1. Gamification
<< PIP >>
September 2013
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Yilmaz Guleryuz [ @WareNinja ]
Kim Leskovsky [ @iterate_no ]
“In every job that must be done,
there is an element of fun.
You find the fun, and snap!
The job’s a game!”
-- Mary Poppins
7. Huh?
Non-Game Contexts
● Some objectives
other than success in the game
● Business, school, social impact, etc.
Image Source: Kevin Werbach’s lectures ...
12. Keep in mind when...
Designing
a Gamified flow
● Autonomy
it’s all about the Player!
● Meaningful choices
● Analytical & Creative
● Engagement & Progression
● Challenges & Rewarding experience
● Gamification can motivate
● Fun can, and should, be designed
● Applicable in many domains:
external, internal, behavior change, ...
!
14. Is it right for my business?
● Where would you derive value from
encouraging behavior?
● Are your target activities sufficiently
interesting?
● Can the desired behaviors be modeled
through algorithms?
!
27. Questions?
LEKE - LAGE - LÆRE
ITERATE
We don’t stop playing because we grow old;
we grow old because we stop playing.
George Bernard Shaw
Play is the highest form of research.
Albert Einstein
:-)