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E learning in-health
1. by Pascal Roubides
Virtual One Technologies
Instructional Design:
eLearning Trends & Applications to Health Care
2. Pascal Roubides
Chair, Board of Directors, Virtual One Technologies
Educator, researcher, instructional designer, business executive
roubides@gmai.com
Academic Background
⢠Applied Mathematics & Mathematical Physics, BS, MS
⢠Aerospace Engineering & Eng. Science & Mechanics, BS, PhD
⢠Instructional Design & Technology, PhD
IDT/eLearning Background
⢠Online faculty & course developer for 15 yrs
⢠Training for academia & government
⢠eLearning business initiatives including:
⢠eTesting
⢠eLearning
⢠eHealth
⢠eMath
Introduction
3. Instructional Design Defined
⢠Considered a ânewerâ professional field even
though activities revolving structuring learning
have been present since antiquity
⢠Present day definitions of the term include the
ability to use technology to analyze, design,
develop, implement, and evaluate learning and
performance-inducing processes and resources
4. eLearning Defined
⢠eLearning, one branch of Instructional Design,
is learning by utilizing electronic technologies to
access educational curriculum outside of a
traditional classroom
⢠In most cases, it refers to a course, program or
degree delivered completely online.
⢠However, the definition of the term alone can
point to a much wider scope, that of delivering
any learning, for any purpose, online
5. Benefits of eLearning
⢠Too numerous to count but we can summarize
the most important benefits of eLearning as
being able to provide higher levels of:
â Convenience
â Time efficiency
â Accessibility
â Dynamic interaction
â Personalized learning
â Educational creativity
6. Applications
⢠Everywhere and anywhere learning is desired
â From designing learning materials for elementary
school classrooms, to improving hospital patient
safety, surgical education, wellness, compliance,
training & human performance enhancement, etc.
â Assumes a technology or human-computer
interaction (HCI) component to achieve desired
outcomes
â Requires performance analysis, task analysis, and
evaluation
9. Digital Storytelling
May be the epitome of
constructivist ideology
combining technology tools
with communication and
collaboration of the
information being shared at
a formal or informal level
10. Digital Storytelling
⢠In the same way that a picture can paint a
thousand words, throughout history stories have
been a central focus of social interaction -
creating powerful images that remain with the
listener long after the event
⢠The value of stories is that they engage both
sides of people's brains (the factual left hand
side and emotional right hand side).
11. Digital Storytelling In Health
⢠Today, the rise of digital technology & the
explosion of health data means patient stories
are easier to make and more readily accessible
than ever before
⢠The patient voice is also turning the historical
imbalance of access to information on its head,
with digital stories increasingly used to coach,
educate, and train people to self-manage their
condition and support others with similar
conditions (Taylor, 2014)
12. Digital Storytelling In Health
⢠Patient as well as medical professionals
education is one big area where eLearning (via
digital storytelling or otherwise) can have a vast
effect, in both education itself and the logistics &
economics surrounding it
Virtual One eHealth training &
education solutions
13. Digital Storytelling In Health
⢠Compliance training â we can never get away
from dealing with compliance issues regardless
what industry weâre in! Health care, government,
education, banking & financing, construction,
military, and so onâŚ
InSight by Virtual One & EI Design
A suite of 10 general compliance
eLearning courses
15. Simulation in Health
⢠A bridge between classroom learning and real-life clinical
experience
⢠From learning how to do injections by practicing on an
orange with a real needle and syringe to using
computerized mannequins that perform dozens of
human functions realistically in a health care setting such
as an operating room or critical care unit that is
indistinguishable from the real thing
16. Simulation in Health
⢠Whether training in a âfull mission environmentâ or
working with a desktop virtual reality machine that copies
the features of a risky procedure, training simulations do
not put actual patients or health professionals at risk
17. Benefits of Simulation in Health
⢠A range of easily accessible learning opportunities
⢠Permission to fail: the freedom to make mistakes without
real consequences and to learn from them
⢠Customizable learning experience
⢠Detailed feedback and evaluation
18. Gamification
⢠Game-design elements borrowed from the video
game industry and applied to other contexts
⢠Theme-based
⢠Software-based
⢠Reward-based
19. Gamification
⢠Pros: engagement, motivation, self-control, out-
of-the-box thinking, permission to fail
⢠Cons: time, cost, knowledge factor
20. Gamification in Health
⢠Accenture reported there are seven key
elements behind gamification:
â status
â milestones
â competition
â rankings
â social connectedness
â immersion reality
â personalization
Virtual One UI/UX development
solutions for eHealth & Wellness portals
21. Gamification in Health
⢠Not just about playing games
⢠As consumers become more engaged with their
own health, they will take greater responsibility
for managing their own condition (Kim, 2015)
⢠People who have diabetes for example will feel the need to learn
more about their condition, their medications, and how they can
improve their self-management
⢠Those who are healthy can stay that way by becoming more
knowledgeable about disease prevention, age-appropriate
screenings, and maintaining active lifestyles
25. Augmented/Virtual Reality
⢠Tremendous applications in health, military,
education, but also in many other areas of
human endeavor, entertainment, transportation,
and so forth
26. AR/VR in Medical Education
⢠Medical students do not need to acquire
experience âon the flyâ learning from an
experienced medical doctor, therefore less
expensive operating-time is used
⢠Alternative for teaching medical students
⢠Aims to improve the quality of medical treatment
⢠Students can practice the technical skills, the
procedures and the theoretical background of
operations and diseases within a virtual
environment
27. AR/VR in Medical Education
⢠Medical students can perform âhands-onâ
procedures in a safe and controlled environment
⢠Permission to fail: they are able to make
mistakes and learn from them at no risk or
consequence
⢠Improves timing and co-ordination in some
specialties, such as surgeon students