
Sensor based approach has two types: glove sensors and
built-in sensors (internal sensors built in the particular
device). The existing system for sign language recognition
involves the use of glove sensors. It is used for obtaining the
input for recognizing the signs given by the user. These data
gloves are also known as accelerometer gloves.
Sensor gloves refer to the gloves that have multiple sensors
embedded in them. These track the location and motion of
the fingers and the palm. They have been in use for many
years now but for other purposes such as creation of virtual
3-dimensional environments. Its applications include
gaming, commands to robots, etc. One big advantage of
sensor gloves is that the sensing is not affected by external
disturbances due to change in light, magneticfieldorelectric
field.
The major disadvantage of the existing system is the
complexity of using sensors for gesture recognition. Kinetic
User Interface (KUI) is an interface that lets the user to
interact with the computer by sensing the motion of the
object under consideration. The user is expected to be
wearing the gloves each time he wants to give an input.
These gloves can be quite expensive and difficult to use.
Thus, in this project, an alternative way is being suggested.
3. LITERATURE SURVEY
To develop a sign language recognition system, a number of
methods have been used previously. Based on the literature
survey conducted, the techniques used in the previously
conducted experiments have been identified. Some of the
methods found are as follows:
3.1 Support Vector Machine:
Support Vector Machine is a technique used for pattern
recognition. It comes under supervised learning. This
technique is known to deal with unknown data reallywell as
it operates by dividing the feature space for each class. The
supporting vector machine, or SVM, gets a set of input data
and for each set, it predicts or determines which of the two
classes can bring the output.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
© 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 249
3.2 Human Computer Interaction:
Human Computer interaction, in short, HCI, is a concept of
study that works on the interface between people and
computers. It is an emerging topic and is reallypopularasits
main aim is to make the computer understandhumansmore
and more better. It overlaps with many topics such as
behavioral sciences, media studies, computer science, etc.
There are various terms with which HCI is referred as. Some
of which are: HMI (Human-Machine Interaction), CHI
(Computer-Human Interaction), MMI (Man-Machine
Interaction).
3.3 Virtual Reality Modeling Language:
Virtual reality modeling language, also known as virtual
reality markup language, is a programming language that is
was developed in order to create 3-dimensional models and
web-based models. It illustrates 3-dimensional objects and
other objects that require a 3-dimensional structure. It is
also considered to be similar to HTML (Hypertext Markup
Language). The main use of this in sign language recognition
system is its ability to define 3-dimensional credentialssuch
as the coordinates and geometric values.
3.4 Bag of Features:
Bag of features is a model under Computer Vision that is
used for image classification. Bag of features contains four
main processes which are:
1) Extraction of features
2) Learning the “visual vocabulary”
3) Quantization of the features using the learnt visual
vocabulary.
4) Representation of the images with the help of the
frequency of “visual words”.
But there are certain disadvantages in using this technique.
These are the problems associatedwithinternal parameters,
camera position and illumination.
3.5 Particle Swarm Optimization:
Particle Swarm Optimization is a computational method
used in the field of computational science, where a problem
is optimized by iteratively trying to improve a candidate
solution according to a given quality measure. It works by
having a number of candidate solutions, known as dubbed
particles, around which it moves in the search space, with
simple mathematical formula applied on the particle’s
velocity, position, etc. This algorithm, combined with neural
networks, produces better outputthanmanyothersasmany
performance measures such as accuracy, precision, kappa
statistic, F-measure where all calculated and the result was
found to be accurate than many other models.
3.6 Genetic Algorithm:
Genetic algorithm is a sub-fieldofevolutionarycomputation.
The mentioned parent field consists of algorithms used for
global optimization. Evolutionary computational techniques
are known to generate solutions that are highly optimized.
Genetic algorithm can be combined with Particle Swarm
Optimization, Evolutionary Computation and Neural
Networks in building a sign language recognizing system.
From the previously-used techniques identified throughthe
literature survey, it was found that there are certain
disadvantages in the techniques used. Some of them are as
follows:
➢ Hidden Markov Model ismainlyintendedforspeech
recognition.
➢ It is expected that the Graphical User Interface may
shift to spoken human language interaction as it
places severe limitations on HCI’s complexity.
➢ The method using Artificial Neural Networks might
not yield effective or accurate results.
➢ The accuracy of an algorithm may vary greatly with
the number of instances in various classes.
4. PROPOSED SOLUTION
The major reason to develop this system is to make
communication through the internet easier for the deaf and
mute community. Thus, the sensor-based approach might
not be very feasible due to its complexity and difficulty to
use it. Compared to this, a video-based approach might
prove to be more effective and easier to use. This project
uses static hand gesture recognition as the input mode.
In this approach, camera capture is used to capture a
sequence of images, that is, the signs made by the user. The
image is then compared with the dataset pre-built and the
sign is identified and the output is given accordingly. The
feature extraction is done by knowing the position of the
hand and its orientation. There are skin segmentation
algorithms that are used widely in Computer Vision
applications. In this project, there are different methodsand
algorithms used to extract the details of the hand such as:
➢ the area of the palm, which is obtained by finding
the largest circle that can fit in it,
➢ detecting the convex hull
➢ The number of open fingers, which is measured by
finding contours.
Machine learning, which is like the future of computer
science, is a field that deals with providing computers the
ability to act without being programmed explicitly. This
project is entirely based on machine learning. The
programming language used is Python as python is a
language that comes with features to facilitate visualization
and data analysis.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
© 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 250
5. SYSTEM ARCHITECTURE
The system architecture of this project depicts the flow of
control. The hardware device required is the input device to
obtain the image of the gesture. In this case, a camera or a
webcam is used as the input device. The architecture
diagram is as follows:
The gesture made by the user is received through the
camera. The image is then processed for extraction of its
features. The collected data is then used for further
calculations. It is compared with the existing data set and
recognized. The interpreted gesture is then given as the
output and then used for the required purpose.
6. MODULE IDENTIFICATION
The working of this approach is carried out with the help
of certain modules which are as follows:
6.1 Data Set:
In supervised type of machine learning this is the very first
step for image recognition. This is because supervised
learning generally refers to making the machine learn a
function that would map the given inputtotheoutput.Inthis
step, a set of images for each letter in the sign language isfed
to a database. The number of images may vary from 100 to
200, with different angles of each particular gesture
included. The input obtained is then compared with the
given images in the dataset to identify the gesture made. The
reason for the number of images in the dataset is to get the
output with a good amount of accuracy and also to avoid
ambiguity, which has high chances of occurring in sign
language as one gesture might be similar to another one.
Thus, the data set can be considered as the fundamental
need in supervised type of machine learning.
6.2 Image detection:
This is the step that comes right after camera capture.Image
detection refers to detecting the image that is obtained and,
in this case, it is found out if the obtained image is that of a
hand or not. A binary classifier is to be trainedbeforehandto
check the same. A binary classifier has the task of classifying
sets into two groups, depending on thecriteria thesetsmeet.
It checks for one or more qualities that a particular set
should possess. It is according to that factor that a binary
classifier decided to which group the set should be sent to.
6.3 Feature Extraction:
Feature extraction refers to extracting the details from the
image captured. In a sign language interpreter, the image
captured is a gesture made bya hand.Therefore,thefeatures
extracted from such images include the size of the palm, the
number of fingers open, etc. These features are then used to
recognize the gesture using certain algorithms.
6.4 Image Recognition:
Image recognition is the most crucial procedure of this
project. The acquired image is converted to its vector form.
The model used is SVM, support vector machine. Support
Vector Machine is used to analyze data and classify them.
Support Vector Machine comes under supervised machine
learning. SVM represents the examples as points in space
that are mapped so that they are separated according to the
category they come under.
6.5 Output:
All of these modules contribute to the successful working of
sign language interpreting system.
The flow of execution takes place in the following manner:
The camera gets the input gesture image from the user, the
detection process takes place to check if it is a hand or not
using certain algorithms, image recognition is the next step
where the image acquired from the user is compared with
the images in the dataset, to interpret the shown gesture.
Image recognition is done using a model known as SVM or
Support Vector Machine. The next step is the output where
the recognized symbol is converted to text form as the
output.
7. CONCLUSIONS
This paper describes an approach for recognizing the
American Sign Language (ASL), that is, to provide an
interface for the deaf and mute population to communicate
through the internet. This system is based on machine
learning. This system takes into consideration the various
drawbacks in the existing system and also their advantages
for better working of this system. It is built to make
communication over the internet easier for the deaf and
mute community. But this also has certain limitations. The
interpreter uses only static gesture recognition and not
dynamic. Dynamic gesture recognition refers to identifying
gestures in a continuous sequence in the form of videos. A
system implementing dynamic gesture recognition is much
more complex and is yet to be built.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
© 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 251
ACKNOWLEDGEMENT
This project was supported by Prof. Mr. R. Augustian Isaac,
thus I would like to express special thanks to him, for giving
me the opportunity to work on this project. During the
research on this project, many new terms came to be known
for which I am thankful.
REFERENCES
[1] Efthimiou, E., Fotinea, S.E., Vogler, C., Hanke, T., Glauert,
J., Bowden, R., Braffort, A., Collet, C., Maragos, P. and
Segouat, J., 2009, July. Sign language recognition,
generation, and modelling: a research effort with
applications in deaf communication. In International
Conference on Universal Access in Human-Computer
Interaction (pp. 21-30). Springer, Berlin, Heidelberg.
[2] Gupta, P., Agrawal, A.K. and Fatima, S., Sign Language
Problem And Solutions For Deaf And Dumb People.
[3] Parton, B.S., 2005. Sign language recognition and
translation: A multidisciplined approach from the field
of artificial intelligence. Journal of deaf studies and deaf
education, 11(1), pp.94-101.
[4] Nagarajan, S. and Subashini, T.S., 2013. Static hand
gesture recognition for sign language alphabets using
edge-oriented histogram and multi class SVM.
International Journal of Computer Applications, 82(4).
[5] Uddin, J., Arko, F.N., Tabassum, N., Trisha, T.R. and
Ahmed, F., 2017, December. Bangla sign language
interpretation using bag of features and Support Vector
Machine. In Electrical Information and Communication
Technology (EICT), 2017 3rd International Conference
on (pp. 1-4). IEEE.
[6] Hore, S., Chatterjee, S., Santhi, V., Dey, N., Ashour, A.S.,
Balas, V.E. and Shi, F., 2017. Indian sign language
recognition using optimized neural networks. In
Information Technology and Intelligent Transportation
Systems (pp. 553-563). Springer, Cham.

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Sign language interpreter system using machine learning

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 © 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 248 Sign Language Interpreter Mr. R. Augustian Isaac1, S. Sri Gayathri2 1Assistant Professor, Dept. of Computer Science and Engineering, SRM Institute of Science and Technology, Chennai, India 2B. Tech, Dept. of Computer Science and Engineering, SRM Institute of Science and Technology, Chennai, India ------------------------------------------------------------------------***------------------------------------------------------------------------- Abstract—Sign language, a language that involves hand gestures, postures and body movements, has beenthefirstand only language of millions of people for ages. But in order for them to communicate with others, the other party is also required to know their language. In this rapidly changing world, the technological advancements pull everyone into the digital lifestyle. Thus, giving rise to the problem of communication through the internet, for the deaf and mute people, who are familiar only with the sign language they know. Here comes the necessity to build a sign language recognition system, through which the computer can be made to recognize and interpret sign language and translate it for the required task. This can be done using the concepts of machine learning and human computer interaction (HCI). Key words—Human Computer Interaction, Hidden Markov Models, Dataset, Hand gestures, Camera capture, Artificial Neural Networks. 1. INTRODUCTION There are more than 70 million people who are hearing or speech impaired. Sign languages help the deaf and mute community communicate using postures or body movements, eyes, eyebrows, hand gestures, that are used in different combinations to differentiate among lexical distinction, structure of grammar, etc. Thus, it’s evident that visual observation is essential for recognizingsign language. Recognizing sign language by human interpreters might not be a very challenging task as all that’s required is for the interpreter to learn the particular sign language. But gone are the days where people could livewithouttheinfluence of digitalization. With the exponential growth in technology, even the day-to-day tasks require the use of internet, thus making it a compulsion for people to stay aware and updated. But not everyone is able to deal with this, for instance, the deaf and mute community.Andmachine,unlike humans, cannot recognize sign language aseasilyashumans do. This is because a visual interface is needed for the computer to process and interpret it. This project aims at solvingtheabovementionedproblemby building a sign languageinterpreter. Thisinterpreterenables a computer to recognize the signs used in American Sign Language (ASL) and convert the interpreted data to text for further use. Gesture recognition is done using camera capture, where the input given are the images of signs/gestures of the language. The processingisdoneusing Human Computer Interaction (HCI). Human computer interaction is the discipline that mainly focuses on the interaction between people and computers. It is an up-and- coming concept in the field of computerscience.Itpavesway for many new inventions capable of making human lives easier to live. 2. EXISTING SOLUTION Sensor based approach: Sensor based approach has two types: glove sensors and built-in sensors (internal sensors built in the particular device). The existing system for sign language recognition involves the use of glove sensors. It is used for obtaining the input for recognizing the signs given by the user. These data gloves are also known as accelerometer gloves. Sensor gloves refer to the gloves that have multiple sensors embedded in them. These track the location and motion of the fingers and the palm. They have been in use for many years now but for other purposes such as creation of virtual 3-dimensional environments. Its applications include gaming, commands to robots, etc. One big advantage of sensor gloves is that the sensing is not affected by external disturbances due to change in light, magneticfieldorelectric field. The major disadvantage of the existing system is the complexity of using sensors for gesture recognition. Kinetic User Interface (KUI) is an interface that lets the user to interact with the computer by sensing the motion of the object under consideration. The user is expected to be wearing the gloves each time he wants to give an input. These gloves can be quite expensive and difficult to use. Thus, in this project, an alternative way is being suggested. 3. LITERATURE SURVEY To develop a sign language recognition system, a number of methods have been used previously. Based on the literature survey conducted, the techniques used in the previously conducted experiments have been identified. Some of the methods found are as follows: 3.1 Support Vector Machine: Support Vector Machine is a technique used for pattern recognition. It comes under supervised learning. This technique is known to deal with unknown data reallywell as it operates by dividing the feature space for each class. The supporting vector machine, or SVM, gets a set of input data and for each set, it predicts or determines which of the two classes can bring the output.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 © 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 249 3.2 Human Computer Interaction: Human Computer interaction, in short, HCI, is a concept of study that works on the interface between people and computers. It is an emerging topic and is reallypopularasits main aim is to make the computer understandhumansmore and more better. It overlaps with many topics such as behavioral sciences, media studies, computer science, etc. There are various terms with which HCI is referred as. Some of which are: HMI (Human-Machine Interaction), CHI (Computer-Human Interaction), MMI (Man-Machine Interaction). 3.3 Virtual Reality Modeling Language: Virtual reality modeling language, also known as virtual reality markup language, is a programming language that is was developed in order to create 3-dimensional models and web-based models. It illustrates 3-dimensional objects and other objects that require a 3-dimensional structure. It is also considered to be similar to HTML (Hypertext Markup Language). The main use of this in sign language recognition system is its ability to define 3-dimensional credentialssuch as the coordinates and geometric values. 3.4 Bag of Features: Bag of features is a model under Computer Vision that is used for image classification. Bag of features contains four main processes which are: 1) Extraction of features 2) Learning the “visual vocabulary” 3) Quantization of the features using the learnt visual vocabulary. 4) Representation of the images with the help of the frequency of “visual words”. But there are certain disadvantages in using this technique. These are the problems associatedwithinternal parameters, camera position and illumination. 3.5 Particle Swarm Optimization: Particle Swarm Optimization is a computational method used in the field of computational science, where a problem is optimized by iteratively trying to improve a candidate solution according to a given quality measure. It works by having a number of candidate solutions, known as dubbed particles, around which it moves in the search space, with simple mathematical formula applied on the particle’s velocity, position, etc. This algorithm, combined with neural networks, produces better outputthanmanyothersasmany performance measures such as accuracy, precision, kappa statistic, F-measure where all calculated and the result was found to be accurate than many other models. 3.6 Genetic Algorithm: Genetic algorithm is a sub-fieldofevolutionarycomputation. The mentioned parent field consists of algorithms used for global optimization. Evolutionary computational techniques are known to generate solutions that are highly optimized. Genetic algorithm can be combined with Particle Swarm Optimization, Evolutionary Computation and Neural Networks in building a sign language recognizing system. From the previously-used techniques identified throughthe literature survey, it was found that there are certain disadvantages in the techniques used. Some of them are as follows: ➢ Hidden Markov Model ismainlyintendedforspeech recognition. ➢ It is expected that the Graphical User Interface may shift to spoken human language interaction as it places severe limitations on HCI’s complexity. ➢ The method using Artificial Neural Networks might not yield effective or accurate results. ➢ The accuracy of an algorithm may vary greatly with the number of instances in various classes. 4. PROPOSED SOLUTION The major reason to develop this system is to make communication through the internet easier for the deaf and mute community. Thus, the sensor-based approach might not be very feasible due to its complexity and difficulty to use it. Compared to this, a video-based approach might prove to be more effective and easier to use. This project uses static hand gesture recognition as the input mode. In this approach, camera capture is used to capture a sequence of images, that is, the signs made by the user. The image is then compared with the dataset pre-built and the sign is identified and the output is given accordingly. The feature extraction is done by knowing the position of the hand and its orientation. There are skin segmentation algorithms that are used widely in Computer Vision applications. In this project, there are different methodsand algorithms used to extract the details of the hand such as: ➢ the area of the palm, which is obtained by finding the largest circle that can fit in it, ➢ detecting the convex hull ➢ The number of open fingers, which is measured by finding contours. Machine learning, which is like the future of computer science, is a field that deals with providing computers the ability to act without being programmed explicitly. This project is entirely based on machine learning. The programming language used is Python as python is a language that comes with features to facilitate visualization and data analysis.
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 © 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 250 5. SYSTEM ARCHITECTURE The system architecture of this project depicts the flow of control. The hardware device required is the input device to obtain the image of the gesture. In this case, a camera or a webcam is used as the input device. The architecture diagram is as follows: The gesture made by the user is received through the camera. The image is then processed for extraction of its features. The collected data is then used for further calculations. It is compared with the existing data set and recognized. The interpreted gesture is then given as the output and then used for the required purpose. 6. MODULE IDENTIFICATION The working of this approach is carried out with the help of certain modules which are as follows: 6.1 Data Set: In supervised type of machine learning this is the very first step for image recognition. This is because supervised learning generally refers to making the machine learn a function that would map the given inputtotheoutput.Inthis step, a set of images for each letter in the sign language isfed to a database. The number of images may vary from 100 to 200, with different angles of each particular gesture included. The input obtained is then compared with the given images in the dataset to identify the gesture made. The reason for the number of images in the dataset is to get the output with a good amount of accuracy and also to avoid ambiguity, which has high chances of occurring in sign language as one gesture might be similar to another one. Thus, the data set can be considered as the fundamental need in supervised type of machine learning. 6.2 Image detection: This is the step that comes right after camera capture.Image detection refers to detecting the image that is obtained and, in this case, it is found out if the obtained image is that of a hand or not. A binary classifier is to be trainedbeforehandto check the same. A binary classifier has the task of classifying sets into two groups, depending on thecriteria thesetsmeet. It checks for one or more qualities that a particular set should possess. It is according to that factor that a binary classifier decided to which group the set should be sent to. 6.3 Feature Extraction: Feature extraction refers to extracting the details from the image captured. In a sign language interpreter, the image captured is a gesture made bya hand.Therefore,thefeatures extracted from such images include the size of the palm, the number of fingers open, etc. These features are then used to recognize the gesture using certain algorithms. 6.4 Image Recognition: Image recognition is the most crucial procedure of this project. The acquired image is converted to its vector form. The model used is SVM, support vector machine. Support Vector Machine is used to analyze data and classify them. Support Vector Machine comes under supervised machine learning. SVM represents the examples as points in space that are mapped so that they are separated according to the category they come under. 6.5 Output: All of these modules contribute to the successful working of sign language interpreting system. The flow of execution takes place in the following manner: The camera gets the input gesture image from the user, the detection process takes place to check if it is a hand or not using certain algorithms, image recognition is the next step where the image acquired from the user is compared with the images in the dataset, to interpret the shown gesture. Image recognition is done using a model known as SVM or Support Vector Machine. The next step is the output where the recognized symbol is converted to text form as the output. 7. CONCLUSIONS This paper describes an approach for recognizing the American Sign Language (ASL), that is, to provide an interface for the deaf and mute population to communicate through the internet. This system is based on machine learning. This system takes into consideration the various drawbacks in the existing system and also their advantages for better working of this system. It is built to make communication over the internet easier for the deaf and mute community. But this also has certain limitations. The interpreter uses only static gesture recognition and not dynamic. Dynamic gesture recognition refers to identifying gestures in a continuous sequence in the form of videos. A system implementing dynamic gesture recognition is much more complex and is yet to be built.
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 © 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 251 ACKNOWLEDGEMENT This project was supported by Prof. Mr. R. Augustian Isaac, thus I would like to express special thanks to him, for giving me the opportunity to work on this project. During the research on this project, many new terms came to be known for which I am thankful. REFERENCES [1] Efthimiou, E., Fotinea, S.E., Vogler, C., Hanke, T., Glauert, J., Bowden, R., Braffort, A., Collet, C., Maragos, P. and Segouat, J., 2009, July. Sign language recognition, generation, and modelling: a research effort with applications in deaf communication. In International Conference on Universal Access in Human-Computer Interaction (pp. 21-30). Springer, Berlin, Heidelberg. [2] Gupta, P., Agrawal, A.K. and Fatima, S., Sign Language Problem And Solutions For Deaf And Dumb People. [3] Parton, B.S., 2005. Sign language recognition and translation: A multidisciplined approach from the field of artificial intelligence. Journal of deaf studies and deaf education, 11(1), pp.94-101. [4] Nagarajan, S. and Subashini, T.S., 2013. Static hand gesture recognition for sign language alphabets using edge-oriented histogram and multi class SVM. International Journal of Computer Applications, 82(4). [5] Uddin, J., Arko, F.N., Tabassum, N., Trisha, T.R. and Ahmed, F., 2017, December. Bangla sign language interpretation using bag of features and Support Vector Machine. In Electrical Information and Communication Technology (EICT), 2017 3rd International Conference on (pp. 1-4). IEEE. [6] Hore, S., Chatterjee, S., Santhi, V., Dey, N., Ashour, A.S., Balas, V.E. and Shi, F., 2017. Indian sign language recognition using optimized neural networks. In Information Technology and Intelligent Transportation Systems (pp. 553-563). Springer, Cham.