This talk explains games and gamification. It has a look on why introducing mechanics from the game world into the TYPO3 project or your company may help to improve user involvement and efficiency.
34. Flow
American psychologist Mihály Csíkszentmiháli
Flow is “the satisfying, exhilarating feeling of
creative accomplishment and heightened
functioning”
35. What is Flow?
High
Anxiety Area
(shut down)
n e
Zo
ow
Challenge
level
Fl
Boredom Area
(not engaged)
Low Skill level High
36. Flow
During Flow we feel “fully alive, full of potential
and purpose”
One cannot force oneself to enter flow
Depressing lack of Flow in everyday life
Overwhelming abundance in gamelike activities
challenging
clear rules for action
potential for increased difficulty and
improvement
37. Naches
A Yiddish word for “bursting pride”
“Vicarious pride”
We feel it when someone else we’ve mentored
succeeds
38. Communitas
“The spirit of community”
A powerful sense of togetherness, solidarity, and
social connection
Confers benefits even in short timespans
You feel it right here at the conference!
39. Progress
Progress keeps motivation going
It’s valueable feedback
The best progress systems never reach 100%
40. Meaning
You’re more likely to act if your action has
meaning
Ideally: epic meaning
You simply need to know
why you are doing this
48. Is payment a good reward?
We have a limited funds
As soon as we stop payment, people stop
participating
Research shows that payment decreases
motivation
49. Back to World of Warcraft
Reason
Clear goal
Actionable next steps
Reward
Progress
76. What’s in for TYPO3?
Can we make “onboarding” more fun?
Can we build something like a “TYPO3 for
Zombies” Tutorial?
Individual fame for many (expand the profiles on
typo3.org to show personality, achievements,
status, etc.)
Remove current blockers
Should we start a “gamification team”?
78. What to take home
Gamification can greatly improve your user
interaction and involvement
If you consider gamification for your project, take
the whole approach and don’t “just add badges”
TYPO3 can profit from gamification in areas
where we need to get new users interested or
reactivate inactive users
79. What to take home
If you want to get
started with
“gamification” I
recommend reading:
“Gamification by
Design”
Gabe Zichermann & Christopher
Cunningham, O'Reilly (2011)
85. References (books)
Reality is Broken
Jane McGonigal, Penguin Books (2011)
Gamification by Design
Gabe Zichermann & Christopher Cunningham, O'Reilly (2011)
Game Mechanics: Advanced Game Design
Ernest Adams und Joris Dormans, New Riders (2012)
86. Image Reference 1
Goal
http://www.istockphoto.com/stock-photo-1725504-putter-and-ball.php?
st=ebcc652
Rules
http://www.istockphoto.com/stock-photo-18848607-soccer-referee.php?
st=ebcc652
Feedback
by Carsten Lambrecht
Voluntary Participation
by Søren Schaffstein (typical game scene during a game of “Memoir 44”)
87. Image Reference 2
Status
http://www.istockphoto.com/stock-photo-12812261-military-
ribbons.php?st=ebcc652
Access
http://www.istockphoto.com/stock-photo-12865235-chrome-stanchion-
post.php?st=ebcc652
Power
http://www.istockphoto.com/stock-photo-7647328-captain-smash.php?
st=ebcc652
Stuff
http://www.istockphoto.com/stock-photo-14293043-cardboard-
boxes.php?st=09d2604
89. Image Reference (chapter images)
What is a game?
Photos: Søren Schaffstein (game pieces from the games: “Mensch ärgere
Dich nicht”, “Memoir 44”, “Carcassonne”)
Why do we like games?
Photos: Søren Schaffstein (cards from the games: “Magic the Gathering”,
“Memoir 44”, “Race for the Galaxy”)
What is gamification?
Photos: Søren Schaffstein (dice from the games: “Memoir 44”, “Dice
Run”, “Railroad Dice”
Isn’t payment a good reward?
Photos: Søren Schaffstein (play money from the game: “Funkenschlag”
90. References “external sources”
“payment decreases motivation”
Deci, Edward L., Richard Koestner, and Richard M. Ryan. “A Meta-Analytic
Review of Experiments Examining the Effects of Extrinsic Rewards on
Intrinsic Motivation.” Psychological Bulletin, November 1999, 125(6):
627-68. DOI 10.1037/0033-2909.125.6.627
Hinweis der Redaktion
We’ll have a look into “what games are” and “why we like them”.\nWe’ll learn about the current buzzword “gamification”.\nAnd of course we will see and DISCUSS why this is all matters for TYPO3.\n
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* married to Simone* traveling - photography - scuba diving - boardgames\n* photography, LEGO, scuba diving, traveling\n
* married to Simone* traveling - photography - scuba diving - boardgames\n* photography, LEGO, scuba diving, traveling\n
* married to Simone* traveling - photography - scuba diving - boardgames\n* photography, LEGO, scuba diving, traveling\n
* married to Simone* traveling - photography - scuba diving - boardgames\n* photography, LEGO, scuba diving, traveling\n
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freedom to experiment (as participants explore ways to win through play within the ruleset)\n
In positive and negative situations\n
People dive into the worst nightmares of WW II - like the D-Day Landing - voluntarily\n
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Quote: “Humans (Homo sapiens) are primates of the family Hominidae, and the only living species of the genus Homo. They originated in Africa, where they reached anatomical modernity about 200,000 years ago.\n
Quote: “Humans (Homo sapiens) are primates of the family Hominidae, and the only living species of the genus Homo. They originated in Africa, where they reached anatomical modernity about 200,000 years ago.\n
The oldest known tools are the "Oldowan stone tools" from Ethiopia\n
The oldest known tools are the "Oldowan stone tools" from Ethiopia\n
The oldest known tools are the "Oldowan stone tools" from Ethiopia\n
Orrorin tugenensis is considered to be the second-oldest (after Sahelanthropus) known hominin ancestor that is possibly related to modern humans.\n
Orrorin tugenensis is considered to be the second-oldest (after Sahelanthropus) known hominin ancestor that is possibly related to modern humans.\n
Orrorin tugenensis is considered to be the second-oldest (after Sahelanthropus) known hominin ancestor that is possibly related to modern humans.\n
Orrorin tugenensis is considered to be the second-oldest (after Sahelanthropus) known hominin ancestor that is possibly related to modern humans.\n
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Let’s have a closer look into this...\n
One cannot force oneself to enter flow. It just happens. A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.\n
One cannot force oneself to enter flow. It just happens. A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.\n
One cannot force oneself to enter flow. It just happens. A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.\n
One cannot force oneself to enter flow. It just happens. A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.\n
One cannot force oneself to enter flow. It just happens. A flow state can be entered while performing any activity, although it is most likely to occur when one is wholeheartedly performing a task or activity for intrinsic purposes.\n
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vicarious = stellvertretend\n\nmy student gets best mark example \n
vicarious = stellvertretend\n\nmy student gets best mark example \n
vicarious = stellvertretend\n\nmy student gets best mark example \n
vicarious = stellvertretend\n\nmy student gets best mark example \n
confer = gewähren\n\nexample football match (feeling in your team)\n
confer = gewähren\n\nexample football match (feeling in your team)\n
confer = gewähren\n\nexample football match (feeling in your team)\n
confer = gewähren\n\nexample football match (feeling in your team)\n
confer = gewähren\n\nexample football match (feeling in your team)\n
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it doesn’t have to be “saving” the world...\n
it doesn’t have to be “saving” the world...\n
it doesn’t have to be “saving” the world...\n
it doesn’t have to be “saving” the world...\n
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doesn’t need to reflect the real world\nshort: a mechanism so others see your achievements\n
Access to special products or areas\nBC100: access to Bahn Lounge with free coffee, etc. Make products available 1 day earlier, limited editions\n
administrator, moderator\n\n
least important\nand: stuff is only good until redeemed!\n
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Now we have learned “what games are”\nwe also learned “why we like them” and “why they are good for us”.\nSo now what is “gamification”\n
Now we have learned “what games are”\nwe also learned “why we like them” and “why they are good for us”.\nSo now what is “gamification”\n
Now we have learned “what games are”\nwe also learned “why we like them” and “why they are good for us”.\nSo now what is “gamification”\n
Now we have learned “what games are”\nwe also learned “why we like them” and “why they are good for us”.\nSo now what is “gamification”\n
Now we have learned “what games are”\nwe also learned “why we like them” and “why they are good for us”.\nSo now what is “gamification”\n
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can “code school” be a partner?\ncurrent blockers: example: achievement\n
can “code school” be a partner?\ncurrent blockers: example: achievement\n
can “code school” be a partner?\ncurrent blockers: example: achievement\n
can “code school” be a partner?\ncurrent blockers: example: achievement\n
can “code school” be a partner?\ncurrent blockers: example: achievement\n
can “code school” be a partner?\ncurrent blockers: example: achievement\n
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Now’s the time to ask your questions\nIf you’d like to have a more detailed discussion with me, feel free to visit me at the dkd booth today or send an email\n
Now’s the time to ask your questions\nIf you’d like to have a more detailed discussion with me, feel free to visit me at the dkd booth today or send an email\n