Academic development is everybody's responsibility and we need to take co-responsibility to holistically develop or ourselves and our students to enable epistemological access, in addition to formal access in order to facilitate student success. Technology in education is one way we are able to facilitate student success through academic development.
What is academic development ~ With a touch of tech.
1. What is Academic Development
– with a touch of tech
Presented by Anne Olsen
Academic Development Professional
Centre for Teaching Learning & Media
NMMU
Anne-Mart.Olsen2@nmmu.ac.za
@weirdsister_ann
http://education.wm.edu/centers/ttac/images/articleimages/graduateschoolwork
2. What is academic development?
A field within teaching and learning in higher
education (Rowland, 2001).
http://www.flickr.com/photos/42741665@N08/8174941335
3. What is academic development?
A Definition
… academic development is taken to mean
practices designed to enhance the performance of
an institution of higher education…
(Candy 1996: 17)
http://www.flickr.com/photos/44124348109@N01/8131114541
Whose
responsibility
is it?
4. How is academic development supported
@ NMMU?
Centre for teaching, learning @ Media
(CTLM)
http://www.rheinzink.co.za/uploads/pics/19042013_nmmu-37_01.jpg
7. The purpose of
academic development
STUDENT SUCCESS
http://www.flickr.com/photos/16556549@N00/4716218374
Co-
responsibility
Student success website:
http://tal.nmmu.ac.za/
14. We are family http://pro.corbis.com
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
15. Wii are family!
http://wiifitnessdepot.com
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
19. We shouldn't
expect
"out of the box"
thinking
when we only
employ
"in the box"
teaching. Tom Whitby
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
http://www.flickr.com/photos/louish/5625592927/
21. From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
New
tools of
the trade
24. If the only tool
you have is a
hammer, you
tend to see
every problem
as a nail.
Abraham Maslow
From: Joquetta Johnson, Library Media Specialist Milford Mill Academy
Available at http://www.slideshare.net/accordin2jo/whats-in-your-technology-toolbox-5438548
27. Mobile phones are forcing children to become more literate. Without
the ability to txt, they cannot fully participate in their culture of
communication
~Peter Veomans
28. http://i.dailymail.co.uk
...they are distracting and
disruptive. The phone becomes
the focus of attention,
inappropriate images/videos can
be taken and sent, leading to
invasion of privacy and loss of
teacher control!
Mobile phones should be
banned because...
Objections from Educators
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
29. BYOD - Personaltechnologies
http://farm1.static.flickr.com/117/291379959_594fa8ef70.jpg
When we ban young people from using their mobile
devices, we prevent them from communicating and
learning in ways that are meaningful to them.
From: Learning in a digital Age: Myth and Reality by Steve Wheeler
Available at http://www.slideshare.net/timbuckteeth/learning-in-a-digital-age-myth-and-reality
31. Cell phone Myths and Potentials
• Too solitary
• Irresponsible /
inappropriate use
• Theft
• Knowledge with the
teacher
• Loss of control
• Leverage device and
collaborative culture
• Teachers digital
citizenship
• Keep on person
• Willingness to learn
from the students
• Use to maintain control
http://www.flickr.com/photos/pkmousie/4379574834/Tolll: www.slideshare.net/tolll/byod-14682745
The history of technology in education: http://www.youtube.com/watch?v=UFwWWsz_X9s&feature=related
My 7year old son is playing LOL (League of Legends) online and complaining about lag, when I download YouTube videos. At the same time my toddler is playing Ninja Jump on the tablet, and I still cannot beat his score.
Michael gets a glimpse into what his world would be like, he plays in a virtual team, develops an understanding of acceptable online behaviour and then there is creative problem solving.
The phrase “shift happens” is synonymous with Did You Know? a presentation licenced to Karl Fisch, Scott McLeod and XPLANE under Creative Commons Attribution and Non-Commercial Share-Alike Licence (shifthappends, 2012). This presentation has its roots as a PowerPoint presentation shown at a faculty meeting and (expectantly) went viral. It focuses on the power of technology and how social media and networking has revolutionised the way we communicate and interact with the world around us.
This is indicative of why it is necessary to embrace a new learning environment where we, as educators, are welcoming technology enhanced teaching and learning devices in the classroom, students multi-tasking (BBMing and texting while we lecture), Web2.0 applications and the challenges these pose. Many people are asking, “But why?” Once again, I turn to Prensky for an answer “Today’s students are no longer the people our education system was designed to teach” (Prensky, 2001: 1). We need to adapt and change with our environment and create a system where we can reach our students.
She explains that the secret is finding “an appropriate balance between structure and learning autonomy in order to facilitate self-directed, personalised learning” (Drexler, 2010: 370). Student-generated content can be useful in finding this balance, as it addresses the technology divide, and it assists with peer teaching and reinforces the learning from the classroom. An example includes a student that used his cell phone to record a presentation, instead of presenting it in front of the entire class. This was a massive time saver as I was able to watch it in the comfort of my own home, my students were happy because they could present the work from the comfort of their own home and I was able to rewind and re-watch anything I missed. Watching the recoding of a presentation (based on content covered in class) I was able to see how well the student understood the work and I am able to show this video to other student as an alternative demonstration of the work, in a language they will understand. I will definitely be using this method again in the future, as the students took pride in what they did, a notion which is substantiated by Steve Wheeler (2008: 987). He states that there is “evidence that user-crated content software in particular encourages deeper engagement with learning through the act of authoring, simply because the awareness of an audience, no matter how virtual or tentative”. Using applications like Glogster.edu, Sliderocket and blogger one can encourage students to engage with content in fun way and they are able to generate their own content, showing what they understand and they can share this with other students in the classroom and online.
Our students are technologically aware, but not always in the way we would like them to be or in the way we are.
A magazine is an ipad that doesn‘t work
I realised one has to walk a fine line when distinguishing between students losing interest as a consequence of technology and ineffective classroom management and student engagement. I asked my students what their expectations are of me (starting the second semester) and they asked that I not be boring, that I entertain and not to give up if they do not understand something. In return they offered me cooperation, participation and respect. I find if I incorporate technology in the classroom the work becomes less boring, the students are entertained and they are more motivated to keep discovering new methods to encourage understanding.
Not every student may have a laptop, ipad or notebook, but they all have a cell phone, the digital device of the future, and lately a cell phone can accomplish almost as much as a computer. I know of students that have typed entire assignments using the document application on their Blackberry, which doubles as a gaming console, a research tool, a flash drive, social networking tool and finally a phone
Not every student may have a laptop, ipad or notebook, but they all have a cell phone, the digital device of the future, and lately a cell phone can accomplish almost as much as a computer. I know of students that have typed entire assignments using the document application on their Blackberry, which doubles as a gaming console, a research tool, a flash drive, social networking tool and finally a phone.