The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
2. *The Oculus Rift is an upcoming virtual reality head-mounted
display, being developed by Oculus VR.
*Oculus Rift was invented by a virtual reality enthusiast named
Palmer Luckey and later developed with the help of John
Cormack.
3. *
*Virtual Reality (VR), is a computer-simulated environment
that can simulate physical presence in places in the real world
or imagined worlds.
*Virtual Reality Simulations have widespread uses in the fields
of Fine Arts, Music, Gaming, Military Training, etc.
*It involves the recreation of human senses (sight, sound,
touch, taste, smell)
4. *
• Uses lenses and a split screen to display
3D graphics
• It uses a 7 inch LCD display screen with a
resolution of 1280 by 800 pixels.
• Screen is divided into 640 by 800 pixels per
eye, with a fixed distance between lens
centers.
• 110 degree field of view
7. *
*Video is sent to the Oculus Rift via
HDMI cable.
* It also includes USB, which carries
data and power to the device.
8. *
• Tracking the position of your head in
3D space is critical to the way the
Rift works.
• One of the ways it achieves this is
with a series of infrared LEDs
embedded in the headset, which are
monitored by a webcam-like camera
placed nearby
9. *
*Feed is send into the headset, which connects to your head via
vertical and horizontal straps, with the uppermost strap including
the HDMI and USB cable.
*Further customisation is achieved with two pairs of lenses, which
magnify the screen so it fills your field of view.
10. *The Screen
*Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each
eye.
*Its refresh rate of 60 Hz keeps things smooth.
11. *
*Oculus Audio SDK allows the use of Head-Related Transfer
Function (HRTF) technology.
*HRTFs simulate the changes to a sound when it reaches your head
from a point in space.
*It does this by referencing data that represents changes that
would happen to a sound coming from that direction.
16. PS4 Project Morpheus vs Oculus Rift
Project Morpheus Oculus Rift
Current iteration
Project Morpheus
(first development kit)
Development Kit 2
Resolution
1080p
960 x 1080 per eye
1080p
960 x 1080 per eye
Display LED OLED
Field of View 90 degree 110 degree
Persistence TBA* 2ms-full
Max Refresh TBA 75hz
Audio 3D Audio None
Connections HDMI, USB HDMI, USB
Weight TBA 0.97 lbs.
17. *
*Oculus Rift has revolutionized the VR Gaming experience.
*The DK2 has been a critical success among the developers.
*There is much excitement about the release of the first
consumer kit of Oculus Rift for consumers worldwide.
*The invention & development of Oculus Rift has resulted in
many other similar projects such as Sony’s Project Morpheus
& Microsoft’s Windows Holographic.
Hinweis der Redaktion
TBA: to be announced
organic light-emitting diode (OLED)