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Mediatonic @

PRODUCT TANK

MEDIATONIC

TM
Strategic pillars
GaaS
Delivery
X-Platform
Product Strategy
Cloud Distribution

Creative
Production
Meaningful worlds
Distinctive IPs
Production values

Live Ops®

MEDIATONIC

TM
Building a
GaaS Stack

User Acquisition, Distribution, Community

Big Data, Business Intelligence, Product Strategy/Monetization

Live Ops  Content build, Monitoring, Deployment, Cloud Mngmt

GaaS Technology  Scalability, Security, Efficiency, Content Management, Localisation

•
•
•
•
•

Creative led-design team
Art and production pipelines
Client-side Engineering
Production management
Quality Assurance

MEDIATONIC

TM
Product Development Process

Strategy > Creative > Build > Launch > Grow

MEDIATONIC

TM
Stage 1: Concept

“I don't know the key to success, but the key to failure is
trying to please everyone.”―Bill Cosby

MEDIATONIC

TM
Stage 1: Concept
Constraints are empowering
Context is key
• Business Objectives
• Creative Objectives

Market Analysis on opportunities
MEDIATONIC

TM
Stage 1: Concept
Different genres suit different audiences

Low ARPU
+Arcade /Casual

This informs their theme.

High ARPU

+Hardcore / Niche

MEDIATONIC

TM
Stage 2: Creation
Focus on Quality Product – Fun is the priority
Maximise User Value against Development Investment

Iterate Rapidly (2 week sprints)
Expect change
MEDIATONIC

TM
Stage 2: Creation
Product Management Input
•
•
•
•

Platform Best Practice
Competitive Landscape
Marketing
Economy & Pricing

Creative Producer Input
•
•
•
•

Thematics & Story
Game play design
Art direction
UX / UI experience

MEDIATONIC

TM
Data Driven Design
Combine game data with
real user data in the Cloud

Allows analytical design
process for difficulty,
progression, etc
Session Time (user data)

Session time balancing VS
power – statistical design
and optimisation
TM

MEDIATONIC

TM

MEDIATONIC

Game Tuning & Variable Balancing (game data)

TM
Stage 3: Launch
Start with a soft launch
Focus on Retention, Monetization then Virality (in that order)

Product Management prioritization based on ROI
Weekly updates & iteration
MEDIATONIC

TM
Stage 3: Launch
Team involved at all stages, see metrics & user tests
Solve problems together

PM highlights problem, creative team can tackle it
Transparency is key
MEDIATONIC

TM
Takeaways
Be Entrepreneurial
Transparency through the company is crucial

Pairing Creativity with great Product Management is key
when building a creative product

MEDIATONIC

TM

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Product Management in Games - Mary Casey

  • 2. Strategic pillars GaaS Delivery X-Platform Product Strategy Cloud Distribution Creative Production Meaningful worlds Distinctive IPs Production values Live Ops® MEDIATONIC TM
  • 3. Building a GaaS Stack User Acquisition, Distribution, Community Big Data, Business Intelligence, Product Strategy/Monetization Live Ops  Content build, Monitoring, Deployment, Cloud Mngmt GaaS Technology  Scalability, Security, Efficiency, Content Management, Localisation • • • • • Creative led-design team Art and production pipelines Client-side Engineering Production management Quality Assurance MEDIATONIC TM
  • 4. Product Development Process Strategy > Creative > Build > Launch > Grow MEDIATONIC TM
  • 5. Stage 1: Concept “I don't know the key to success, but the key to failure is trying to please everyone.”―Bill Cosby MEDIATONIC TM
  • 6. Stage 1: Concept Constraints are empowering Context is key • Business Objectives • Creative Objectives Market Analysis on opportunities MEDIATONIC TM
  • 7. Stage 1: Concept Different genres suit different audiences Low ARPU +Arcade /Casual This informs their theme. High ARPU +Hardcore / Niche MEDIATONIC TM
  • 8. Stage 2: Creation Focus on Quality Product – Fun is the priority Maximise User Value against Development Investment Iterate Rapidly (2 week sprints) Expect change MEDIATONIC TM
  • 9. Stage 2: Creation Product Management Input • • • • Platform Best Practice Competitive Landscape Marketing Economy & Pricing Creative Producer Input • • • • Thematics & Story Game play design Art direction UX / UI experience MEDIATONIC TM
  • 10. Data Driven Design Combine game data with real user data in the Cloud Allows analytical design process for difficulty, progression, etc Session Time (user data) Session time balancing VS power – statistical design and optimisation TM MEDIATONIC TM MEDIATONIC Game Tuning & Variable Balancing (game data) TM
  • 11. Stage 3: Launch Start with a soft launch Focus on Retention, Monetization then Virality (in that order) Product Management prioritization based on ROI Weekly updates & iteration MEDIATONIC TM
  • 12. Stage 3: Launch Team involved at all stages, see metrics & user tests Solve problems together PM highlights problem, creative team can tackle it Transparency is key MEDIATONIC TM
  • 13. Takeaways Be Entrepreneurial Transparency through the company is crucial Pairing Creativity with great Product Management is key when building a creative product MEDIATONIC TM