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Evaluating User Experience
MGA 673 – UX evaluation
Sónia Sousa
Tallinn University
School of Digital Technologies
Why we need
to evaluate?
Evaluation
• Main idea
• Get informed about the value of your product:
• idea, conception, users’ needs, understandability, learnability,
trust...
• Getting a feedback about your design issues:
• Addressing end users and collecting data about their
perception and usage patterns.
• To better understand users experiences,
• Letting them to reflect on their needs and experiences
• meanwhile trying to make sense about the context, stimuli and
time factors
Why we
need to
evaluate?
Purpose
Evalu-
ation
Artefact
Benefici-
aries
Interaction design
When?
Evaluation (When?)
Development phase
– Scenarios, sketches; i.e.
concepts
– Early prototypes
– Functional prototypes
– Products on market
Where?
Evaluation (Where?)
Study type:
– Field studies
– Lab studies
– Online studies
– Questionnaires / Scales
Who to use?
Evaluation (Who to use?)
Participant
– UX experts
– One user at a time
– Groups of users
– Pairs of users
What to
evaluate?
Evaluation (What to evaluate?)
Study period:
– Before usage
– Snapshots during interaction
– An experience (of a task or activity)
– Long-term UX
What Objects
evaluate?
Evaluation (What to evaluate?)
Interactive objects
– Interface on a screen
– Platform
– Browser
– Mobile
– Spatial interactive objects
Information exchange
• Visual
• Audible
• Tangible
Evaluation
• Let’s then take a look into concepts such as
• Evaluation Concepts: usefulness, usability and user
experience
• Evaluation Methods and Tools
– Objects for Evaluation
– Methods & categories & metrics
– Data & Scales
2016 Sónia Sousa 15
Evaluation Concepts:
usefulness, usability and user experience
a good user experience depends
on both pragmatic and hedonic
qualities
Usability
Interaction design
User
experience
Useful concepts
Pragmatic
qualities Hedonic
qualities
usefulness and usability are
pragmatic
pleasure is hedonic
pleasure is hedonic
Usability
Interaction design
Useful concepts
Pragmatic
qualities
the extent to which a product or service can be
used by specific users to achieve predefined goals
in a specified context of use
How? Assessing products or service
effectiveness, efficiency and satisfaction.
Consider also learnability and memorability.
Usefulness
the degree to which a product enables a user to
achieve his or her goals,
How? assessing user’s willingness to use the
product or service.
Interaction design
User
experience
Useful concepts
Hedonic
qualities
A person’s perception and responses of use or
anticipated use of a product or service.
How? Assessing additionally experiences
emotions, beliefs, preferences, perceptions,
physical and psychological responses, behaviors
and accomplishments that occur before, during
and after use.
User perception
the degree to which a user perceives the product
or service as providing a good experience,
How? assessing user’s intentions to use the
product or service.
Usability and user experience
2016 Sónia Sousa 24
How to…choose
a specific method?
evaluating user experiences is
tricky but possible
and we will now address possible
approaches
Methods and Tools
User Experience and Research
Methods & categories
• Categories help to pick suitable method
according to study conditions.
2016 Sónia Sousa 29
Methods
• Formative
• Summative
• Design study
• Experimental study
• Comparative study
Categories / study Type
• Field studies
• Lab studies
• Online studies
• Questionnaires / Scales
Methods & categories
Categories / Time factor
• Before usage
• Snapshots during
interaction
• An experience episode (of a
task or activity)
• Long-term UX
Method / Measures
• Self reported
• Observed
• Directly measured
(objective)
• Latent value (calculated,
concluded)
– The "Big Five personality
traits" have been inferred
using factor analysis.
• Expert analysis (opinion)
Data & scales
Metrics / Data
• Time to complete task
• Count of errors and/or
effort
• Written report
• Schemas/diagrams
• Audio recordings
• Video recordings
• Images/photos
• …
Metrics / scales
• Indicators
– Effectiveness
– Efficiency
– Satisfaction
• Likert scale
• Comparison values
• Visual values
• Emotional values
Other conditions
Other conditions
• Conditions of use
• Surrounding environment
• Human factor
– Prejudice
– Previous experience
• User profile
• Demographic background
• Emotional background
• Experience level
Outcome of UX study
• What and How certain
behaviours occurs
• UX value
• Explaining the issues
– Why it occurs?
– How to solve them?
2016 Sónia Sousa 32
Most known Methods…
• Usability Methods
• System Usability scale [SUS]
• Methods that were transposed from Usability
• Cognitive Walkthrough
• Think aloud
• Diaries
2014 Sónia Sousa & Mati Mottus 33
Most known Methods…
• Others are adaptation of
– Extended usability testing
– TRUE Tracking Realtime User Experience
– UX Expert evaluation
– Property checklists
• Others are new
– AttrakDiff -
– Emocards, Emotion Cards, Emofaces
– Reaction Cards
2016 Sónia Sousa 34
SUS is a quick and dirty scale
popular for end-of-test
subjective assessments
System Usability Scale
for positively-worded items [1, 3, 5, 7, 9]
the score contribution is the scale
position minus 1
for negatively-worded items [2, 4, 6, 8,
10] it is 5 minus the scale position
to get the overall SUS score, multiply
the sum of the scores by 2.5
SUS scores range from 0 (worst)
to 100 (better)
AttrackDiff
AttrackDiff assesses the user's
feelings about a system with a
questionnaire addressing both
hedonic and pragmatic
dimensions of UX
AttrackDiff explores…
pragmatic qualities
identity
stimulation
attractiveness
technical...human
complicated...simple
impractical...practical
cumbersome...straightforward
unpredictable...predictable
confusing...clearly structured
unruly...manageable
http://attrakdiff.de/
Inspection methods
• There are also several but we will address:
– Cognitive walk-through
– Heuristic evaluation
Testing methods
• There are several but we will address:
– Co-discovery
– Wizard of Oz
Benefits
• This technique can be used
to test device concepts and
techniques and suggested
functionality before it is
implemented
48Image source: http://stanford.edu
Testing methods
• This kind of evaluation should be repeated
until no significant added value comes from
bring in an additional subject
– The usual number is 5, but other claim otherwise
Pre and post-tests
• When applying testing methods, pre-test and
post-test questionnaires are also used to
gather feedback on the product being tested
– A common questionnaire is the 25 years old
System Usability Scale
Evaluation protocol
• But these methods are useless without an
adequate evaluation protocol
• While designing your evaluation protocol, you
should take into account…
– A mixed selection of inspection and testing
methods;
– The user stories supported by your prototype; and
– The affordances of your paper prototype.
What we discussed
• Why we need to evaluate?
• Main idea, purpose of evaluation
• When and, Where we need to evaluate.
• What to focus during the evaluation process?
• Who shall we use?
• The object of evaluation
• Evaluation Concepts
• Usefulness, Usability and User experience
• Methods and Tools
• How to choose a specific method of evaluation?
Future aims
• Focus on Methods and tools
• Design a evaluation procedure
• Implementation protocols
• How to Apply the most known methods
• During the different development phases
• Concept
• Low fidelity
• High fidelity
In sum…
• As mentioned before
• In general, product and service evaluation can be
formative or summative
• Low-Fi prototype evaluation is mostly formative
• Not so rigorous procedure of implementation
• Hi-Fi evaluation
• Include both formative or summative
• The method for data collection should be mixed
• The evaluation procedure should be carefully planed
• The quality of results depend on it

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MG673 - Session 1

  • 1. Evaluating User Experience MGA 673 – UX evaluation Sónia Sousa Tallinn University School of Digital Technologies
  • 2. Why we need to evaluate?
  • 3. Evaluation • Main idea • Get informed about the value of your product: • idea, conception, users’ needs, understandability, learnability, trust... • Getting a feedback about your design issues: • Addressing end users and collecting data about their perception and usage patterns. • To better understand users experiences, • Letting them to reflect on their needs and experiences • meanwhile trying to make sense about the context, stimuli and time factors Why we need to evaluate?
  • 6. Evaluation (When?) Development phase – Scenarios, sketches; i.e. concepts – Early prototypes – Functional prototypes – Products on market
  • 8. Evaluation (Where?) Study type: – Field studies – Lab studies – Online studies – Questionnaires / Scales
  • 10. Evaluation (Who to use?) Participant – UX experts – One user at a time – Groups of users – Pairs of users
  • 12. Evaluation (What to evaluate?) Study period: – Before usage – Snapshots during interaction – An experience (of a task or activity) – Long-term UX
  • 14. Evaluation (What to evaluate?) Interactive objects – Interface on a screen – Platform – Browser – Mobile – Spatial interactive objects Information exchange • Visual • Audible • Tangible
  • 15. Evaluation • Let’s then take a look into concepts such as • Evaluation Concepts: usefulness, usability and user experience • Evaluation Methods and Tools – Objects for Evaluation – Methods & categories & metrics – Data & Scales 2016 Sónia Sousa 15
  • 17. a good user experience depends on both pragmatic and hedonic qualities
  • 19. usefulness and usability are pragmatic
  • 22. Usability Interaction design Useful concepts Pragmatic qualities the extent to which a product or service can be used by specific users to achieve predefined goals in a specified context of use How? Assessing products or service effectiveness, efficiency and satisfaction. Consider also learnability and memorability. Usefulness the degree to which a product enables a user to achieve his or her goals, How? assessing user’s willingness to use the product or service.
  • 23. Interaction design User experience Useful concepts Hedonic qualities A person’s perception and responses of use or anticipated use of a product or service. How? Assessing additionally experiences emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. User perception the degree to which a user perceives the product or service as providing a good experience, How? assessing user’s intentions to use the product or service.
  • 24. Usability and user experience 2016 Sónia Sousa 24
  • 26. evaluating user experiences is tricky but possible
  • 27. and we will now address possible approaches
  • 28. Methods and Tools User Experience and Research
  • 29. Methods & categories • Categories help to pick suitable method according to study conditions. 2016 Sónia Sousa 29 Methods • Formative • Summative • Design study • Experimental study • Comparative study Categories / study Type • Field studies • Lab studies • Online studies • Questionnaires / Scales
  • 30. Methods & categories Categories / Time factor • Before usage • Snapshots during interaction • An experience episode (of a task or activity) • Long-term UX Method / Measures • Self reported • Observed • Directly measured (objective) • Latent value (calculated, concluded) – The "Big Five personality traits" have been inferred using factor analysis. • Expert analysis (opinion)
  • 31. Data & scales Metrics / Data • Time to complete task • Count of errors and/or effort • Written report • Schemas/diagrams • Audio recordings • Video recordings • Images/photos • … Metrics / scales • Indicators – Effectiveness – Efficiency – Satisfaction • Likert scale • Comparison values • Visual values • Emotional values
  • 32. Other conditions Other conditions • Conditions of use • Surrounding environment • Human factor – Prejudice – Previous experience • User profile • Demographic background • Emotional background • Experience level Outcome of UX study • What and How certain behaviours occurs • UX value • Explaining the issues – Why it occurs? – How to solve them? 2016 Sónia Sousa 32
  • 33. Most known Methods… • Usability Methods • System Usability scale [SUS] • Methods that were transposed from Usability • Cognitive Walkthrough • Think aloud • Diaries 2014 Sónia Sousa & Mati Mottus 33
  • 34. Most known Methods… • Others are adaptation of – Extended usability testing – TRUE Tracking Realtime User Experience – UX Expert evaluation – Property checklists • Others are new – AttrakDiff - – Emocards, Emotion Cards, Emofaces – Reaction Cards 2016 Sónia Sousa 34
  • 35. SUS is a quick and dirty scale popular for end-of-test subjective assessments
  • 37. for positively-worded items [1, 3, 5, 7, 9] the score contribution is the scale position minus 1 for negatively-worded items [2, 4, 6, 8, 10] it is 5 minus the scale position to get the overall SUS score, multiply the sum of the scores by 2.5
  • 38. SUS scores range from 0 (worst) to 100 (better)
  • 39.
  • 41. AttrackDiff assesses the user's feelings about a system with a questionnaire addressing both hedonic and pragmatic dimensions of UX
  • 44.
  • 46. Inspection methods • There are also several but we will address: – Cognitive walk-through – Heuristic evaluation
  • 47. Testing methods • There are several but we will address: – Co-discovery – Wizard of Oz
  • 48. Benefits • This technique can be used to test device concepts and techniques and suggested functionality before it is implemented 48Image source: http://stanford.edu
  • 49. Testing methods • This kind of evaluation should be repeated until no significant added value comes from bring in an additional subject – The usual number is 5, but other claim otherwise
  • 50. Pre and post-tests • When applying testing methods, pre-test and post-test questionnaires are also used to gather feedback on the product being tested – A common questionnaire is the 25 years old System Usability Scale
  • 51. Evaluation protocol • But these methods are useless without an adequate evaluation protocol • While designing your evaluation protocol, you should take into account… – A mixed selection of inspection and testing methods; – The user stories supported by your prototype; and – The affordances of your paper prototype.
  • 52. What we discussed • Why we need to evaluate? • Main idea, purpose of evaluation • When and, Where we need to evaluate. • What to focus during the evaluation process? • Who shall we use? • The object of evaluation • Evaluation Concepts • Usefulness, Usability and User experience • Methods and Tools • How to choose a specific method of evaluation?
  • 53. Future aims • Focus on Methods and tools • Design a evaluation procedure • Implementation protocols • How to Apply the most known methods • During the different development phases • Concept • Low fidelity • High fidelity
  • 54. In sum… • As mentioned before • In general, product and service evaluation can be formative or summative • Low-Fi prototype evaluation is mostly formative • Not so rigorous procedure of implementation • Hi-Fi evaluation • Include both formative or summative • The method for data collection should be mixed • The evaluation procedure should be carefully planed • The quality of results depend on it