SlideShare ist ein Scribd-Unternehmen logo

Serious Games: Chancen und Grenzen

Stärken, Schwächen und Szenarien für den Einsatz von Game-Based Learning in der Bildung.

1 von 60
Downloaden Sie, um offline zu lesen
Serious Games
i
    Game-based Learning: Chancen und Grenzen
    Sebastian Deterding
    Educamp Ilmenau
    TU Ilmenau, 19.-20.4.2008
i
    Übersicht
    01               02                  03




           Begriff           Beispiele        Stärken

    04               05                  06




         Szenarien        Übertragung         Grenzen
i
        Übersicht

   01
                              Begriff
                              ¬ Form / Inhalt
                              ¬ Geschichte
                              ¬ Forschung
                              ¬ Game-based Learning vs. Edutainment 
                                E-Learning
                              ¬ 4 x (Game + Lernen) = ?

Um das Konzept „Serious Games“ zu verstehen, hilft der Vergleich mit einem anderen neuen
Unterhaltungsmedium, das um seine Anerkennung als „ernstes Medium“ kämpfen musste:
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen
Serious Games: Chancen und Grenzen

Recomendados

Serious Games Presentation Web
Serious Games Presentation WebSerious Games Presentation Web
Serious Games Presentation Webiil07
 
Game based learning in der Praxis
Game based learning in der PraxisGame based learning in der Praxis
Game based learning in der Praxiswir_sie
 
Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Raptivity
 
Social Gaming: Online-Spiele zwischen Spielen und Lernen
Social Gaming: Online-Spiele zwischen Spielen und LernenSocial Gaming: Online-Spiele zwischen Spielen und Lernen
Social Gaming: Online-Spiele zwischen Spielen und LernenTurtle Entertainment
 
A History of Serious Games
A History of Serious GamesA History of Serious Games
A History of Serious GamesRoger Smith
 
Gaming it: Was User Experience Designer von Game Designern lernen können
Gaming it: Was User Experience Designer von Game Designern lernen könnenGaming it: Was User Experience Designer von Game Designern lernen können
Gaming it: Was User Experience Designer von Game Designern lernen könnenSebastian Deterding
 
ERPsim : A serious game to learn enterprise systems and business analytics
ERPsim : A serious game to learn enterprise systems and business analyticsERPsim : A serious game to learn enterprise systems and business analytics
ERPsim : A serious game to learn enterprise systems and business analyticsPierre-Majorique Léger
 

Más contenido relacionado

Mehr von Sebastian Deterding

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenSebastian Deterding
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Sebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 

Mehr von Sebastian Deterding (20)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und Lösungen
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Gameful Design for Learning
Gameful Design for LearningGameful Design for Learning
Gameful Design for Learning
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 

Serious Games: Chancen und Grenzen

  • 1. Serious Games i Game-based Learning: Chancen und Grenzen Sebastian Deterding Educamp Ilmenau TU Ilmenau, 19.-20.4.2008
  • 2. i Übersicht 01 02 03 Begriff Beispiele Stärken 04 05 06 Szenarien Übertragung Grenzen
  • 3. i Übersicht 01 Begriff ¬ Form / Inhalt ¬ Geschichte ¬ Forschung ¬ Game-based Learning vs. Edutainment E-Learning ¬ 4 x (Game + Lernen) = ? Um das Konzept „Serious Games“ zu verstehen, hilft der Vergleich mit einem anderen neuen Unterhaltungsmedium, das um seine Anerkennung als „ernstes Medium“ kämpfen musste: