In this session, Sophia Clarke, a software engineer in Unity's Release QA team, will explain the advantages of using 2D Tilemaps for creating mobile games. You'll leave the session knowing what Tilemaps are and when to use them, and also get an overview of the workflow, best practices for working with textures, and how to optimize performance. If you're new to Tilemaps, or if you've used Tilemaps before but would like to learn some best practices for mobile, this talk will be useful to you. Sophia Clarke - Unity Technologies