SlideShare ist ein Scribd-Unternehmen logo
1 von 33
Downloaden Sie, um offline zu lesen
From Game Design Elements
to Gamefulness
Defining “Gamification”

S. Deterding, D. Dixon, R. Khaled, L. E. Nacke 
Mindtrek 2011, Tampere, September 28, 2011
Overview	

                    You are here



• Introduction	

• Precursors and parallels	

• Defining “gamification”	

• Situating “gamification”	

• Open questions	



                                   2	
  
“Gamification”?	





                    3	
  
“Gamification”?	





                    4	
  
The industry blueprint	

     Points	

                  Badges	

        Leaderboards	

       Incentives	

Tracking, Feedback	

          Goal-setting	

     Competition	

        Rewards	





                        (And behavioral analytics in the backend)	

                                                                                      5	
  
Overview	


• Introduction	

               You are here



• Precursors and parallels	

• Defining “gamification”	

• Situating “gamification”	

• Open questions	



                                               6	
  
Precursors in HCI	


Man as machine	

   Man as computer	

               Man as meaning-maker	

Ergonomics	

       Cognitive sciences	

            Human sciences	





                    Precursors	

                 Repurposings	

               UX	

                Playfulness	

          Persuasive Tech	

                      (1980+)	

                       (2001+)	

           (2002+)	

                    (2005+)	

                (2006+)	

                                                                         Hedonic attributes	

                                                                            Game UX	




                                                                                        Ludic design	

                CSCW	

                                                                                             (2002+)	

                (2005+)	





                                                                                                                                                 7	
  
                          Harrison, S., Tatar, D., and Sengers, P. The Three Paradigms of HCI. Proc. AltCHI 2007, ACM Press (2007).
Precursors in Game Studies	


                                     Digital	

   Alternate Reality/	

                                          Ludification	

Serious Games	

                 Serious Games	

 Pervasive Games	

 Serious Gaming	

                            of culture	

    (1960+)	

                       (2001+)	

           (2001+)	

                   (2006+)	

                   (2006+)	





                 Precursors	

     Repurposings	

          UX	

                 Playfulness	

          Persuasive Tech	

                   (1980+)	

          (2001+)	

       (2002+)	

                     (2005+)	

                 (2006+)	

                                                     Hedonic attributes	

                                                        Game UX	




                                                                       Ludic design	

              CSCW	

                                                                          (2002+)	

                (2005+)	

                                                                                                                                 8	
  
Overview	


• Introduction	

                                You are here
• Precursors and parallels	

• Defining “gamification”	

• Situating “gamification”	

• Open questions	



                                               9	
  
Gamification: A definition	



“The use of 	

game design elements	

in non-game contexts”	



                              10	
  
Gamification: A definition	



“The use of 	

game design elements	

in non-game contexts”	



                              11	
  
game	

Ludus	

    skill	

            effort	

            ordered	

            rule-bound	





            play	

            improvisation	

Paidia	

   tumultuous	

            immoderate	

                               12	
  
Gaming, not playing	

                  Gaming	





                  Playing	

                               13	
  
Elements, not whole systems	




                    er      libert
                chas              yand
         Dune                            vigila
                                                  nce




    Whole	

                    Elements	





                                                        14	
  
What is a “game element”?	

• Most game definitions have multiple necessary
  conditions, e.g. Juul 2005:	





                                                 15	
  
What is a “game element”?	

• Elements characteristic for games	

                                         specific to games	

                                         (empty/too constrained)	

                                                 characteristic for games	

                                                 (with fuzzy boundaries)	

                                                       present in games	

                                                       (boundless/too broad)	





                                                                               16	
  
Game design elements	


Game-based technology	

   Controllers, AI, 3D engines, ...	




Game-based practices	

    Serious Gaming	




Game-based design	

       Gamification	




                                                                 17	
  
Levels of game design elements	

                                           Playcentric design, value conscious game
Game design methods	

                                           design…	



Game models	

                             MDA, Game design atoms, CEGE, ...	



                                           Enduring play, clear goals, variety of play
Game design principles and heuristics	

                                           styles, ...	


                                           Levels, time constraint, limited
Game design patterns and mechanics	

                                           resources,…	



Game interface patterns	

                 Badge, leaderboard, timer, ...	




                                                                                     18	
  
Non-game contexts	





                       19	
  
Non-game contexts	

• Big issues with “serious game” being initially
  reduced to learning as one goal/context, thus	

• No specific goals (learning, motivation, …)	

• No specific contexts (g4change, g4health, …)	

• Not limited to digital/online	





                                                     20	
  
21	
  
Can you “gamify” a game?	

• Only if definition is tied to a set of specific
  elements (e.g. achievements)	

• Metagames seen as games, not game elements
  in literature	

• Designer view: Hard to distinguish ‘core’ game
  design from ‘outer’ gamification	

• User view: Open empirical question whether
  game/gamified part are perceived as separate	

                                                   22	
  
Overview	


• Introduction	

• Precursors and parallels	

                                You are here
• Defining “gamification”	

• Situating “gamification”	

• Open questions	



                                               23	
  
Gamification: the definition again	



“The use of 	

game design elements	

in non-game contexts”	



                                      24	
  
Bringing it together	

                   Gaming	





     Whole	

                   Elements	





                   Playing	

                                              25	
  
Situating the definition	





                             26	
  
Overview	


• Introduction	

• Precursors and parallels	

• Defining “gamification”	

                                You are here
• Situating “gamification”	

• Open questions	



                                               27	
  
Social and subjective nature of play	

• Playing/gaming as a subjective, shared mode of
  behavior and mindset	

• User view: When do they “use”, when “play”
  an app? (Framing, user-added rules  goals, …)	

• Designer: When intended as product, gameful
  product, or full game?	

• Flickering, switching, conflicting modes of
  engagement within and between users as rich
  new data source
Gamefulness	


                 29	
  
Elements or qualities?	

• Playfulness as a specific quality/mode of user
  behavior and experience, as well as design goal	

• Gamefulness as logic complement	

• Gameful design: less contentious baggage, less
  definitional complications, hence preferable for
  academic discourse
Playfulness and Gamefulness	


Quality of experience
                               Playfulness	

            Gamefulness	

and behavior	




Artifact affording that
                               Playful interactions	

   Gameful interactions	

quality	





Designing for that quality	

 Playful design	

          Gameful design	





                                                                                   31	
  
Bringing it together... again	

                   Gaming	





     System	

                     Quality	





                   Playing	

                                                32	
  
Thank you	

Rilla Khaled	
       Sebastian Deterding	
                    Dan Dixon	
              Lennart E. Nacke	
  
rikh@itu.dk	

       s.deterding@hans-bredow-institut.de	

   dan@digitaldust.org	

   lennart.nacke@acm.org

Weitere ähnliche Inhalte

Was ist angesagt?

LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationDavid Mullich
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals MegadeckChristina Wodtke
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal ElementsChristina Wodtke
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3Andrea Resmini
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by StepBayu Sembada
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design PrincipleNaquiah Daud
 
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesBeyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesElectronic Arts / DICE
 
Game Elements
Game ElementsGame Elements
Game ElementsKarl Kapp
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceMarc Miquel
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design DocumentEqual Experts
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design FundamentalsIntelligent_ly
 
Game development
Game developmentGame development
Game developmentreittes
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyAmy Jo Kim
 

Was ist angesagt? (20)

LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game Documentation
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals Megadeck
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Gamification,
Gamification,Gamification,
Gamification,
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal Elements
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Gamification
GamificationGamification
Gamification
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by Step
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design Principle
 
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesBeyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Game development
Game developmentGame development
Game development
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification Strategy
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player Journey
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 

Ähnlich wie From Game Design Elements to Gamefulness: Defining "Gamification"

Game Designer's job
Game Designer's jobGame Designer's job
Game Designer's jobaction.vn
 
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang Enix
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang EnixOGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang Enix
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang EnixBuff Nguyen
 
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...2012, the awakening of the Vietnamese Game Development - Game designer’s job ...
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...nhismxuf
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
THUPR conference - social games & gamification overview
THUPR conference - social games & gamification overviewTHUPR conference - social games & gamification overview
THUPR conference - social games & gamification overviewRaf Keustermans
 
Can we Replace the Game Designer with an Algorithm?
Can we Replace the Game Designer with an Algorithm?Can we Replace the Game Designer with an Algorithm?
Can we Replace the Game Designer with an Algorithm?Games for Health Europe
 
Raf Keusterman on Gamification
Raf Keusterman on GamificationRaf Keusterman on Gamification
Raf Keusterman on GamificationClaire Thompson
 
Defining gamification
Defining gamificationDefining gamification
Defining gamificationYuta Iwamoto
 
iBasket: The story of an HTML5 game
iBasket: The story of an HTML5 gameiBasket: The story of an HTML5 game
iBasket: The story of an HTML5 gameIker Jamardo
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game developmentAhmed
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game designKatharine Neil
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework_
 
UX Bristol Gameful Design
UX Bristol Gameful DesignUX Bristol Gameful Design
UX Bristol Gameful DesignDan Dixon
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
Game designer
Game designerGame designer
Game designerwe20
 
Game designer
Game designerGame designer
Game designerSon Aris
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careerswalid sassi
 
Meta 3D Studios Art Experience
Meta 3D Studios Art ExperienceMeta 3D Studios Art Experience
Meta 3D Studios Art ExperienceBilly Joe Cain
 

Ähnlich wie From Game Design Elements to Gamefulness: Defining "Gamification" (20)

Game Designer's job
Game Designer's jobGame Designer's job
Game Designer's job
 
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang Enix
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang EnixOGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang Enix
OGDC2012 Game Designer_Mr.Nicolas_ Phuong Hoang Enix
 
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...2012, the awakening of the Vietnamese Game Development - Game designer’s job ...
2012, the awakening of the Vietnamese Game Development - Game designer’s job ...
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification
 
THUPR conference - social games & gamification overview
THUPR conference - social games & gamification overviewTHUPR conference - social games & gamification overview
THUPR conference - social games & gamification overview
 
Can we Replace the Game Designer with an Algorithm?
Can we Replace the Game Designer with an Algorithm?Can we Replace the Game Designer with an Algorithm?
Can we Replace the Game Designer with an Algorithm?
 
Raf Keusterman on Gamification
Raf Keusterman on GamificationRaf Keusterman on Gamification
Raf Keusterman on Gamification
 
Defining gamification
Defining gamificationDefining gamification
Defining gamification
 
iBasket: The story of an HTML5 game
iBasket: The story of an HTML5 gameiBasket: The story of an HTML5 game
iBasket: The story of an HTML5 game
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game development
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game design
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework
 
UX Bristol Gameful Design
UX Bristol Gameful DesignUX Bristol Gameful Design
UX Bristol Gameful Design
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
Game designer
Game designerGame designer
Game designer
 
Game designer
Game designerGame designer
Game designer
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careers
 
CHI 2011 Gamification Workshop
CHI 2011 Gamification WorkshopCHI 2011 Gamification Workshop
CHI 2011 Gamification Workshop
 
Meta 3D Studios Art Experience
Meta 3D Studios Art ExperienceMeta 3D Studios Art Experience
Meta 3D Studios Art Experience
 

Mehr von Sebastian Deterding

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenSebastian Deterding
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Sebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 

Mehr von Sebastian Deterding (20)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und Lösungen
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Gameful Design for Learning
Gameful Design for LearningGameful Design for Learning
Gameful Design for Learning
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 

Kürzlich hochgeladen

SCRIP Lua HTTP PROGRACMACION PLC WECON CA
SCRIP Lua HTTP PROGRACMACION PLC  WECON CASCRIP Lua HTTP PROGRACMACION PLC  WECON CA
SCRIP Lua HTTP PROGRACMACION PLC WECON CANestorGamez6
 
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonCheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonDelhi Call girls
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfAmirYakdi
 
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiVIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiSuhani Kapoor
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girlsmodelanjalisharma4
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Roomdivyansh0kumar0
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Delhi Call girls
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentationamedia6
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiSuhani Kapoor
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxmirandajeremy200221
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...BarusRa
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...babafaisel
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfParomita Roy
 
Kindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpKindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpmainac1
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...home
 
Presentation.pptx about blender what is blender
Presentation.pptx about blender what is blenderPresentation.pptx about blender what is blender
Presentation.pptx about blender what is blenderUbaidurrehman997675
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Douxkojalkojal131
 

Kürzlich hochgeladen (20)

SCRIP Lua HTTP PROGRACMACION PLC WECON CA
SCRIP Lua HTTP PROGRACMACION PLC  WECON CASCRIP Lua HTTP PROGRACMACION PLC  WECON CA
SCRIP Lua HTTP PROGRACMACION PLC WECON CA
 
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonCheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
 
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiVIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentation
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptx
 
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
 
Kindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpKindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUp
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
 
Presentation.pptx about blender what is blender
Presentation.pptx about blender what is blenderPresentation.pptx about blender what is blender
Presentation.pptx about blender what is blender
 
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
 
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
 

From Game Design Elements to Gamefulness: Defining "Gamification"

  • 1. From Game Design Elements to Gamefulness Defining “Gamification” S. Deterding, D. Dixon, R. Khaled, L. E. Nacke Mindtrek 2011, Tampere, September 28, 2011
  • 2. Overview You are here • Introduction • Precursors and parallels • Defining “gamification” • Situating “gamification” • Open questions 2  
  • 5. The industry blueprint Points Badges Leaderboards Incentives Tracking, Feedback Goal-setting Competition Rewards (And behavioral analytics in the backend) 5  
  • 6. Overview • Introduction You are here • Precursors and parallels • Defining “gamification” • Situating “gamification” • Open questions 6  
  • 7. Precursors in HCI Man as machine Man as computer Man as meaning-maker Ergonomics Cognitive sciences Human sciences Precursors Repurposings UX Playfulness Persuasive Tech (1980+) (2001+) (2002+) (2005+) (2006+) Hedonic attributes Game UX Ludic design CSCW (2002+) (2005+) 7   Harrison, S., Tatar, D., and Sengers, P. The Three Paradigms of HCI. Proc. AltCHI 2007, ACM Press (2007).
  • 8. Precursors in Game Studies Digital Alternate Reality/ Ludification Serious Games Serious Games Pervasive Games Serious Gaming of culture (1960+) (2001+) (2001+) (2006+) (2006+) Precursors Repurposings UX Playfulness Persuasive Tech (1980+) (2001+) (2002+) (2005+) (2006+) Hedonic attributes Game UX Ludic design CSCW (2002+) (2005+) 8  
  • 9. Overview • Introduction You are here • Precursors and parallels • Defining “gamification” • Situating “gamification” • Open questions 9  
  • 10. Gamification: A definition “The use of game design elements in non-game contexts” 10  
  • 11. Gamification: A definition “The use of game design elements in non-game contexts” 11  
  • 12. game Ludus skill effort ordered rule-bound play improvisation Paidia tumultuous immoderate 12  
  • 13. Gaming, not playing Gaming Playing 13  
  • 14. Elements, not whole systems er libert chas yand Dune vigila nce Whole Elements 14  
  • 15. What is a “game element”? • Most game definitions have multiple necessary conditions, e.g. Juul 2005: 15  
  • 16. What is a “game element”? • Elements characteristic for games specific to games (empty/too constrained) characteristic for games (with fuzzy boundaries) present in games (boundless/too broad) 16  
  • 17. Game design elements Game-based technology Controllers, AI, 3D engines, ... Game-based practices Serious Gaming Game-based design Gamification 17  
  • 18. Levels of game design elements Playcentric design, value conscious game Game design methods design… Game models MDA, Game design atoms, CEGE, ... Enduring play, clear goals, variety of play Game design principles and heuristics styles, ... Levels, time constraint, limited Game design patterns and mechanics resources,… Game interface patterns Badge, leaderboard, timer, ... 18  
  • 20. Non-game contexts • Big issues with “serious game” being initially reduced to learning as one goal/context, thus • No specific goals (learning, motivation, …) • No specific contexts (g4change, g4health, …) • Not limited to digital/online 20  
  • 21. 21  
  • 22. Can you “gamify” a game? • Only if definition is tied to a set of specific elements (e.g. achievements) • Metagames seen as games, not game elements in literature • Designer view: Hard to distinguish ‘core’ game design from ‘outer’ gamification • User view: Open empirical question whether game/gamified part are perceived as separate 22  
  • 23. Overview • Introduction • Precursors and parallels You are here • Defining “gamification” • Situating “gamification” • Open questions 23  
  • 24. Gamification: the definition again “The use of game design elements in non-game contexts” 24  
  • 25. Bringing it together Gaming Whole Elements Playing 25  
  • 27. Overview • Introduction • Precursors and parallels • Defining “gamification” You are here • Situating “gamification” • Open questions 27  
  • 28. Social and subjective nature of play • Playing/gaming as a subjective, shared mode of behavior and mindset • User view: When do they “use”, when “play” an app? (Framing, user-added rules goals, …) • Designer: When intended as product, gameful product, or full game? • Flickering, switching, conflicting modes of engagement within and between users as rich new data source
  • 29. Gamefulness 29  
  • 30. Elements or qualities? • Playfulness as a specific quality/mode of user behavior and experience, as well as design goal • Gamefulness as logic complement • Gameful design: less contentious baggage, less definitional complications, hence preferable for academic discourse
  • 31. Playfulness and Gamefulness Quality of experience Playfulness Gamefulness and behavior Artifact affording that Playful interactions Gameful interactions quality Designing for that quality Playful design Gameful design 31  
  • 32. Bringing it together... again Gaming System Quality Playing 32  
  • 33. Thank you Rilla Khaled   Sebastian Deterding   Dan Dixon   Lennart E. Nacke   rikh@itu.dk s.deterding@hans-bredow-institut.de dan@digitaldust.org lennart.nacke@acm.org