Gackenbach, J.I. (2012, April). Video Game Play and Consciousness. Presentation in the form of a talk and two posters at the biannual Towards a Science of Consciousness conference, Tucson, AZ.
1. Jayne Gackenbach, MacEwan University
Towards a Science of Consciousness 2012
Gackenbach, J.I. (2012, April). Video Game Play and Consciousness. Presentation in
the form of a talk and two posters at the biannual Towards a Science of
Consciousness conference, Tucson, AZ.
3. Home Media Ecology 2012
•“Like” button
•Cloud computing
•Data mining
•Privacy settings
BUT….
While these electronic media
are pervasive and invasive they
are not yet as immersive as
Video Games
4. ESRB Video Game Ratings Organization
2011 Video Game Usage Report
5. Age Began Video Game Play
0
20
40
60
80
100
120
140
160
180
before
kindergarten
kindergarten
tograde3
grade4to
grade6
grade7to
grade9
grade10to
grade12
63.5%
16%
Grant MacEwan University,
• Graph is data from Nov. 2004
• For 2011/2012 school year slightly less (11% before Kindergarten, &
40% before grade 3)
6.
7.
8.
9.
10.
11.
12.
13. Video Game Play and Consciousness
September 2012, NOVA Science
Publishers
14. Reach of Book
• 16 chapters in five sections:
– Player Experience;
– From Attention and Absorption to Flow;
– Unconscious Processing;
– Imaginal Considerations; and
– Applications.
• International
– six of the chapters are from the USA,
– three are from the UK,
– two are from Canada, and
– one each are from Finland, Spain, Russia, Israel, and Hong Kong.
• Interdisciplinary
– Psychology, Behavioral Science, Neuroscience, and Social Science
– Media Technology, Computer Science and Independent Game Design
– Departments of Art and Design.
– Communications Studies
15. More about Video Games
• listen to my webtalkradio.net show
• Available in 2012 two books:
– Scholarly: Video Game Play and Consciousness, NOVA
Science Publishers (Editor)
– Popular: Play Reality (written with gamer son narrator)