Joel Burgess, profile picture

Joel Burgess

Sort by
GDC 2016: Modular Level Design of Fallout 4
How Modding Made Bethesda Better: GDC 2015 Level Design in a Day
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3
Modular Level Design for Skyrim
Level Design Workshop - GDC China 2012
Motivating Player in Open Worlds
Pursuing elegance
GDC2011 - Motivating Players in Open Worlds