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Econtent Generation
Introduction
• What is E-Content
• E- content development is a process of creating and
delivering the content in a digital form /electronic media
that lives in a digital space that learners can access through
digital means.
• E - Learning courses often require high-quality content
creation, video content development, and the creation of
interactive content.
• The most basic types of eLearning content can include
Power Point presentations, PDFs, screen recordings,
authored eLearning, and other training materials. If you
aren’t interested in creating content yourself, you can also
take advantage of open-source courses.
• Objectives
– To develop e-teaching materials in a creative way
– Enable exploration of more usable presentation in
the context of e- learning content creation
through models and practical examples .
– Sharing of knowledge through social media and
online platform
– Use of various tools in creating the videos and
animations
• Forms of E-Content
Forms of Econtent
• Google search engine
• Social media
• Blogs
• Websites
• PDF, Slide Share, Voice recordings, You tube
• E-books from OER
• Linkedin
• LMS
• MOOCS
• MOODLE etc.
4 Quadrant info.
• Quadrant-I (e-Text): Content Writer is expected to write
detailed write-up on the topic of module as per content
structure. The textual description should also be enriched with
multimedia supplements, wherever applicable. Multimedia
supplements may include images, animations, graphics, video
or audio clips, line drawings, hand drawings whichever
applicable/possible. For each topic or subtopic, Content Writer
should use examples to explain the module, if required.
(Quadrant-I ).
• Quadrant-II (Self-Learning): In this quadrant, Content
Writer is expected to provide video tutorial which will explain
the topic of the module. The tutorial may also include
Multimedia, Animation, Documentary, Simulation, Virtual
Lab, etc. (Quadrant-II).
– Quadrant-III (Learn More / Source for Further
reading / Web Resources): This quadrant contains
supplementary material of the topic of the module in
different forms like other related reading materials,
source of further reading (such as books, articles etc.)
and links to websites dealing with the topic etc..
•
– Quadrant-IV (Self- Assessment /Evaluation): Content
Writer should provide minimum 10-15 questions for
each module in Multiple Choice Questions with
Answer or True & False Statements.
• 1. Increased Demand For eLearning
For both internal and external learning, the demand for online
learning has increased. This trend already existed, but it sped
forward with the pandemic. In education institutes e-content
generation and online teaching played major role in filling the
academic gaps due to pandemic effects. Many organizations offered
work from home in several companies to maintain the economy
through online platform.
• 2. Adaptive Learning
Adaptive learning refers to letting learners set their own pace
and time. This is becoming increasingly popular and is commonly
recommended by top eLearning content development companies.
It gives students more control, letting them adapt their learning to
fit their busy life and learning style.
• 3. Gamification
• Gamification is nothing new in eLearning content development, and it continues
strong in 2022. Gamification continues to be an excellent way to boost
engagement. It can help learners compete with themselves or with others. This
provides motivation and gives learners goals to reach. Duolingo is one of the best-
known examples of gamification in eLearning. After all, you earn points, go
through levels, and earn learning streaks. There are also leaderboards. But it is far
from the only use of gamification. Even something as simple as giving learners
points for completing modules or letting them level up can boost engagement.
• 4. Immersive Learning
• Immersive learning harnesses some of the newest technologies, such as Virtual
Reality (VR), Augmented Reality (AR), and Extended Reality. While there is a higher
eLearning content development cost, it can also deliver a significantly better
experience for students. It can lead to a more interactive feeling and provide some
of the benefits of in-person learning even when remote. AR and VR can also help
teach practical applications virtually.
• 5. Interactive Learning
• Textbooks consistently have questions at the end of
chapters, and for a good reason. This is a good way to test
knowledge and help students interact with the lesson. The
recent trend of interactive learning in eLearning is an
extension of this. At the same time, it combines some of
the interactivity you would get in a traditional classroom
setting.
• The way this trend is incorporated into eLearning varies.
Some stick to traditional quizzes at the end of lessons.
Others include exercises to complete. Yet others use a
system like VideoAsk that lets you ask learners questions
and have them record their answers.
• 6. Microlearning
• Microlearning is one of the trends that is now recommended by all the top
eLearning content development services. Microlearning turns larger
lessons into bite-sized pieces and lets you focus on what is most important
to your learners. One of the biggest advantages of microlearning is its
ability to turn your lessons into easily digestible chunks. These smaller
chunks also let learners choose how much to learn at once, letting them
work at their own pace.
• On top of that, microlearning adds searchability to your course. This is one
of the reasons that eLearning content development companies are likely
to recommend it for your eLearning content. If a learner wants to refresh
their memory on a certain topic, they can just find the specific module for
it. The module will only be a few minutes long, so they can retake or watch
the entire thing. By contrast, without microlearning, they would have to
search the entire hour-long (or longer) course to find what they need.
• 9. Social Learning
• While some people learn better alone, many do best when
learning in group settings or interacting with others. This is
where social learning comes in. Some popular examples of
social learning include file-sharing, forums, or chatrooms.
Going back to Duolingo, language learners can write text in
their target language and have a native speaker provide
feedback.
• An extension of this is the rise of collaboration tools within
eLearning, especially for internal eLearning. For example,
colleagues could share instructional content with ease
instead of explaining a task or process to someone.
• 10. Video-Based Learning
• When you look at the eLearning content development process, it
commonly includes videos. In the past, many eLearning courses
were more text-based, but this has been shifting. The pandemic
sped up the transition, as video-based learning was a natural
extension of remote or virtual learning. Today, most learners prefer
watching videos instead of other content forms. You can use video-
based learning for lectures, tutorials, demos, and more.
• Many learners prefer watching videos while learning, as this helps
the course feel more interactive. You feel more engaged if you are
watching a video with a person teaching you instead of just reading
text. Of course, there is still a need for eLearning courses to appeal
to all learning styles. The rise of video learning also means there is a
rise in eLearning content development tools to facilitate this. For
example, Loom makes it easy to create videos with screen capture
software.
• Conclusion: E-Content generation is need of
the hour as the students are showing interest
of learning subject through emerging
technological tools. The subject experts need
to upgrade the knowledge on use of ICT for
coping up with the recent trends in sharing
or dissipating knowledge to student
community in creative way.
https://youtu.be/eQuEWW-bSxw
https://youtu.be/ehVUdAWJ1fw?list=P
LW38uDAjzio-
QGn62vFY5KvyFMrgB32hG
Thank You

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econtent for effective learning

  • 2. Introduction • What is E-Content • E- content development is a process of creating and delivering the content in a digital form /electronic media that lives in a digital space that learners can access through digital means. • E - Learning courses often require high-quality content creation, video content development, and the creation of interactive content. • The most basic types of eLearning content can include Power Point presentations, PDFs, screen recordings, authored eLearning, and other training materials. If you aren’t interested in creating content yourself, you can also take advantage of open-source courses.
  • 3. • Objectives – To develop e-teaching materials in a creative way – Enable exploration of more usable presentation in the context of e- learning content creation through models and practical examples . – Sharing of knowledge through social media and online platform – Use of various tools in creating the videos and animations
  • 4. • Forms of E-Content
  • 5. Forms of Econtent • Google search engine • Social media • Blogs • Websites • PDF, Slide Share, Voice recordings, You tube • E-books from OER • Linkedin • LMS • MOOCS • MOODLE etc.
  • 6. 4 Quadrant info. • Quadrant-I (e-Text): Content Writer is expected to write detailed write-up on the topic of module as per content structure. The textual description should also be enriched with multimedia supplements, wherever applicable. Multimedia supplements may include images, animations, graphics, video or audio clips, line drawings, hand drawings whichever applicable/possible. For each topic or subtopic, Content Writer should use examples to explain the module, if required. (Quadrant-I ). • Quadrant-II (Self-Learning): In this quadrant, Content Writer is expected to provide video tutorial which will explain the topic of the module. The tutorial may also include Multimedia, Animation, Documentary, Simulation, Virtual Lab, etc. (Quadrant-II).
  • 7. – Quadrant-III (Learn More / Source for Further reading / Web Resources): This quadrant contains supplementary material of the topic of the module in different forms like other related reading materials, source of further reading (such as books, articles etc.) and links to websites dealing with the topic etc.. • – Quadrant-IV (Self- Assessment /Evaluation): Content Writer should provide minimum 10-15 questions for each module in Multiple Choice Questions with Answer or True & False Statements.
  • 8. • 1. Increased Demand For eLearning For both internal and external learning, the demand for online learning has increased. This trend already existed, but it sped forward with the pandemic. In education institutes e-content generation and online teaching played major role in filling the academic gaps due to pandemic effects. Many organizations offered work from home in several companies to maintain the economy through online platform. • 2. Adaptive Learning Adaptive learning refers to letting learners set their own pace and time. This is becoming increasingly popular and is commonly recommended by top eLearning content development companies. It gives students more control, letting them adapt their learning to fit their busy life and learning style.
  • 9. • 3. Gamification • Gamification is nothing new in eLearning content development, and it continues strong in 2022. Gamification continues to be an excellent way to boost engagement. It can help learners compete with themselves or with others. This provides motivation and gives learners goals to reach. Duolingo is one of the best- known examples of gamification in eLearning. After all, you earn points, go through levels, and earn learning streaks. There are also leaderboards. But it is far from the only use of gamification. Even something as simple as giving learners points for completing modules or letting them level up can boost engagement. • 4. Immersive Learning • Immersive learning harnesses some of the newest technologies, such as Virtual Reality (VR), Augmented Reality (AR), and Extended Reality. While there is a higher eLearning content development cost, it can also deliver a significantly better experience for students. It can lead to a more interactive feeling and provide some of the benefits of in-person learning even when remote. AR and VR can also help teach practical applications virtually.
  • 10. • 5. Interactive Learning • Textbooks consistently have questions at the end of chapters, and for a good reason. This is a good way to test knowledge and help students interact with the lesson. The recent trend of interactive learning in eLearning is an extension of this. At the same time, it combines some of the interactivity you would get in a traditional classroom setting. • The way this trend is incorporated into eLearning varies. Some stick to traditional quizzes at the end of lessons. Others include exercises to complete. Yet others use a system like VideoAsk that lets you ask learners questions and have them record their answers.
  • 11. • 6. Microlearning • Microlearning is one of the trends that is now recommended by all the top eLearning content development services. Microlearning turns larger lessons into bite-sized pieces and lets you focus on what is most important to your learners. One of the biggest advantages of microlearning is its ability to turn your lessons into easily digestible chunks. These smaller chunks also let learners choose how much to learn at once, letting them work at their own pace. • On top of that, microlearning adds searchability to your course. This is one of the reasons that eLearning content development companies are likely to recommend it for your eLearning content. If a learner wants to refresh their memory on a certain topic, they can just find the specific module for it. The module will only be a few minutes long, so they can retake or watch the entire thing. By contrast, without microlearning, they would have to search the entire hour-long (or longer) course to find what they need.
  • 12. • 9. Social Learning • While some people learn better alone, many do best when learning in group settings or interacting with others. This is where social learning comes in. Some popular examples of social learning include file-sharing, forums, or chatrooms. Going back to Duolingo, language learners can write text in their target language and have a native speaker provide feedback. • An extension of this is the rise of collaboration tools within eLearning, especially for internal eLearning. For example, colleagues could share instructional content with ease instead of explaining a task or process to someone.
  • 13. • 10. Video-Based Learning • When you look at the eLearning content development process, it commonly includes videos. In the past, many eLearning courses were more text-based, but this has been shifting. The pandemic sped up the transition, as video-based learning was a natural extension of remote or virtual learning. Today, most learners prefer watching videos instead of other content forms. You can use video- based learning for lectures, tutorials, demos, and more. • Many learners prefer watching videos while learning, as this helps the course feel more interactive. You feel more engaged if you are watching a video with a person teaching you instead of just reading text. Of course, there is still a need for eLearning courses to appeal to all learning styles. The rise of video learning also means there is a rise in eLearning content development tools to facilitate this. For example, Loom makes it easy to create videos with screen capture software.
  • 14. • Conclusion: E-Content generation is need of the hour as the students are showing interest of learning subject through emerging technological tools. The subject experts need to upgrade the knowledge on use of ICT for coping up with the recent trends in sharing or dissipating knowledge to student community in creative way.
  • 16.