3. What is AR?
VS
AR
• image a new world
e.g. play video games
• simulate the real world
e.g. watch sports live
VR
• bring out the
components of the
digital world into a
person's perceived
real world
e.g. HoloLens (微軟)
google glasses
4. Games
AR has been increasingly applied in
game industry.
Application
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Snow
Spot
message
10. Market Expectation
According to a report by
Goldmansachs,the market
size of VR and AR will reach
up to 80 billion dollars in 2025,
including software and
hardware, covering video
game, live events, healthcare
and other industries.
60%
80billion
25%
12. Photograph: Piroschka van de Wouw/EPA
Photograph: Action Press/Rex/Shutterstock
The streets are suddenly full of people
ignoring obvious obstacles and
dangers because they are playing a
collective game on their smartphones.
https://www.youtube.com/watch?v=2sj2iQyBTQs
13. AR game: Pokémon Go
This summer’s hit mobile game
Made by San Francisco-
based Niantic, spurred
renewed interest in
augmented reality, the
technology that lets
virtual objects appear as
though they’re in the
real world.
In the case of Pokémon Go,
players have to travel —
including to places they
may never have visited
before — to find and
catch all the Pokémon in
14. AR game: Pokémon Go
58%
Dangerous
Teenagers caught playing
game while driving near
pedestrians.
“Pokemon is
dangerous,” police
wrote on Twitter.
“We just about hit
a girl who almost
walked in front of
us.”
Walk more
Pokémon Go made you walk 25%
more than you used to——
“Influence of Pokémon Go on
Physical Activity”
Great experience
“not a good game, but
a great experience.”
16. AR game: Pokémon Go
“I don’t really
believe that AR has
proved anything. I
believe that it
proved that it
applies very well
to Pokémon.”
----A games
developer
Pokémon Go has
opened the doors
for a new wave of
AR games.
Apple plans to
invest in
augmented reality
following success
of Pokémon Go.
Influence
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AR game: Pokémon Go
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More social interaction
Pokémon Go Plus
Put little accessories on pets
Future
Now: a wearable accessory(Bluetooth-connected device)
that vibrates to alert players when they can take some
action in the game
More: AR glasses! "Maybe at some point in the future
there will be augmented reality glasses which overlay
Pokémon and other things seamlessly into our
environment."
Being able to put accessories on your Pokémon. And then
just more of the Pokémon breeding, kind of Tamagotchi
aspect.
Having more opportunities for social interaction within the
game. Some way of being able to team up with your friends
in the game would be pretty cool – bringing some of the
real-world richness of social interactions into the game
somehow.
18. 101101100010101110001011101001110001101
Future of AR
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Apple is working on a set of smart
glasses. Apple's glasses sound
similar to Google Glass. " The
glasses may be Apple's first
hardware product targeted directly
at AR."
It is not clear how Apple would
overcome the issues that Google
faced, nor if the project will
progress, but Apple CEO Tim Cook
has expressed Apple‘s deep interest
in augmented reality multiple
times, suggesting something big is
in the works.
Apple plans to invest
in AR
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How Journalism use AR
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0100
scan some triggered thing like photo or QR code to get
more lively information(mostly moving animation with
sound) that attracts you easily.
Living magazine
Live events
ARNews
23. However the territory of AR
journalism is still mostly
unexploded and not popular
enough,
even from a technological
perspective, the use of AR in
journalism is still in its
embryonic phase.
25. VR + journalsim
VR
news
Here we need to
answer a key
question :
why are we using
VR in your
storytelling in the
first place?
narrative & ethical
problems,
new set of guidlines
26. 1
when to use(standford VR journalism guidelines)
Places that are hard to get to or where people are unlikely
to go.
2
Where being in the actual space deepens one’s
understanding of a story beyond a written narrative,
photos or regular video. (NYT VR)
3
And most crucially, where turning your head side-to-side is
essential. If all the action is front and centre— say at a
political debate — you don’t need spherical video.
majority of news are not suited for VR, and most of the VR pieces may
only complement other forms of reporting rather than replace them.
27. 1
rules of narrative
They should last no longer than four or five minutes.
2 Virtual reality does not always work as a stand-alone journalism project. Better to think
of it as an add-on that brings added value to other forms of reporting.
28. ethical delimma
How do you balance the needs of
journalists to create a narrative
and at the same time allow viewers
to explore the VR space?
Framing is no longer the most
relevant part of filmmaking in this
medium. Instead, it is placement of
the camera rig.
Should the video journalist
be in the shot?
Should the journalist
appear and narrate?
Question? Question?
29. ethical dilemma
How do we as
journalists reconcile
empathy with
objectivity and other
traditional standards?
Will it make viewers feel
like there is an agenda?
Is that OK?