The Idaho Game Developers, Drake Cooper's Back Stage Pass program and Trailhead Boise are teaming up to host this event. We will have a meet and greet, a presentation on mobile game design by Michael Wilson of Ponywolf, and a look at Boise's newest collaboration space.
The talk is about the basics of game design and structure while applying those principles to modern digital design.
This is theory and methodology, not practice, but we may reference design and programming principles, so rudimentary experience in design or development will be useful.
2. OVERVIEW
Today I want to talk about the basics of
game design and structure while applying
those principles to modern digital design.
This class is theory and methodology, not
practice, but we may reference design and
programming principles, so rudimentary
experience in design or development will be
useful.
3. . . . . . . . . . . . .
MICHAEL WILSON
@STOPWILSON | WWW.PONYWOLF.COM
PRESENTED BY
4.
5. . . . . . . . . . . . .
INTOAPROCESS?
CAN WE TURN FUN
6. GAMES ARE DESIGNED
TO BE ADDICTIVE
Photo used under Creative Commons from Jeff Kubina
7. GAME MECHANICS
• Achievements
• Behavioral Momentum
• Bonuses
• Cascading Information
• Combos
• Community Collaboration
• Countdown
• Discovery
• Epic Meaning
• Infinite Gameplay
• Levels
• Loss Aversion
• Lottery
• Ownership
• Points
• Progression
• Quests
• Reward Schedules
• Status
via http://gamification.org/wiki/Game_Mechanics
8. . . . . . . . . . . . .
METHODOLOGY?
SO WHAT IS THE PROBLEM WITH
9. IT’SASET OF FEATURES
Progress Bars
Achievements
Badges
Scoreboards
Socialization
Competition
Challenges
etc.
}METHODOLODY
10. THAT DON’T EQUATE TO FUN
Progress Bars
Achievements
Badges
Scoreboards
Socialization
Competition
Challenges
etc.
}= FUN/
23. A PUZZLE IS FUN AND HAS A
RIGHT ANSWER
--SCOTTKIM,PUZZLEMASTER(THENEXTTETRIS)
24. IMPLICIT RULES OFAPUZZLE
• Puzzles are a form of play.
• Puzzles have a goal or objective.
• Puzzles are “tricky.”
• Puzzles imply needed ingenuity.
PUZZLE
30. A GAME IS A PLAY ACTIVITY WITH
RULES THAT INVOLVES CONFLICT
--INTERNATIONALGAMEDEVELOPERSASSOCIATION
31. RULES OFAGAME
• Games are an activity.
• Games have rules.
• Games have conflict.
• Games have goals.
• Games involve decision making.
• Games have an uncertain outcome.
GAMEPortions of text used under Creative Commons from Ian Schreiber
32. RULES OFAGAME, MAYBE?
• Games have Players?
• Games have Winners and Losers?
• Games are purposely inefficient?
• Games have outcomes?
• Games involve systems?
• Games are...?
GAME
46. RISK VS.REWARD
• Think of RISK and REWARD as a mechanic
to drive MEANING.
RISK = EFFORT
EFFORT + REWARD =
MEANING
47. CHALLENGE & DIFFICULTY
According to human nature, it is
inevitable that a person will learn and
gain more skill presented a
challenge and a chance to grow—
therefore a game must increase in
difficulty as the player progresses in
order to continue to be challenging
67. CHESS IS VERY RANDOM
• The Shannon number, named after Claude
Shannon, is an estimated lower bound on
the game-tree complexity of chess
• Shanon’s number is estimated at
10,000,000,000,000,000,000,000,000,000,00
0,000,000,000,000,000,000 (1046.7) games
• More than the estimated number of atoms
in the Universe
via http://en.wikipedia.org/wiki/Shannon_number
69. CHESS IS PREDICTIVE
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