SlideShare ist ein Scribd-Unternehmen logo
1 von 2
Downloaden Sie, um offline zu lesen
GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL
LEARNING SOFTWARE PROGRAM
Yoshihiro Kishimoto, Yusuke Yamamoto, Kazuki Murakami and Koji Mikami
School of Media Science, Tokyo University of Technology
ABSTRACT
One of the most popular professions sought after by
elementary school students is to become a game creator.
However, there are few game development experience
software and workshops made available for these young,
aspiring creators. Existing game production experience
software is limited to stage editors where blocks and
enemies can be arranged freely. In this research, we
created a software to understand the existence and
significance of stage clear effects and sounds, etc. in
addition, we examined the placing of blocks and
enemies. We conducted workshops with over 70
elementary school students in order for them to gain the
experience of creating games. As a result, over 90% of
children answered: "Goal effect can make the game
more fun," "Sound can make the game more fun," and
"Changing the speed of the main character etc. can make
the game more fun". It was shown that the game design
workshops using our software was an effective way for
children to learn the importance of different elements of
the game and its effects on the player.
1. BACKGROUND
In Japan, becoming a "Game developer" has been
ranked as one of the top career choices among primary
school students in recent years. However, despite its
rank, there are few places for young students to actually
experience what it would be like to work in the
profession. This is not to argue that efforts to teach
students programming in their early school years do not
exist. For example Yamato Toshizaku’s study, "Proposed
program of learning in elementary school using Scratch
and WeDo"[1] works towards implementing
compulsory programming education in future
elementary schools, but there is little effort to reach
game development at this time. "Game lecture using
‘Mario Maker’ for elementary school students who
directly advises Nintendo's game creator is held [2]"
provides an example of learning game production.
However, "Mario Maker" is limited to stage editors
where it is only possible to freely arrange blocks and
enemies. In order to experience game production,
software that helps designers understand the existence
and significance of certain effects such as when clearing
a level, sounds effects, etc. is necessary. In 2013 we
presented "Elementary Gameducation: The attempt of
teaching the experience of making games at an
elementary school"[3]. In the system of this paper, the
designer can make free changes such as inserting blocks
and enemies, system changes such as the presence or
absence of clear effects and sounds for the players to
experience what can makethe game more fun". By using
the tools of the system, the designer can also determine
the game’s difficulty, by making it harder or easier,
which affects the game’s fun factor. By doing so, they
are able to learn how to create a good balance of
difficulty.
2. PURPOSE
We created "Adventure Creator", an experimental
learning software for game development aimed at
children. It can help them understand the presence and
importance of clear effects and sounds etc. In addition
they can use the stage editor to place blocks and enemies
freely. In order to check the usefulness of the
workshops and software, we distributed questionnaire
surveys, which were completed by participating children
and visiting parents.
3. SIMILAR GAME PRODUCTION EXPERIENCE
LEARING SOFTTWARE
The following part introduces some other learning
software used for children's game production experience.
"Super Mario Maker"
Popular as a commercial product and its deep content. It
allows the modification of "Aesthetics" element of
blocks and enemies. There is a large amount of objects
from the "Super Mario series", and no explanation is
needed for them. It is a commercial product, software,
hardware (wiiU) is necessary.
"Scratch"
A popular programming learning tool that is used
worldwide. A combination of language blocks can be
used to make it visually easy to understand
programming. Regarding game design, implementation
is possible, but you can not learn the necessity of the
parts implemented and the parts that were not.
"Minecraft"
It is popular as a commercial product and its contents
are deep. It is also used for educational purposes. A
game where the player collects materials made out of
voxels and creates objects. By defeating the boss, credits
rolls, but since you cannot reach it unless you aim for it,
you can basically play forever. It is different from a
game experience software.
4. FEATURES OF “ADVENTURE CREATOR”
Figure 1 shows a comparison between "Adventure
Creator" and "Super Mario Maker".
"Adventure
Creator"
"Super Mario
Maker"
Game
design
factors
・Arrangement of
blocks and enemies,
etc. (Figure 2, 4)
・Changing of
sounds, effects and
parameters
・Easy to arrange
visually (Figure 3)
・Arrangement of
blocks and enemies,
etc.
・Easy to arrange
visually
Learning
factors
・How the
arrangement of
blocks and enemies
can make a game
more fun
・Changing sounds,
effects and
parameters can
make a game more
fun
・How the
arrangement of
blocks and enemies
can make a game
more fun
Figure 1: Comparison of designing experience
softwares
Figure 2: Stage editor screen
Figure 3: Sound setting screen
Figure 4: Play screen
5. EVALUATION
We conducted workshops using our software four times.
(Figure 5) We also analyzed the questionnaire from the
74 children who participated in the workshops and from
the 45 parents who came to observe. The results showed
that more than 90% of the children found that "Goal
effects can make the game more fun," "Sound can makes
the game more fun,” and" Changing moving speed etc.
can make the game more fun". It was shown that game
design workshop experience using our software wasan
effective tool for children to learn about the different
effects of game design elements. In addition, more than
80% of parents answered "I enjoyed watching the
children having fun while learning using ‘Adventure
Creator’".
Figure 5: Elementary school students playing
6. CONCLUSION
In the 4 workshops using "Adventure Creator" produced
in this research, we were able to verify its usefulness as
a software and as a tool for elementary school students
to experience what it’s like to be a game creator.
REFERENCES
[1]YAMAMOTO Toshikazu etc., “Proposed program of
learning in elementary school using Scratch and WeDo”,
Japan Society of Educational Information, 30(2), 21-29 (2014).
[2]Game lecture using" Mario Maker "for elementary school
students who directly advises Nintendo's game creator is held,
http://s.inside-games.jp/article/2015/10/23/92353.html (2015).
[3] Yoshihiro Kishimoto, Elementary Gameducation :
The attempt of teaching the experience of "making
games" at an elementary school, International
Conference on Japan Game Studies 2013, (2013).

Weitere ähnliche Inhalte

Was ist angesagt?

Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
FIRST PERSON SHOOTER GAME UNITY 3D
 FIRST PERSON SHOOTER GAME UNITY 3D FIRST PERSON SHOOTER GAME UNITY 3D
FIRST PERSON SHOOTER GAME UNITY 3DRohith GS
 
Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”Lviv Startup Club
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Lviv Startup Club
 
Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)Pietro Polsinelli
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 

Was ist angesagt? (9)

Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Valiant Description
Valiant DescriptionValiant Description
Valiant Description
 
FIRST PERSON SHOOTER GAME UNITY 3D
 FIRST PERSON SHOOTER GAME UNITY 3D FIRST PERSON SHOOTER GAME UNITY 3D
FIRST PERSON SHOOTER GAME UNITY 3D
 
Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”
 
Digital Game-Based Learning
Digital Game-Based LearningDigital Game-Based Learning
Digital Game-Based Learning
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
 
Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 

Ähnlich wie Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM

GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...
GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...
GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...Yoshihiro Kishimoto
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Rajat Bhatia
 
Playing to Learn Teaching User Research to Game Design Students by Heather De...
Playing to Learn Teaching User Research to Game Design Students by Heather De...Playing to Learn Teaching User Research to Game Design Students by Heather De...
Playing to Learn Teaching User Research to Game Design Students by Heather De...Fran Maciel
 
Pac Man: Game Development using PDA and OOP
Pac Man: Game Development using PDA and OOPPac Man: Game Development using PDA and OOP
Pac Man: Game Development using PDA and OOPIRJET Journal
 
Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
 
Serious Game Design June 2011
Serious Game Design  June 2011Serious Game Design  June 2011
Serious Game Design June 2011fikintl
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsTELKOMNIKA JOURNAL
 
UPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesUPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesOhad Inbar
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and UsabilityDudi Peles
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamificationanitadeciannibrown
 
Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...Eva Handriyantini
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
4. proposal finished
4. proposal finished4. proposal finished
4. proposal finishedLouisbiddles7
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopMike Ploor
 
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...Serious Games/Simulations: Potential Impact on Assessment and Instructional D...
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...Middlesex Community College (Massachusetts)
 

Ähnlich wie Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM (20)

GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...
GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...
GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PR...
 
Game engineering
Game engineeringGame engineering
Game engineering
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)
 
Playing to Learn Teaching User Research to Game Design Students by Heather De...
Playing to Learn Teaching User Research to Game Design Students by Heather De...Playing to Learn Teaching User Research to Game Design Students by Heather De...
Playing to Learn Teaching User Research to Game Design Students by Heather De...
 
Pac Man: Game Development using PDA and OOP
Pac Man: Game Development using PDA and OOPPac Man: Game Development using PDA and OOP
Pac Man: Game Development using PDA and OOP
 
Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)
 
Serious Game Design June 2011
Serious Game Design  June 2011Serious Game Design  June 2011
Serious Game Design June 2011
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
 
UPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesUPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi Peles
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and Usability
 
Coursera Reflections on Gamification
Coursera Reflections on GamificationCoursera Reflections on Gamification
Coursera Reflections on Gamification
 
Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
4. proposal finished
4. proposal finished4. proposal finished
4. proposal finished
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - Workshop
 
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...Serious Games/Simulations: Potential Impact on Assessment and Instructional D...
Serious Games/Simulations: Potential Impact on Assessment and Instructional D...
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
5. proposal
5. proposal5. proposal
5. proposal
 
temp
temptemp
temp
 

Mehr von Yoshihiro Kishimoto

ゲーミフィケーション デザインの考え方と J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?
ゲーミフィケーション デザインの考え方と  J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?ゲーミフィケーション デザインの考え方と  J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?
ゲーミフィケーション デザインの考え方と J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?Yoshihiro Kishimoto
 
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会Yoshihiro Kishimoto
 
削除! ナムコ開発資料のアーカイビングとその活用(2)
削除! ナムコ開発資料のアーカイビングとその活用(2)削除! ナムコ開発資料のアーカイビングとその活用(2)
削除! ナムコ開発資料のアーカイビングとその活用(2)Yoshihiro Kishimoto
 
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...Yoshihiro Kishimoto
 
“ゲームの力”で 教育・社会を変える試み
“ゲームの力”で教育・社会を変える試み“ゲームの力”で教育・社会を変える試み
“ゲームの力”で 教育・社会を変える試みYoshihiro Kishimoto
 
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例Yoshihiro Kishimoto
 
企画セッションPpt 160806終了
企画セッションPpt 160806終了企画セッションPpt 160806終了
企画セッションPpt 160806終了Yoshihiro Kishimoto
 
ゲーム×教育   楽しく学べる 「学習ゲーム」「シリアスゲーム」とは?
ゲーム×教育 楽しく学べる「学習ゲーム」「シリアスゲーム」とは?ゲーム×教育 楽しく学べる「学習ゲーム」「シリアスゲーム」とは?
ゲーム×教育   楽しく学べる 「学習ゲーム」「シリアスゲーム」とは?Yoshihiro Kishimoto
 
ゲーム教育SIG2015年度活動報告
ゲーム教育SIG2015年度活動報告ゲーム教育SIG2015年度活動報告
ゲーム教育SIG2015年度活動報告Yoshihiro Kishimoto
 
エコからサステイナブル社会へ
エコからサステイナブル社会へエコからサステイナブル社会へ
エコからサステイナブル社会へYoshihiro Kishimoto
 
Di gra2015夏 日本の80年代ゲーム_公開版
Di gra2015夏 日本の80年代ゲーム_公開版Di gra2015夏 日本の80年代ゲーム_公開版
Di gra2015夏 日本の80年代ゲーム_公開版Yoshihiro Kishimoto
 
Cedec2015発表 global math公開版
Cedec2015発表 global math公開版Cedec2015発表 global math公開版
Cedec2015発表 global math公開版Yoshihiro Kishimoto
 
Ggc2015 japanesegames150526final
Ggc2015 japanesegames150526finalGgc2015 japanesegames150526final
Ggc2015 japanesegames150526finalYoshihiro Kishimoto
 
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例数学的思考力ゲーム制作を通した低学年生の開発力向上の事例
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例Yoshihiro Kishimoto
 

Mehr von Yoshihiro Kishimoto (20)

ゲーミフィケーション デザインの考え方と J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?
ゲーミフィケーション デザインの考え方と  J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?ゲーミフィケーション デザインの考え方と  J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?
ゲーミフィケーション デザインの考え方と J ゲーミフィケーションの現状 ~なぜゲーム大国日本は、現実にゲーム要素をもっと取り入れないのか?
 
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会
日本デジタルゲーム学会(DiGRA JAPAN)第9回年次大会
 
削除! ナムコ開発資料のアーカイビングとその活用(2)
削除! ナムコ開発資料のアーカイビングとその活用(2)削除! ナムコ開発資料のアーカイビングとその活用(2)
削除! ナムコ開発資料のアーカイビングとその活用(2)
 
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...
FF GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE...
 
“ゲームの力”で 教育・社会を変える試み
“ゲームの力”で教育・社会を変える試み“ゲームの力”で教育・社会を変える試み
“ゲームの力”で 教育・社会を変える試み
 
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例
夢中にさせる授業「ゲーミフィケーション×授業」2016最新事例
 
Di gra夏ppt 160807終了
Di gra夏ppt 160807終了Di gra夏ppt 160807終了
Di gra夏ppt 160807終了
 
企画セッションPpt 160806終了
企画セッションPpt 160806終了企画セッションPpt 160806終了
企画セッションPpt 160806終了
 
ゲーム×教育   楽しく学べる 「学習ゲーム」「シリアスゲーム」とは?
ゲーム×教育 楽しく学べる「学習ゲーム」「シリアスゲーム」とは?ゲーム×教育 楽しく学べる「学習ゲーム」「シリアスゲーム」とは?
ゲーム×教育   楽しく学べる 「学習ゲーム」「シリアスゲーム」とは?
 
ゲーム教育SIG2015年度活動報告
ゲーム教育SIG2015年度活動報告ゲーム教育SIG2015年度活動報告
ゲーム教育SIG2015年度活動報告
 
エコからサステイナブル社会へ
エコからサステイナブル社会へエコからサステイナブル社会へ
エコからサステイナブル社会へ
 
Di gra2015夏 日本の80年代ゲーム_公開版
Di gra2015夏 日本の80年代ゲーム_公開版Di gra2015夏 日本の80年代ゲーム_公開版
Di gra2015夏 日本の80年代ゲーム_公開版
 
Cedec2015発表 global math公開版
Cedec2015発表 global math公開版Cedec2015発表 global math公開版
Cedec2015発表 global math公開版
 
Ggc2015 japanesegames150526final
Ggc2015 japanesegames150526finalGgc2015 japanesegames150526final
Ggc2015 japanesegames150526final
 
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例数学的思考力ゲーム制作を通した低学年生の開発力向上の事例
数学的思考力ゲーム制作を通した低学年生の開発力向上の事例
 
Digraj ppt 130831koukai
Digraj ppt 130831koukaiDigraj ppt 130831koukai
Digraj ppt 130831koukai
 
Digraj ppt 130304koukai
Digraj ppt 130304koukaiDigraj ppt 130304koukai
Digraj ppt 130304koukai
 
E l aforumppt14112koukai
E l aforumppt14112koukaiE l aforumppt14112koukai
E l aforumppt14112koukai
 
Powerofgame140902koukai
Powerofgame140902koukaiPowerofgame140902koukai
Powerofgame140902koukai
 
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukaiSeriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
 

Kürzlich hochgeladen

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesShubhangi Sonawane
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 

Kürzlich hochgeladen (20)

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 

Paper GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM

  • 1. GAME DESIGN WORKSHOPS FOR CHILDREN USING AN EXPERIMENTAL LEARNING SOFTWARE PROGRAM Yoshihiro Kishimoto, Yusuke Yamamoto, Kazuki Murakami and Koji Mikami School of Media Science, Tokyo University of Technology ABSTRACT One of the most popular professions sought after by elementary school students is to become a game creator. However, there are few game development experience software and workshops made available for these young, aspiring creators. Existing game production experience software is limited to stage editors where blocks and enemies can be arranged freely. In this research, we created a software to understand the existence and significance of stage clear effects and sounds, etc. in addition, we examined the placing of blocks and enemies. We conducted workshops with over 70 elementary school students in order for them to gain the experience of creating games. As a result, over 90% of children answered: "Goal effect can make the game more fun," "Sound can make the game more fun," and "Changing the speed of the main character etc. can make the game more fun". It was shown that the game design workshops using our software was an effective way for children to learn the importance of different elements of the game and its effects on the player. 1. BACKGROUND In Japan, becoming a "Game developer" has been ranked as one of the top career choices among primary school students in recent years. However, despite its rank, there are few places for young students to actually experience what it would be like to work in the profession. This is not to argue that efforts to teach students programming in their early school years do not exist. For example Yamato Toshizaku’s study, "Proposed program of learning in elementary school using Scratch and WeDo"[1] works towards implementing compulsory programming education in future elementary schools, but there is little effort to reach game development at this time. "Game lecture using ‘Mario Maker’ for elementary school students who directly advises Nintendo's game creator is held [2]" provides an example of learning game production. However, "Mario Maker" is limited to stage editors where it is only possible to freely arrange blocks and enemies. In order to experience game production, software that helps designers understand the existence and significance of certain effects such as when clearing a level, sounds effects, etc. is necessary. In 2013 we presented "Elementary Gameducation: The attempt of teaching the experience of making games at an elementary school"[3]. In the system of this paper, the designer can make free changes such as inserting blocks and enemies, system changes such as the presence or absence of clear effects and sounds for the players to experience what can makethe game more fun". By using the tools of the system, the designer can also determine the game’s difficulty, by making it harder or easier, which affects the game’s fun factor. By doing so, they are able to learn how to create a good balance of difficulty. 2. PURPOSE We created "Adventure Creator", an experimental learning software for game development aimed at children. It can help them understand the presence and importance of clear effects and sounds etc. In addition they can use the stage editor to place blocks and enemies freely. In order to check the usefulness of the workshops and software, we distributed questionnaire surveys, which were completed by participating children and visiting parents. 3. SIMILAR GAME PRODUCTION EXPERIENCE LEARING SOFTTWARE The following part introduces some other learning software used for children's game production experience. "Super Mario Maker" Popular as a commercial product and its deep content. It allows the modification of "Aesthetics" element of blocks and enemies. There is a large amount of objects from the "Super Mario series", and no explanation is needed for them. It is a commercial product, software, hardware (wiiU) is necessary. "Scratch" A popular programming learning tool that is used worldwide. A combination of language blocks can be used to make it visually easy to understand programming. Regarding game design, implementation is possible, but you can not learn the necessity of the parts implemented and the parts that were not. "Minecraft"
  • 2. It is popular as a commercial product and its contents are deep. It is also used for educational purposes. A game where the player collects materials made out of voxels and creates objects. By defeating the boss, credits rolls, but since you cannot reach it unless you aim for it, you can basically play forever. It is different from a game experience software. 4. FEATURES OF “ADVENTURE CREATOR” Figure 1 shows a comparison between "Adventure Creator" and "Super Mario Maker". "Adventure Creator" "Super Mario Maker" Game design factors ・Arrangement of blocks and enemies, etc. (Figure 2, 4) ・Changing of sounds, effects and parameters ・Easy to arrange visually (Figure 3) ・Arrangement of blocks and enemies, etc. ・Easy to arrange visually Learning factors ・How the arrangement of blocks and enemies can make a game more fun ・Changing sounds, effects and parameters can make a game more fun ・How the arrangement of blocks and enemies can make a game more fun Figure 1: Comparison of designing experience softwares Figure 2: Stage editor screen Figure 3: Sound setting screen Figure 4: Play screen 5. EVALUATION We conducted workshops using our software four times. (Figure 5) We also analyzed the questionnaire from the 74 children who participated in the workshops and from the 45 parents who came to observe. The results showed that more than 90% of the children found that "Goal effects can make the game more fun," "Sound can makes the game more fun,” and" Changing moving speed etc. can make the game more fun". It was shown that game design workshop experience using our software wasan effective tool for children to learn about the different effects of game design elements. In addition, more than 80% of parents answered "I enjoyed watching the children having fun while learning using ‘Adventure Creator’". Figure 5: Elementary school students playing 6. CONCLUSION In the 4 workshops using "Adventure Creator" produced in this research, we were able to verify its usefulness as a software and as a tool for elementary school students to experience what it’s like to be a game creator. REFERENCES [1]YAMAMOTO Toshikazu etc., “Proposed program of learning in elementary school using Scratch and WeDo”, Japan Society of Educational Information, 30(2), 21-29 (2014). [2]Game lecture using" Mario Maker "for elementary school students who directly advises Nintendo's game creator is held, http://s.inside-games.jp/article/2015/10/23/92353.html (2015). [3] Yoshihiro Kishimoto, Elementary Gameducation : The attempt of teaching the experience of "making games" at an elementary school, International Conference on Japan Game Studies 2013, (2013).