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#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!

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VRSionUp! #0
高校生の作ったVR作品を、世界へ!
https://gree.connpass.com/event/111396/
Google Slides版
http://bit.ly/VRSIONUP0LT

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#VRSionUp! #0 ~ 高校生の作ったVR作品を、世界へ!

  1. 1. VRSionUp! #0 高校生の作ったVR作品を、世界へ! GREE VR Studio Lab @ 2018/DEC/12 イベント告知ページはこちら https://gree.connpass.com/event/111396/ Google Slides版はこちら http://bit.ly/VRSIONUP0LT
  2. 2. Time Table / Agenda 時間 内容 発表者 18:30 - 19:30 受付/プロジェクト体験会 みなさま 19:30 - 20:00 VR Studio Labより ごあいさつ ・Laval Virtual 2018投稿のおさそい ・GREE VR Studio Lab成果報告「SIGGRAPH Asia 2018 Real Time Live!」 白井暁彦 20:00 - 21:00 「IVRC2018受賞報告&Laval Virtualに向けて」(構想プレゼン・質疑応答) 各発表者 21:00 - 21:30 懇親会&ライトニングトーク&次回予告 みなさま
  3. 3. Guest Presenters 「TeleSight」 古川 泰地/須川 萌 所属:慶應義塾大学大学院メディアデザイン研究科Embodied media 「PINOSE」 代田兼一郎/鵜重誠/清水光二/浅田七星/青木悠 所属:慶應義塾大学大学院メディアデザイン研究科Embodied media 「ARCO」 立教池袋中学校・高等学校 数理研究部 「VRChatを研究にする(仮)」リリスAHリリーホワイト
  4. 4. 18:30 - 19:30 プロジェクト体験会 ・「PINOSE」 代田兼一郎/鵜重誠/清水光二/浅田七星/青木悠 所属:慶應義塾大学大学院メディアデザイン研究科Embodied media ・「VRChatを研究にする(仮)」リリスAHリリーホワイト
  5. 5. 19:30 - 20:00 主催者より VR Studio Labより ごあいさつ ・GREE VR Studio Lab成果報告 「SIGGRAPH Asia 2018 Real Time Live!」 ・Laval Virtual 2018投稿のおさそい
  6. 6. https://www.fxguide.com/featured/behind-the-scenes-at-siggraph-asias-real-time-live/
  7. 7. Laval Virtual 2018投稿のおさそい https://twitter.com/LV_ReVo LavalVirtual2018公式報告会 Laval Virtual 2019 https://t.co/epxxLEOZiP 投稿ガイド bit.ly/ReVo19tp ▶新しいGoogle翻訳とスプレッドシートを使って国際会議への執筆をスマートに するついでに英作文力を高速に身につけるハック(2017/2/16) http://aki.shirai.as/2017/02/google-translate-and-spreadsheet-for-international-submission/
  8. 8. 20:00 - 21:00 構想プレゼン・質疑応答 「IVRC2018受賞報告&Laval Virtualに向けて」 ★お腹すいちゃうので最大15分、目安10分とします! 20:00-20:10 「ARCO」 立教池袋中学校・高等学校 数理研究部 20:10-20:20「TeleSight」 古川 泰地/須川 萌 慶應義塾大学大学院メディアデザイン研究科Embodied media 20:20-20:30「PINOSE」 代田兼一郎/鵜重誠/清水光二/浅田七星/青木悠 慶應義塾大学大学院メディアデザイン研究科Embodied media 20:30-40「VRChatを研究にする」リリスAHリリーホワイト 20:40-21:00 ディスカッション&アドバイス(白井)
  9. 9. 20:00-20:10 「ARCO」 加藤大樹/三澤尚輝 立教池袋中学校・高等学校 数理研究部 発表資料: https://docs.google.com/presentation/d/1DwdqIEhnHUBsE5souqc4Hts T834zJLFLgU4sA5Ge9Rk/edit?usp=sharing
  10. 10. Avoid the Risks of CO 立教池袋高等学校 数理研究部 チーム:かつぞう避難する 2018年12月12日
  11. 11. 火星での避難訓練のVR化
  12. 12. 手持ちコントローラーの存在 →没入感を損なう
  13. 13. コントローラーの排除 火星での避難訓練のVR化 コントローラーのない新しいVR作品
  14. 14. 一酸化炭素中毒 →目には見えないもの の可視化
  15. 15. 歩行感覚提示デバイス A1324LUA-T 磁力センサ使用 ・体験者の歩行・走行を検知 ・靴下と滑りやすい畳を使用
  16. 16. 歩行感覚提示デバイス ・専用の靴に付属し ている磁石をセンサ が検知
  17. 17. 歩行感覚提示デバイス A1324LUA-T 磁力センサ使用 ・体験者の歩行・走行を検知 ・靴下と滑りやすい畳を使用
  18. 18. 呼吸感知デバイス CSS811 空気品質検知センサ使用 ・検知CO2量から全体の 呼吸量を測定 ・全体の呼吸量からVR内の 一酸化炭素吸引量を測定
  19. 19. 呼吸感知デバイス VR酔い → 一酸化炭素中毒の病状を再現
  20. 20. lavalVirtualに向けて ReVolution #startupsに出展予定 さらなる機能改善と安定化 このコンテンツのみに縛られないデバイスに →デバイスを用いた別種のコンテンツを開発中 →同時に従来のコンテンツの改善を行う
  21. 21. おしまい
  22. 22. http://embodiedmedia.org/
  23. 23. 20:10-20:20「TeleSight」 古川 泰地/須川 萌 慶應義塾大学大学院メディアデザイン研究科Embodied media 発表資料: https://docs.google.com/presentation/d/1qHvny5hJ- VKpZGqqKN07R- G4AlCgP5C0KtnASuOC7zM/edit?usp=sharing
  24. 24. Cooperative VR experience by VR player and other players Keywords : Virtual Reality, Communication, Embodied Interaction, Co-op, Visual information, Visual manipulation There is an experiential gap between the person enjoying VR with HMD and those watching it around it. TeleSight enables cooperative experience with a third party in the real world by reproducing the VR space and the avator of VR player using robot and projection system. It aims at presenting new communication and embodied interaction between VR player and third party player. A third party player can be understanding that what happen in virtual world by robot movement and projected vision. And also a third party player can embodied interaction to VR player through avatar robot. This project has won Laval Virtual Awards at the IVRC 2018 final stage. Link to Youtube
  25. 25. Promotion Video
  26. 26. Install plan -Logistics plan- ● We Carry.. (by suitcase) ○ a HTC Vive and related components(Lighthouses) ○ VR Ready laptop ○ "TeleSight" robot and related components(cables and demo stuff) ○ Fixture for Robot ○ Projector screen(It's handcrafted. it can be disassembled and carried in a suitcase.) ● We Craft or Buy at venue ○ Display stand for include(Robot, Laptop, Projector) : We will find good table at Laval. ● Please construct.. ○ Walls needed to protect HTC Vive lighthouse from other stands. Keep an open roof. ● Please provide.. ○ 1 power source: Max 1000W - min 500W ○ 1 Projector (HDMI source, 1920x1080@60Hz) ○ 3 tripods for mounting Vives Lighthouse and Projector screen.(Max height 3000mm) ○ 2 chairs for customers. ○ 2 local volunteer staff for explication. Example of Tripod we expect.
  27. 27. Install plan -Floor plan- "TeleSight" Top "TeleSight" Side
  28. 28. Install plan -Floor plan- (Photo example)
  29. 29. Experience Experience scenario at IVRC2018 Final Opinions ● Unique idea for collaboration. ● A new possibility as a VR that can be enjoyed by two people. ● It is fun to cooperate by hiding the eyes but it may not be intuitive. ● Shooting games are not a good application for this idea. The player can emit a beam at the end of the line of sight, and this can be used to repel the monster. Third party player can prevent attacks from monsters by covering the eyes of the robot with hands. On the other hand, a monster attacks to the player's eyeball. Although this can prevent attacks, the player's field of vision is covered as well. 1 2 3 4
  30. 30. Wow, Beautiful! Experience Experience scenario at Laval Virtual we will improve. To enhance the cooperative experience, We improve the experience to make it more rich through different items and locations. VR player is instructed to discover a specific thing.(ex : octopus) But VR player has visibility problems The two players will look around the world from both world in cooperation and communicate. (Where is finding thing?, Which items are best?) Third party Players will help the VR player by wearing appropriate items on the robot. (ex:goggles) When the VR player finds a specific thing, moves to the next location. Two players travel through various places and experience TeleSight's cooperative concept. 1 2 3 4 I can't see... Please help me! Okey! I will put on goggles! OK, Can you see octopus? Is it a desert here? dazzling! I want sunglasses
  31. 31. Experience scenario ● We planning to do the same demonstration professional day and public day. ○ Cooperative demonstration with two or more people(1 VR player and Third party players) ○ If there is only one person experiencing, the operator will help the experience as a VR player. ○ At public day, We observing user behavior using questionnaire. ● 2 player(VR player, Third party player) experience with the following tasks. 1. VR player enters a certain world using Vive.(ex:under the sea, desert, dark cave) 2. The VR player is instructed to discover a specific thing.(ex : octopus, scorpio, crystal) 3. VR player has visibility problems(ex:no goggles in the water, the sun is dazzling, too dark) 4. Third party Players will help the VR player by wearing appropriate items on the robot. (ex:goggles,sunglasses,flashlight on head) 5. Also VR player and third party players communicate. (Where is finding thing?, Which items are best?) 6. By the voice system installed in the robot, third party player feels the robot as an avatar of the VR player. 7. When the VR player finds a specific thing, moves to the next location. 8. When the Players done 2 or 3 locations, demonstration ends.
  32. 32. Related Submissions ● IVRC 2018 Final stage (Laval Virtual Award) ○ In this version, the player played a shooting game. Third party players were able to cooperate by interfering with the VR game with "covering eyes" movement. However, the act of "cooperating by covering the eyes" was not intuitive, and many explanations were necessary. We are creating more intuitive and enjoyable collaborative content based on the unique original idea of "manipulating the eyes and vision from the outside". An example of new demo is shown as Experience scenario page. Control of Robot and Projection Quality will be enhanced.
  33. 33. 20:20-20:30「PINOSE」 代田兼一郎 / 鵜重誠 / 清水光二 / 浅田七星 / 青木悠 慶應義塾大学大学院 メディアデザイン研究科 Embodied Media 発表資料: https://docs.google.com/presentation/d/1c- MHSgH5LwfXdci8rsDc9rDDh5J_gg65ymIc3RAHbZY/edit?usp=sha ring
  34. 34. TEAM しゅわっと KENICHIRO SHIROTA / MAKOTO UJU / KOJI SHIMIZU/ NANASE ASADA / HARUKA AOKI
  35. 35. 嘘をついたら鼻が伸びるピノキオ体験。
  36. 36. Laval Virtual Award
  37. 37. U X
  38. 38. How to PINOSE
  39. 39. How to Biyoon〜
  40. 40. How to Gotsun!
  41. 41. How to Kunkun
  42. 42. How to Pokapoka
  43. 43. System Structure Kun Kun Biyoon〜 Gotsun Oculus Go + ワイヤレスシリアル通信 = コンパクト&スタンドアロ ン 技術詳細:xR Tech Tokyo #12 https://www.youtube.com/watch?v=Zjm0NNkeJwQ
  44. 44. ・今までになかった ハプティック錯覚を発見したい。 ・人間の鼻はどれだけ伸びるのか、知りたい。 Our Motivation
  45. 45. Related Works ©️電気通信大学
  46. 46. Contribution ・新しい身体拡張の可能性を見つける ・Telecommunication / Tele Smell 遠隔地の匂いを、主体的に感じることができる
  47. 47. Lavalにむけて ・重さ提示 ・むき出しのデバイスを美しく ・安定動作 ・説明なしでもわかるコンテンツに
  48. 48. 自己紹介 illusted by ahobaka
  49. 49. Body Ownership and the Proteus Effect Experiments for Realizing the Avatar Society Lilith = AH =Lily White Report and Exhibit Results of Experiments Regarding an Avatar
  50. 50. Back Ground: the Avatar Society the Development of Avatar Culture (Social VR, Vtuber...etc.) ・Specific avatar or multiple avatar ・Long time use (over 3 hours) Studies regarding an Avatar[1,2] (Social Interaction, Embodiment...etc.) ・prepared avatar ・Short time use (around 30 min) [1] [2] It need to investigate about effectiveness in actual situation
  51. 51. Purpose : Research regarding an Avatar in VRChat Reveal Positive Effects of Avatar in Actual Situation(VRChat) Utilize our Findings to Actual Situation (Vtuber, Social VR) ・Mental Health ・Social Interaction ・QoE for VR Contents Etc... ・Investigate and Report about the Body Ownership and the Proteus Effect in VRChat ・Exhibit the Proteus Effect in VRChat Our First Mission and Our Demo...
  52. 52. What are Body Ownership and the Proteus Effect? the feel of becoming avatar as our body Avatars’s attractiveness affects attitude [2] [3]
  53. 53. Our Experiments: Condition(Within Subject Design ) My Avatar Human Avatar Avatar Factor X Sync ASyn c Synchronization Factor ・Possibility Inducing the Sense of Body Ownership in VRChat ・Possibility daily use Avatar can be enhanced Body Ownership as a Top Down Factor
  54. 54. Our Experiments: Procedure Manipulate Avatar (Pick up Boxes) ・Bo ・身体類似性知覚 ・没入感 My Avatar X ASync Questionnaire Investigate about score of Body Ownership and QoE Under Each Condition... E.g.
  55. 55. Results :Body Ownership(FPV and Mirror) **** **** ** **** ** Main Effect between the Avatar Factor ⇒My Avatar Significantly enhance the Body Ownership Q1:(F=8.847,p=0.0063; F=32.217, p=0.0000) Q2:(F=8.656,p=0.0068; F=19.816, p=0.0001)
  56. 56. Results:(sense of Immersion and Plausibility) **** **** * * * * Main Effect between the Avatar Factor ⇒My Avatar Significantly enhance QoE for VRChat Q5(F=5.481, =0.0272; F=19.987, p=0.0001) Q6(F=4.928, =0.0354; F=18.220, p=0.0002)
  57. 57. Experience Scenario (the Proteus Effect) For Professional and Public Days 1. Login VRChat from Revolution Stadium 2. Allocate the Avatar as a Condition (Tall Avatar vs. Small Avatar) 3. Manipulate the Avatar for a constant time 4. Conduct Ultimatum Game 4 match 5. Evaluate Amount of Currency as a Self- Esteem Measurement Distribute 100US$ Condition A(Tall) Condition B(Small) Vs. (Between Subjects)
  58. 58. Install Plan -Floor Plan PLAY AREA for Participants PLAY AREA for Experimenter … the Threshold .... Vive Base Station Depth3000mm Width 2000mm Hight2500mm+(=free),noroof … Bar(Wall) for Base Station
  59. 59. Install Plan -Logistics ● We carry… ○ 2 HTC Vives: Carry by our suitcase ○ “VR Ready” Laptop for safe (Ideally, we need a “VR Ready” desktop for best demo) ● Please provide…(Order by priority. Please don’t request too much…!) ○ 1 power source : Max 1200W - min 500W ○ 24inch flat panel display (for oprator) ○ 40inch+ flat panel display OR 1 Projector (HDMI source, 1920x1080@60Hz strict) + 100 inch screen (for a signage) ○ 1 desk (approx. W 1500mm x L 700mm x H 700mm) and 2 chairs (for operators) ○ 1 local volunteer staff for explication.
  60. 60. Reference [1]. Slater M, Pérez Marcos D, Ehrsson H and Sanchez-Vives MV (2009). Inducing illusory ownership of a virtual body.Front. Neurosci. 3,2:214- 220 [2]. M. González-Franco, D. Pérez-Marcos, B. Spanlang and M. Slater, "The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment," 2010 IEEE Virtual Reality Conference (VR), Waltham, MA, 2010, pp. 111-114. [3]. Yee, N., & Bailenson, J. N. (2007). The Proteus effect: Self transformations in virtualreality.Human Communication R
  61. 61. ライトニングトーク 今回は初回なので「VRや研究、学術、VTuberのどれかに関係あれば可」とします。 ただし時間の都合があるので会場にいる人&先着5件程度で選出、それ以降は資料の み告知になります。もちろん公序良俗や会の趣旨から大きく外れるものは主催者判 断で外させていただく可能性があります。 (編集にはGoogle Slidesへのリクエストが必要)
  62. 62. ● 名前:中野 萌士(NAKANO Kizashi)or signs(さいんす) ● 所属:奈良先端大・清川研究室M1 ● 研究:クロスモーダル効果を用いた食べ物の種類操作 (ラーメンを見ながら食べると味や種類がラーメンと感じる) ● なぜ:病気で大好物のラーメンが食べられなくなったから そうめん ラーメンを に変換! @signs0302
  63. 63. VR アカデミア VR で研究で学問で VTuber な ひとびと(?)のあつまり 私について ジャンル: データサイエンス VTuber なまえ : アイシア=ソリッド 活動 : YouTube で週一更新 Math Power 2018 出演 ひとこと: よろしくね!
  64. 64. テーマはLaval Virtual投稿&VRChatを研究にする VRSionUp! #1 2019/1/11(金) 予定!! ボランティア募集中! Discordで活動しています @o_ob までどうぞ

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