5. 1664: Seconds-Pendulum. Distance
for a half-rotation in 1 second
Image: http://en.wikipedia.org/wiki/History_of_the_metric_system
Source: http://en.wikipedia.org/wiki/Seconds_pendulum
6. 1789: Decimal system introduced. Almost time
too (2014-10-03.427 or 42.7% of a day)
Source: http://en.wikipedia.org/wiki/History_of_the_metre
7. 1792–98: One ten-millionth of the distance from
the Earth's equator to the North Pole (at sea level).
Dunkirk to Barcelona, by Méchain & Delambre.
Image: http://www.examiner.com/slideshow/hurricane-arthur-speaks-math-as-well-as-weather
8. 1799: Mètre des Archives
(Platinum Bar)
Source: http://en.wikipedia.org/wiki/History_of_the_metre
9. Meter standard engraved in
marble in 16 locations in Paris
Image: http://fr.wikipedia.org/wiki/M%C3%A8tre
10. The public was educated
on these new standards
Image: http://en.wikipedia.org/wiki/History_of_the_metric_system
11. 1875: BIPM and the International
Prototype Meter (Platinum-Iradium)
Image: http://en.wikipedia.org/wiki/History_of_the_metre
12. 1927: 7th BIPM General Conference:
The unit of length is the metre, defined by the distance,
at 0°, between the axes of the two central lines marked
on the bar of platinum–iridium kept at the Bureau
International des Poids et Mesures and declared
Prototype of the metre by the 1st Conférence Générale
des Poids et Mesures,
this bar being subject to standard
atmospheric pressure and supported
on two cylinders of at least one centi-metre
diameter, symmetrically placed
in the same horizontal plane at a
distance of 571 mm from each other.
,,
Define Source
,,
13. 1960: Krypton standard
and the interferometer.
Later used laser, in 1975.
Source: http://en.wikipedia.org/wiki/History_of_the_metre
14. The length of the path
travelled by light in vacuum
during a time interval of
1/299,792,458 of a second
,,
,,
1983: Speed of light
15. Why am I telling you all this?
We can all
use a ruler
We can all
measure UX
16. Three defining characteristics:
• A user is involved
• That user is interacting with a
product, system, or really anything
with an interface
• The users’ experience is of
interest, and observable or
measurable
Source: http://www.usernomics.com/iaa_aed_2003.pdf
Image: http://defibuk.co.uk
17. Automatic External Defribulators
• Used by untrained persons in public settings.
• Four devices tested by 64 users (16 per device).
• Two devices were successful 100% of the time.
• 9 / 16 (56%) and 4 / 16 users (25%)
FAILED on the remaining two devices
Source: http://www.usernomics.com/iaa_aed_2003.pdf
Image: http://defibuk.co.uk
20. ISO 9241-11:1998 (Usability)
The extent to which a product can
be used by specified users to
achieve specified goals with
effectiveness, efficiency and
satisfaction in a specified context
of use.
,,
,,
ISO 9241-11:1998 Ergonomic requirements for office work with visual display terminals (VDTs) -- Part 11: Guidance on usability
21. UX Metrics reveals something about:
• Effectiveness
– “Being able to complete a task”
• Efficiency
– “The amount of effort required to complete the
task”
• Satisfaction
– “The degree to which the user was happy with his
or her experience while performing the task”
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
23. Qualitative Data
• Deals with descriptions
• Data can be observed but not
measured
• Colors, appearance, beauty,
smells, tastes etc.
• Qualitative > Quality
Quantitative Data
• Deals with numbers
• Data which can be measured
• Length, height, area, volume,
weight, speed, time,
temperature, humidity, sound
levels, cost, members, ages etc.
• Quntitative > Quanitity
• Gold frame
• Smells Old / Musty
• Nice Texture
• Brush Strokes
• Masterful
• Art: 100 x 140cm
• Frame: 120x160cm
• Weight: 8.5kg
• Surface: 14,000cm2
• Cost: $3m
Image: http://www.artchive.com/meninas.htm Source: http://regentsprep.org/regents/math/algebra/AD1/qualquant.htm
24. • Comprehensive look
at UX Metrics
• Practical Approach
• Help you make the
right decisions
• Examples
• Relevant to many
products and
technologies
25. Helps to answer critical questions:
• “Will the users recommend the product?
• Is this new product more efficient to use than the
current product?”
• How does the user experience of this product
compare to the competition?
• What are the most significant usability problems
with this product?
• Are improvements being made from one design
iteration to the next?”
• … as well as avoid wrong assumptions.
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
26. It’s not the things we don’t know
that gets us in trouble, it’s the
things we do know that ain’t so.
,,
,,
28. Types of Data
Nominal Ordinal Interval Ratio
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
29. Nominal Data
– Just a grouping
– Fruit / Gender / Eye Color
– Type of Car
– Statistics:
• 45% of users are female
• 25% preferred apples
• 200 users had blue eyes
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
Image: http://citysportsblog.com/city-sports/fruit-how-much-is-too-much/
30. Ordinal Data
– Ordered data
– Intervals not meaningful
– Order from best to worse
– Rate this site
Poor Fair Good Excellent
– Statistics:
• 40% rates this site “Good”
• 68% Prefer Option A
• Rated 28th on IMDB Top 250
28
56
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
Image: http://www.imdb.com/chart/top
31. Interval Data
– Differences meaningful
– There’s no natural 0
– Temperature, Dates
– System Usability Scale (SUS)
– Statistics:
• Increase / decrease in usability (%)
• Averages / Standard deviation
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
Image: http://envirodailyadvisor.blr.com/2013/05/tips-for-safe-mercury-cleanup/ & https://www.iconfinder.com
32. Ratio Data
– Similar to interval data
– With an absolute 0
– E.g. Time, Age, Weight, Height
– Zero has inherent meaning
(Absence of Age / Weight)
– Or no time remaining
– Statistics:
• Twice as fast or half as slow
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
Image: http://www.softwareag.com/ & https://www.iconfinder.com
33. Descriptive Statistics
• Describes the data, without saying anything
about the larger population
• Most common measures used:
– Central Tendency
– Variability
– Confidence Intervals
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
34. Measures of Central Tendency
• Mean / Average
• Sum / # of items
• 243/10 = 24.3
• Median
• Middle number when ordered
from small to large. Half of
values are above,
half below.
• 17 (between 16 & 18)
Participant
Task Time
(Seconds)
P1 11
P2 18
P3 12
P4 29
P5 10
P6 53
P7 16
P8 14
P9 22
=AVARAGE function P10 58
=MEAN function
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
35. Participant
Task Time
(Seconds)
P1 11
P2 18
P3 12
P4 29
P5 10
P6 53
P7 16
P8 14
P9 22
P10 58
Measures of Variability
• Range
• Range = Max - Min
• 58-10 = 48
• Variance
• 303.8
• Standard Deviation
• Square root of the variance
• 17.4 Seconds
=MAX and =MIN functions
=VAR and =STDEV functions
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
36. Confidence Intervals
• Confidence Level: 95%
• Want to be 95% Certain
• Willing to be wrong 5% of
time (Alpha)
• Most commonly used:
• Confidence 99%, 95%, 90%)
(Alpha 1%, 5%, 10%)
• E.g. 1% for AED tests
Mean Checkout
Time (Seconds)
(Error Bars Represent 90%
140
120
100
80
60
40
20
=CONFIDENCE(alpha, stdev, sample size) 0
Design A Design B
Checkout Time (Seconds)
confidence intervals)
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
56. Every $1 invested in usability
returns between $10 and $100.
,,
,,
IBM, Cost-Justifying Usability
57. And if we don’t…
There’s training, support and maintenance costs.
Costs associated with fixing problems increase:
• $1 to fix in early analysis
• $10 to fix in design
• $100 to fix in a prototype
• $1000 to fix after deployment
Mantei and Teorey (1988)
58. We don’t always measure $
Intranet E-commerce App
Websites
(Content /
Marketing)
Productivity
Time saved
x
hourly cost of
employees
Revenue
Drop-off rates
Conversion Rates
Customer
Satisfaction
Increased
Feature use
Visitors
Pageviews
Customer Loyalty
Sales Impact
59.
60. 10%
Of project budget
The cost of
usability:
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
61. Benefits from usability
160%
72
Usability Metrics
2.6x
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
63. Only one metric, before & after:
• Conversions
• Request for Quote
• Sales
• Reservations
• Help desk calls
• Newsletter signups
• Trial Signups
• Time on Site
• Reduced Exits
• Traffic
• Return Visitors
• Feature Use
• Comments
• Customer Satisfaction
• Task Time
• Success Rate
64. Improvement in Usability Metrics
Metric
Average Improvement
Across Web Projects
Sales / conversion rate 87%
Traffic / visitor count 91%
User performance / productivity 112%
Use of specific (desired) features 174%
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
65. Ways to double your business
B = V x C x L
B = amount of business done by the site
V = unique visitors coming to the site
C = conversion rate
2000-2010
Conversion Decade
L = loyalty
2010-2020
Loyalty Decade
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
74. Adobe Kuler
• Color Theme Sharing Site
• Comment Engagement low
• Unconventional Display
Metric:
# of Comments
Before:
6 / day (Average)
After:
37 / day (Average)
Ratio: 617%
Improvement: 517%
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
75.
76.
77. Familiarity does not necessarily
breed contempt in Web design.
Unless a feature offers entirely
new functionality or much
improved intuitive use, it is often
better to stick with a
conventional delivery.
,,
,,
Source: Nielsen, J., Berger, J.M., Gilutz, S., Whitenton, K. (2012) Return on Investment (ROI) for Usability 4th Edition
81. Keys to success
to help you with your UX measurements
• Make Data Come Alive
• Don’t Wait to be Asked to Measure
• Measurement is Less Expensive Than You Think
• Plan Early
• Benchmark Your Products
• Explore Your Data
• Speak the Language of Business
• Show Your Confidence
• Don’t Misuse Metrics
• Simplify Your Presentation
10x
Source: Tullis, T. & Albert, B. (2008). Measuring the User Experience, 2nd Edition
In many ways it is amazing that an apparently simple piece of metal remained adequate for an international measurement standard until 1960.
It has however evolved during this time.
Older bars with prone to wear with use, and different standard bars could be expected to wear at different rates.
There’s a complicated science behind the exact measurements on a ruler, but we don’t have to understand all the complexities in order to use the ruler.
Likewise, we don’t have to understand all the formulas and advanced statistical methods to measure UX.
At the end of this session, everyone in this room will have the basic information to conduct usability tests to measure improvement. In other words, to use the ruler. I will back this up with practical examples along the way.
Tools are improving and it’s becoming easier and easier to measure the improvements in usability.
A portable electronic device that automatically diagnoses the life-threatening cardiac arrhythmias and is able to treat them through defibrillation, the application of electrical therapy which stops the arrhythmia, allowing the heart to reestablish an effective rhythm.
“1. A user is involved
2. That is user interacting with a product, system or really anything with an interface
3. The users’ experience is of interest, and observable or measurable”
Shopping malls, airports and sporting events
NB: Performed under stress
4x devices were compared
64 participants used one of the four devices
On one machine, 25% of participants were not able to successfully deliver a shock to the victim
They were confused about instructions on how to remove the packaging for the pads that adhere to the bare chest
Instructions on where to place electrodes were somewhat confusing
Saving lives is a great motivation for good user experience
A portable electronic device that automatically diagnoses the life-threatening cardiac arrhythmias and is able to treat them through defibrillation, the application of electrical therapy which stops the arrhythmia, allowing the heart to reestablish an effective rhythm.
“1. A user is involved
2. That is user interacting with a product, system or really anything with an interface
3. The users’ experience is of interest, and observable or measurable”
Shopping malls, airports and sporting events
NB: Performed under stress
4x devices were compared
64 participants used one of the four devices
On one machine, 25% of participants were not able to successfully deliver a shock to the victim
They were confused about instructions on how to remove the packaging for the pads that adhere to the bare chest
Instructions on where to place electrodes were somewhat confusing
Saving lives is a great motivation for good user experience
What we do helps business increasing revenue, decreasing costs
Improving products, reducing errors
It justifies the value we add on a daily basis
It proves it
Designers, I hope I got your attention because the next slides are going to contain lots of numbers, but I don’t want you to be scared off. Just remember: we just need to know how to apply these tools, and don’t need a thorough understanding of the underlying formuals. Still, I will explain this in the bare basics.
What makes A UX metric different from other metrics? It reveals something about the user experience – about the PERSONAL experience of the human being using the product.
“A UX Metric reveals something about the interaction between the user and the product: some aspect of effectiveness (being able to complete the task), efficiency (the amount of effort required to complete the task), or satisfaction (the degree to which the user was happy with his or her experience while performing the task”
Velazquez Las Meninas
Bentley University Background?
Nominal basically refers to categorically discrete data such as name of your school, type of car you drive or name of a book. This one is easy to remember because nominal sounds like name (they have the same Latin root).
Water freezes at 0°C not the absence of heat.
Distance from 10°C-20°C is the same as 20°C-30°C. From 2002-2003 ,2004-2005.
Inferential statistics let’s you draw some conclusions or infer something about the larger population
Mean will change with extreme data on either end, where median could be a better metric.
The mean of most user experience metrics is extremely useful and is probably the most common statistic cited in a usability report.
When you study completion times, the range is very useful because it will help identify “outliers” (data points that are at the extreme top and extreme bottom of the range)
Looking at the range is also a good check to make sure that the data are coded properly. If the range is supposed to be from one to five, and the data include a seven, you know there is a problem.
Variance tells you how spread out the data are relative to the average or mean. The formula for calculating variance measures the difference between each individual data point and the mean, squares that value, sums all of those squares, and then divides the result by the sample size minus 1.
Interpreting the standard deviation is a little easier than interpreting the variance, as the unit of the standard deviation is the same as the original data (seconds, in this example).
A confidence interval is an estimate of a range of values that includes the true population value for a statistic, such as a mean.
You could construct a confidence interval around that mean to show the range of values that you are reasonably certain will include the true population mean.
You will need to choose how certain you want to be or, put another way, how willing you are to be wrong in your assessment.
Talk about how to interpret this – when they overlap.
Or Data
http://blog.uxpin.com/1375/lean-ux-vs-agile-ux-is-there-a-difference/
Lean UX describes methods and their practical application in dynamic environment of a Lean Startup.
Everything UX remains super important
Internal vs External
Easy to measure internal cost (intranet) - multiply time saved by the hourly cost of employees
Easy to measure e-commerce improvements (Amazon)
Other project are harder:
value of increased customer satisfaction (secondary benefit could be reduction in support costs)
value of more traffic or people using more features on your website?
Less pageviews but better customer loyalty in the longer term.
Pure marketing websites
ROI is bigger when more people use it.
A project with 10 times the budget usually needs to spend only four times more.
Optimal ROI probably require spending 20% or more.
Across 57 Redesign Projects. Some projects measures more than one aspect.
Not ROI number in classic sense, because the cost is measured in money and usability in increased use, more efficient use, or greater user satisfaction.
Across 57 Redesign Projects. Some projects measures more than one aspect.
geometric mean
2010-2020
Loyalty Decade
Double advertising = expensive, assuming you’re already advertising with the most promising keywords so you’ll be paying more to buy traffic from less promising or more expensive sources.
Doubling conversion rates is still much cheaper than doubling your advertising budget. 2000-2010 could be said to be the conversion decade for website usability professionals, where 2010-2020 will be the loyally decade.
While it’s difficult to separate the impact of a user-centered design program from the
other activities that go with the re-launching of a website (in particular, the
marketing drive that follows thereafter), in the 12 months since Eurostar’s
redesigned site went live, online revenues grew from £110 million to £136 million
(an increase of 24%, or £26 million).The number of online sales increased
accordingly by 19.5% – and while online sales accounted for 23.7% of Eurostar’s
total sales in 2005 (i.e. sales from all channels including online, offline and thirdparty
travel agents), this proportion increased to 25.9% in 2006. E-mail and call
volumes fell by about a third during the same period, reflecting a shift of activity
from those channels to the website, with attendant cost savings. The number of
unique visitors also increased by 24.3%.
While it’s difficult to separate the impact of a user-centered design program from the
other activities that go with the re-launching of a website (in particular, the
marketing drive that follows thereafter), in the 12 months since Eurostar’s
redesigned site went live, online revenues grew from £110 million to £136 million
(an increase of 24%, or £26 million).The number of online sales increased
accordingly by 19.5% – and while online sales accounted for 23.7% of Eurostar’s
total sales in 2005 (i.e. sales from all channels including online, offline and thirdparty
travel agents), this proportion increased to 25.9% in 2006. E-mail and call
volumes fell by about a third during the same period, reflecting a shift of activity
from those channels to the website, with attendant cost savings. The number of
unique visitors also increased by 24.3%.
While it’s difficult to separate the impact of a user-centered design program from the
other activities that go with the re-launching of a website (in particular, the
marketing drive that follows thereafter), in the 12 months since Eurostar’s
redesigned site went live, online revenues grew from £110 million to £136 million
(an increase of 24%, or £26 million).The number of online sales increased
accordingly by 19.5% – and while online sales accounted for 23.7% of Eurostar’s
total sales in 2005 (i.e. sales from all channels including online, offline and thirdparty
travel agents), this proportion increased to 25.9% in 2006. E-mail and call
volumes fell by about a third during the same period, reflecting a shift of activity
from those channels to the website, with attendant cost savings. The number of
unique visitors also increased by 24.3%.
http://blog.uxpin.com/1375/lean-ux-vs-agile-ux-is-there-a-difference/
Lean UX describes methods and their practical application in dynamic environment of a Lean Startup.
Everything UX remains super important
Lean UX expresses important thoughts about processes, that weren’t clearly defined and named before.
This is not a set of rules.
Rules are for practitioners who don’t really know the value of this process, while principles demand wisdom and maturity.
Evolved out of the Lean Startup model, but also principles are also relevant elsewhere.
Our role as UX designers are to not just sell deliverables, but also promote these principles. And to orchestrate them.