SlideShare ist ein Scribd-Unternehmen logo
1 von 148
Downloaden Sie, um offline zu lesen
office
playgroundscan freedom be programmed?
Sebastian Deterding (@dingstweets)
Stanford, May 10, 2016
c b
<1>
introduction
1960s: the nightmare of alienated modernity
http://www.flickr.com/photos/11674159@N02/5856680212
1990s: the utopia of the new economy
obligatory
foosball
http://www.flickr.com/photos/11674159@N02/5856680212
2010s: the reality of playful offices?
obligatory slide
2010s: the reality of playful offices?
2010s: the reality of gamified work?
http://www.pcworld.com/article/2047564/gamification-using-play-to-motivate-employees-and-engage-customers.html
productivity
the promise
playful spaces gameful processes
Creativity Collaboration Wellbeing Engagement Optimal resource use
new chapter
of interviewed managers (FMCG, UK)
believe that playful office environments
increase employee motivation.
relaxed office environments: fad or future? (2014)
80%
new chapter
relaxed office environments: fad or future? (2014)
91%
of interviewed managers (FMCG, UK)
believe that playful office environments
improve team work.
gartner
of global 2000 companies will have at
least one gamified application by 2014.
gartner news room (2011)
70%
http://www.gartner.com/newsroom/id/1629214
playing works
• highly engaging
• reduces stress and anxiety
• fosters trust, relatedness, social-emotional skills
• fosters deep, conceptual learning
• fosters flexible, creative problem solving
• satisfies basic psychological needs -> short-term positive
affect and recovery, long-term psycho-social wellbeing
• trains autonomous self-regulation
Wenner 2009, Gray 2003
and the reality?
<2>
physical
playgrounds
informal collision spaces
theory
#1
informal collision spaces
theory
#1
60%
informal
collision spaces
unplanned
collisions
inspiration &
collaboration
1943: MIT Building 20
lettvin faraday, MIT
»You might regard it as the
womb of the Institute.
It is kind of messy, but by God
it is procreative!«
quoted in: »building 20: the procreative eyesore« (1991)
2000: Pixar headquarters atrium
john lasseter, creative director, Pixar
»I kept running into people that I
hadn’t seen for months. I’ve never
seen a building that promoted
collaboration and creativity as well
as this one.«
quoted in: »steve jobs« (2011)
2012: Zappos Las Vegas downtown project
2012: Zappos Las Vegas downtown project
obligatory slide
2012: Zappos Las Vegas downtown project
obligatory slide
ROC
2012: Zappos Las Vegas downtown project
obligatory slide
»return
on collisionable
hours«
slidification of office environments
theory
#2
play-like features
creativity &
well-being
magic
play-like features
Openness: Wide open spaces high ceiling, glass, light
Toy colours: Multiple primary, pastel colours
Toy materials: Wood, plastics
Playground materials: (artificial) grass, sand, trees
Playground installs: slides, swings, caves, balls
Toys: Arcades, foosball, pinball, ping pong, billiard tables
Fiction: Ship, beach, subway, castle, supervillain lair
What is more inviting of play? Why?
Jared M. Stein
»n. Any institutionally-created, operated, or controlled
environment in which participants are lured in either by
mimicking pre-existing open or naturally formed
environments, or by force, through a system of
punishments or rewards.
n. Any system or environment that repulses a target user
due to it’s closeness to or representation of an oppressive
or overbearing institution.«
defining creepy tree house (2008)
christopher Alexander
»Set up a playground for the children in each
neighborhood. Not a highly finished playground, with
asfalt and swings, but a place with raw materials of
all kinds—nets, boxes, barrels, trees, ropes, simple
tools, frames, grass, and water—where children can
create and re-create playgrounds of their own.«
a pattern language (1978: 369–370)
»exhaustible« versus ...
pattern
#1
»possibility space«: generative toys
will wright
»Players navigate a possibility space by their
choices and actions; every player’s path is unique.
Games cultivate – and exploit – possibility space
better than any other medium. ... We're invited to
create and interact with elaborately simulated
worlds, characters, and story lines.«
dream machines (2006)
http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
case in point: the action office
robert propst
»#1: Forgiving Principle: We must be allowed to change our
minds. The complexity of organizational environments coupled
with the unpredictable course of future directions requires a
forgiving behavior in facility design.
#2: Grace with Change: A facility needs to change with ease.
#3: On-line Planning and Expression: The individual can
participate in goal setting and thus behave like a manager at
any level. Users are often the best judges of what works.«
quoted in abraham (1998: n.p.)
robert propst
»It’s truly amazing the number of decisive
events and critical dialogues that occur
when people are out of their seated, stuffy
contexts, and moving around and chatting
with each other.«
quoted in abraham (1998: n.p.)
the vision
the reality
why?
robert propst
»The dark side of this is that not all
organizations are intelligent and progressive.
Lots are run by crass people who can take the
same kind of equipment and create hellholes.
They make little bitty cubicles and stuff people
in them. Barren, rat-hole places.«
quoted in abraham (1998: n.p.)
Kars alfrink
»When designing tools for play,
underspecify!«
a playful stance (2008)
http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
pattern
#2
a good sign
(for once)
paul penfield, MIT Professor
»Its ‘temporary nature’ permitted its occupants to
abuse it in ways that would not be tolerated in a
permanent building. If you wanted to run a wire from
one lab to another, you didn’t ask anybody’s
permission — you just got out a screwdriver and
poked a hole through the wall.«
mit’s building 20: the magical incubator 1943–1998 (1997)
http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
bard bird, autor & regisseur, »ratatouille«
»If you walk around downstairs in the animation
area, you’ll see that it is unhinged. People are allowed
to create whatever office they want. One guy might
build a front that’s like a Western town. Someone
else might do something that looks like Hawaii…
John believes that if you have a loose, free kind of
atmosphere, it helps creativity.«
zitiert in »steve jobs« (2011)
http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
office adventure playgrounds?
a possibility space
Rearrangeable spaces
Rearrangeable, recombinable furniture
Manipulable, trashable furniture
Bring your own device/stuff
underspecified
License to play around unmonitored
Encouragement to play around unmonitored
<3>
social
playgrounds
1960: banana time
donald f. roy
»De Man cites the case of one worker who wrapped
13,000 incandescent bulbs a day; she found her outlet
for creative impulse, her self-determination, her
meaning in work by varying her wrapping movements a
little from time to time. ... Like the light bulb wrapper, I
did find a ›certain scope for initiative,‹ and out of this
slight freedom to vary activity, I developed a game of
work.«
banana time (1960)
http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
1994: FISH!
»work made
fun gets done!«
gamification
The use of game design
elements in non-game
contexts
2010s: gamification
employee engagement
energy saving
Homo Oeconomicus 2.0
theory
#3
clear rules &
feedback
motivation
desired
behaviour
incentives
the problem with non-game contexts
Heeter et al. 2011, Mollick & Rothbard 2013, Deterding 2016
James P. Carse
»It is an invariable principle of all play, that
whoever plays, plays freely. Whoever must
play, cannot play.«
finite and infinite games (1986)
Edward Deci, Richard Ryan
»An understanding of human motivation
requires a consideration of innate
psychological needs for competence,
autonomy, and relatedness.«
the what and why of goal pursuit (2000)
Fun Voluntary
Fun Voluntary
Voluntary Fun
work play
implementation determinism
theory
#4
new procedure
new practice &
values
magic
Principles behind the Agile Manifesto
5. Build projects around motivated individuals.
Give them the environment and support they need,
and trust them to get the job done.
11. The best architectures, requirements, and designs
emerge from self-organizing teams.
what we design: things &
rules (offloaded in things)
who decides whether to
play with them
anonymous current employee
»There are reasons that this company has a higher turn over of
staff than a call centre. ... A lot of micro management, big
teams and knee jerk copycat change of directions often mid
sprints. Frequent prolonged crunch mode has resulted in low
quality software and bad company vibe. Partly due to
unrealistic hard deadlines pulled out of a woolly hat. A fear of
failure postpones or cancels most releases. ... No, I would not
recommend this company to a friend«
glassdoor (2014)
what shared
values underlie
play?
autotelic activity =
http://www.flickr.com/photos/areyoumyrik/308908967
intrinsic motivation
http://www.flickr.com/photos/areyoumyrik/308908967
… vs. Quality and Varietyexploration and experimentation
… vs. Quality and Varietymastery
autonomy
http://www.flickr.com/photos/areyoumyrik/308908967
… vs. Quality and Varietysafe space...
… vs. Quality and Varietythrough failure without consequence …
and attunement around mutual enjoyment
http://www.flickr.com/photos/wondermonkey2k/6188527275
http://www.flickr.com/photos/iboy/5709372593
http://www.flickr.com/photos/iboy/5709372593
»It is the nature of a fun community to care
more about the players than about the game. ...
We are having fun. We are caring. We are safe
with each other. This is what we want.«
Bernie de Koven
the well-played game (1978: 19-20)
… vs. Quality and Varietyopen for benign transgression
… requires and builds trust
I won’t let you fall.
I’ll tell you when it’s
too much
http://www.flickr.com/photos/lucianvenutian/439410200
Work Play
Other-determined Self-determined
Instrumental Autotelic
Consequential Inconsequential
Regulated Open
Care for result Care for each other
Motivation serves function Function serves motivation
Work Play
Other-determined Self-determined
Instrumental Autotelic
Consequential Inconsequential
Regulated Open
Care for result Care for each other
Motivation serves function Function serves motivation
work play playful work
Other-determined Self-determined Autonomy-oriented
Instrumental Autotelic Learning & quality-oriented
Consequential Inconsequential
Safety nets promote
exploration
Regulated Open Open, trust-based
Care for result Care for each other Socially oriented
Motivation serves function Function serves motivation Value-based
how?
make a bow
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
trust before asking for trust
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
model the values you want to see
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
allow failure
shared values, individual realisation
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
<4>
conclusion
for engaging work playgrounds ...
instead of creepy slidifcation ...
or gamification ...
create open collision spaces ...
and material possibility spaces ...
including the license to appropriate them.
arbeit spiel
Fremdbestimmt Selbstbestimmt
Mittel zum Zweck Selbstzweck
Folgenreich Folgenlos
Durchreguliert Offen
Sorge um Ergebnis Sorge umeinander
Motivation dient Funktion Funktion dient Motivation
work play playful work
Other-determined Self-determined Autonomy-oriented
Instrumental Autotelic Learning & quality-oriented
Consequential Inconsequential
Safety nets promote
exploration
Regulated Open Open, trust-based
Care for result Care for each other Socially oriented
Motivation serves function Function serves motivation Value-based
put lived values over rule systems …
… through social free spaces ...
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
… and modelling the values you wish to see.
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg
sebastian@codingconduct.cc
@dingstweets
codingconduct.cc
thank you.

Weitere ähnliche Inhalte

Was ist angesagt?

9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
Blind Spots in Persuasive Design
Blind Spots in Persuasive DesignBlind Spots in Persuasive Design
Blind Spots in Persuasive DesignSebastian Deterding
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsSebastian Deterding
 
Gameful Design: Creating Passionate Customers and Coworkers
Gameful Design: Creating Passionate Customers and CoworkersGameful Design: Creating Passionate Customers and Coworkers
Gameful Design: Creating Passionate Customers and CoworkersSebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Sebastian Deterding
 
Toward Economic Platform Studies
Toward Economic Platform StudiesToward Economic Platform Studies
Toward Economic Platform StudiesSebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedSebastian Deterding
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?Socialphysicist
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality InvadersMatthew Guy
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Margaret Wallace
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldJeremy Johnson
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?Socialphysicist
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
The MAO Model: Research for Behavior Change.
The MAO Model: Research for Behavior Change.The MAO Model: Research for Behavior Change.
The MAO Model: Research for Behavior Change.Sebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
 

Was ist angesagt? (20)

9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification
 
Blind Spots in Persuasive Design
Blind Spots in Persuasive DesignBlind Spots in Persuasive Design
Blind Spots in Persuasive Design
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its Discontents
 
Gameful Design: Creating Passionate Customers and Coworkers
Gameful Design: Creating Passionate Customers and CoworkersGameful Design: Creating Passionate Customers and Coworkers
Gameful Design: Creating Passionate Customers and Coworkers
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?
 
Toward Economic Platform Studies
Toward Economic Platform StudiesToward Economic Platform Studies
Toward Economic Platform Studies
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?
 
FreeForm: Reality Invaders
FreeForm: Reality InvadersFreeForm: Reality Invaders
FreeForm: Reality Invaders
 
Gamification
GamificationGamification
Gamification
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the world
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
The MAO Model: Research for Behavior Change.
The MAO Model: Research for Behavior Change.The MAO Model: Research for Behavior Change.
The MAO Model: Research for Behavior Change.
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design Thinking
 

Andere mochten auch

The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 
Contextual Autonomy Support in Video Game Play: A Grounded Theory
Contextual Autonomy Support in Video Game Play: A Grounded TheoryContextual Autonomy Support in Video Game Play: A Grounded Theory
Contextual Autonomy Support in Video Game Play: A Grounded TheorySebastian Deterding
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Sebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenSebastian Deterding
 

Andere mochten auch (10)

The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 
Contextual Autonomy Support in Video Game Play: A Grounded Theory
Contextual Autonomy Support in Video Game Play: A Grounded TheoryContextual Autonomy Support in Video Game Play: A Grounded Theory
Contextual Autonomy Support in Video Game Play: A Grounded Theory
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und Lösungen
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 

Ähnlich wie Office Playgrounds: Can Freedom Be Programmed?

www.hbr.orgThis document is authorized for use only .docx
www.hbr.orgThis document is authorized for use only .docxwww.hbr.orgThis document is authorized for use only .docx
www.hbr.orgThis document is authorized for use only .docxodiliagilby
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseCraig Harkness
 
Social Networks and the millennium generation (BTR)
Social Networks and the millennium generation (BTR)Social Networks and the millennium generation (BTR)
Social Networks and the millennium generation (BTR)Maarten Cannaerts
 
Creativity and innovation in the Classroom
Creativity and innovation in the ClassroomCreativity and innovation in the Classroom
Creativity and innovation in the ClassroomChris Betcher
 
Hotel design is1 tsinghua_2016
Hotel design is1 tsinghua_2016Hotel design is1 tsinghua_2016
Hotel design is1 tsinghua_2016Irina Suteu
 
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docx
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docxCASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docx
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docxwendolynhalbert
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the RunwayOne North
 
Startup Culture: Value Creation in the Academic Library
Startup Culture: Value Creation in the Academic LibraryStartup Culture: Value Creation in the Academic Library
Startup Culture: Value Creation in the Academic LibraryKevin Rundblad
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summitfrog
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Laura Seargeant Richardson
 
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
 
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Making it big in software (ibm post doctoral fellow symposium keynote slidesh...
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Sam Lightstone
 
Conversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteConversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteWebanalisten .nl
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-MediaChristy Dena
 
art of innov ideo tom kelley - A Boox summary 2011
art of innov ideo tom kelley  - A Boox summary 2011art of innov ideo tom kelley  - A Boox summary 2011
art of innov ideo tom kelley - A Boox summary 2011Vishwanath Ramdas
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation Denise Caron
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameLucas Gillispie
 
ARC 211: American Diversity and Design: Shiqiang Shao
 ARC 211: American Diversity and Design: Shiqiang Shao ARC 211: American Diversity and Design: Shiqiang Shao
ARC 211: American Diversity and Design: Shiqiang ShaoSHIQIANG SHAO
 
ACI design and creativity slides 2019 day1
ACI design and creativity slides 2019 day1ACI design and creativity slides 2019 day1
ACI design and creativity slides 2019 day1R. Sosa
 

Ähnlich wie Office Playgrounds: Can Freedom Be Programmed? (20)

www.hbr.orgThis document is authorized for use only .docx
www.hbr.orgThis document is authorized for use only .docxwww.hbr.orgThis document is authorized for use only .docx
www.hbr.orgThis document is authorized for use only .docx
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In Enterprise
 
Social Networks and the millennium generation (BTR)
Social Networks and the millennium generation (BTR)Social Networks and the millennium generation (BTR)
Social Networks and the millennium generation (BTR)
 
Creativity and innovation in the Classroom
Creativity and innovation in the ClassroomCreativity and innovation in the Classroom
Creativity and innovation in the Classroom
 
Hotel design is1 tsinghua_2016
Hotel design is1 tsinghua_2016Hotel design is1 tsinghua_2016
Hotel design is1 tsinghua_2016
 
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docx
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docxCASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docx
CASE STUDY REPORT TITLEXXXXXXGROUP NAMEXXXXXXXTEAM.docx
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway
 
Startup Culture: Value Creation in the Academic Library
Startup Culture: Value Creation in the Academic LibraryStartup Culture: Value Creation in the Academic Library
Startup Culture: Value Creation in the Academic Library
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
 
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...
 
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Making it big in software (ibm post doctoral fellow symposium keynote slidesh...
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...
 
Conversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynoteConversion Hotel 2014: Stephen Anderson (US) keynote
Conversion Hotel 2014: Stephen Anderson (US) keynote
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-Media
 
2015 Arts Midwest Workshop: Embracing the Digital Age
2015 Arts Midwest Workshop: Embracing the Digital Age2015 Arts Midwest Workshop: Embracing the Digital Age
2015 Arts Midwest Workshop: Embracing the Digital Age
 
art of innov ideo tom kelley - A Boox summary 2011
art of innov ideo tom kelley  - A Boox summary 2011art of innov ideo tom kelley  - A Boox summary 2011
art of innov ideo tom kelley - A Boox summary 2011
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your Name
 
ARC 211: American Diversity and Design: Shiqiang Shao
 ARC 211: American Diversity and Design: Shiqiang Shao ARC 211: American Diversity and Design: Shiqiang Shao
ARC 211: American Diversity and Design: Shiqiang Shao
 
ACI design and creativity slides 2019 day1
ACI design and creativity slides 2019 day1ACI design and creativity slides 2019 day1
ACI design and creativity slides 2019 day1
 

Mehr von Sebastian Deterding

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Sebastian Deterding
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Sebastian Deterding
 
Game Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureGame Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureSebastian Deterding
 

Mehr von Sebastian Deterding (8)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video G...
 
Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?Would the real Mary Poppins please stand up?
Would the real Mary Poppins please stand up?
 
Game Studies, Meet Convergence Culture
Game Studies, Meet Convergence CultureGame Studies, Meet Convergence Culture
Game Studies, Meet Convergence Culture
 

Kürzlich hochgeladen

Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdftbatkhuu1
 
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...Suhani Kapoor
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girlsmodelanjalisharma4
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130Suhani Kapoor
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Call Girls in Nagpur High Profile
 
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightCheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightDelhi Call girls
 
Kindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpKindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpmainac1
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Roomdivyansh0kumar0
 
WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsCharles Obaleagbon
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiSuhani Kapoor
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130Suhani Kapoor
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
Fashion trends before and after covid.pptx
Fashion trends before and after covid.pptxFashion trends before and after covid.pptx
Fashion trends before and after covid.pptxVanshNarang19
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfAmirYakdi
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxjanettecruzeiro1
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxmirandajeremy200221
 

Kürzlich hochgeladen (20)

Editorial design Magazine design project.pdf
Editorial design Magazine design project.pdfEditorial design Magazine design project.pdf
Editorial design Magazine design project.pdf
 
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
 
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call GirlsCBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
CBD Belapur Individual Call Girls In 08976425520 Panvel Only Genuine Call Girls
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
 
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
 
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightCheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
 
Kindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUpKindergarten Assessment Questions Via LessonUp
Kindergarten Assessment Questions Via LessonUp
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
 
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
 
WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past Questions
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
 
escort service sasti (*~Call Girls in Prasad Nagar Metro❤️9953056974
escort service sasti (*~Call Girls in Prasad Nagar Metro❤️9953056974escort service sasti (*~Call Girls in Prasad Nagar Metro❤️9953056974
escort service sasti (*~Call Girls in Prasad Nagar Metro❤️9953056974
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
Fashion trends before and after covid.pptx
Fashion trends before and after covid.pptxFashion trends before and after covid.pptx
Fashion trends before and after covid.pptx
 
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdfThe_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
The_Canvas_of_Creative_Mastery_Newsletter_April_2024_Version.pdf
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptx
 
DragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptxDragonBall PowerPoint Template for demo.pptx
DragonBall PowerPoint Template for demo.pptx
 
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
 

Office Playgrounds: Can Freedom Be Programmed?