2. PHI Learning
CONSUMER BEHAVIOUR
Consumer behaviour entails the
totality of consumer’s decision
involved in acquiring, consuming and
disposing of goods and services, as
well as making use of experiences
and ideas.
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18. PHI Learning
What is Motivation?
Motivation refers to an activated state of
needs within a person that leads to goaldirected behaviour.
Types of Needs
Innate or learned
Expressive (emotional)
Utilitarian (practical and functional)
Hedonistic
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22. PHI Learning
Types of Motivational Conflict
Approach-approach: deciding between two desirable
options
Avoidance-avoidance: deciding between two
undesirable options
Approach-avoidance: behaviour has both positive
and negative consequences.
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23. PHI Learning
Consumer Motivation
• Represents the drive to satisfy both physiological
and psychological needs through product
purchase and consumption.
• It gives insights into why people buy certain
products. Stems from consumer needs: industries
have been built around basic human needs.
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24. PHI Learning
Motivated Purchase…
• Conspicuous consumption: Purchases motivated
to some extent by the desire to show other people
how successful they are.
• Companies reinforce the consumer motivations
notion that products enable users to communicate
their social status.
• In general, marketers try to create an image or
personality for their brands.
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28. Emerging Trend
PHI Learning
• Skin care is increasingly
becoming more important to
men
Emotional Needs
• Years for success in his career
• Feels he deserves better
quality products.
• Tries to upgrade his lifestyle.
Key Influencers
• Celebrity endorsers
• Sportsmen (cricketers),
prominent businessmen
• WOM, friends
Likes
• Just bought his first new bike
(TVS Apache) and a new mobile
(Nokia N Series).
• Shops for clothes, shoes, etc. often
in malls and shopping complexes.
• Often eats out (with friends).
• Likes to visit pubs and discos.
Receptivity
• Online needs are high
• Low towards mass media
vehicles
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30. PHI Learning
Maslow’s Hierarchy of Needs
Offline
Ability to develop skills and
fulfil one’s potential
Self-respect and ability to earn respect of
others & contribute to society
Ability to give and receive love; feeling
of belonging to a group
Protection from crimes; sense of
living in fair and just society
Food, clothing,
shelter, health
Online
SelfActualization
Self-Esteem
Ability to take on a community role that
develops skills and opens up new opportunities
Ability to contribute to the community and
be recognized for those contributions
Social
Security and Safety
Physiological
Belonging to the community as a whole
and to sub-groups within the community
Protection from hacking; ability to
maintain varying levels of privacy
Access to computer
and Internet
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SOURCE: Amy Jo Kim’s Community Building on the Web (Peachpit, 2000)
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31. PHI Learning
Motivational Intensity
Depends on: How strongly consumers are motivated
to satisfy a particular need.
Importance of
Involvement: Degree to which an object or behaviour
is personally relevant.
Motivational intensity and involvement determine
the amount of effort consumers exert in satisfying
needs.
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32. PHI Learning
The Challenge of Understanding
Consumer Motivation
Reasons underlying consumer motivation are not always obvious.
Research is necessary to discover real motivations behind
behaviours.
Consumers at times do not always want to disclose real reasons
for their particular choice or actions.
Consumers do not always know why they do what they do:
unconscious motivation.
Motivations change over time.
Let us take an example of car buying and its underlying
motivations.
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37. PHI Learning
Issues a typical consumer considers
when he chooses a car
• Reliability/Durability
• Interior design and comfort
•
Fuel Efficiency or Mileage
•
Recommendation of peer group, Word
of Mouth (WOM) and dealers opinion
• Manufacturer’s reputation,
Brand name and its value
• Exterior appearance and
aesthetics
• Petrol vs. Diesel model
about servicing and overall
performance.
•
Servicing and ‘the deal’ offered
•
Passenger and Luggage carrying capacity
•
Size, length, machine capacity
•
Price and Re‐sale Value of old car model
and Terms of Payment
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52. PHI Learning
Perception is Reality
LOUIS CHESKIN
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Perception
Process by which sensations are selected,
organized, and interpreted
Adding meaning to raw sensations
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Elements of Perception
Sensation
Absolute threshold
Differential threshold
Subliminal threshold
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Sensation
Immediate response of our
sensory receptors…
…eyes, ears, nose, mouth,
fingers…
…to basic stimuli…
…such as light, colour,
sound, odour, and texture
…advertisements, brand
names, commercials, and
packages
…depends on the sensitivity of
the individual
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The Absolute Threshold
The lowest level at which an individual can
experience a sensation.
The point which differentiates between
“something” and “nothing”.
Example: Absolute threshold of driver driving
on highway to notice billboard.
Adaptation: Getting ‘used to’ certain sensation.
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Attention
The extent to which processing
activity is devoted to a particular
stimulus
Competition for our attention
3,500 ad info pieces per day
Multitasking
Marketers need to break through
the clutter
Microsoft’s butterfly decals on
sidewalks
3D logos on cricket grounds
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The Differential Threshold
The minimal detectable difference between two
similar stimuli (just noticeable difference).
It’s not at all the absolute difference.
It’s an amount relative to the intensity of the first
stimulus.
The stronger the initial stimulus, the greater the
additional intensity needed for second stimulus to be
perceived as differentiated.
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Marketing Applications of the JND
Need to determine the
relevant JND for the products
so that
negative changes are not
readily discernible to the public.
product improvements are
quite visible to consumers.
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Perceptual Selection
Stimulus Selection Factors
Weber’s Law
Differences in size, colour, position, and novelty
Interpretation: assigned meaning to stimuli
Schema leads to stimulus evaluation
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Weber’s Law
A theory concerning the
perceived
differentiation
between similar stimuli of
varying intensities (i.e. the
stronger the initial stimulus,
the greater the additional
intensity needed for the
second stimulus to be
perceived as different).
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Perceptual Selection
Depends on two major
factors
Consumers’ previous
experience (expectations)
Consumers’ motives
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Some Marketing Variables
Influencing Consumer Perception
Nature of the product
Physical attributes of the
product
Package design
Brand name
Advertisements and
commercials
Position of an ad
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Stimulus Organization
• Stimulus interpretation is associated with other
related events, sensations, or images
• Gestalt: “The whole is greater than the sum of its
parts”.
• The Closure Principle—People tend to perceive
an incomplete picture as complete.
• The Principle of Similarity—Groups objects share
similar characteristics.
• The Figure–Ground Principle—One part of the
stimulus will dominate (the figure/background).
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Gestalt Laws of Grouping
• The primary purpose of the visual system is the
recognition of objects from basic visual elements.
• The objects are seen as more than a sum of the parts,
and the critical problem facing the visual system is how
to group the elements to form objects.
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Demonstration of the Importance of
Objects over Elements
When elements are arranged in groups that define an object,
we tend to see the object and not the elements.
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vs.
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Law of Proximity
Things that are relatively close to one another tend to be
grouped together.
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The Law of Similarity
Items that look similar will be seen as parts of the same form.
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The Law of Good Continuation
The tendency to perceive unseen parts of a pattern as
continuing in a predictable and simple manner.
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The Law of Closure
Often, an object is partly occluded by other objects in our
environment, and the visual system must fill in the
missing information.
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A Related Phenomenon Illusory Contours
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The Law of Common Fate
Elements of visual perception that move together
are seen as forming a common object.
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Common Fate Example - 1
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Common Fate Example - 2
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Common Fate Example - 3
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Common Fate Example - 4
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Figuring out what the objects are
The Gestalt principles help us to understand how we
figure out what the objects are, and how to interpret them.
However, they do not explain how we figure out what an
object is once we realize it is an object.
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Figure and Ground
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The Figure-Ground Principle
• This billboard for Wrangler jeans makes creative
use of the figure-ground principle.
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Perceptual Positioning
Brand perceptions
=functional attributes + symbolic attributes
Perceptual map
Company’s own strengths and weaknesses in
comparison with competitors
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Beliefs are the knowledge and inferences that a consumer has
about products/brands and possible benefits derived from using
them.
Beliefs result from cognitive learning.
Attribute importance springs from:
A person’s assessment of the significance of an attribute.
The amount of attention directed to it.
A person’s self-concept, advertising, and the salience of the
attribute can influence the attention focussed on it.
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102. PHI Learning
Brand distinctiveness: Consumer perception of a brand and
company’s
marketing effort leads to developing certain
personality of each brand, e.g. Tanishq Jewellery.
Inferential beliefs: Information about one product of a company
makes consumers to form belief about another, price-quality
beliefs, partially comparative pricing, e.g. Akai TV, Big Bazaar
retail.
Consumer confusion: Insufficient/conflicting information,
mistaken identity, irrelevant ad slogan/appeal, change in the
brand’s key focus and positioning, e.g. Marie biscuits (Britannia,
Parle).
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105. PHI Learning
Beliefs
Companies or Retailers mark up prices before
putting them up on sale.
Discounts offered by reputed companies are
genuine reduction in prices.
Examples
Bargaining behaviour
Wait for the discount
announcement
Celebrities are admired by their followers though Success of soaps and
they do not use the product they endorse.
cosmetics
Lower price generally means inferior quality.
Higher priced brands are not superior in quality
by the same degree of multiplier.
Positioning at a lower quality
end, as done by Haier,
Lenovo
Shopping in a big departmental store saves
money.
Big Bazaar, Subhiksha
Packaged ready-to-eat food items marketed in
India are generally not fresh.
Limited success of MTR, ITC
foods
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106. PHI Learning
As part of “Advertising Experience”: Influence on viewers’
moods, attitudes, recall, affinity,
Examples: Hamara Bajaj Campaign, Amul Butter—“Utterly, butterly
delicious”
As part of “Shopping Experience”: Influence of availability,
“environment/ambience”
Examples: Maruti service centres, Cafe’ Coffee Day, Brista coffee
As part of “Consumption Experience”: Influence consumers’
consumption evaluation
Examples: Vanilla Coke, Blue Pepsi, Asian Paints
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108. PHI Learning
“Desirable Attributes create positive attitudes”
Example: Health drinks
Attitudes are:
a kind of feeling for or against a stimulus;
stored in long-term memory;
the cognitive knowledge about an object;
predicted by beliefs in high involvement purchase
situations.
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112. PHI Learning
Utilitarian function: Used to obtain rewards and avoid
punishments
Ego-defensive function: Self-protection
Example: mouthwash
Knowledge function: Simplifies decisions
Example: Forming of loyalty to certain brands
Value-expressive function: Expresses identity to
others
Example: use of (IIM-C) labelled t-shirts
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113. PHI Learning
Direct formation
Corresponds to the decision-making perspective and
cognitive learning.
Linked to the experiential perspective.
Classical conditioning/Associative learning: Positive
affect is attached to object–using a jingle.
Mere exposure—frequent exposure to stimulus
increases one’s desire for it.
Environmental forces
Example: design of the physical environment, cafes
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Changing Consumer Attitudes: Changing
Beliefs
Firms hope that changing beliefs about products will result in more
favourable product attitudes and influence what consumers buy.
If beliefs are false, they should be brought into harmony with
reality and then stabilized and reinforced.
If beliefs are accurate, it may be necessary to change the product.
Comparative advertising can hurt beliefs about a competitive
brand
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121. PHI Learning
Changing Consumer Attitudes: Changing
Attribute Importance
Changing an attribute’s importance is more difficult than
changing a belief.
How is a brand perceived relative to ideal performance?
Increasing attribute importance is desirable when the
competitor’s brand is farther from the ideal point than
your product.
Firms may add a new attribute which necessitated NPD or product
revision.
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122. PHI Learning
Changing Consumer Attitudes: Changing
Ideal Points
Altering consumers’ preferences for
what the Ideal product should look like.
It is far more difficult than any other
approach in changing consumers,
attitudes toward brand and product.
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123. PHI Learning
The best way to capture customer is to adjust
with his or her desirable situation and
favourable attitudes.
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128. PHI Learning
Involvement
What is Involvement ?
Perceived relevance of the object of consideration based on
inherent needs, values and interests
A general level of interest in or concern about an object or
activity without reference to a specific position
Types of Involvement
Situational (Purchase-Decision) Involvement
The level of concern/care the consumer brings to bear on a
particular purchase decision
Enduring Involvement
The level of interest the buyer maintains for a class of
product/activity, well beyond the specific purchase
situation
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129. PHI Learning
Involvement (Cont.)
Enduring involvement is related to the way one
views oneself and is often linked to Family,
Group and Lifestyle (Psychographic) variables.
Perceived risk is related to purchase
involvement.
In Low Involvement situations:
In High Involvement situations:
Behaviour
Attitudes
Attitudes
Behaviour
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Purchase Involvement
Is Effected by:
The Product
Class
The Individual
Involvement
The Situation
Communication
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131. PHI Learning
Consumer Product Involvement
Consumer Characteristics
• Social concepts
• Personality needs
• Expertise
Intrinsic Self-relevance
(Goals and Values)
Product Characteristics
• Time commitment
• Price
• Symbolic meanings
• Potential for harm
• Potential for poor performance
Situational context
• Purchase situation
• Intended-use situation
• Time pressure
• Social environment
• Physical environment
INVOLVEMENT
Interpretation
and
Integration process
Situational Self-relevance
(Consequences and Values)
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Means-End Basis for Involvement
PRODUCT KNOWLEDGE
SELF KNOWLEDGE
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Enduring Involvement Characteristics
High
Low
Many Attributes
Evaluated
Attributes are less
important (very few used)
Narrow Latitude of
Acceptance
Wide Latitude of
Acceptance
Small Evoked Set
Large Evoked Set
True Brand Loyalty
Spurious Brand Loyalty
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134. PHI Learning
Enduring Involvement Characteristics
High
Low
Central Route Arguments
Peripheral Route Arguments
Substantive Messages
(reduce counter-arguments)
Reminder Ads and Ads with
Little Substance
Fewer Ads but packed with
Information
Frequent Ads–Little or no
Content–only a few points
Price may be Relatively Less
Important
Price may be Relatively Less
Important
Info Search is Active.
Info Search is Passive.
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135. Low Involvement
PHI Learning
Selective
Problem Recognition
Information Search
Internal
(Limited)
Analysis of
Alternatives
Purchase Decision
No Dissonance
Post-Purchase
Behaviour
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136. PHI Learning
Medium Involvement
Generic
Problem Recognition
Information Search
Few
Simple
Internal
External
(Limited)
Analysis of
Alternatives
Purchase Decision
Post-Purchase
Behaviour
No Dissonance
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137. PHI Learning
High Involvement
Generic
Problem Recognition
Information Search
Many
Complex
Internal
External
Analysis of
Alternatives
Purchase Decision
Post-Purchase
Behaviour
Dissonance
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138. PHI Learning
Effect of Product Knowledge and
Involvement in Decision Making
INVOLVEMENT
LOW
HIGH
Adequate product
at minimum effort
Choose the
best product.
Very few concrete
attributes
Unclear about
criteria.
Motivation
Satisfactory
product
Optimize satisfaction.
Choice Criteria
Very few abstract
criteria
Use many search
and decision tools.
Motivation
KNOWLEDGE
LOW
Choice Criteria
HIGH
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High Enduring Involvement Customers
Develop product class, brand expertise.
Search for information in an ongoing manner.
Take special interest in product care.
Augment/upgrade products; purchase “ad-ons” and
complementary products.
Become opinion leaders/brand advocates; build close
bonds with the company.
May participate in new product idea generation.
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141. PHI Learning
A Model of Emotion-driven Choice
Symbolic
meaning of
consumption
Self
Pride
Status
Anxiety
Social
Motivation
Preference formation
Justification
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The Psychology of a BRAND
Domain
BRAND
CONSUMER
Symbolic meaning
Social language of
the Brand
Self-enhancement
Self-Image
Personality
Authenticity
Transformation of
experience
Reassurance
Safe choice
Emotional Realm
Easy choice
Functional Realm
Keeping promises of
performance
Certainty in an
uncertain world
Replication of
satisfaction
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Brand Strategy Alternatives
High Involvement
Symbolic
Brands
Cognition
Emotions
Functional
Brands
Low Involvement
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144. PHI Learning
Brand Trust and Confidence
Risk
Perception
Symbolic Brands
Functional Brands
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145. PHI Learning
Positioning a Brand
Why?
For whom?
When?
Against whom?
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146. PHI Learning
Brand Identity Prism
Picture of the Sender
y
Ph
e
iqu
s
Pe
rs
Relationship
Re
fle
ctio
n
on
ali t
y
Culture
Se
e
ag
m
lf-I
Picture of the Recipient
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Building a Brand in Consumers’
Mind-space
Trust
Pe
rce
pti
on
o
fQ
ua
lity
Bra
nd
A
wa
re
147
ne
ss
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Consumer Learning
• It is the cognitive process of acquiring skill and
knowledge; learning is the acquisition and
development of memories and behaviours,
including skills, knowledge, understanding,
values, and wisdom.
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Importance of Learning
• Marketers must teach consumers:
where to buy
by whom and for whom the purchase is to be done
how to use, feel and perceive the product
how to maintain the product
how to dispose of products
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153. PHI Learning
Learning Theories
Behavioural Theories
Theories based on the
premise that learning
takes place as a result of
observable responses to
external stimuli. Also
known
as
stimulus
response theory.
Cognitive Theories
A theory of learning based
on mental information
processing, often in
response to problem
solving.
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Other Concepts in Reinforcement
• Punishment
– Choose reinforcement rather than punishment.
• Extinction
– Combat with consumer satisfaction.
• Forgetting
– Combat with repetition.
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Observational
Learning
A process by which
individuals observe the
behaviour of others, and
consequences of such
behaviour. Also known
as modelling or vicarious
learning.
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Components Of Observational Learning
Attention
Retention
Production
Process
Motivation
Observational Learning
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Cognitive
Learning
Theory
Holds that the kind
of
learning
most
characteristic of human
beings is problem
solving, which enables
individuals to gain
some control over their
environment.
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163. PHI Learning
Classical
Conditioning
A behavioural learning
theory, according to
which a stimulus is
paired with another
stimulus that elicits a
known response which
serves to produce the
same response when
used alone.
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Models of Classical Conditioning
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Instrumental
(Operant)
Conditioning
A behavioural theory of
learning based on
trial-and-error process,
with habits forced as the
result of positive
experiences
(reinforcement)
resulting from certain
responses or behaviours.
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166. PHI Learning
Operant Conditioning (Cont.)
is the process in which the frequency of
occurrence of a bit of behaviour is modified by
the consequences of the behaviour.
If positively reinforced, the likelihood of the
behaviour being repeated increases.
If punished, the likelihood of the behaviour
being repeated decreases.
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Operant (or instrumental) conditioning (Cont.)
Stimulus
Response
Reward
Can you explain
habit?
Reinforcement
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Instrumental (Operant) Conditioning (Cont.)
Reinforcement
Behaviour
Likelihood
Of Behaviour
Negative
Reinforcement
NOT the
same thing!
Punishment
Likelihood
Of Behaviour
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169. PHI Learning
Reinforcement: An Example
You eat a cake (behaviour)
‐‐‐‐> Delicious (reward)
‐‐‐‐> more likely to eat more
cakes on other occasions
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173. PHI Learning
Brand Loyalty vs. Habit
• Habit: the consumer picks
product without much
thought, perhaps for
convenience.
• Loyalty: the consumer
actively seeks the product.
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Brand Loyalty
Function of Three Groups of Influences
1. Consumer drivers
2. Brand drivers
3. Social drivers
Four types of loyalty
1.
2.
3.
4.
No loyalty
Covetous loyalty
Inertia loyalty
Premium loyalty
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Developing Brand Loyalty: Tricks and Traps
1. Product quality ‐‐‐> satisfaction
2. Sales promotions
3. Stealing loyal consumers away from
others
4. Price
– value
– exclusiveness
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Memory
• Short term (compare to RAM ‐‐> volatile)
– mnemonic devices
• Long term (compare to hard disk ‐‐> longer
in duration but imperfect—“I remember it
well…”)
STM
REHEARSAL
LTM
DECAY
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Role of Memory in Learning
Stages
1. Encode
2. Storage
3. Decode and retrieval
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Recognition vs. Recall
Recognition
Remembering with stimulus
Recall/Retrieve
Remembering without stimulus
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The Cycle of Remembering
Learning
Short-term
Memory
Long-term
Memory
Retrievall
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Information Processing
• Relates to cognitive ability and the complexity
of the information.
• Individuals differ in imagery–their ability to
form mental images, which influences recall.
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Information Processing
• Movement from short‐term to long‐term
storage
depends on:
• Rehearsal—cognitive practice
• Encoding—memory’s associations or the way
information is stored.
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What is Communication?
A tool used by marketers to persuade consumers
to act in a desired way.
Transmission of message from a sender to a
receiver via a medium of transmission.
Modern technology is inducing tremendous
change in mass communication media.
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The Sender
Initiator of a communication
Formal source–organization
Informal source–A close friend, peer group or
relative who provides information or advice.
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The Receiver
A targeted prospect or a customer
Every receiver interprets the message in his/her
own perceptions and experiences.
Intermediary receivers–Those who would specify
or prescribe the marketer’s products (Wholesalers,
retailers and distributors).
Unintended receivers–Shareholders, creditors,
suppliers, employees, bankers, and the local
community.
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The Medium
The communications channel
Impersonal–a mass media
Interpersonal–Formal or Informal
Formal–between a marketer’s agent (sales person)
and a customer
Informal–between two or more people by mail, etc.
Classification of mass media
Print (Newspapers, magazines, billboards)
Broadcast (Radio, television)
Electronic (Internet )
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Social Media: Definition
Social media describes the online technologies and
practices that people use to share opinions, insights,
experiences, and perspectives with each other.
Social media can take many different forms, including
text, images, audio, and video.
Popular social media include blogs, message boards,
podcasts, wikis, and vlogs.
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Simply put:
“Social Media refer
to people having
communication
online.”
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The Message
Verbal
Spoken or written
Has more product specific information.
Non-verbal
A photograph, an illustration or a symbol
Stays in the mind of a customer for long.
Generally a mix of verbal and non-verbal message
is preferred.
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Feedback
Permits the sender to reinforce, to change or to
modify the message so that it is understood in the
intended way.
Common forms of feedback
Body language
Facial gestures
Verbal feedback
Feedback is essential and difficult to obtain in
impersonal communication.
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The Communication Process
Communication process involves the:
Sender
Receiver
Medium
Message
Target Audience (the receivers)
Feedback–the receiver’s response
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The Message Initiator (Source)
Issues with
Credibility
Credibility of Informal
Sources
Credibility of Formal
Sources
Credibility of
Spokespersons and
Endorsers
Message Credibility
Sources include word of
mouth.
These sources are also
called opinion leaders.
Informal sources may
not always be credible.
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The Message Initiator (Source)
Issues with
Credibility
Credibility of Informal
Sources
Credibility of Formal
Sources
Credibility of Spokespersons
and Endorsers
Message Credibility
Neutral sources have the
greatest credibility.
Source credibility judged on
past performance, reputation,
service, quality, spokesperson’s
image, retailers, and social
responsibility.
Institutional advertising used
to promote favourable company
image.
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The Message Initiator (Source)
Issues with
Credibility
Credibility of Informal
Sources
Credibility of Formal
Sources
Credibility of
Spokespersons and
Endorsers
Message Credibility
Effectiveness related to:
The message
Synergy between the
endorser and the type of
product
Demographic characteristics
of the endorser
Corporate credibility
Endorsement wording
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The Message Initiator (Source)
Issues with
Credibility
Credibility of Informal
Sources
Credibility of Formal
Sources
Credibility of
Spokespersons and
Endorsers
Message Credibility
Credibility of retailers
Reputation of the medium
that carries the ad
Consumer’s previous
experience with product
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The Target Audience (Receivers)
Personal characteristics and comprehension
Involvement and congruency
Mood
Barriers to communication
Selective exposure to messages
Psychological noise
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Advertising Effectiveness Research
Media and message exposure measures:
How many consumers received the message.
Which consumers received the message.
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Advertising Effectiveness Research
(Cont.)
Message Attention and Interpretation
Physiological measures
Theater tests
Attitudinal measures
Message Recall Measures
Day-after recall
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Designing Persuasive Communications
Communications strategy
Must include objectives.
Includes cognitive models.
Newer models include perception, experience, and memory.
Target Audience
Segmentation is the key.
Media Strategy
Consumer profile
Audience profiles
Message Strategy
Involvement theory
– Central and peripheral routes
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Designing Persuasive Communications
Message Structure
and Presentation
Resonance
Message framing
Comparative
advertising
Order effects
Repetition
Wordplay
Used to create a double
meaning when used
with a relevant picture
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Word Play
An ad with word play
used for signifying the
need to save water.
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Word Play on SUV
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Designing Persuasive Communications
Message Structure and
Presentation
Resonance
Message framing
Comparative advertising
Order effects
Repetition
Positive framing
Negative framing
One-sided vs. two-sided
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Designing Persuasive Communications
(Contd.)
Message Structure and
Presentation
Resonance
Message framing
Comparative advertising
Order effects
Repetition
Marketer claims product
superiority over another
brand.
Useful for positioning.
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Designing Persuasive Communications
Message Structure and
Presentation
(contd.)
Resonance
Message framing
Comparative advertising
Order effects
Repetition
Primacy
Recency
Order of benefits
Brand name
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Designing Persuasive Communications
(contd.)
Message Structure and
Presentation
Resonance
Message framing
Comparative advertising
Order effects
Repetition
Important for learning
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Emotional Advertising Appeals
Fear
Humour
Abrasive advertising
Sex in advertising
Audience participation
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Ads with Humour
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Brand Personality
Personality created to appeal target customers
Association with brand:
Character/Personality
Emotional
Positioning of brand:
Social
Values
Benefits provided:
Attributes
Quality
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Consumer Expectations
Product
Expectations
Clothes
Sharp appearance, Style, Attractiveness, Comfort, Ruggedness
Cars
Comfort, Value for money, Social status, Family product, Performance
Mobile Phone
Durability, Style, Social status
Insurance
Peace of mind, Secured future
Cellular Service
Connectivity, Closeness to loved ones
Computer
Pleasure, Profits from miracle of modern technology
House
Comfort, Contentment, Good investment, Pride of ownership
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Components of Brand Personality
Brand Name & Logo
Colour & Packaging
Advertisement (including Brand Ambassador)
Price
Performance
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Brand Names
Red Bull, Power Horse – Energy Drinks
Himalayan – Mineral Water
Le Bon – Cheese
Twinings—Darjeeling Tea
Puma – Footwear
Dove – Bathing Soap
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Thank You ☺
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Role of Age
Consumption
Perception
Behaviour
Learning
Choice
CONSUMER
Knowledge
Preference
Ideology
Intuition
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“Protection from germs”: Economical without sacrificing the quality
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Higher Spending by Middle–aged
People and Senior Citizens
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Feeling and looking
good
Old
Convenience
Shift focus from “saving for children”
to enjoying their own life
Stylish looks and features
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Age-specific Targeting
Target kids, adults and older consumers with different
set of products
Customers classification–new born (0-1month), infant
(2–5 months), cruiser (6-12 months), toddler
(13–18 months), explorer (19–23 months), preschoolers
(24 + months)
Targeted 21 years old with the boxy image, sexy
college kids partying, but 42 yr olds felt nostalgic
about their youth and bought the car
“EZ squirt ketchup” for teens
$3 million marketing to attract 12–24 yr olds.
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Age and Life Stage
Higher expenditure
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Decision-Making Process
Type of Families
Delayed marriages
Dual career families
Smaller families
Role of spouses
Husband-dominant
decisions
Wife-dominant
decisions
Autonomous decisions
Joint decisions
Need to understand decision maker at every stage
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Contents
1
Reference Groups
2
Types of Reference Groups
3
Reference Groups in India
4
Reference Group in Choice of
Education—Possible Hypotheses
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Types of Reference Groups
Reference Groups
Reference Groups
Contactual
Aspirational
Disclaimant
Avoidance
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Indian Reference Groups
Indian Reference
Groups
Non-Celebrity
Education &
Career Choices
Parents
Relatives
Well-Wishers
Seniors
Friends
No professional catering
Faith Groups
Religious
Ritual
Worship
Spiritual
Caste based
Social marketing
quotient
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Education & Career Choices
Reference Groups
Career
Choice
Early
School
Middle
School
Sphere of Influence
PostGraduation
Graduation
(Entry)
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Hypotheses
1
2
3
Early School, unlike
Middle School, is still
governed more by
proximity to home than
by reference groups
Regional variations arise
as supply—demand of
occupations & societal
opinion govern
graduation & career
Reference Group
influences changes
while at graduation
Individual chooses
Reference group now
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CULTURE
Culture is a combination of learned beliefs, values and customs that
can direct the behaviour of consumers in a specific society.
Knowledge &
beliefs
In India, hard work is attributed with success.
Values
Customs
Turban is worn by male members of the Sikh religion in India.
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Characteristics of Culture
Characteristics
•
Culture is learned rather than being born
with.
•
Culture is manifested within boundaries of
acceptable behaviour.
•
•
Transmitted from generation to generation.
Rituals practiced.
•
Dress sense–(Sari is the traditional Indian
dress while jeans, skirts, frock, etc. are
considered more modern.
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Cultural rules can be categorized
into three types
Formal
Rules
• Explicit standards as to how one should behave, and violations
often carry severe sanctions.
Informal
Rules
Technical
Rules
• Involve implicit standards as to what constitutes a good product.
• In Bollywood, normally a Hindi movie must have at least five
good songs to be successful.
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Sub-cultures
•
•
•
•
Sub-cultures consist of ethnic groups such as regional, linguistic, rural vs.
urban, family composition, economic strata etc. Variations seen within a
culture.
These groups have common traditions, heritage, beliefs, customs and
experiences that would differentiate different sub-cultures.
For example, there are certain common aspects in the Indian culture but
almost each state in the country reflects a sub-culture.
Dress, eating habits, customs etc. are somewhat unique in different parts of
India and also, the life style pattern varies.
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Indian Teenagers
in contrast to Western Teenagers
Western teenagers
Indian teenagers
•
Grew up in relative economic stability.
•
•
Confronted by new realities: drugs, AIDs,
pollution, teenage pregnancy, divorce, etc.
•
•
Less sheltered home environment and
unstable family life. From young age itself
learn to be independent and make their own
choices in life.
More independent and self-sufficient.
Focus early on things they believe would
provide for a secure and happy life, like
earning money, spending culture or material
possession and acquisition.
A more stressful life as self-esteem is vested
in doing well in multi-faceted roles.
•
•
•
•
Grew up in period of fast economic growth
with good prospects.
Confronted by new realities through the
mass media but with few real-life
experiences.
Have more sheltered home environment and
stable family life. Youth live with family of
origin until their marriage.
•
•
Are less independent and self-sufficient.
Are idealistic in their expectations and tend
to deal only with issues that touch them
personally.
•
Lead a less stressful life as achievement in
studies is paramount and other matters
appear secondary.
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Marketers must Understand
Indian Culture in Order to Succeed
•
•
•
•
•
•
•
•
•
Ford cars specially designed for Indian roads.
Electrolux's made‐for‐India fridge–chill drinking water, keeps food fresh &
withstands long power cuts.
Samsung–microwave oven with grill.
Nokia launched a handset “Made for India” Nokia 1100.
McDonald’s McAloo Tikki Burger & Pizza McPuff.
Cartoon Network introduced South Indian folk tale “Tenali Ram”.
Walt Disney cartoon TV shows are in Hindi.
Omega watches picked an Indian film personality to replace Cindy
Crawford in its ad campaign.
Coca‐Cola has redesigned its crates as well as trucks for safe delivery on
poor roads.
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Decision-Making Process
Problem Recognition
Information Search
Analysis of Alternatives
Purchase Decision
Post‐Purchase
Behaviour
Perceiving a difference between a person’s ideal and
Perceiving a Need
actual situation big enough to trigger a decision
Clarifies the options open to consumers
Seeking Value
Prior Experience, Word of Mouth, Advtg/Publicity Mktg
efforts.
Evaluate the parameters and options available for product
purchase: Form Choice Criterion
Assessing Value
Decision on ‘when, where and from whom to buy’
Buying Value
Value in
Evaluation during consumption/use
consumption/Use
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Problem
Recognition
• Why do I need it?
Information Search • What exactly is this product?
Analysis of
Alternatives
Purchase Decision
Post‐purchase
Behaviour
• What options are available?
• How exactly does purchase happen?
• Did I make the right choice?
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Information Search
Internal Search
External Search
Process of recalling stored
information from memory
Using outside sources
Dependent on motivation,
ability & opportunity
More recall in high
involvement, perceived risk
Information retrieved
Brand
Attribute
Evaluation
Experience
Information Search
Types:
Pre‐purchase
Due to problem recognition
Ongoing
Regular; due to enduring
involvement
Retailer; media; experiential;
interpersonal; independent
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Purchase Decision: Process
Influencer plays an important role in consumer decision making.
Roles played by members of the family varies with demographic
Influencer may not be an expert but he/she assumes a key role in
parameters as well as with the type of the products
consumer decision and his/her family dynamics.
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Post-Purchase Behaviour
Consumer evaluates the product during consumption to see if it
satisfies the need/expectation.
Influenced by type of preceding decision‐making processes.
Depends on the level of purchase involvement or the level of interest
in a purchase.
Cognitive dissonance and Experiential marketing play an important
role in shaping up these behaviours.
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Impulse Buying
Sudden, compelling, unplanned, hedonically complex purchase.
Generates billions of dollars in sales every year for consumer
products.
Reacts often ‘mindlessly’ to stimuli that trigger certain
automated responses.
Information processing might have taken place earlier;
otherwise, behaviour may be totally impulse driven.
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Factors Affecting Impulse Buying
Behaviour in FMCG
Price and discount
Advertising and sales promotion
Visual merchandising
Emotional attachment
Company
Income
Festival season
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Stops Needed for Boosting
Impulse Sales
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Examples
A fan of Arsenal Football Club
watching a football match of the team
in a mall deciding to buy an Arsenal
T-shirt on display at the same store.
A person with no special passion for a
brand of high end wristwatches is
impressed with the look and make of a
Rado watch and buys it.
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Hypothesis 1
Promotion and placement of product in the supermarkets
have positive impact on impulsive purchase behaviour
Promotion
Advertisement of product in print and visual media
Various promotional activities regarding product
Erecting hoardings and distributing pamphlets of
product
Display
Packaging of product
Placing of product in store
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Hypothesis 2
Lifestyle traits of a person characterize his impulsive
purchase.
Traits considered:
Fashion involvement
Price consciousness
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Hypothesis 3
Discount offers on products have a strong positive
effect on impulsive buying consumer behaviour.
Branded products attract more on discount offers as
opposed to unbranded ones.
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Hypothesis 4
Shopping with others increases impulsive purchasing.
Impulsive purchasing at individual level vs. impulsive
purchasing with others
Shopping with family members, friends and colleagues
Factors
Susceptibility to influence
Normative: conformance to social norms
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Thank you ☺
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