GDC2019 - SEED - Towards Deep Generative Models in Game Development SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge SEED - Halcyon Architecture Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing Khronos Munich 2018 - Halcyon and Vulkan CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism SIGGRAPH 2018 - PICA PICA and NVIDIA Turing SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Learning DD18 - SEED - Raytracing in Hybrid Real-Time Rendering Creativity of Rules and Patterns: Designing Procedural Systems Shiny Pixels and Beyond: Real-Time Raytracing at SEED Future Directions for Compute-for-Graphics