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Serious Games Presentation Web
1. Serious Games:
Present & Future
BY TOM CRAWFORD
CEO, VIZTHINK
SEPTEMBER 25, 2007
2. Agenda
Definitions
Who are Gamers?
Why use Serious Games?
What are the Current State of Serious Games?
What is the Future of Serious Games?
What Resources are Available?
Q&A
3. A Few Definitions
Video Game – Console, computer, or handheld game
Console Game – Played on a dedicated gaming device and
displayed on a TV
Computer Game – Played on a PC (or Mac), and displayed on a
computer monitor
Handheld Game – Played on a very portable, dedicated gaming
device and displayed on a built in screen
4. A Few Definitions
Video Game – Console, computer, or handheld game
Casual Game – A game that is easy to start, can be
quick to play, and generally does not have a
metaphorical abstraction
Serious Game – A game or simulation of any type
used for learning or communication.
Game – competition? goals? rules? fun? learning? I
know it when I see it?
5. Are YOU a Gamer?
When did you last play…
a game…any game?
a video game?
a console game?
a casual game?
a serious game?
When did you last buy…
a game…any game?
a video game?
How would you describe the typical gamer?
6. Who are Gamers? Are You Sure?
What is the average age of game players?
Greater
than 49
24.2%
33
18 to 49
47.6%
Less than 18
28.2%
Source: Entertainment Software Association
7. Who are Gamers? Are You Sure?
What percentage are female?
Women over 18?
31%
38%
Male, 62%
Female, 38%
Boys under 18?
20%
Source: Entertainment Software Association
8. Who are Gamers? Are You Sure?
Are gamers lazy, anti-social slackers?
93% read books or newspapers regularly
79% of all ages exercise at least 20 hrs/month
78% vote regularly
Gamers spend triple the time on
sports, community, religion, creative, cultural, and
reading compared to non-gamers
Source: Entertainment Software Association
9. Who are Gamers? Are You Sure?
What is the average age of game buyers?
40 years old
Who plays more hours per week adult men or adult
women?
Women = 7.4 hours/week
Men = 7.6 hours/week
How do they expect that to change?
53% expect to play as much or more in 10 years
Source: Entertainment Software Association
11. What Games Do They Play?
Best Selling Console Games of 2006
Madden NFL 07 - PS2 Final Fantasy XII - PS2
1. 6.
New Super Mario Bros - NDS Brain Age - NDS
2. 7.
Gears of War - 360 Madden NFL 07 - 360
3. 8.
Kingdom Hearts II - PS2 Tom Clancy's GRAW - 360
4. 9.
Guitar Hero 2 - PS2 10. NCAA Football 07 - PS2
5.
All Ages Games
Sports & Racing Games
Youth Games Action/Shooter Games
12. Why Use Serious Games?
Practice (Learning by Doing)
Martin, Klein, Sullivan from Arizona State
Objectives, Information, Examples, Review, Practice
Repetition/Habit
William James
In a realistic, time compressed, risk free
environment
Freedom of movement leads to retention
Itiel Dror
13. Why Use Serious Games?
Progressive competency
Source: T. Crawford concepts by J. Gee
14. Why Use Serious Games?
Telling your own story leads to ownership
Jim Gee, David Shaffer
Source: Halo, Indiana Jones, Project Gotham Racing 3
15. Why Use Serious Games?
Theory of Transfer
Source: T. Crawford
29. Current Uses: Other Serious Games
Game Shows, Quizzes
Marc Prensky’s Challenge Game
Classroom Jeopardy
Metaphors for Practice
Dr. Jim Rosser’s Super Monkey Ball
Source: Games2Train, Classroom Jeopardy, Super Monkey Ball
35. Future Uses: Visual Realism
Source: Madden Football 2007, Madden Football circ. 1998
36. Other Topics
Debate: Serious Games are Neither Serious Nor
Games
Debate: Should the Word Game be Used
Debate: What is a Game Anyway?
Debate: Do Games Have to be Fun?
Advergaming
37. What Books are Available?
Required Reading
Theory of Fun
Hamlet on the Holodeck
What Video Games Have to Teach Us
Why Video Games are Good for Your Soul
How Computer Games Help Children Learn
Digital Game-Based Learning
Gadgets, Games, and Gizmos for Learning
Persuasive Games
Got Game
Interactive Storytelling
40. Contact Information
Tom Crawford
CEO, VizThink
thcrawford@thcrawford.com
http://thcrawford.blogspot.com
tcrawford@vizthink.com
http://www.vizthink.com
VizThink ’08
January 27-29, 2008
San Francisco, CA