2. Goals
• To develop skills for analyzing, describing, and
discussing games and their structures using concepts
and theories
3. What
Games
• Examples Today
– The Settlers of Catan
– Monopoly
– Space Invaders
– Tetris
• Wed to Fri
– Group assignments &
discussions
• Essay
Theories, Concepts
• Game elements
– Järvinen, 2008. Games without
Frontiers
• Emotions
– Lankoski, unpublished
manuscript
• Feedback systems
– Further reading: Salen &
Zimmerman, 2004. Rules of
Play
• Probabilities
4. Essay
• Choose a game or a part of the game
– Except: example and exercise games
• 8-12 pages, 12 pt Times or equivalent, double spaced
• You should describe the game (or the part) using the
concepts or theories from
– Lankoski, “Computer Games and Emotions”
– Järvinen, “Chapter Four: Theory of Game Elements”
– (Salen & Zimmerman, “Chapter 18: Games as Cybernetic Systems”)
• Deadline Friday 10.12.
– Writing tutoring (at latest) in the week 48
• Missing the deadline will decrease the grade (1/week), unless new
schedule is agreed beforehand!
5. Essay…
• A game analysis essay should be independent work
that should be readable and understandable by a
person who is not expert on subject matter. Essay
should contain:
1. Introduction: a description of the goals of the essay, short
introduction to a game analyzed, description of the main
concept used in the essay (with references);
2. Main part structured by the needs of analysis;
3. Conclusions summarizing main findings;
4. References
• References should be formatted according to Harvard
system.
6. Assignment
• Become familiar with the game
– the Settlers of Catan
• One game box (4 players)
• http://www.playcatan.com/ (introductory game)
– Space Invaders
• Taito Legends, PS 2
• http://www.freespaceinvaders.org/
– Tetris
• http://www.tetris.com/how-to-play-tetris/
• http://www.tetrisfriends.com/games/Marathon/game.php?ref=from-homepage-ad
– Monopoly
• One game box
• 1 hour to play
8. Settlers of Catan: Game Elements
Game Analysis
Game Mechanics
?
Components
9. Settlers of Catan: Game Elements
• Procedures
– Build Board
– Player Setup -> Game Mechanics: Place the settlements and roads
– Yield
• rand_num = random(1-6) + random(1-6) DICE!
• if rand_num=7:
– player_move_robber -> Game Mechanic: Move Robber & Select Player whom to steal
– all_discard -> Game Mechanic: Select Resources to Discard
• foreach hex=rand_num :
– if hex not disabled_by_robber: collect_yield
– Buy (road, settlement, city, development_card) <- initiated by Game Mechanic
• if player[active] have_enough_resources and can_place:
– place (road, settlement, city) OR add (development_card)
• Not completed list of procedures
Game Analysis
10. Settlers of Catan: Balance
• A multiplayer game is balanced when each player have equal change of
winning in the beginning
– In terms of formal features
• Symmetry creates balance
– Not the only way to balance a game
• Setters of Catan is symmetric in terms of
– Game Mechanics
– Component-of-self
• Not symmetric in terms of setup
– Setup
• Asymmetry is compensated with setup order player1–player2–player3–player4–
player4–player3–player2–player1
• Game board?
Game Analysis
12. Probabilities
• Dice throws are always independent events
– Previous event does not influence the probability of the
next event!
• But cards are dependent events
– The probability to get two aces from the unused deck is 4/52
(four aces in 52 cards) * 3/51 (three aces and 51 cards left)
Game Analysis
14. Settlers of Catan: Balance…
Game Analysis
• Now we can calculate probabilities
for the board
– But what these probabilities tell…
• Does the board afford balanced
play?
– Is there enough good locations to
place initial settlement for all the
players?
– Is there good locations to expand
later?
- YES
- YES, unless on made a
bad choices in the setup
15. Settlers of Catan: Feedback Loops
Game Analysis
Resources
Settlement
& Cities
+
Victory
Points
Positive Feedback Loop Negative Feedback Loop
Probability of Negative feedback
activating 1-4 times in a round:
1-(30/36)^4 = 51,8%
• no robbers in a round: (30/36)^4
Resources
If more than 7 resource
cards in one’s hand & 7
7
-
16. Space Invaders
• Components
– Invaders, the ship, bullets
– Bunkers (or environment?)
• Game mechanics
– Move left, move right, shoot
• Goals
– Shoot invaders, stay alive, high score
• Procedures
– ship move, can shoot?, bullet move, bunker
damage, invader move, ufo appear, ufo move,
invader hit, invader shoot, lost life, new wave,
game over, …
• Feedback loops
– Less the invaders, faster they move, extra lives
Space Invaders, Taito 1978
Image source: Wikipedia
18. Monopoly
Game Analysis
Change to end up in a square
1/40 = 2,50%?
3 doubles
in a row
1/16 Card takes
to Jail
A player can increase
probability to land to
these squares
(out with doubles)
20. Monopoly
Game Analysis
Breakeven Times, assumes short jail stay
Based on data from http://www.tkcs-collins.com/truman/monopoly/monopoly.shtml
There is positive feedback loop
• Gains are insignificant if no monopolies
Prison: conditional negative feedback
• Pay to get out, or
• Staying reduces changes of collecting rents