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GameDesign
Documentation
www.devbatch.com
CoverPage
On your cover page, nicely and generously use the
space to put the following formal details:
● Game Design Document - GDD
● Your Title
● Your Job Title
● Document Version
● Document Creation Date
● Last Updates (Dates)
2www.devbatch.com
TableofContents
Project Overview
1. Executive Summary
2. High Concept
3. Core Gameplay
4. Genre
5. Target Audience
6. Team Members (Along with contact info and job
titles)
Game Overview
1. Overview
2. Story
3. Character
3www.devbatch.com
TableofContents
3. Environment
4. Level Overview(s)
Gameplay
1. Combat
2. Abilities
3. Score
4. Power-ups
Menu Layout
1. Color Scheme
2. Game Title Screen
4www.devbatch.com
TableofContents
3. Legal Info
4. Menu Screen
5. Tutorial/Instruction Screens
6. Credits Screen
7. Game Win Screen
8. Game Over Screen
9. High Score Layout
10. Level Select Screen
Game Layout
1. Camera Setup
2. Game Controls
5www.devbatch.com
TableofContents
3. Game Mode(s)
4. Player Count
5. Hours of Gameplay
6www.devbatch.com
Let’stakeaquickLookinto
tableofcontents
7
ProjectOverview
1. Executive Summary:
Is more like a paragraph of elevator pitch to explain what
your project is all about. So that you don’t have to sit and
explain your project to everyone; and anybody can learn it via
that little specific description.
1. High Concept
Talks about the premises of the project, as what is important
in which context.
1. Core Gameplay
Tells the kind of game it is, also tells if it is a single player or
multiplayer.
1. Genre
Genre of your game, kids learning, action etc.
8www.devbatch.com
ProjectOverview
5. Target Audience
Which group of game players are you targeting?
Can be defined by their age, interests etc.
6. Team Members (Along with contact info and
job titles)
Quite self explanatory, provide the names of the team
involved in game design and development, their contact info
and job titles so that it is easy to get in touch with them
really quickly.
9www.devbatch.com
GameOverview
1. Game Overview:
Points out what the game is about? What will be in it for the
player and why there appeared a need to create this one.
1. Story:
Tells the game story from start to finish, in a few short
paragraphs.
1. Characters:
Tell about all the playable characters in your game, that
people will interact while playing the game. Don’t include
every bit of character in your game, only the 2 - 5 playable
main characters.
1. Environment
Articulate all the levels involved, environment and the
ambiance of the game in each level e.g under the water, up
the mounts, etc.
10www.devbatch.com
GameOverview
5. Level Overview:
Flow of the levels in each environment, e.g: starting with the
car on the road, get in the car, given time period to reach the
destiny, at the red flag the 2nd level starts.
11www.devbatch.com
Gameplay
1. Combat
What kind of combat does the game has, is it a gun for
shooting, a screen tapping to fly etc.
1. Abilities
What kind of abilities does your character possesses to walk
through each level and combat.
2. Score
Explain the scores achieving modes and acts, also list down
the negative scoring activities etc.
3. Power-up
Paid and unpaid power-ups for the characters. E.g red boxes
have 10x power, spend $1 to get 100x power etc.
12www.devbatch.com
MenuLayout
1. Color Scheme
For all levels, screens etc.
2. Game Title Screen (self explanatory)
3. Legal Info (if needed)
4. Menu Screen
5. Tutorials/Instructions Screens (if any)
6. Credits screen
7. Game Win Screen
8. Game Over Screen
9. High Score Layout
10.Level Select Screen
[Most of these elements are self explanatory.]
13www.devbatch.com
GameLayout
1. Camera Setup
Articulate the use of camera, if needed.
2. Game Controls
About the game engines used and the controls deployed in
the playable version. Also about the basic and custom
controls, provided.
3. Game Mode(s)
How many and what kind of modes are there, how the single
and multiplayer differ etc.
1. Player Count
Also a part of modes, number of people who can interact at a
time.
1. Hours of Gameplay
Estimate the total number of hours to be spent on all the
game levels.
14www.devbatch.com
BIGCONCEPT
Keep it SIMPLE, ENGAGING and USER
FRIENDLY!
15
Done with game design,
worried about development?
Get in touch at: hello@devbatch.com
16www.devbatch.com
Gotagameidea?
Let’smakeithappen!
17

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Game Design Document - Step by Step Guide

  • 2. CoverPage On your cover page, nicely and generously use the space to put the following formal details: ● Game Design Document - GDD ● Your Title ● Your Job Title ● Document Version ● Document Creation Date ● Last Updates (Dates) 2www.devbatch.com
  • 3. TableofContents Project Overview 1. Executive Summary 2. High Concept 3. Core Gameplay 4. Genre 5. Target Audience 6. Team Members (Along with contact info and job titles) Game Overview 1. Overview 2. Story 3. Character 3www.devbatch.com
  • 4. TableofContents 3. Environment 4. Level Overview(s) Gameplay 1. Combat 2. Abilities 3. Score 4. Power-ups Menu Layout 1. Color Scheme 2. Game Title Screen 4www.devbatch.com
  • 5. TableofContents 3. Legal Info 4. Menu Screen 5. Tutorial/Instruction Screens 6. Credits Screen 7. Game Win Screen 8. Game Over Screen 9. High Score Layout 10. Level Select Screen Game Layout 1. Camera Setup 2. Game Controls 5www.devbatch.com
  • 6. TableofContents 3. Game Mode(s) 4. Player Count 5. Hours of Gameplay 6www.devbatch.com
  • 8. ProjectOverview 1. Executive Summary: Is more like a paragraph of elevator pitch to explain what your project is all about. So that you don’t have to sit and explain your project to everyone; and anybody can learn it via that little specific description. 1. High Concept Talks about the premises of the project, as what is important in which context. 1. Core Gameplay Tells the kind of game it is, also tells if it is a single player or multiplayer. 1. Genre Genre of your game, kids learning, action etc. 8www.devbatch.com
  • 9. ProjectOverview 5. Target Audience Which group of game players are you targeting? Can be defined by their age, interests etc. 6. Team Members (Along with contact info and job titles) Quite self explanatory, provide the names of the team involved in game design and development, their contact info and job titles so that it is easy to get in touch with them really quickly. 9www.devbatch.com
  • 10. GameOverview 1. Game Overview: Points out what the game is about? What will be in it for the player and why there appeared a need to create this one. 1. Story: Tells the game story from start to finish, in a few short paragraphs. 1. Characters: Tell about all the playable characters in your game, that people will interact while playing the game. Don’t include every bit of character in your game, only the 2 - 5 playable main characters. 1. Environment Articulate all the levels involved, environment and the ambiance of the game in each level e.g under the water, up the mounts, etc. 10www.devbatch.com
  • 11. GameOverview 5. Level Overview: Flow of the levels in each environment, e.g: starting with the car on the road, get in the car, given time period to reach the destiny, at the red flag the 2nd level starts. 11www.devbatch.com
  • 12. Gameplay 1. Combat What kind of combat does the game has, is it a gun for shooting, a screen tapping to fly etc. 1. Abilities What kind of abilities does your character possesses to walk through each level and combat. 2. Score Explain the scores achieving modes and acts, also list down the negative scoring activities etc. 3. Power-up Paid and unpaid power-ups for the characters. E.g red boxes have 10x power, spend $1 to get 100x power etc. 12www.devbatch.com
  • 13. MenuLayout 1. Color Scheme For all levels, screens etc. 2. Game Title Screen (self explanatory) 3. Legal Info (if needed) 4. Menu Screen 5. Tutorials/Instructions Screens (if any) 6. Credits screen 7. Game Win Screen 8. Game Over Screen 9. High Score Layout 10.Level Select Screen [Most of these elements are self explanatory.] 13www.devbatch.com
  • 14. GameLayout 1. Camera Setup Articulate the use of camera, if needed. 2. Game Controls About the game engines used and the controls deployed in the playable version. Also about the basic and custom controls, provided. 3. Game Mode(s) How many and what kind of modes are there, how the single and multiplayer differ etc. 1. Player Count Also a part of modes, number of people who can interact at a time. 1. Hours of Gameplay Estimate the total number of hours to be spent on all the game levels. 14www.devbatch.com
  • 15. BIGCONCEPT Keep it SIMPLE, ENGAGING and USER FRIENDLY! 15
  • 16. Done with game design, worried about development? Get in touch at: hello@devbatch.com 16www.devbatch.com