2. Overview of the presentation
â Virtual Reality
â How it enhanced our life
â Its social impact
â Conclusion
3. Virtual Reality
â Virtual Reality (VR) enhances the users to feel completely a different world
â It enables users to enter computer generated worlds and interface with them three
dimensionally through sight, sound, and touch
4. Virtual Reality
â It is all about the creation of a virtual world that users can access in it.
5. Virtual Reality
â In order to feel the existence and taste ofVR we have to put manyVR devices
6. â Virtual Reality in Medical Science
â Virtual Reality in Engineering
â Virtual Reality in SportsTraining
â Virtual Reality in Education andTraining
â Virtual Reality in Business
â Virtual Reality in Fashion
â Virtual Reality for Entertainment and sports
â Virtual Reality forTravel
Virtual Reality Application
14. â People will be able to learn social skills throughVirtual Environments (VE) that are
transferable to real world contexts
â People now able to feel himself inside the crowd instead of attending physically
â People will learn to deal with social matters
â Virtual reality allows the user to gain experiences without the risks that would
accompany those experiences in real life
â Virtual reality will be used in order to prevent mistake or practice trial and error.
Virtual Reality Social Enhancement
15. â It appears when the signal from the eyes do not match with signal from vestibular
sense.
â Cybersickness can be also defined as motion sickness
Cybersickness
16. â The issue of violence andVR deserves careful thought by designers and policy makers
â FutureVR and computer technology could change the nature of communication,
bringing people around the world closer together
â Reality has certain limitations which virtual reality will be able to circumvent
Conclusion