2. Introduction
• What is E-Content
• E- content development is a process of creating and
delivering the content in a digital form /electronic media
that lives in a digital space that learners can access through
digital means.
• E - Learning courses often require high-quality content
creation, video content development, and the creation of
interactive content.
• The most basic types of eLearning content can include
Power Point presentations, PDFs, screen recordings,
authored eLearning, and other training materials. If you
aren’t interested in creating content yourself, you can also
take advantage of open-source courses.
3. • Objectives
– To develop e-teaching materials in a creative way
– Enable exploration of more usable presentation in
the context of e- learning content creation
through models and practical examples .
– Sharing of knowledge through social media and
online platform
– Use of various tools in creating the videos and
animations
5. Forms of Econtent
• Google search engine
• Social media
• Blogs
• Websites
• PDF, Slide Share, Voice recordings, You tube
• E-books from OER
• Linkedin
• LMS
• MOOCS
• MOODLE etc.
6. 4 Quadrant info.
• Quadrant-I (e-Text): Content Writer is expected to write
detailed write-up on the topic of module as per content
structure. The textual description should also be enriched with
multimedia supplements, wherever applicable. Multimedia
supplements may include images, animations, graphics, video
or audio clips, line drawings, hand drawings whichever
applicable/possible. For each topic or subtopic, Content Writer
should use examples to explain the module, if required.
(Quadrant-I ).
• Quadrant-II (Self-Learning): In this quadrant, Content
Writer is expected to provide video tutorial which will explain
the topic of the module. The tutorial may also include
Multimedia, Animation, Documentary, Simulation, Virtual
Lab, etc. (Quadrant-II).
7. – Quadrant-III (Learn More / Source for Further
reading / Web Resources): This quadrant contains
supplementary material of the topic of the module in
different forms like other related reading materials,
source of further reading (such as books, articles etc.)
and links to websites dealing with the topic etc..
•
– Quadrant-IV (Self- Assessment /Evaluation): Content
Writer should provide minimum 10-15 questions for
each module in Multiple Choice Questions with
Answer or True & False Statements.
8. • 1. Increased Demand For eLearning
For both internal and external learning, the demand for online
learning has increased. This trend already existed, but it sped
forward with the pandemic. In education institutes e-content
generation and online teaching played major role in filling the
academic gaps due to pandemic effects. Many organizations offered
work from home in several companies to maintain the economy
through online platform.
• 2. Adaptive Learning
Adaptive learning refers to letting learners set their own pace
and time. This is becoming increasingly popular and is commonly
recommended by top eLearning content development companies.
It gives students more control, letting them adapt their learning to
fit their busy life and learning style.
9. • 3. Gamification
• Gamification is nothing new in eLearning content development, and it continues
strong in 2022. Gamification continues to be an excellent way to boost
engagement. It can help learners compete with themselves or with others. This
provides motivation and gives learners goals to reach. Duolingo is one of the best-
known examples of gamification in eLearning. After all, you earn points, go
through levels, and earn learning streaks. There are also leaderboards. But it is far
from the only use of gamification. Even something as simple as giving learners
points for completing modules or letting them level up can boost engagement.
• 4. Immersive Learning
• Immersive learning harnesses some of the newest technologies, such as Virtual
Reality (VR), Augmented Reality (AR), and Extended Reality. While there is a higher
eLearning content development cost, it can also deliver a significantly better
experience for students. It can lead to a more interactive feeling and provide some
of the benefits of in-person learning even when remote. AR and VR can also help
teach practical applications virtually.
10. • 5. Interactive Learning
• Textbooks consistently have questions at the end of
chapters, and for a good reason. This is a good way to test
knowledge and help students interact with the lesson. The
recent trend of interactive learning in eLearning is an
extension of this. At the same time, it combines some of
the interactivity you would get in a traditional classroom
setting.
• The way this trend is incorporated into eLearning varies.
Some stick to traditional quizzes at the end of lessons.
Others include exercises to complete. Yet others use a
system like VideoAsk that lets you ask learners questions
and have them record their answers.
11. • 6. Microlearning
• Microlearning is one of the trends that is now recommended by all the top
eLearning content development services. Microlearning turns larger
lessons into bite-sized pieces and lets you focus on what is most important
to your learners. One of the biggest advantages of microlearning is its
ability to turn your lessons into easily digestible chunks. These smaller
chunks also let learners choose how much to learn at once, letting them
work at their own pace.
• On top of that, microlearning adds searchability to your course. This is one
of the reasons that eLearning content development companies are likely
to recommend it for your eLearning content. If a learner wants to refresh
their memory on a certain topic, they can just find the specific module for
it. The module will only be a few minutes long, so they can retake or watch
the entire thing. By contrast, without microlearning, they would have to
search the entire hour-long (or longer) course to find what they need.
12. • 9. Social Learning
• While some people learn better alone, many do best when
learning in group settings or interacting with others. This is
where social learning comes in. Some popular examples of
social learning include file-sharing, forums, or chatrooms.
Going back to Duolingo, language learners can write text in
their target language and have a native speaker provide
feedback.
• An extension of this is the rise of collaboration tools within
eLearning, especially for internal eLearning. For example,
colleagues could share instructional content with ease
instead of explaining a task or process to someone.
13. • 10. Video-Based Learning
• When you look at the eLearning content development process, it
commonly includes videos. In the past, many eLearning courses
were more text-based, but this has been shifting. The pandemic
sped up the transition, as video-based learning was a natural
extension of remote or virtual learning. Today, most learners prefer
watching videos instead of other content forms. You can use video-
based learning for lectures, tutorials, demos, and more.
• Many learners prefer watching videos while learning, as this helps
the course feel more interactive. You feel more engaged if you are
watching a video with a person teaching you instead of just reading
text. Of course, there is still a need for eLearning courses to appeal
to all learning styles. The rise of video learning also means there is a
rise in eLearning content development tools to facilitate this. For
example, Loom makes it easy to create videos with screen capture
software.
14. • Conclusion: E-Content generation is need of
the hour as the students are showing interest
of learning subject through emerging
technological tools. The subject experts need
to upgrade the knowledge on use of ICT for
coping up with the recent trends in sharing
or dissipating knowledge to student
community in creative way.