The document discusses various techniques for designing realistic gunshot sound effects for video games. It covers topics like recording real gunshots, extracting individual elements from recordings, applying layers and processing to gun sounds, techniques for playing back gunshot sounds in games, and how sounds should change based on factors like first-person perspective versus third-person. The goal is to create gunshot sounds that are realistic enough to provide feedback to the player but not so realistic that they become annoying when heard repeatedly in a game.
3. Weapons sound aesthetics- Real?, HYPER Real?, or just REDONKULOUS? Only your producer knows for sure.....
4. Do all guns sound the same? NO......... but actually they sort of do.......
5. Real world defining conditions for weapons recording Weapon Caliber Location Barrel Length Microphone type Construction Materials Mic placement Ammunition type Pads and Limiting
31. Chris vs Reality Ironsights sonic not realistic but who cares!? This blends in when weapon in ironsights Creates player focus Non Weapon source elements 24
32. Chris vs Reality Choir of not just guns philosophy Design with harmony in mind 25
36. Playback Systems Monophonic > Pros •Simple To Implement •Uses Only 1 (or 2) Voice(s) •Works For Singles And Burst •Change Fire Rate Without Pitching Cons •Looses Character Of Burst Fire •Can Sound Flat •Usually Frame Rate Dependent •Hard To Use Burst Source
37. Playback Systems Polyphonic > Pros •Simple To Implement •Can Limit Voice Usage •Works For Singles And Burst •Change Fire Rate Without Pitching Cons •Loses Character Of Burst Fire •Can Sound Flat •Usually Frame Rate Dependent •Hard To Use Burst Source
38. Frame Rate vs Fire Rate 30FPS 30FPS Original 1177 RPM Un Quantized Shot Every Frame 1800 RPM Quantized Shot Every Other Frame 900 RPM Quantized Is Firing / Is Not Firing Binary Switch On / Off
39. * Playback Systems Looping > Pros •Fairly Simple To Implement •Preserves Burst Character •Independent Of Frame Rate •Quick To Edit And Place Markers Cons •Single Shot Can Lack Full Punch •Changing Fire Rate Changes Pitch •Can Be Repetitive •Loop Release Needs Care * Birotron - Similar to a Mellotron, but uses tape loops, allowing sounds to play indefinitely
40. Playback Systems Granular > Pros •Per Grain AM,FM And DSP •Preserves Burst Character •Independent Of Frame Rate •Change Fire Rate Without Pitching Cons •Harder To Implement •More Sample Editing Required •Works Best For Bursts •Requires Some Thought