3. Building a
GaaS Stack
User Acquisition, Distribution, Community
Big Data, Business Intelligence, Product Strategy/Monetization
Live Ops Content build, Monitoring, Deployment, Cloud Mngmt
GaaS Technology Scalability, Security, Efficiency, Content Management, Localisation
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Creative led-design team
Art and production pipelines
Client-side Engineering
Production management
Quality Assurance
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5. Stage 1: Concept
“I don't know the key to success, but the key to failure is
trying to please everyone.”―Bill Cosby
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6. Stage 1: Concept
Constraints are empowering
Context is key
• Business Objectives
• Creative Objectives
Market Analysis on opportunities
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7. Stage 1: Concept
Different genres suit different audiences
Low ARPU
+Arcade /Casual
This informs their theme.
High ARPU
+Hardcore / Niche
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8. Stage 2: Creation
Focus on Quality Product – Fun is the priority
Maximise User Value against Development Investment
Iterate Rapidly (2 week sprints)
Expect change
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9. Stage 2: Creation
Product Management Input
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Platform Best Practice
Competitive Landscape
Marketing
Economy & Pricing
Creative Producer Input
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Thematics & Story
Game play design
Art direction
UX / UI experience
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10. Data Driven Design
Combine game data with
real user data in the Cloud
Allows analytical design
process for difficulty,
progression, etc
Session Time (user data)
Session time balancing VS
power – statistical design
and optimisation
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Game Tuning & Variable Balancing (game data)
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11. Stage 3: Launch
Start with a soft launch
Focus on Retention, Monetization then Virality (in that order)
Product Management prioritization based on ROI
Weekly updates & iteration
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12. Stage 3: Launch
Team involved at all stages, see metrics & user tests
Solve problems together
PM highlights problem, creative team can tackle it
Transparency is key
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