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Stats [Fred(22)]
• Level 22 in life
• From planet Earth, sector Estonia
• 24/7 designer for 4 years
– Work
– Hobbies
– Fun
• Personal motivation – development
• Deals in Mobile, web, print + UI & UX
What are serious games?
• Game designed for simulations of real life
• Games designed for solving a problem
• Games, which main purpose is to train or
educate
• Don’t have to be entertaining
– But can be
Examples 1/3
• HabitRPG
Examples 2/3
• Fitocracy
Example 3/3
• FingerFolk
Whats the agenda?
• Let’s find a problem
• Let’s find the perfect team
• Let’s polish the idea and assign works
• Let’s have a quick meeting
• Let’s solve the problem
• Let’s market the game
• Let’s monetize the game
• Let’s enjoy the game
Achievement unlocked!
„5 minutes with Fred“
• Awards:
– 50 experience points
– You get to hear him talk more
– New quest unlocked: „How to start making a
game?“
HOW DOES FRED START MAKING
HIS GAMES?
Unintended capslock
The idea
• Before making games figure out your
motivation. Why do you want to make games?
• To make a serious game you need:
– A problem which needs solving
– To know what you want to offer to the player
– A vision that compels the listener
– To know the platform on which you will develop
– Understand the problem which needs solving
The Idea 2
Once you have your idea figured out, it’s time to
polish it.
• Ask yourself a lot of questions
• Pitch to your friends and let them ask a lot of
questions
• A well polished idea can be explained in two
sentences. A perfect idea can be explained in
one.
The idea 3
• Fred, I don’t have an idea but I still want to
make a game 
– Join a hackaton
• Garage48
• Game Jam
• 1 Game a Month
• Ludum Dare
• Etc
The idea 4
• Why should I join a Hackaton?
– This brings together a team of professionals to
achieve something big together.
– Mentors are there to mentor you
– Ideas get better, inspiration flows
– Looks great in your CV (- & LinkedIn )
– Motivates you
OKAY! I have an idea!
• Time to find our team members.
• We need:
– A big mean boss (project manager)
– Game design paladin
– Design agent
– Programming wizards
– Additional roles depending on the game.
Team 2
• Telltale-type games and their teams
• Some roles are replaceable or covered by others (
the lone programmer )
• You can skip some people in your team but
something has to be sacrificed in return.
• The most important thing about choosing
teammates – trust your guts not your brain !!
Idea? Check.
Team? Check.
Next..
• Brainstorming
– Don’t filter anything
– Write down everything
– Limited time or see when the team starts to settle
down
– Example
– Sort the keywords into 2
MustHave, NiceToHave
• MustHave
– Everything your game cannot exist without
– Programming & Game design
– Main goal should be reflected here. If it is getting
money, write down monetization.
MustHave, NiceToHave
• NiceToHave
– Details which would could be in the game but are
not necessary for the game to function
– Very important for serious games – they do not
have to be entertaining, so think twice before
adding stuff to MustHave
– Most of the artsy parts (but not all)
Example board
Example Board
• Color coded
• Wishlist
What do i do with the 2 lists now?
What to do with lists:
Prioritize them and start from the top
If you are in a time critical situation,
remove half and then remove some more.
Then prioritize them. This is the very core
of the game!
Quick meetings
• Quick stand-up meetings can help boost the
teams motivation and work
– Project manager goes through everybodys DONE
and TODO lists
– Productivity boost. Noone wants to say „I kind of
didn’t do anything for the past 7 days..“
– At least 1 meeting a week
Tips
• Paired programming
• Ballmer peak
• Let people take tasks rather than assign tasks to
people randomly
• 1 minute of planning saves you ten minutes of
work
• Know your market and your strengths,
advantages
• Everybody in the team should see the results
Tips 2
• Ask questions. Lots of them. Because people
will ask questions. Lots of them.
• Make your Google Play or iStore icon
attractive
Congratulations!
Ideally you have everything you need to
complete the smaller-scale game for now.
Marketing the game
• Market through your role without cash
– Programmers – developing blog
– Marketers – social media
– Public relations – forums, gaming sites
– Rich people - VGMarket provides research and
consulting services for game developers, including
surveys, play tests, market research, and mock
reviews
Marketing the game
• Should you have an investor
– Market through ads in other games & google
targeted ads.
– Learn how the games in the marketplace are
getting to the top
Let’s play a game
• I will show you 4 games. Can you guess which
game was the most successful?
MyWheel
• Team:
– 1 Project manager
– 1 Questionaire designer
– 1 Artist
– 4 Programmers
– 48 hours
• Team:
– 1 Game Designer / dancer
– 2 Project managers
– 2 Artists
– 1 Programmer
– 2 Marketing guys
– 48 hours
Color ninja
• Team:
– 1 Game Designer
– 1 Game Designer/Artist
– 1 Artist
– 2 Programmers
– 2 Marketing gurus
– Time: 48 hours
Game Master
• http://youtu.be/dGzNYZahA7s
• https://www.kickstarter.com/projects/554392
007/game-master-play-create-and-share-
adventures-on-th
• Time: 1.5 years
Answer:
They were all successful in their own way
Color Ninja – Most money
FingerFolk – in national TV
MyWheel – Top 40 in Ajujaht
Game Master – lots of experience
Monetizing
• Empathy cards for your client & investor
Monetizing 2
Investors value four things in my experience.
1) The team
2) The idea
3) The transparency between communications
4) Success
Monetizing 3
• If you have a really cool idea and have already
started with it, join an accelerator!
Make a game you would play yourself.
Designing Serious Games - how to get started?

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Designing Serious Games - how to get started?

  • 1.
  • 2. Stats [Fred(22)] • Level 22 in life • From planet Earth, sector Estonia • 24/7 designer for 4 years – Work – Hobbies – Fun • Personal motivation – development • Deals in Mobile, web, print + UI & UX
  • 3. What are serious games? • Game designed for simulations of real life • Games designed for solving a problem • Games, which main purpose is to train or educate • Don’t have to be entertaining – But can be
  • 7. Whats the agenda? • Let’s find a problem • Let’s find the perfect team • Let’s polish the idea and assign works • Let’s have a quick meeting • Let’s solve the problem • Let’s market the game • Let’s monetize the game • Let’s enjoy the game
  • 8. Achievement unlocked! „5 minutes with Fred“ • Awards: – 50 experience points – You get to hear him talk more – New quest unlocked: „How to start making a game?“
  • 9. HOW DOES FRED START MAKING HIS GAMES? Unintended capslock
  • 10. The idea • Before making games figure out your motivation. Why do you want to make games? • To make a serious game you need: – A problem which needs solving – To know what you want to offer to the player – A vision that compels the listener – To know the platform on which you will develop – Understand the problem which needs solving
  • 11. The Idea 2 Once you have your idea figured out, it’s time to polish it. • Ask yourself a lot of questions • Pitch to your friends and let them ask a lot of questions • A well polished idea can be explained in two sentences. A perfect idea can be explained in one.
  • 12. The idea 3 • Fred, I don’t have an idea but I still want to make a game  – Join a hackaton • Garage48 • Game Jam • 1 Game a Month • Ludum Dare • Etc
  • 13. The idea 4 • Why should I join a Hackaton? – This brings together a team of professionals to achieve something big together. – Mentors are there to mentor you – Ideas get better, inspiration flows – Looks great in your CV (- & LinkedIn ) – Motivates you
  • 14. OKAY! I have an idea! • Time to find our team members. • We need: – A big mean boss (project manager) – Game design paladin – Design agent – Programming wizards – Additional roles depending on the game.
  • 15. Team 2 • Telltale-type games and their teams • Some roles are replaceable or covered by others ( the lone programmer ) • You can skip some people in your team but something has to be sacrificed in return. • The most important thing about choosing teammates – trust your guts not your brain !!
  • 16. Idea? Check. Team? Check. Next.. • Brainstorming – Don’t filter anything – Write down everything – Limited time or see when the team starts to settle down – Example – Sort the keywords into 2
  • 17. MustHave, NiceToHave • MustHave – Everything your game cannot exist without – Programming & Game design – Main goal should be reflected here. If it is getting money, write down monetization.
  • 18. MustHave, NiceToHave • NiceToHave – Details which would could be in the game but are not necessary for the game to function – Very important for serious games – they do not have to be entertaining, so think twice before adding stuff to MustHave – Most of the artsy parts (but not all)
  • 20. Example Board • Color coded • Wishlist
  • 21. What do i do with the 2 lists now? What to do with lists: Prioritize them and start from the top If you are in a time critical situation, remove half and then remove some more. Then prioritize them. This is the very core of the game!
  • 22. Quick meetings • Quick stand-up meetings can help boost the teams motivation and work – Project manager goes through everybodys DONE and TODO lists – Productivity boost. Noone wants to say „I kind of didn’t do anything for the past 7 days..“ – At least 1 meeting a week
  • 23. Tips • Paired programming • Ballmer peak • Let people take tasks rather than assign tasks to people randomly • 1 minute of planning saves you ten minutes of work • Know your market and your strengths, advantages • Everybody in the team should see the results
  • 24. Tips 2 • Ask questions. Lots of them. Because people will ask questions. Lots of them. • Make your Google Play or iStore icon attractive
  • 25. Congratulations! Ideally you have everything you need to complete the smaller-scale game for now.
  • 26. Marketing the game • Market through your role without cash – Programmers – developing blog – Marketers – social media – Public relations – forums, gaming sites – Rich people - VGMarket provides research and consulting services for game developers, including surveys, play tests, market research, and mock reviews
  • 27. Marketing the game • Should you have an investor – Market through ads in other games & google targeted ads. – Learn how the games in the marketplace are getting to the top
  • 28. Let’s play a game • I will show you 4 games. Can you guess which game was the most successful?
  • 29. MyWheel • Team: – 1 Project manager – 1 Questionaire designer – 1 Artist – 4 Programmers – 48 hours
  • 30. • Team: – 1 Game Designer / dancer – 2 Project managers – 2 Artists – 1 Programmer – 2 Marketing guys – 48 hours
  • 31. Color ninja • Team: – 1 Game Designer – 1 Game Designer/Artist – 1 Artist – 2 Programmers – 2 Marketing gurus – Time: 48 hours
  • 32. Game Master • http://youtu.be/dGzNYZahA7s • https://www.kickstarter.com/projects/554392 007/game-master-play-create-and-share- adventures-on-th • Time: 1.5 years
  • 33. Answer: They were all successful in their own way Color Ninja – Most money FingerFolk – in national TV MyWheel – Top 40 in Ajujaht Game Master – lots of experience
  • 34. Monetizing • Empathy cards for your client & investor
  • 35. Monetizing 2 Investors value four things in my experience. 1) The team 2) The idea 3) The transparency between communications 4) Success
  • 36. Monetizing 3 • If you have a really cool idea and have already started with it, join an accelerator!
  • 37. Make a game you would play yourself.