2. World Game Market
ď Global market for
electronic games will
reach US$30 Billion
in 2010
ď Philippine market in
2010 projected to
reach US$7 Million
ď Philippine market
share in 2010 is at
0.02%
3. Philippine Game Market
ď Almost 90% of 2010
Revenues is for the
export market
ď Currently 32 companies
in business of game
development and game
development services
ď Employs 640 FTEs, of
which more than 500 are
programmers and artists
4. Philippine Game Market
ď Almost 90% of 2010
Revenues is for the
export market
ď Currently 32 companies
in business of game
development and game
development services
ď Employs 640 FTEs (as of
end 2009), of which more
than 500 are
programmers and artists
5. Philippine Game Market
ď Up to 2008, most of game
software developed in the
Philippines are for the
mobile and PDA
(portables) platforms
ď 2009 saw the emergence
of online/browser-based
and console games
(particularly for the
Nintendo Wii and DS)
ď 2009 also saw a boom in
games developed for the
iPhone
6. Philippine Game Market
CONCEPT
DESIGN PROTOTYPE
PROGRAM
DEVâT
ART & MUSIC
DESIGN
TESTING RELEASE &
MAINTENANCE
What is typically outsourced to the Philippines
7. Philippine Game Market
ď A majority of game development projects in the
Philippines are for completely built-up software
products
ď Most are outsourced end-to-end game development
projects (from game design to game creation)
ď Some are in response to an order by a publisher
ď A few are sold by the developer thru a publisher
ď Other game development projects include
ď Concept art design
ď Character generation and design (typically 3D)
ď In-game animation
ď Game testing and quality control
ď Game community support
8. Game Market Prospects
ď Increasing demand for immersive experience
ď Virtual worlds
ď Social networking functionality
ď Massive multiplayer
ď Immediate satisfaction
ď Casual games
ď Mobility
ď Web access
ď Mobile device access
9. Game Market Prospects
ď Philippine prospects
ď Emergence of SME-type game developers
ď Emergence of game developer companies in
provincial areas
ď Small-sized providers servicing large studios in
Philippines and abroad
ď Online casual games (browser-based) preferred initial
game development projects of startups
ď More than 50 companies/service providers by end
2010
ď More than 800 FTEs by end 2010 (25% growth)
ď More than US$7 Million in revenues by end 2010, from
US$5 Million in 2009 (30% growth in last 3 years)