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Chapter 1
Basic Introduction to Computers

Discovering
Computers 2012
Your Interactive Guide
to the Digital World
Objectives Overview

Explain why computer
literacy is vital to
success in today’s world

Define the
term, computer, and
describe the
relationship between
data and information

Describe the five
components of a
computer

Discuss the advantages
and disadvantages that
users experience when
working with
computers

Define the
term, network, and
identify benefits of
sharing resources on a
network

Discuss the uses of the
Internet and World
Wide Web

See Page 3
for Detailed Objectives

Discovering Computers 2012: Chapter 1

2
Objectives Overview

Distinguish between system software
and application software

Differentiate among types, sizes, and
functions of computers in each
category

Explain how home users, small
office/home office users, mobile
users, power users, and enterprise
users each interact with computers

See Page 3
for Detailed Objectives

Describe the role of each element in an
information system

Discuss how society uses computers in
education, finance, government, health
care, science, publishing, travel, and
manufacturing

Discovering Computers 2012: Chapter 1

3
A World of Computers
• Computers are everywhere

Pages 4 - 5
Figure 1-1

Discovering Computers 2012: Chapter 1

4
What Is a Computer?
• A computer is an electronic device, operating
under the control of instructions stored in its own
memory
Collects
data
(input)

Processing

Produces
information
(output)

Information Processing Cycle
Page 6

Discovering Computers 2012: Chapter 1

5
What Is a Computer?

Page 6
Figure 1-2

Discovering Computers 2012: Chapter 1

6
The Components of a Computer
• A computer contains many electric, electronic, and
mechanical components known as hardware
Input Device
Output Device

• Allows you to enter data and instructions into a computer

• Hardware component that conveys information to one or more people

System Unit

• Case that contains the electronic components of the computer that
are used to process data

Storage Device

• Records (writes) and/or retrieves (reads) items to and from storage
media

Communications
Device

• Enables a computer to send and receive data, instructions, and
information to and from one or more computers or mobile devices

Pages 6 - 8

Discovering Computers 2012: Chapter 1

7
The Components of a Computer

Page 7
Figure 1-3

Discovering Computers 2012: Chapter 1

8
Advantages and Disadvantages
of Using Computers
Advantages of
Using Computers

Speed

Health Risks

Reliability

Violation of Privacy

Consistency

Public Safety

Storage

Impact on Labor Force

Communications
Pages 9 - 10

Disadvantages of
Using Computers

Impact on Environment

Discovering Computers 2012: Chapter 1

9
Advantages and Disadvantages
of Using Computers
• Green computing involves reducing the electricity
consumed and environmental waste generated when
using a computer
• Strategies include:
–
–
–
–

Page 10

Recycling
Regulating manufacturing processes
Extending the life of computers
Immediately donating or properly disposing of replaced computers

Discovering Computers 2012: Chapter 1

10
Categories of Computers
Personal computers
Mobile computers and mobile devices
Game consoles
Servers
Mainframes

Supercomputers
Embedded computers
Page 19

Discovering Computers 2012: Chapter 1

11
Personal Computers
• A personal computer can perform all of its input,
processing, output, and storage activities by itself
• Two popular architectures are the PC and the
Apple
– Desktop computer

Pages 19 - 20
Figures 1-15 - 1-16

Discovering Computers 2012: Chapter 1

12
Mobile Computers and Mobile Devices

Mobile
Computer

Mobile
Device
Personal computer you can
carry from place to place

Examples include notebook
computers, laptop
computers, netbooks, ultrathins, and Tablet PCs

Pages 20 - 23

Computing device small
enough to hold in your hand

Examples include smart
phones and PDAs, e-book
readers, handheld
computers, portable media
players, and digital cameras

Discovering Computers 2012: Chapter 1

13
Mobile Computers and Mobile Devices
Notebook computer
Tablet PC

Smart phones and PDAs
E-book reader
Pages 20 - 22
Figures 1-17 – 1-20

Discovering Computers 2012: Chapter 1

14
Mobile Computers and Mobile Devices

Handheld computer
Portable media player
Digital camera
Pages 22 - 23
Figures 1-21 – 1-23

Discovering Computers 2012: Chapter 1

15
Game Consoles
• A game console is a
mobile computing
device designed for
single-player or
multiplayer video
games

Page 24
Figure 1-24

Discovering Computers 2012: Chapter 1

16
Servers
• A server controls access
to the
hardware, software, an
d other resources on a
network
– Provides a centralized
storage area for
programs, data, and
information

Page 25
Figure 1-25

Discovering Computers 2012: Chapter 1

17
Mainframes
• A mainframe is a
large, expensive, powerf
ul computer that can
handle hundreds or
thousands of connected
users simultaneously

Page 25
Figure 1-26

Discovering Computers 2012: Chapter 1

18
Supercomputers
• A supercomputer is the fastest, most powerful
computer
– Fastest supercomputers are capable of processing
more than one quadrillion instructions in a single
second

Page 25
Figure 1-27

Discovering Computers 2012: Chapter 1

19
Embedded Computers
• An embedded computer is a special-purpose
computer that functions as a component in a
larger product
Consumer
Electronics
• Mobile and digital
telephones
• Digital televisions
• Cameras
• Video recorders
• DVD players and
recorders
• Answering
machines

Page 26

Home Automation
Devices

Automobiles

• Thermostats
• Sprinkling systems
• Security
monitoring systems
• Appliances
• Lights

• Antilock brakes
• Engine control
modules
• Airbag controller
• Cruise control

Process Controllers
and Robotics
• Remote monitoring
systems
• Power monitors
• Machine
controllers
• Medical devices

Discovering Computers 2012: Chapter 1

Computer Devices
and Office Machines
• Keyboards
• Printers
• Faxes
• Copiers

20
Embedded Computers

Page 26
Figure 1-28

Discovering Computers 2012: Chapter 1

21
Elements of an Information System

Hardware

Software

People

Page 27

Data

Procedures

Discovering Computers 2012: Chapter 1

22
Elements of an Information System

Page 27
Figure 1-29

Discovering Computers 2012: Chapter 1

23
Examples of Computer Usage

Home User
• Personal financial
management
• Web access
• Communications
• Entertainment

Pages 28 – 31
Figures 1-30 – 1-32

Small Office/Home
Office User
• Look up information
• Send and receive e-mail
messages
• Make telephone calls

Discovering Computers 2012: Chapter 1

Mobile User
• Connect to other computers
on a network or the Internet
• Transfer information
• Play video games
• Listen to music
• Watch movies

24
Examples of Computer Usage

Power User
• Work with multimedia
• Use industry-specific
software

Pages 31 – 32
Figures 1-33 – 1-34

Enterprise User
• Communicate among
employees
• Process high volumes
of transactions
• Blog

Discovering Computers 2012: Chapter 1

25
Computer Applications in Society

Education

Finance
Government
Health Care
Pages 34 - 36
Figures 1-36 – 1-39

Discovering Computers 2012: Chapter 1

26
Computer Applications in Society

Science
Publishing

Travel
Manufacturing
Pages 36 - 38
Figures 1-40 – 1-43

Discovering Computers 2012: Chapter 1

27
Video: Computer History in a Barn

CLICK TO START
Discovering Computers 2012: Chapter 1

28
Summary

Basic computer
concepts

Components of a
computer

Many different
categories of
computers, computer
users, and computer
applications in society
Page 39

Discovering Computers 2012: Chapter 1

29
Chapter 1
Basic Introduction to Computers

Discovering
Computers 2012
Your Interactive Guide
to the Digital World

Chapter 1 Complete
Discovering Computers 2012: Chapter 1

31
The Challenge Box
• Group yourselves into 5
• Create 4 questions based on the previous lessons
(identification or enumeration questions –
1/8sheet of y.p. per question, always put your
group number on the upper right corner of the
paper )
• At the back of the portion of the question, put the
number which corresponds to the number of the
other group.

Discovering Computers 2012: Chapter 1

32
Scoring:
• Each question answered correctly (identified correctly) by
any member of the group is equivalent to 2 points
• After the question was answered, another member will
give an example (minimum of 2 examples) of the
application of the answered question ( 3 points)
• After the group have been identified the answers and gave
their examples, they will give a number to the
instructor, that number will depend on the range given by
the instructor to choose the next group to be on the hot
seat!
• A follow up questions may be thrown to the answering
group by any group from the class.
Discovering Computers 2012: Chapter 1

33

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Topic 1 introduction to computers

  • 1. Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World
  • 2. Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between data and information Describe the five components of a computer Discuss the advantages and disadvantages that users experience when working with computers Define the term, network, and identify benefits of sharing resources on a network Discuss the uses of the Internet and World Wide Web See Page 3 for Detailed Objectives Discovering Computers 2012: Chapter 1 2
  • 3. Objectives Overview Distinguish between system software and application software Differentiate among types, sizes, and functions of computers in each category Explain how home users, small office/home office users, mobile users, power users, and enterprise users each interact with computers See Page 3 for Detailed Objectives Describe the role of each element in an information system Discuss how society uses computers in education, finance, government, health care, science, publishing, travel, and manufacturing Discovering Computers 2012: Chapter 1 3
  • 4. A World of Computers • Computers are everywhere Pages 4 - 5 Figure 1-1 Discovering Computers 2012: Chapter 1 4
  • 5. What Is a Computer? • A computer is an electronic device, operating under the control of instructions stored in its own memory Collects data (input) Processing Produces information (output) Information Processing Cycle Page 6 Discovering Computers 2012: Chapter 1 5
  • 6. What Is a Computer? Page 6 Figure 1-2 Discovering Computers 2012: Chapter 1 6
  • 7. The Components of a Computer • A computer contains many electric, electronic, and mechanical components known as hardware Input Device Output Device • Allows you to enter data and instructions into a computer • Hardware component that conveys information to one or more people System Unit • Case that contains the electronic components of the computer that are used to process data Storage Device • Records (writes) and/or retrieves (reads) items to and from storage media Communications Device • Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices Pages 6 - 8 Discovering Computers 2012: Chapter 1 7
  • 8. The Components of a Computer Page 7 Figure 1-3 Discovering Computers 2012: Chapter 1 8
  • 9. Advantages and Disadvantages of Using Computers Advantages of Using Computers Speed Health Risks Reliability Violation of Privacy Consistency Public Safety Storage Impact on Labor Force Communications Pages 9 - 10 Disadvantages of Using Computers Impact on Environment Discovering Computers 2012: Chapter 1 9
  • 10. Advantages and Disadvantages of Using Computers • Green computing involves reducing the electricity consumed and environmental waste generated when using a computer • Strategies include: – – – – Page 10 Recycling Regulating manufacturing processes Extending the life of computers Immediately donating or properly disposing of replaced computers Discovering Computers 2012: Chapter 1 10
  • 11. Categories of Computers Personal computers Mobile computers and mobile devices Game consoles Servers Mainframes Supercomputers Embedded computers Page 19 Discovering Computers 2012: Chapter 1 11
  • 12. Personal Computers • A personal computer can perform all of its input, processing, output, and storage activities by itself • Two popular architectures are the PC and the Apple – Desktop computer Pages 19 - 20 Figures 1-15 - 1-16 Discovering Computers 2012: Chapter 1 12
  • 13. Mobile Computers and Mobile Devices Mobile Computer Mobile Device Personal computer you can carry from place to place Examples include notebook computers, laptop computers, netbooks, ultrathins, and Tablet PCs Pages 20 - 23 Computing device small enough to hold in your hand Examples include smart phones and PDAs, e-book readers, handheld computers, portable media players, and digital cameras Discovering Computers 2012: Chapter 1 13
  • 14. Mobile Computers and Mobile Devices Notebook computer Tablet PC Smart phones and PDAs E-book reader Pages 20 - 22 Figures 1-17 – 1-20 Discovering Computers 2012: Chapter 1 14
  • 15. Mobile Computers and Mobile Devices Handheld computer Portable media player Digital camera Pages 22 - 23 Figures 1-21 – 1-23 Discovering Computers 2012: Chapter 1 15
  • 16. Game Consoles • A game console is a mobile computing device designed for single-player or multiplayer video games Page 24 Figure 1-24 Discovering Computers 2012: Chapter 1 16
  • 17. Servers • A server controls access to the hardware, software, an d other resources on a network – Provides a centralized storage area for programs, data, and information Page 25 Figure 1-25 Discovering Computers 2012: Chapter 1 17
  • 18. Mainframes • A mainframe is a large, expensive, powerf ul computer that can handle hundreds or thousands of connected users simultaneously Page 25 Figure 1-26 Discovering Computers 2012: Chapter 1 18
  • 19. Supercomputers • A supercomputer is the fastest, most powerful computer – Fastest supercomputers are capable of processing more than one quadrillion instructions in a single second Page 25 Figure 1-27 Discovering Computers 2012: Chapter 1 19
  • 20. Embedded Computers • An embedded computer is a special-purpose computer that functions as a component in a larger product Consumer Electronics • Mobile and digital telephones • Digital televisions • Cameras • Video recorders • DVD players and recorders • Answering machines Page 26 Home Automation Devices Automobiles • Thermostats • Sprinkling systems • Security monitoring systems • Appliances • Lights • Antilock brakes • Engine control modules • Airbag controller • Cruise control Process Controllers and Robotics • Remote monitoring systems • Power monitors • Machine controllers • Medical devices Discovering Computers 2012: Chapter 1 Computer Devices and Office Machines • Keyboards • Printers • Faxes • Copiers 20
  • 21. Embedded Computers Page 26 Figure 1-28 Discovering Computers 2012: Chapter 1 21
  • 22. Elements of an Information System Hardware Software People Page 27 Data Procedures Discovering Computers 2012: Chapter 1 22
  • 23. Elements of an Information System Page 27 Figure 1-29 Discovering Computers 2012: Chapter 1 23
  • 24. Examples of Computer Usage Home User • Personal financial management • Web access • Communications • Entertainment Pages 28 – 31 Figures 1-30 – 1-32 Small Office/Home Office User • Look up information • Send and receive e-mail messages • Make telephone calls Discovering Computers 2012: Chapter 1 Mobile User • Connect to other computers on a network or the Internet • Transfer information • Play video games • Listen to music • Watch movies 24
  • 25. Examples of Computer Usage Power User • Work with multimedia • Use industry-specific software Pages 31 – 32 Figures 1-33 – 1-34 Enterprise User • Communicate among employees • Process high volumes of transactions • Blog Discovering Computers 2012: Chapter 1 25
  • 26. Computer Applications in Society Education Finance Government Health Care Pages 34 - 36 Figures 1-36 – 1-39 Discovering Computers 2012: Chapter 1 26
  • 27. Computer Applications in Society Science Publishing Travel Manufacturing Pages 36 - 38 Figures 1-40 – 1-43 Discovering Computers 2012: Chapter 1 27
  • 28. Video: Computer History in a Barn CLICK TO START Discovering Computers 2012: Chapter 1 28
  • 29. Summary Basic computer concepts Components of a computer Many different categories of computers, computer users, and computer applications in society Page 39 Discovering Computers 2012: Chapter 1 29
  • 30. Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World Chapter 1 Complete
  • 32. The Challenge Box • Group yourselves into 5 • Create 4 questions based on the previous lessons (identification or enumeration questions – 1/8sheet of y.p. per question, always put your group number on the upper right corner of the paper ) • At the back of the portion of the question, put the number which corresponds to the number of the other group. Discovering Computers 2012: Chapter 1 32
  • 33. Scoring: • Each question answered correctly (identified correctly) by any member of the group is equivalent to 2 points • After the question was answered, another member will give an example (minimum of 2 examples) of the application of the answered question ( 3 points) • After the group have been identified the answers and gave their examples, they will give a number to the instructor, that number will depend on the range given by the instructor to choose the next group to be on the hot seat! • A follow up questions may be thrown to the answering group by any group from the class. Discovering Computers 2012: Chapter 1 33