Personal Information
Unternehmen/Arbeitsplatz
Canterbury, United Kingdom United Kingdom
Branche
Technology / Software / Internet
Webseite
http://wearesimonbostock.net
Info
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
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content strategy
content management system
content management
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tcuk10
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learning
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Präsentationen
(5)Dokumente
(1)Gefällt mir
(27)Beyond "UX" – Creating Connected Experiences
Graeme Blackwood
•
Vor 9 Jahren
Towards a mobile content strategy
CharityComms
•
Vor 10 Jahren
Defining Content Architecture
cleveg
•
Vor 11 Jahren
Nonprofit, zero content — designing a durable framework before content exists.
Chris Atherton @finiteattention
•
Vor 11 Jahren
Location as Invisible Interface - ARE2011 Presentation
Amber Case
•
Vor 12 Jahren
Amber Case - Location as an Invisible Interface - Sony Ericsson.pptx
Amber Case
•
Vor 12 Jahren
Cross-Channel Strategy
Peter Morville
•
Vor 12 Jahren
Designing for Flow: Creating Compelling User Experiences for Learning
Julie Dirksen
•
Vor 12 Jahren
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
Vor 13 Jahren
The cross channel experience - UXLx
Nick Finck
•
Vor 12 Jahren
Putting the Fun in Functional
Amy Jo Kim
•
Vor 16 Jahren
Introduction to the Theory of Game Elements
Aki Järvinen
•
Vor 17 Jahren
Social Spaces: Lessons from Radical Architects
Christina Wodtke
•
Vor 14 Jahren
Metagame Design
Amy Jo Kim
•
Vor 14 Jahren
Seductive Interactions (Idea 09 Version)
Stephen Anderson
•
Vor 14 Jahren
Pig-faced Orcs: What designers can learn from old-school role-playing games
Jamie Reffell
•
Vor 13 Jahren
Understanding through Visualization
Stephan Thiel
•
Vor 12 Jahren
Smart Gamification: Social Game Design for a Connected World
Amy Jo Kim
•
Vor 13 Jahren
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
•
Vor 14 Jahren
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
Vor 13 Jahren
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
Vor 13 Jahren
LxD - Learner Experience Design
Julie Dirksen
•
Vor 13 Jahren
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Stephen Anderson
•
Vor 13 Jahren
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence
•
Vor 13 Jahren
Eight Principles of Information Architecture
Dan Brown
•
Vor 14 Jahren
The Spork / Platypus Average: Content strategy at Red Gate Software
Roger Hart
•
Vor 13 Jahren
When Data Gets Up Close and Personal
Stephen Anderson
•
Vor 13 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Canterbury, United Kingdom United Kingdom
Branche
Technology / Software / Internet
Webseite
http://wearesimonbostock.net
Info
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
Tags
associations
website
trade
membership organisation
content strategy
content management system
content management
education
training
tcuk10
elearning
km
learning
gaming
game design
games
Mehr anzeigen