12. Effectivity
The game reaches its goal because it is effective in gaining and
entertaining more users.
understand and learn the game easily
accessible information of the background of the game for the
users.
Efficiency
Once a user got engaged to the game he will easily improve
his skills in playing Zombie Tsunami.
• beat his own high score
• accomplish several missions
• able to buy some accessories
• upgrade its zombies.
13. Safety
It is not harmful for the users to play this kind of game. For example,
the animations, graphics, and sounds of the game they’ve designed,
it is in a decent way so that if the users will play the game they will
not have some negative reactions since the game is all about
zombies. It can be played not only by the elders but also by the
young ones as the game can’t intimidate them while playing.
Utility
It is easy to play because it is a simple gameplay that only function
is only to tap the screen in able for the Zombies to jump and avoid
obstacles during the game.
14. Learnability
simple to understand by the user
doesn’t tend to be a waste of time learning the instructions
capable to explore the features of the game.
Memorability
Once a user played the game continuously they will be able to
remember easily the following functions of the game. it helps the
users retain information about the functions and instructions of the
game: what to do and how the flow of the game will follow as soon
as the players will play and remember the other commands of the
application.
16. JOHNSON (2007) User Interface
Design Rules
Principle 1. Focus on the users and their tasks, not on the
technology
The application game focuses on what the users need and
what to do. It gives the necessary instructions that the users will
follow to achieve the suitable goals and task. Addition to it is that
the application also require the appropriate software that will able
this to function.
17. Principle 2. Consider function first, presentation later
It has an easy function
(just tap the screen) that
really understandable by the
users.
Principle 3. Conform to the users’ view of the task
The game considers the users.
It is favourable for the users to do
what can satisfy them. For
example, it has an option for
languages that can be
understandable for them.
18. Principle 4. Design for the common case
The application game has a common type of “how many users”
rather than, “how often” because it catches the player’s attention
about what the game is. Somehow, the important is that the number of
users played it and proved that it is an effective game.
Principle 5 don’t complicate the users’ task
The game doesn’t complicate the users because it is not a
problem for them to play it online or offline. It is not a hindrance for
those users who don’t have an internet connection for them to play it.
19. Principle 6 Facilitate learning
The game facilitates knowledge to the users in a consistent basis because
it has the same functions and instructions throughout the game. It is a user
friendly game that can’t harm those who played it and will able to enjoy
playing it. The interface has an outside-in design such as the missions and
challenges that should be surpassed by the users; the developer has a wide
imagination in designing it because of its animated graphics.
20. Principle 7 Deliver information, not just data
It provides the user detailed information
that they will be able to know and not just
an irrelevant data. It gives feedback to the
users action.
21. Principle 8 Design for responsiveness
The design of the game easily response on the user’s action on it.
Whatever the user does on its functions, it is consistent. It frees the users to
do other things while the application is on in its device because it allows a
“Pause” function that doesn’t terminate the game. The zombies have a
smooth and excellent animation moves throughout the game. It also allow
users to know how much the operation will take since it is visible to the
users to see the percentage of the operation.
22. Principle 9 Try it out on users; then fix it
It is usable by all intended users and accessible for
Smartphones, android devices, and iPad. It implies the User
Experience for the developers to evaluate the game and make
some updates for the game to improve its interface.